omft jacking functional; omft shields have been wired but remain disabled

This commit is contained in:
Fate-JH 2024-06-18 19:06:40 -04:00
parent 306e2a63c0
commit 9070f396d0
9 changed files with 178 additions and 87 deletions

View file

@ -36,6 +36,7 @@ import net.psforever.objects.vital.{VehicleDismountActivity, VehicleMountActivit
import net.psforever.objects.vital.collision.{CollisionReason, CollisionWithReason}
import net.psforever.objects.vital.etc.SuicideReason
import net.psforever.objects.vital.interaction.DamageInteraction
import net.psforever.objects.zones.blockmap.BlockMapEntity
import net.psforever.objects.zones.{Zone, ZoneProjectile, Zoning}
import net.psforever.packet.PlanetSideGamePacket
import net.psforever.packet.game.objectcreate.ObjectClass
@ -116,9 +117,9 @@ class GeneralLogic(val ops: GeneralOperations, implicit val context: ActorContex
}
}
ops.fallHeightTracker(pos.z)
// if (isCrouching && !player.Crouching) {
// //dev stuff goes here
// }
// if (isCrouching && !player.Crouching) {
// //dev stuff goes here
// }
player.Position = pos
player.Velocity = vel
player.Orientation = Vector3(player.Orientation.x, pitch, yaw)
@ -821,19 +822,18 @@ class GeneralLogic(val ops: GeneralOperations, implicit val context: ActorContex
continent
.GUID(vehicleGuid)
.foreach {
case obj: Vehicle if !obj.Destroyed && obj.MountedIn.isEmpty => // vehicle will try to charge even if destroyed & cargo vehicles need to be excluded
obj.Actor ! CommonMessages.ChargeShields(
15,
Some(continent.blockMap.sector(obj).buildingList.maxBy(_.Definition.SOIRadius))
)
case obj: Vehicle if obj.MountedIn.nonEmpty =>
false
case obj: Vitality if obj.Destroyed => () //some entities will try to charge even if destroyed
case obj: Vehicle if obj.MountedIn.nonEmpty => () //cargo vehicles need to be excluded
case obj: Vehicle =>
commonFacilityShieldCharging(obj)
case obj: TurretDeployable =>
commonFacilityShieldCharging(obj)
case _ if vehicleGuid.nonEmpty =>
log.warn(
s"FacilityBenefitShieldChargeRequest: ${player.Name} can not find vehicle ${vehicleGuid.get.guid} in zone ${continent.id}"
s"FacilityBenefitShieldChargeRequest: ${player.Name} can not find chargeable entity ${vehicleGuid.get.guid} in ${continent.id}"
)
case _ =>
log.warn(s"FacilityBenefitShieldChargeRequest: ${player.Name} is not seated in a vehicle")
log.warn(s"FacilityBenefitShieldChargeRequest: ${player.Name} is not seated in anything")
}
}
@ -1514,4 +1514,11 @@ class GeneralLogic(val ops: GeneralOperations, implicit val context: ActorContex
)
)
}
private def commonFacilityShieldCharging(obj: PlanetSideServerObject with BlockMapEntity): Unit = {
obj.Actor ! CommonMessages.ChargeShields(
15,
Some(continent.blockMap.sector(obj).buildingList.maxBy(_.Definition.SOIRadius))
)
}
}

View file

@ -2,25 +2,26 @@
package net.psforever.objects
import akka.actor.{Actor, ActorContext, ActorRef, Props}
import net.psforever.objects.ce.{Deployable, DeployableBehavior, DeployedItem, InteractWithTurrets}
import net.psforever.objects.definition.DeployableDefinition
import net.psforever.objects.ce.{Deployable, DeployableBehavior, DeployableCategory, DeployedItem, InteractWithTurrets}
import net.psforever.objects.definition.{DeployableDefinition, WithShields}
import net.psforever.objects.definition.converter.SmallTurretConverter
import net.psforever.objects.equipment.JammableUnit
import net.psforever.objects.guid.{GUIDTask, TaskWorkflow}
import net.psforever.objects.serverobject.PlanetSideServerObject
import net.psforever.objects.serverobject.affinity.FactionAffinityBehavior
import net.psforever.objects.serverobject.{CommonMessages, PlanetSideServerObject}
import net.psforever.objects.serverobject.affinity.{FactionAffinity, FactionAffinityBehavior}
import net.psforever.objects.serverobject.damage.Damageable
import net.psforever.objects.serverobject.hackable.Hackable
import net.psforever.objects.serverobject.hackable.{GenericHackables, Hackable}
import net.psforever.objects.serverobject.mount.{InteractWithRadiationCloudsSeatedInEntity, Mountable}
import net.psforever.objects.serverobject.turret.auto.AutomatedTurret.Target
import net.psforever.objects.serverobject.turret.auto.{AffectedByAutomaticTurretFire, AutomatedTurret, AutomatedTurretBehavior}
import net.psforever.objects.serverobject.turret.{MountableTurretControl, TurretDefinition, WeaponTurret}
import net.psforever.objects.serverobject.turret.{MountableTurretControl, TurretDefinition, WeaponTurret, WeaponTurrets}
import net.psforever.objects.sourcing.{PlayerSource, SourceEntry}
import net.psforever.objects.vital.damage.DamageCalculations
import net.psforever.objects.vital.interaction.DamageResult
import net.psforever.objects.vital.resistance.StandardResistanceProfile
import net.psforever.objects.vital.{SimpleResolutions, StandardVehicleResistance}
import net.psforever.objects.vital.{InGameActivity, ShieldCharge, SimpleResolutions, StandardVehicleResistance}
import net.psforever.objects.zones.InteractsWithZone
import net.psforever.packet.game.TriggeredSound
import net.psforever.services.vehicle.{VehicleAction, VehicleServiceMessage}
import net.psforever.types.PlanetSideGUID
@ -34,6 +35,9 @@ class TurretDeployable(tdef: TurretDeployableDefinition)
with InteractsWithZone
with StandardResistanceProfile
with Hackable {
HackSound = TriggeredSound.HackVehicle
HackDuration = Array(0, 20, 10, 5)
if (tdef.Seats.nonEmpty) {
interaction(new InteractWithTurrets())
interaction(new InteractWithRadiationCloudsSeatedInEntity(obj = this, range = 100f))
@ -50,6 +54,10 @@ class TurretDeployable(tdef: TurretDeployableDefinition)
.getOrElse(SourceEntry(this))
}
override def MaxShields: Int = {
Definition.MaxShields
}
override def Definition: TurretDeployableDefinition = tdef
}
@ -112,6 +120,20 @@ class TurretControl(turret: TurretDeployable)
.orElse(automatedTurretBehavior)
.orElse(takeAutomatedDamage)
.orElse {
case CommonMessages.Use(player, Some(item: SimpleItem))
if item.Definition == GlobalDefinitions.remote_electronics_kit &&
turret.Definition.DeployCategory == DeployableCategory.FieldTurrets &&
turret.Faction != player.Faction =>
sender() ! CommonMessages.Progress(
GenericHackables.GetHackSpeed(player, turret),
WeaponTurrets.FinishHackingTurretDeployable(turret, player),
GenericHackables.HackingTickAction(progressType = 1, player, turret, item.GUID)
)
case CommonMessages.ChargeShields(amount, motivator)
if turret.Definition.DeployCategory == DeployableCategory.FieldTurrets=>
chargeShields(amount, motivator.collect { case o: PlanetSideGameObject with FactionAffinity => SourceEntry(o) })
case _ => ()
}
@ -252,4 +274,22 @@ class TurretControl(turret: TurretDeployable)
val zone = obj.Zone
TaskWorkflow.execute(GUIDTask.unregisterDeployableTurret(zone.GUID, turret))
}
//make certain vehicles don't charge shields too quickly
def canChargeShields: Boolean = {
val func: InGameActivity => Boolean = WithShields.LastShieldChargeOrDamage(System.currentTimeMillis(), turret.Definition)
turret.Health > 0 && turret.Shields < turret.MaxShields &&
turret.History.findLast(func).isEmpty
}
def chargeShields(amount: Int, motivator: Option[SourceEntry]): Unit = {
if (canChargeShields) {
turret.LogActivity(ShieldCharge(amount, motivator))
turret.Shields = turret.Shields + amount
turret.Zone.VehicleEvents ! VehicleServiceMessage(
s"${turret.Actor}",
VehicleAction.PlanetsideAttribute(PlanetSideGUID(0), turret.GUID, turret.Definition.shieldUiAttribute, turret.Shields)
)
}
}
}

View file

@ -31,9 +31,7 @@ trait BaseDeployable
Shields
}
def MaxShields: Int = {
0 //Definition.MaxShields
}
def MaxShields: Int = 0
def MaxHealth: Int

View file

@ -1,5 +1,7 @@
package net.psforever.objects.definition
import net.psforever.objects.vital.{DamagingActivity, InGameActivity, ShieldCharge}
trait WithShields {
/** ... */
var shieldUiAttribute: Int = 68
@ -7,6 +9,7 @@ trait WithShields {
private var defaultShields : Option[Int] = None
/** maximum vehicle shields (generally: 20% of health)
* for normal vehicles, offered through amp station facility benefits
* for omft, gained in friendly soi (in which the turret may not be constructed)
* for BFR's, it charges naturally
**/
private var maxShields: Int = 0
@ -79,3 +82,20 @@ trait WithShields {
ShieldDrain
}
}
object WithShields {
/**
* Determine if a given activity entry would invalidate the act of charging shields this tick.
* @param now the current time (in milliseconds)
* @param act a `VitalsActivity` entry to test
* @return `true`, if the shield charge would be blocked;
* `false`, otherwise
*/
def LastShieldChargeOrDamage(now: Long, vdef: WithShields)(act: InGameActivity): Boolean = {
act match {
case dact: DamagingActivity => now - dact.time < vdef.ShieldDamageDelay //damage delays next charge
case vsc: ShieldCharge => now - vsc.time < vdef.ShieldPeriodicDelay //previous charge delays next
case _ => false
}
}
}

View file

@ -317,6 +317,7 @@ object GlobalDefinitionsDeployable {
portable_manned_turret.Damageable = true
portable_manned_turret.Repairable = true
portable_manned_turret.RepairIfDestroyed = false
portable_manned_turret.MaxShields = 0//200
portable_manned_turret.WeaponPaths += 1 -> new mutable.HashMap()
portable_manned_turret.WeaponPaths(1) += TurretUpgrade.None -> energy_gun
portable_manned_turret.Seats += 0 -> new SeatDefinition()
@ -351,6 +352,7 @@ object GlobalDefinitionsDeployable {
portable_manned_turret_nc.Damageable = true
portable_manned_turret_nc.Repairable = true
portable_manned_turret_nc.RepairIfDestroyed = false
portable_manned_turret_nc.MaxShields = 0//200
portable_manned_turret_nc.WeaponPaths += 1 -> new mutable.HashMap()
portable_manned_turret_nc.WeaponPaths(1) += TurretUpgrade.None -> energy_gun_nc
portable_manned_turret_nc.Seats += 0 -> new SeatDefinition()
@ -384,6 +386,7 @@ object GlobalDefinitionsDeployable {
portable_manned_turret_tr.Damageable = true
portable_manned_turret_tr.Repairable = true
portable_manned_turret_tr.RepairIfDestroyed = false
portable_manned_turret_tr.MaxShields = 0//200
portable_manned_turret_tr.WeaponPaths += 1 -> new mutable.HashMap()
portable_manned_turret_tr.WeaponPaths(1) += TurretUpgrade.None -> energy_gun_tr
portable_manned_turret_tr.Seats += 0 -> new SeatDefinition()
@ -417,6 +420,7 @@ object GlobalDefinitionsDeployable {
portable_manned_turret_vs.Damageable = true
portable_manned_turret_vs.Repairable = true
portable_manned_turret_vs.RepairIfDestroyed = false
portable_manned_turret_vs.MaxShields = 0//200
portable_manned_turret_vs.WeaponPaths += 1 -> new mutable.HashMap()
portable_manned_turret_vs.WeaponPaths(1) += TurretUpgrade.None -> energy_gun_vs
portable_manned_turret_vs.Seats += 0 -> new SeatDefinition()

View file

@ -1,7 +1,6 @@
// Copyright (c) 2020 PSForever
package net.psforever.objects.serverobject.hackable
import net.psforever.objects.serverobject.turret.FacilityTurret
import net.psforever.objects.{Player, Vehicle}
import net.psforever.objects.serverobject.{CommonMessages, PlanetSideServerObject}
import net.psforever.packet.game.{HackMessage, HackState}
@ -45,18 +44,18 @@ object GenericHackables {
case hackable: Hackable => hackable.HackDuration(playerHackLevel).toFloat
case _ =>
log.warn(
s"${player.Name} tried to hack an object that has no hack time defined - ${obj.Definition.Name}#${obj.GUID} on ${obj.Zone.id}"
s"${player.Name} tried to hack an object that has no hack time defined - ${obj.Definition.Name}@${obj.GUID.guid} in ${obj.Zone.id}"
)
0f
}
if (timeToHack == 0) {
log.warn(
s"${player.Name} tried to hack an object that they don't have the correct hacking level for - ${obj.Definition.Name}#${obj.GUID} on ${obj.Zone.id}"
s"${player.Name} tried to hack an object that they don't have the correct hacking level for - ${obj.Definition.Name}@${obj.GUID.guid} in ${obj.Zone.id}"
)
0f
} else {
//timeToHack is in seconds; progress is measured in quarters of a second (250ms)
(100f / timeToHack) / 4
25f / timeToHack
}
}
@ -108,43 +107,6 @@ object GenericHackables {
vis != HackState.Cancelled
}
/**
* Evaluate the progress of the user applying a tool to upgrade a facility turret.
* This action is using the nano dispenser and requires separate handling from REK hacking.
* Largely a copy/paste of the above, but some of it was removed as it doesn't work/apply with upgrading a turret.
* @see `HackMessage`
* @see `HackState`
* @param progressType 1 - remote electronics kit hack (various ...);
* 2 - nano dispenser (upgrade canister) turret upgrade
* @param tplayer the player performing the action
* @param turret the object being affected
* @param tool_guid the tool being used to affest the object
* @param progress the current progress value
* @return `true`, if the next cycle of progress should occur;
* `false`, otherwise
*/
def TurretUpgradingTickAction(progressType: Int, tplayer: Player, turret: FacilityTurret, tool_guid: PlanetSideGUID)(
progress: Float
): Boolean = {
//hack state for progress bar visibility
val vis = if (progress <= 0L) {
HackState.Start
} else if (progress >= 100L) {
HackState.Finished
} else {
updateTurretUpgradeTime()
HackState.Ongoing
}
turret.Zone.AvatarEvents ! AvatarServiceMessage(
tplayer.Name,
AvatarAction.SendResponse(
Service.defaultPlayerGUID,
HackMessage(progressType, turret.GUID, tplayer.GUID, progress.toInt, 0L, vis, 8L)
)
)
vis != HackState.Cancelled
}
/**
* The process of hacking an object is completed.
* Pass the message onto the hackable object and onto the local events system.

View file

@ -67,7 +67,7 @@ class FacilityTurretControl(turret: FacilityTurret)
sender() ! CommonMessages.Progress(
1.25f,
WeaponTurrets.FinishUpgradingMannedTurret(TurretObject, player, item, upgrade),
GenericHackables.TurretUpgradingTickAction(progressType = 2, player, TurretObject, item.GUID)
WeaponTurrets.TurretUpgradingTickAction(progressType = 2, player, TurretObject, item.GUID)
)
}
case TurretUpgrader.UpgradeCompleted(_) =>

View file

@ -1,12 +1,17 @@
// Copyright (c) 2020 PSForever
package net.psforever.objects.serverobject.turret
import net.psforever.objects.{Player, Tool}
import net.psforever.packet.game.InventoryStateMessage
import net.psforever.objects.avatar.Certification
import net.psforever.objects.ce.Deployable
import net.psforever.objects.serverobject.hackable.GenericHackables.updateTurretUpgradeTime
import net.psforever.objects.{Player, Tool, TurretDeployable}
import net.psforever.packet.game.{HackMessage, HackState, InventoryStateMessage}
import net.psforever.services.Service
import net.psforever.services.avatar.{AvatarAction, AvatarServiceMessage}
import net.psforever.services.vehicle.VehicleServiceMessage
import net.psforever.services.local.{LocalAction, LocalServiceMessage}
import net.psforever.services.vehicle.{VehicleAction, VehicleServiceMessage}
import net.psforever.services.vehicle.support.TurretUpgrader
import net.psforever.types.PlanetSideGUID
object WeaponTurrets {
private val log = org.log4s.getLogger("WeaponTurrets")
@ -52,4 +57,76 @@ object WeaponTurrets {
events ! VehicleServiceMessage.TurretUpgrade(TurretUpgrader.ClearSpecific(List(target), zone))
events ! VehicleServiceMessage.TurretUpgrade(TurretUpgrader.AddTask(target, zone, upgrade))
}
/**
* Evaluate the progress of the user applying a tool to upgrade a facility turret.
* This action is using the nano dispenser and requires separate handling from REK hacking.
* Largely a copy/paste of the above, but some of it was removed as it doesn't work/apply with upgrading a turret.
* @see `HackMessage`
* @see `HackState`
* @param progressType 1 - remote electronics kit hack (various ...);
* 2 - nano dispenser (upgrade canister) turret upgrade
* @param tplayer the player performing the action
* @param turret the object being affected
* @param tool_guid the tool being used to affest the object
* @param progress the current progress value
* @return `true`, if the next cycle of progress should occur;
* `false`, otherwise
*/
def TurretUpgradingTickAction(progressType: Int, tplayer: Player, turret: FacilityTurret, tool_guid: PlanetSideGUID)(
progress: Float
): Boolean = {
//hack state for progress bar visibility
val vis = if (progress <= 0L) {
HackState.Start
} else if (progress >= 100L) {
HackState.Finished
} else {
updateTurretUpgradeTime()
HackState.Ongoing
}
turret.Zone.AvatarEvents ! AvatarServiceMessage(
tplayer.Name,
AvatarAction.SendResponse(
Service.defaultPlayerGUID,
HackMessage(progressType, turret.GUID, tplayer.GUID, progress.toInt, 0L, vis, 8L)
)
)
vis != HackState.Cancelled
}
def FinishHackingTurretDeployable(target: TurretDeployable, hacker: Player)(): Unit = {
org.log4s.getLogger("TurretDeployable").info(s"${hacker.Name} has jacked a ${target.Definition.Name}")
val zone = target.Zone
val certs = hacker.avatar.certifications
if (certs.contains(Certification.ExpertHacking) || certs.contains(Certification.ElectronicsExpert)) {
// Forcefully dismount all seated occupants from the turret
target.Seats.values.foreach { seat =>
seat.occupant.collect {
player: Player =>
seat.unmount(player)
player.VehicleSeated = None
zone.VehicleEvents ! VehicleServiceMessage(
zone.id,
VehicleAction.KickPassenger(player.GUID, 4, unk2 = false, target.GUID)
)
}
}
//hacker owns the deployable now
target.OwnerGuid = None
target.Actor ! Deployable.Ownership(hacker)
//convert faction
zone.AvatarEvents ! AvatarServiceMessage(
zone.id,
AvatarAction.SetEmpire(Service.defaultPlayerGUID, target.GUID, hacker.Faction)
)
zone.LocalEvents ! LocalServiceMessage(
zone.id,
LocalAction.TriggerSound(hacker.GUID, target.HackSound, target.Position, 30, 0.49803925f)
)
} else {
//deconstruct
target.Actor ! Deployable.Deconstruct()
}
}
}

View file

@ -4,7 +4,7 @@ package net.psforever.objects.vehicles.control
import akka.actor.Cancellable
import net.psforever.actors.zone.ZoneActor
import net.psforever.objects._
import net.psforever.objects.definition.VehicleDefinition
import net.psforever.objects.definition.{VehicleDefinition, WithShields}
import net.psforever.objects.definition.converter.OCM
import net.psforever.objects.entity.WorldEntity
import net.psforever.objects.equipment.{ArmorSiphonBehavior, Equipment, EquipmentSlot, JammableMountedWeapons}
@ -27,7 +27,7 @@ import net.psforever.objects.sourcing.{PlayerSource, SourceEntry, VehicleSource}
import net.psforever.objects.vehicles._
import net.psforever.objects.vehicles.interaction.WithWater
import net.psforever.objects.vital.interaction.DamageResult
import net.psforever.objects.vital.{DamagingActivity, InGameActivity, ShieldCharge, SpawningActivity, VehicleDismountActivity, VehicleMountActivity}
import net.psforever.objects.vital.{InGameActivity, ShieldCharge, SpawningActivity, VehicleDismountActivity, VehicleMountActivity}
import net.psforever.objects.zones._
import net.psforever.packet.PlanetSideGamePacket
import net.psforever.packet.game._
@ -571,7 +571,7 @@ class VehicleControl(vehicle: Vehicle)
//make certain vehicles don't charge shields too quickly
def canChargeShields: Boolean = {
val func: InGameActivity => Boolean = VehicleControl.LastShieldChargeOrDamage(System.currentTimeMillis(), vehicle.Definition)
val func: InGameActivity => Boolean = WithShields.LastShieldChargeOrDamage(System.currentTimeMillis(), vehicle.Definition)
vehicle.Health > 0 && vehicle.Shields < vehicle.MaxShields &&
vehicle.History.findLast(func).isEmpty
}
@ -714,8 +714,6 @@ class VehicleControl(vehicle: Vehicle)
}
object VehicleControl {
import net.psforever.objects.vital.ShieldCharge
private case class PrepareForDeletion()
final case class Disable(kickPassengers: Boolean = false)
@ -725,19 +723,4 @@ object VehicleControl {
private case object RadiationTick
final case class AssignOwnership(player: Option[Player])
/**
* Determine if a given activity entry would invalidate the act of charging vehicle shields this tick.
* @param now the current time (in milliseconds)
* @param act a `VitalsActivity` entry to test
* @return `true`, if the shield charge would be blocked;
* `false`, otherwise
*/
def LastShieldChargeOrDamage(now: Long, vdef: VehicleDefinition)(act: InGameActivity): Boolean = {
act match {
case dact: DamagingActivity => now - dact.time < vdef.ShieldDamageDelay //damage delays next charge
case vsc: ShieldCharge => now - vsc.time < vdef.ShieldPeriodicDelay //previous charge delays next
case _ => false
}
}
}