Hijacking Turrets (#1207)

* omft jacking functional; omft shields have been wired but remain disabled

* breaking up classes related to different kinds of turret deployables
This commit is contained in:
Fate-JH 2024-07-01 11:19:39 -04:00 committed by GitHub
parent 92063ba3a2
commit 593caec8cf
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GPG key ID: B5690EEEBB952194
16 changed files with 487 additions and 298 deletions

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@ -37,6 +37,7 @@ import net.psforever.objects.vital.{VehicleDismountActivity, VehicleMountActivit
import net.psforever.objects.vital.collision.{CollisionReason, CollisionWithReason}
import net.psforever.objects.vital.etc.SuicideReason
import net.psforever.objects.vital.interaction.DamageInteraction
import net.psforever.objects.zones.blockmap.BlockMapEntity
import net.psforever.objects.zones.{Zone, ZoneProjectile, Zoning}
import net.psforever.packet.PlanetSideGamePacket
import net.psforever.packet.game.objectcreate.ObjectClass
@ -117,10 +118,9 @@ class GeneralLogic(val ops: GeneralOperations, implicit val context: ActorContex
}
}
ops.fallHeightTracker(pos.z)
if (isCrouching && !player.Crouching) {
//dev stuff goes here
sendResponse(CreateShortcutMessage(player.GUID, 2, Some(Shortcut.Implant("second_wind"))))
}
// if (isCrouching && !player.Crouching) {
// //dev stuff goes here
// }
player.Position = pos
player.Velocity = vel
player.Orientation = Vector3(player.Orientation.x, pitch, yaw)
@ -813,19 +813,18 @@ class GeneralLogic(val ops: GeneralOperations, implicit val context: ActorContex
continent
.GUID(vehicleGuid)
.foreach {
case obj: Vehicle if !obj.Destroyed && obj.MountedIn.isEmpty => // vehicle will try to charge even if destroyed & cargo vehicles need to be excluded
obj.Actor ! CommonMessages.ChargeShields(
15,
Some(continent.blockMap.sector(obj).buildingList.maxBy(_.Definition.SOIRadius))
)
case obj: Vehicle if obj.MountedIn.nonEmpty =>
false
case obj: Vitality if obj.Destroyed => () //some entities will try to charge even if destroyed
case obj: Vehicle if obj.MountedIn.nonEmpty => () //cargo vehicles need to be excluded
case obj: Vehicle =>
commonFacilityShieldCharging(obj)
case obj: TurretDeployable =>
commonFacilityShieldCharging(obj)
case _ if vehicleGuid.nonEmpty =>
log.warn(
s"FacilityBenefitShieldChargeRequest: ${player.Name} can not find vehicle ${vehicleGuid.get.guid} in zone ${continent.id}"
s"FacilityBenefitShieldChargeRequest: ${player.Name} can not find chargeable entity ${vehicleGuid.get.guid} in ${continent.id}"
)
case _ =>
log.warn(s"FacilityBenefitShieldChargeRequest: ${player.Name} is not seated in a vehicle")
log.warn(s"FacilityBenefitShieldChargeRequest: ${player.Name} is not seated in anything")
}
}
@ -1532,4 +1531,11 @@ class GeneralLogic(val ops: GeneralOperations, implicit val context: ActorContex
)
)
}
private def commonFacilityShieldCharging(obj: PlanetSideServerObject with BlockMapEntity): Unit = {
obj.Actor ! CommonMessages.ChargeShields(
15,
Some(continent.blockMap.sector(obj).buildingList.maxBy(_.Definition.SOIRadius))
)
}
}

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@ -0,0 +1,89 @@
// Copyright (c) 2024 PSForever
package net.psforever.objects
import akka.actor.{ActorContext, Props}
import net.psforever.objects.ce.{Deployable, DeployedItem}
import net.psforever.objects.definition.WithShields
import net.psforever.objects.serverobject.affinity.FactionAffinity
import net.psforever.objects.serverobject.hackable.GenericHackables
import net.psforever.objects.serverobject.mount.{Mountable, MountableBehavior}
import net.psforever.objects.serverobject.turret.{MountableTurret, WeaponTurrets}
import net.psforever.objects.serverobject.{CommonMessages, PlanetSideServerObject}
import net.psforever.objects.sourcing.SourceEntry
import net.psforever.objects.vital.{InGameActivity, ShieldCharge}
import net.psforever.services.vehicle.{VehicleAction, VehicleServiceMessage}
import net.psforever.types.PlanetSideGUID
/** definition */
class FieldTurretDeployableDefinition(private val objectId: Int)
extends TurretDeployableDefinition(objectId) {
override def Initialize(obj: Deployable, context: ActorContext): Unit = {
obj.Actor = context.actorOf(Props(classOf[FieldTurretControl], obj), PlanetSideServerObject.UniqueActorName(obj))
}
}
object FieldTurretDeployableDefinition {
def apply(dtype: DeployedItem.Value): FieldTurretDeployableDefinition = {
new FieldTurretDeployableDefinition(dtype.id)
}
}
/** control actor */
class FieldTurretControl(turret: TurretDeployable)
extends TurretDeployableControl
with MountableBehavior {
def TurretObject: TurretDeployable = turret
def DeployableObject: TurretDeployable = turret
def JammableObject: TurretDeployable = turret
def FactionObject: TurretDeployable = turret
def DamageableObject: TurretDeployable = turret
def RepairableObject: TurretDeployable = turret
def AffectedObject: TurretDeployable = turret
def MountableObject: TurretDeployable = turret
def receive: Receive =
commonBehavior
.orElse(mountBehavior)
.orElse(dismountBehavior)
.orElse {
case CommonMessages.Use(player, Some(item: SimpleItem))
if item.Definition == GlobalDefinitions.remote_electronics_kit &&
turret.Faction != player.Faction =>
sender() ! CommonMessages.Progress(
GenericHackables.GetHackSpeed(player, turret),
WeaponTurrets.FinishHackingTurretDeployable(turret, player),
GenericHackables.HackingTickAction(progressType = 1, player, turret, item.GUID)
)
case CommonMessages.ChargeShields(amount, motivator) =>
chargeShields(amount, motivator.collect { case o: PlanetSideGameObject with FactionAffinity => SourceEntry(o) })
case _ => ()
}
override protected def mountTest(
obj: PlanetSideServerObject with Mountable,
seatNumber: Int,
player: Player
): Boolean = MountableTurret.MountTest(TurretObject, player)
//make certain vehicles don't charge shields too quickly
private def canChargeShields: Boolean = {
val func: InGameActivity => Boolean = WithShields.LastShieldChargeOrDamage(System.currentTimeMillis(), turret.Definition)
turret.Health > 0 && turret.Shields < turret.MaxShields &&
turret.History.findLast(func).isEmpty
}
private def chargeShields(amount: Int, motivator: Option[SourceEntry]): Unit = {
if (canChargeShields) {
turret.LogActivity(ShieldCharge(amount, motivator))
turret.Shields = turret.Shields + amount
turret.Zone.VehicleEvents ! VehicleServiceMessage(
s"${turret.Actor}",
VehicleAction.PlanetsideAttribute(PlanetSideGUID(0), turret.GUID, turret.Definition.shieldUiAttribute, turret.Shields)
)
}
}
}

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@ -1023,11 +1023,11 @@ object GlobalDefinitions {
val jammer_mine: MineDeployableDefinition = MineDeployableDefinition(DeployedItem.jammer_mine)
val spitfire_turret: TurretDeployableDefinition = TurretDeployableDefinition(DeployedItem.spitfire_turret)
val spitfire_turret: TurretDeployableDefinition = SmallTurretDeployableDefinition(DeployedItem.spitfire_turret)
val spitfire_cloaked: TurretDeployableDefinition = TurretDeployableDefinition(DeployedItem.spitfire_cloaked)
val spitfire_cloaked: TurretDeployableDefinition = SmallTurretDeployableDefinition(DeployedItem.spitfire_cloaked)
val spitfire_aa: TurretDeployableDefinition = TurretDeployableDefinition(DeployedItem.spitfire_aa)
val spitfire_aa: TurretDeployableDefinition = SmallTurretDeployableDefinition(DeployedItem.spitfire_aa)
val motionalarmsensor: SensorDeployableDefinition = SensorDeployableDefinition(DeployedItem.motionalarmsensor)
@ -1035,13 +1035,13 @@ object GlobalDefinitions {
val tank_traps: TrapDeployableDefinition = TrapDeployableDefinition(DeployedItem.tank_traps)
val portable_manned_turret: TurretDeployableDefinition = TurretDeployableDefinition(DeployedItem.portable_manned_turret)
val portable_manned_turret: TurretDeployableDefinition = FieldTurretDeployableDefinition(DeployedItem.portable_manned_turret)
val portable_manned_turret_nc: TurretDeployableDefinition = TurretDeployableDefinition(DeployedItem.portable_manned_turret_nc)
val portable_manned_turret_nc: TurretDeployableDefinition = FieldTurretDeployableDefinition(DeployedItem.portable_manned_turret_nc)
val portable_manned_turret_tr: TurretDeployableDefinition = TurretDeployableDefinition(DeployedItem.portable_manned_turret_tr)
val portable_manned_turret_tr: TurretDeployableDefinition = FieldTurretDeployableDefinition(DeployedItem.portable_manned_turret_tr)
val portable_manned_turret_vs: TurretDeployableDefinition = TurretDeployableDefinition(DeployedItem.portable_manned_turret_vs)
val portable_manned_turret_vs: TurretDeployableDefinition = FieldTurretDeployableDefinition(DeployedItem.portable_manned_turret_vs)
val deployable_shield_generator = new ShieldGeneratorDefinition

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@ -0,0 +1,158 @@
// Copyright (c) 2024 PSForever
package net.psforever.objects
import akka.actor.{ActorContext, ActorRef, Props}
import net.psforever.objects.ce.{Deployable, DeployedItem}
import net.psforever.objects.serverobject.PlanetSideServerObject
import net.psforever.objects.serverobject.damage.Damageable
import net.psforever.objects.serverobject.turret.auto.AutomatedTurret.Target
import net.psforever.objects.serverobject.turret.auto.{AutomatedTurret, AutomatedTurretBehavior}
import net.psforever.objects.vital.interaction.DamageResult
import net.psforever.types.PlanetSideGUID
import scala.concurrent.duration.FiniteDuration
/** definition */
class SmallTurretDeployableDefinition(private val objectId: Int)
extends TurretDeployableDefinition(objectId) {
override def Initialize(obj: Deployable, context: ActorContext): Unit = {
obj.Actor = context.actorOf(Props(classOf[SmallTurretControl], obj), PlanetSideServerObject.UniqueActorName(obj))
}
}
object SmallTurretDeployableDefinition {
def apply(dtype: DeployedItem.Value): SmallTurretDeployableDefinition = {
new SmallTurretDeployableDefinition(dtype.id)
}
}
/** control actor */
class SmallTurretControl(turret: TurretDeployable)
extends TurretDeployableControl
with AutomatedTurretBehavior {
def TurretObject: TurretDeployable = turret
def DeployableObject: TurretDeployable = turret
def JammableObject: TurretDeployable = turret
def FactionObject: TurretDeployable = turret
def DamageableObject: TurretDeployable = turret
def RepairableObject: TurretDeployable = turret
def AffectedObject: TurretDeployable = turret
def AutomatedTurretObject: TurretDeployable = turret
override def postStop(): Unit = {
super.postStop()
selfReportingDatabaseUpdate()
automaticTurretPostStop()
}
def receive: Receive =
commonBehavior
.orElse(automatedTurretBehavior)
.orElse {
case _ => ()
}
protected def engageNewDetectedTarget(
target: AutomatedTurret.Target,
channel: String,
turretGuid: PlanetSideGUID,
weaponGuid: PlanetSideGUID
): Unit = {
val zone = target.Zone
AutomatedTurretBehavior.startTracking(zone, channel, turretGuid, List(target.GUID))
AutomatedTurretBehavior.startShooting(zone, channel, weaponGuid)
}
protected def noLongerEngageTarget(
target: AutomatedTurret.Target,
channel: String,
turretGuid: PlanetSideGUID,
weaponGuid: PlanetSideGUID
): Option[AutomatedTurret.Target] = {
val zone = target.Zone
AutomatedTurretBehavior.stopTracking(zone, channel, turretGuid)
AutomatedTurretBehavior.stopShooting(zone, channel, weaponGuid)
None
}
protected def testNewDetected(
target: AutomatedTurret.Target,
channel: String,
turretGuid: PlanetSideGUID,
weaponGuid: PlanetSideGUID
): Unit = {
val zone = target.Zone
AutomatedTurretBehavior.startTracking(zone, channel, turretGuid, List(target.GUID))
AutomatedTurretBehavior.startShooting(zone, channel, weaponGuid)
AutomatedTurretBehavior.stopShooting(zone, channel, weaponGuid)
}
protected def testKnownDetected(
target: AutomatedTurret.Target,
channel: String,
turretGuid: PlanetSideGUID,
weaponGuid: PlanetSideGUID
): Unit = {
val zone = target.Zone
AutomatedTurretBehavior.startShooting(zone, channel, weaponGuid)
AutomatedTurretBehavior.stopShooting(zone, channel, weaponGuid)
}
override protected def suspendTargetTesting(
target: Target,
channel: String,
turretGuid: PlanetSideGUID,
weaponGuid: PlanetSideGUID
): Unit = {
AutomatedTurretBehavior.stopTracking(target.Zone, channel, turretGuid)
}
override def TryJammerEffectActivate(target: Any, cause: DamageResult): Unit = {
val startsUnjammed = !JammableObject.Jammed
super.TryJammerEffectActivate(target, cause)
if (JammableObject.Jammed && AutomatedTurretObject.Definition.AutoFire.exists(_.retaliatoryDelay > 0)) {
if (startsUnjammed) {
AutomaticOperation = false
}
//look in direction of cause of jamming
val zone = JammableObject.Zone
AutomatedTurretBehavior.getAttackVectorFromCause(zone, cause).foreach { attacker =>
AutomatedTurretBehavior.startTracking(zone, zone.id, AutomatedTurretObject.GUID, List(attacker.GUID))
}
}
}
override def CancelJammeredStatus(target: Any): Unit = {
val startsJammed = JammableObject.Jammed
super.CancelJammeredStatus(target)
if (startsJammed && AutomaticOperation_=(state = true)) {
val zone = TurretObject.Zone
AutomatedTurretBehavior.stopTracking(zone, zone.id, TurretObject.GUID)
}
}
override protected def DamageAwareness(target: Damageable.Target, cause: DamageResult, amount: Any): Unit = {
amount match {
case 0 => ()
case _ => attemptRetaliation(target, cause)
}
super.DamageAwareness(target, cause, amount)
}
override protected def DestructionAwareness(target: Damageable.Target, cause: DamageResult): Unit = {
AutomaticOperation = false
super.DestructionAwareness(target, cause)
}
override def deconstructDeployable(time: Option[FiniteDuration]) : Unit = {
AutomaticOperation = false
super.deconstructDeployable(time)
}
override def finalizeDeployable(callback: ActorRef): Unit = {
super.finalizeDeployable(callback)
AutomaticOperation = true
}
}

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@ -1,28 +1,26 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects
import akka.actor.{Actor, ActorContext, ActorRef, Props}
import net.psforever.objects.ce.{Deployable, DeployableBehavior, DeployedItem, InteractWithTurrets}
import akka.actor.Actor
import net.psforever.objects.ce.{Deployable, DeployableBehavior, InteractWithTurrets}
import net.psforever.objects.definition.DeployableDefinition
import net.psforever.objects.definition.converter.SmallTurretConverter
import net.psforever.objects.equipment.JammableUnit
import net.psforever.objects.guid.{GUIDTask, TaskWorkflow}
import net.psforever.objects.serverobject.PlanetSideServerObject
import net.psforever.objects.serverobject.affinity.FactionAffinityBehavior
import net.psforever.objects.serverobject.damage.Damageable
import net.psforever.objects.serverobject.hackable.Hackable
import net.psforever.objects.serverobject.mount.{InteractWithRadiationCloudsSeatedInEntity, Mountable}
import net.psforever.objects.serverobject.turret.auto.AutomatedTurret.Target
import net.psforever.objects.serverobject.turret.auto.{AffectedByAutomaticTurretFire, AutomatedTurret, AutomatedTurretBehavior}
import net.psforever.objects.serverobject.turret.{MountableTurretControl, TurretDefinition, WeaponTurret}
import net.psforever.objects.serverobject.mount.InteractWithRadiationCloudsSeatedInEntity
import net.psforever.objects.serverobject.turret.auto.{AffectedByAutomaticTurretFire, AutomatedTurret}
import net.psforever.objects.serverobject.turret.{TurretControl, TurretDefinition, WeaponTurret}
import net.psforever.objects.sourcing.{PlayerSource, SourceEntry}
import net.psforever.objects.vital.damage.DamageCalculations
import net.psforever.objects.vital.interaction.DamageResult
import net.psforever.objects.vital.resistance.StandardResistanceProfile
import net.psforever.objects.vital.{SimpleResolutions, StandardVehicleResistance}
import net.psforever.objects.zones.InteractsWithZone
import net.psforever.packet.game.TriggeredSound
import net.psforever.services.vehicle.{VehicleAction, VehicleServiceMessage}
import net.psforever.types.PlanetSideGUID
import scala.concurrent.duration.FiniteDuration
@ -34,6 +32,9 @@ class TurretDeployable(tdef: TurretDeployableDefinition)
with InteractsWithZone
with StandardResistanceProfile
with Hackable {
HackSound = TriggeredSound.HackVehicle
HackDuration = Array(0, 20, 10, 5)
if (tdef.Seats.nonEmpty) {
interaction(new InteractWithTurrets())
interaction(new InteractWithRadiationCloudsSeatedInEntity(obj = this, range = 100f))
@ -50,10 +51,12 @@ class TurretDeployable(tdef: TurretDeployableDefinition)
.getOrElse(SourceEntry(this))
}
override def MaxShields: Int = Definition.MaxShields
override def Definition: TurretDeployableDefinition = tdef
}
class TurretDeployableDefinition(private val objectId: Int)
abstract class TurretDeployableDefinition(private val objectId: Int)
extends DeployableDefinition(objectId)
with TurretDefinition {
Name = "turret_deployable"
@ -66,161 +69,36 @@ class TurretDeployableDefinition(private val objectId: Int)
override def MaxHealth: Int = super[DeployableDefinition].MaxHealth
//override to clarify inheritance conflict
override def MaxHealth_=(max: Int): Int = super[DeployableDefinition].MaxHealth_=(max)
override def Initialize(obj: Deployable, context: ActorContext): Unit = {
obj.Actor = context.actorOf(Props(classOf[TurretControl], obj), PlanetSideServerObject.UniqueActorName(obj))
}
}
object TurretDeployableDefinition {
def apply(dtype: DeployedItem.Value): TurretDeployableDefinition = {
new TurretDeployableDefinition(dtype.id)
}
}
/** control actors */
class TurretControl(turret: TurretDeployable)
abstract class TurretDeployableControl
extends Actor
with DeployableBehavior
with FactionAffinityBehavior.Check
with MountableTurretControl
with AutomatedTurretBehavior
with TurretControl
with AffectedByAutomaticTurretFire {
def TurretObject: TurretDeployable = turret
def DeployableObject: TurretDeployable = turret
def MountableObject: TurretDeployable = turret
def JammableObject: TurretDeployable = turret
def FactionObject: TurretDeployable = turret
def DamageableObject: TurretDeployable = turret
def RepairableObject: TurretDeployable = turret
def AutomatedTurretObject: TurretDeployable = turret
def AffectedObject: TurretDeployable = turret
override def postStop(): Unit = {
super.postStop()
deployableBehaviorPostStop()
selfReportingDatabaseUpdate()
automaticTurretPostStop()
}
def receive: Receive =
commonBehavior
override def commonBehavior: Receive =
super.commonBehavior
.orElse(deployableBehavior)
.orElse(checkBehavior)
.orElse(mountBehavior)
.orElse(automatedTurretBehavior)
.orElse(takeAutomatedDamage)
.orElse {
case _ => ()
}
protected def engageNewDetectedTarget(
target: AutomatedTurret.Target,
channel: String,
turretGuid: PlanetSideGUID,
weaponGuid: PlanetSideGUID
): Unit = {
val zone = target.Zone
AutomatedTurretBehavior.startTracking(zone, channel, turretGuid, List(target.GUID))
AutomatedTurretBehavior.startShooting(zone, channel, weaponGuid)
}
protected def noLongerEngageTarget(
target: AutomatedTurret.Target,
channel: String,
turretGuid: PlanetSideGUID,
weaponGuid: PlanetSideGUID
): Option[AutomatedTurret.Target] = {
val zone = target.Zone
AutomatedTurretBehavior.stopTracking(zone, channel, turretGuid)
AutomatedTurretBehavior.stopShooting(zone, channel, weaponGuid)
None
}
protected def testNewDetected(
target: AutomatedTurret.Target,
channel: String,
turretGuid: PlanetSideGUID,
weaponGuid: PlanetSideGUID
): Unit = {
val zone = target.Zone
AutomatedTurretBehavior.startTracking(zone, channel, turretGuid, List(target.GUID))
AutomatedTurretBehavior.startShooting(zone, channel, weaponGuid)
AutomatedTurretBehavior.stopShooting(zone, channel, weaponGuid)
}
protected def testKnownDetected(
target: AutomatedTurret.Target,
channel: String,
turretGuid: PlanetSideGUID,
weaponGuid: PlanetSideGUID
): Unit = {
val zone = target.Zone
AutomatedTurretBehavior.startShooting(zone, channel, weaponGuid)
AutomatedTurretBehavior.stopShooting(zone, channel, weaponGuid)
}
override protected def suspendTargetTesting(
target: Target,
channel: String,
turretGuid: PlanetSideGUID,
weaponGuid: PlanetSideGUID
): Unit = {
AutomatedTurretBehavior.stopTracking(target.Zone, channel, turretGuid)
}
override protected def mountTest(
obj: PlanetSideServerObject with Mountable,
seatNumber: Int,
player: Player): Boolean = {
(!turret.Definition.FactionLocked || player.Faction == obj.Faction) && !obj.Destroyed
}
override def TryJammerEffectActivate(target: Any, cause: DamageResult): Unit = {
val startsUnjammed = !JammableObject.Jammed
super.TryJammerEffectActivate(target, cause)
if (JammableObject.Jammed && AutomatedTurretObject.Definition.AutoFire.exists(_.retaliatoryDelay > 0)) {
if (startsUnjammed) {
AutomaticOperation = false
}
//look in direction of cause of jamming
val zone = JammableObject.Zone
AutomatedTurretBehavior.getAttackVectorFromCause(zone, cause).foreach { attacker =>
AutomatedTurretBehavior.startTracking(zone, zone.id, AutomatedTurretObject.GUID, List(attacker.GUID))
}
}
}
override def CancelJammeredStatus(target: Any): Unit = {
val startsJammed = JammableObject.Jammed
super.CancelJammeredStatus(target)
if (startsJammed && AutomaticOperation_=(state = true)) {
val zone = TurretObject.Zone
AutomatedTurretBehavior.stopTracking(zone, zone.id, TurretObject.GUID)
}
}
override protected def DamageAwareness(target: Damageable.Target, cause: DamageResult, amount: Any): Unit = {
amount match {
case 0 => ()
case _ => attemptRetaliation(target, cause)
}
super.DamageAwareness(target, cause, amount)
}
override protected def DestructionAwareness(target: Damageable.Target, cause: DamageResult): Unit = {
AutomaticOperation = false
super.DestructionAwareness(target, cause)
CancelJammeredSound(target)
CancelJammeredStatus(target)
Deployables.AnnounceDestroyDeployable(turret, None)
Deployables.AnnounceDestroyDeployable(DeployableObject, None)
}
override def deconstructDeployable(time: Option[FiniteDuration]) : Unit = {
AutomaticOperation = false
val zone = turret.Zone
val seats = turret.Seats.values
val zone = TurretObject.Zone
val seats = TurretObject.Seats.values
//either we have no seats or no one gets to sit
val retime = if (seats.count(_.isOccupied) > 0) {
//it's possible to request deconstruction of one's own field turret while seated in it
@ -232,7 +110,7 @@ class TurretControl(turret: TurretDeployable)
player.VehicleSeated = None
zone.VehicleEvents ! VehicleServiceMessage(
zone.id,
VehicleAction.KickPassenger(player.GUID, 4, wasKickedByDriver, turret.GUID)
VehicleAction.KickPassenger(player.GUID, 4, wasKickedByDriver, TurretObject.GUID)
)
}
}
@ -243,13 +121,8 @@ class TurretControl(turret: TurretDeployable)
super.deconstructDeployable(retime)
}
override def finalizeDeployable(callback: ActorRef): Unit = {
super.finalizeDeployable(callback)
AutomaticOperation = true
}
override def unregisterDeployable(obj: Deployable): Unit = {
val zone = obj.Zone
TaskWorkflow.execute(GUIDTask.unregisterDeployableTurret(zone.GUID, turret))
TaskWorkflow.execute(GUIDTask.unregisterDeployableTurret(zone.GUID, TurretObject))
}
}

View file

@ -31,9 +31,7 @@ trait BaseDeployable
Shields
}
def MaxShields: Int = {
0 //Definition.MaxShields
}
def MaxShields: Int = 0
def MaxHealth: Int

View file

@ -1,5 +1,7 @@
package net.psforever.objects.definition
import net.psforever.objects.vital.{DamagingActivity, InGameActivity, ShieldCharge}
trait WithShields {
/** ... */
var shieldUiAttribute: Int = 68
@ -7,6 +9,7 @@ trait WithShields {
private var defaultShields : Option[Int] = None
/** maximum vehicle shields (generally: 20% of health)
* for normal vehicles, offered through amp station facility benefits
* for omft, gained in friendly soi (in which the turret may not be constructed)
* for BFR's, it charges naturally
**/
private var maxShields: Int = 0
@ -79,3 +82,20 @@ trait WithShields {
ShieldDrain
}
}
object WithShields {
/**
* Determine if a given activity entry would invalidate the act of charging shields this tick.
* @param now the current time (in milliseconds)
* @param act a `VitalsActivity` entry to test
* @return `true`, if the shield charge would be blocked;
* `false`, otherwise
*/
def LastShieldChargeOrDamage(now: Long, vdef: WithShields)(act: InGameActivity): Boolean = {
act match {
case dact: DamagingActivity => now - dact.time < vdef.ShieldDamageDelay //damage delays next charge
case vsc: ShieldCharge => now - vsc.time < vdef.ShieldPeriodicDelay //previous charge delays next
case _ => false
}
}
}

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@ -318,6 +318,7 @@ object GlobalDefinitionsDeployable {
portable_manned_turret.Damageable = true
portable_manned_turret.Repairable = true
portable_manned_turret.RepairIfDestroyed = false
portable_manned_turret.MaxShields = 0//200
portable_manned_turret.WeaponPaths += 1 -> new mutable.HashMap()
portable_manned_turret.WeaponPaths(1) += TurretUpgrade.None -> energy_gun
portable_manned_turret.Seats += 0 -> new SeatDefinition()
@ -352,6 +353,7 @@ object GlobalDefinitionsDeployable {
portable_manned_turret_nc.Damageable = true
portable_manned_turret_nc.Repairable = true
portable_manned_turret_nc.RepairIfDestroyed = false
portable_manned_turret_nc.MaxShields = 0//200
portable_manned_turret_nc.WeaponPaths += 1 -> new mutable.HashMap()
portable_manned_turret_nc.WeaponPaths(1) += TurretUpgrade.None -> energy_gun_nc
portable_manned_turret_nc.Seats += 0 -> new SeatDefinition()
@ -385,6 +387,7 @@ object GlobalDefinitionsDeployable {
portable_manned_turret_tr.Damageable = true
portable_manned_turret_tr.Repairable = true
portable_manned_turret_tr.RepairIfDestroyed = false
portable_manned_turret_tr.MaxShields = 0//200
portable_manned_turret_tr.WeaponPaths += 1 -> new mutable.HashMap()
portable_manned_turret_tr.WeaponPaths(1) += TurretUpgrade.None -> energy_gun_tr
portable_manned_turret_tr.Seats += 0 -> new SeatDefinition()
@ -418,6 +421,7 @@ object GlobalDefinitionsDeployable {
portable_manned_turret_vs.Damageable = true
portable_manned_turret_vs.Repairable = true
portable_manned_turret_vs.RepairIfDestroyed = false
portable_manned_turret_vs.MaxShields = 0//200
portable_manned_turret_vs.WeaponPaths += 1 -> new mutable.HashMap()
portable_manned_turret_vs.WeaponPaths(1) += TurretUpgrade.None -> energy_gun_vs
portable_manned_turret_vs.Seats += 0 -> new SeatDefinition()

View file

@ -1,7 +1,6 @@
// Copyright (c) 2020 PSForever
package net.psforever.objects.serverobject.hackable
import net.psforever.objects.serverobject.turret.FacilityTurret
import net.psforever.objects.{Player, Vehicle}
import net.psforever.objects.serverobject.{CommonMessages, PlanetSideServerObject}
import net.psforever.packet.game.{HackMessage, HackState}
@ -45,18 +44,18 @@ object GenericHackables {
case hackable: Hackable => hackable.HackDuration(playerHackLevel).toFloat
case _ =>
log.warn(
s"${player.Name} tried to hack an object that has no hack time defined - ${obj.Definition.Name}#${obj.GUID} on ${obj.Zone.id}"
s"${player.Name} tried to hack an object that has no hack time defined - ${obj.Definition.Name}@${obj.GUID.guid} in ${obj.Zone.id}"
)
0f
}
if (timeToHack == 0) {
log.warn(
s"${player.Name} tried to hack an object that they don't have the correct hacking level for - ${obj.Definition.Name}#${obj.GUID} on ${obj.Zone.id}"
s"${player.Name} tried to hack an object that they don't have the correct hacking level for - ${obj.Definition.Name}@${obj.GUID.guid} in ${obj.Zone.id}"
)
0f
} else {
//timeToHack is in seconds; progress is measured in quarters of a second (250ms)
(100f / timeToHack) / 4
25f / timeToHack
}
}
@ -108,43 +107,6 @@ object GenericHackables {
vis != HackState.Cancelled
}
/**
* Evaluate the progress of the user applying a tool to upgrade a facility turret.
* This action is using the nano dispenser and requires separate handling from REK hacking.
* Largely a copy/paste of the above, but some of it was removed as it doesn't work/apply with upgrading a turret.
* @see `HackMessage`
* @see `HackState`
* @param progressType 1 - remote electronics kit hack (various ...);
* 2 - nano dispenser (upgrade canister) turret upgrade
* @param tplayer the player performing the action
* @param turret the object being affected
* @param tool_guid the tool being used to affest the object
* @param progress the current progress value
* @return `true`, if the next cycle of progress should occur;
* `false`, otherwise
*/
def TurretUpgradingTickAction(progressType: Int, tplayer: Player, turret: FacilityTurret, tool_guid: PlanetSideGUID)(
progress: Float
): Boolean = {
//hack state for progress bar visibility
val vis = if (progress <= 0L) {
HackState.Start
} else if (progress >= 100L) {
HackState.Finished
} else {
updateTurretUpgradeTime()
HackState.Ongoing
}
turret.Zone.AvatarEvents ! AvatarServiceMessage(
tplayer.Name,
AvatarAction.SendResponse(
Service.defaultPlayerGUID,
HackMessage(progressType, turret.GUID, tplayer.GUID, progress.toInt, 0L, vis, 8L)
)
)
vis != HackState.Cancelled
}
/**
* The process of hacking an object is completed.
* Pass the message onto the hackable object and onto the local events system.

View file

@ -67,7 +67,7 @@ class FacilityTurretControl(turret: FacilityTurret)
sender() ! CommonMessages.Progress(
1.25f,
WeaponTurrets.FinishUpgradingMannedTurret(TurretObject, player, item, upgrade),
GenericHackables.TurretUpgradingTickAction(progressType = 2, player, TurretObject, item.GUID)
WeaponTurrets.TurretUpgradingTickAction(progressType = 2, player, TurretObject, item.GUID)
)
}
case TurretUpgrader.UpgradeCompleted(_) =>

View file

@ -1,72 +1,29 @@
// Copyright (c) 2023 PSForever
package net.psforever.objects.serverobject.turret
import akka.actor.Actor
import net.psforever.objects.Player
import net.psforever.objects.equipment.JammableMountedWeapons
import net.psforever.objects.serverobject.PlanetSideServerObject
import net.psforever.objects.serverobject.affinity.FactionAffinityBehavior
import net.psforever.objects.serverobject.damage.{Damageable, DamageableWeaponTurret}
import net.psforever.objects.serverobject.mount.{Mountable, MountableBehavior}
import net.psforever.objects.serverobject.repair.RepairableWeaponTurret
import net.psforever.objects.vital.interaction.DamageResult
import net.psforever.services.avatar.{AvatarAction, AvatarServiceMessage}
trait MountableTurretControl
extends Actor
with FactionAffinityBehavior.Check
with MountableBehavior
with DamageableWeaponTurret
with RepairableWeaponTurret
with JammableMountedWeapons { /* note: jammable status is reported as vehicle events, not local events */
def TurretObject: PlanetSideServerObject with WeaponTurret with Mountable
override def postStop(): Unit = {
super.postStop()
damageableWeaponTurretPostStop()
}
extends TurretControl
with MountableBehavior {
override def TurretObject: PlanetSideServerObject with WeaponTurret with Mountable
/** commonBehavior does not implement mountingBehavior; please do so when implementing */
def commonBehavior: Receive =
checkBehavior
.orElse(jammableBehavior)
override def commonBehavior: Receive =
super.commonBehavior
.orElse(dismountBehavior)
.orElse(takesDamage)
.orElse(canBeRepairedByNanoDispenser)
override protected def mountTest(
obj: PlanetSideServerObject with Mountable,
seatNumber: Int,
player: Player): Boolean = {
(!TurretObject.Definition.FactionLocked || player.Faction == obj.Faction) && !obj.Destroyed
}
player: Player
): Boolean = MountableTurret.MountTest(TurretObject, player)
}
/**
* An override for `Restoration`, best for facility turrets.
* @param obj the entity being restored
*/
override def Restoration(obj: Damageable.Target): Unit = {
super.Restoration(obj)
val zone = TurretObject.Zone
val zoneId = zone.id
val events = zone.AvatarEvents
val tguid = TurretObject.GUID
events ! AvatarServiceMessage(zoneId, AvatarAction.PlanetsideAttributeToAll(tguid, 50, 0))
events ! AvatarServiceMessage(zoneId, AvatarAction.PlanetsideAttributeToAll(tguid, 51, 0))
}
/**
* An override for `DamageAwareness`, best for facility turrets.
* @param target the entity being destroyed
* @param cause historical information about the damage
*/
override protected def DestructionAwareness(target: Damageable.Target, cause: DamageResult): Unit = {
super.DestructionAwareness(target, cause)
val zone = target.Zone
val zoneId = zone.id
val events = zone.AvatarEvents
val tguid = target.GUID
events ! AvatarServiceMessage(zoneId, AvatarAction.PlanetsideAttributeToAll(tguid, 50, 1))
events ! AvatarServiceMessage(zoneId, AvatarAction.PlanetsideAttributeToAll(tguid, 51, 1))
object MountableTurret {
def MountTest(obj: PlanetSideServerObject with WeaponTurret with Mountable, player: Player): Boolean = {
(!obj.Definition.FactionLocked || player.Faction == obj.Faction) && !obj.Destroyed
}
}

View file

@ -0,0 +1,62 @@
// Copyright (c) 2023 PSForever
package net.psforever.objects.serverobject.turret
import akka.actor.Actor
import net.psforever.objects.equipment.JammableMountedWeapons
import net.psforever.objects.serverobject.PlanetSideServerObject
import net.psforever.objects.serverobject.affinity.FactionAffinityBehavior
import net.psforever.objects.serverobject.damage.{Damageable, DamageableWeaponTurret}
import net.psforever.objects.serverobject.repair.RepairableWeaponTurret
import net.psforever.objects.vital.interaction.DamageResult
import net.psforever.services.avatar.{AvatarAction, AvatarServiceMessage}
trait TurretControl
extends Actor
with FactionAffinityBehavior.Check
with DamageableWeaponTurret
with RepairableWeaponTurret
with JammableMountedWeapons { /* note: jammable status is reported as vehicle events, not local events */
def TurretObject: PlanetSideServerObject with WeaponTurret
override def postStop(): Unit = {
super.postStop()
damageableWeaponTurretPostStop()
}
def commonBehavior: Receive =
checkBehavior
.orElse(jammableBehavior)
.orElse(takesDamage)
.orElse(canBeRepairedByNanoDispenser)
/**
* An override for `Restoration`, best for turrets.
* @param obj the entity being restored
*/
override def Restoration(obj: Damageable.Target): Unit = {
super.Restoration(obj)
val zone = TurretObject.Zone
val zoneId = zone.id
val events = zone.AvatarEvents
val tguid = TurretObject.GUID
events ! AvatarServiceMessage(zoneId, AvatarAction.PlanetsideAttributeToAll(tguid, 50, 0))
events ! AvatarServiceMessage(zoneId, AvatarAction.PlanetsideAttributeToAll(tguid, 51, 0))
}
/**
* An override for `DamageAwareness`, best for turrets.
* @param target the entity being destroyed
* @param cause historical information about the damage
*/
override protected def DestructionAwareness(target: Damageable.Target, cause: DamageResult): Unit = {
super.DestructionAwareness(target, cause)
val zone = target.Zone
val zoneId = zone.id
val events = zone.AvatarEvents
val tguid = target.GUID
CancelJammeredSound(target)
CancelJammeredStatus(target)
events ! AvatarServiceMessage(zoneId, AvatarAction.PlanetsideAttributeToAll(tguid, 50, 1))
events ! AvatarServiceMessage(zoneId, AvatarAction.PlanetsideAttributeToAll(tguid, 51, 1))
}
}

View file

@ -1,12 +1,17 @@
// Copyright (c) 2020 PSForever
package net.psforever.objects.serverobject.turret
import net.psforever.objects.{Player, Tool}
import net.psforever.packet.game.InventoryStateMessage
import net.psforever.objects.avatar.Certification
import net.psforever.objects.ce.Deployable
import net.psforever.objects.serverobject.hackable.GenericHackables.updateTurretUpgradeTime
import net.psforever.objects.{Player, Tool, TurretDeployable}
import net.psforever.packet.game.{HackMessage, HackState, InventoryStateMessage}
import net.psforever.services.Service
import net.psforever.services.avatar.{AvatarAction, AvatarServiceMessage}
import net.psforever.services.vehicle.VehicleServiceMessage
import net.psforever.services.local.{LocalAction, LocalServiceMessage}
import net.psforever.services.vehicle.{VehicleAction, VehicleServiceMessage}
import net.psforever.services.vehicle.support.TurretUpgrader
import net.psforever.types.PlanetSideGUID
object WeaponTurrets {
private val log = org.log4s.getLogger("WeaponTurrets")
@ -52,4 +57,76 @@ object WeaponTurrets {
events ! VehicleServiceMessage.TurretUpgrade(TurretUpgrader.ClearSpecific(List(target), zone))
events ! VehicleServiceMessage.TurretUpgrade(TurretUpgrader.AddTask(target, zone, upgrade))
}
/**
* Evaluate the progress of the user applying a tool to upgrade a facility turret.
* This action is using the nano dispenser and requires separate handling from REK hacking.
* Largely a copy/paste of the above, but some of it was removed as it doesn't work/apply with upgrading a turret.
* @see `HackMessage`
* @see `HackState`
* @param progressType 1 - remote electronics kit hack (various ...);
* 2 - nano dispenser (upgrade canister) turret upgrade
* @param tplayer the player performing the action
* @param turret the object being affected
* @param tool_guid the tool being used to affest the object
* @param progress the current progress value
* @return `true`, if the next cycle of progress should occur;
* `false`, otherwise
*/
def TurretUpgradingTickAction(progressType: Int, tplayer: Player, turret: FacilityTurret, tool_guid: PlanetSideGUID)(
progress: Float
): Boolean = {
//hack state for progress bar visibility
val vis = if (progress <= 0L) {
HackState.Start
} else if (progress >= 100L) {
HackState.Finished
} else {
updateTurretUpgradeTime()
HackState.Ongoing
}
turret.Zone.AvatarEvents ! AvatarServiceMessage(
tplayer.Name,
AvatarAction.SendResponse(
Service.defaultPlayerGUID,
HackMessage(progressType, turret.GUID, tplayer.GUID, progress.toInt, 0L, vis, 8L)
)
)
vis != HackState.Cancelled
}
def FinishHackingTurretDeployable(target: TurretDeployable, hacker: Player)(): Unit = {
org.log4s.getLogger("TurretDeployable").info(s"${hacker.Name} has jacked a ${target.Definition.Name}")
val zone = target.Zone
val certs = hacker.avatar.certifications
if (certs.contains(Certification.ExpertHacking) || certs.contains(Certification.ElectronicsExpert)) {
// Forcefully dismount all seated occupants from the turret
target.Seats.values.foreach { seat =>
seat.occupant.collect {
player: Player =>
seat.unmount(player)
player.VehicleSeated = None
zone.VehicleEvents ! VehicleServiceMessage(
zone.id,
VehicleAction.KickPassenger(player.GUID, 4, unk2 = false, target.GUID)
)
}
}
//hacker owns the deployable now
target.OwnerGuid = None
target.Actor ! Deployable.Ownership(hacker)
//convert faction
zone.AvatarEvents ! AvatarServiceMessage(
zone.id,
AvatarAction.SetEmpire(Service.defaultPlayerGUID, target.GUID, hacker.Faction)
)
zone.LocalEvents ! LocalServiceMessage(
zone.id,
LocalAction.TriggerSound(hacker.GUID, target.HackSound, target.Position, 30, 0.49803925f)
)
} else {
//deconstruct
target.Actor ! Deployable.Deconstruct()
}
}
}

View file

@ -4,7 +4,7 @@ package net.psforever.objects.vehicles.control
import akka.actor.Cancellable
import net.psforever.actors.zone.ZoneActor
import net.psforever.objects._
import net.psforever.objects.definition.VehicleDefinition
import net.psforever.objects.definition.{VehicleDefinition, WithShields}
import net.psforever.objects.definition.converter.OCM
import net.psforever.objects.entity.WorldEntity
import net.psforever.objects.equipment.{ArmorSiphonBehavior, Equipment, EquipmentSlot, JammableMountedWeapons}
@ -27,7 +27,7 @@ import net.psforever.objects.sourcing.{PlayerSource, SourceEntry, VehicleSource}
import net.psforever.objects.vehicles._
import net.psforever.objects.vehicles.interaction.WithWater
import net.psforever.objects.vital.interaction.DamageResult
import net.psforever.objects.vital.{DamagingActivity, InGameActivity, ShieldCharge, SpawningActivity, VehicleDismountActivity, VehicleMountActivity}
import net.psforever.objects.vital.{InGameActivity, ShieldCharge, SpawningActivity, VehicleDismountActivity, VehicleMountActivity}
import net.psforever.objects.zones._
import net.psforever.packet.PlanetSideGamePacket
import net.psforever.packet.game._
@ -562,7 +562,7 @@ class VehicleControl(vehicle: Vehicle)
//make certain vehicles don't charge shields too quickly
def canChargeShields: Boolean = {
val func: InGameActivity => Boolean = VehicleControl.LastShieldChargeOrDamage(System.currentTimeMillis(), vehicle.Definition)
val func: InGameActivity => Boolean = WithShields.LastShieldChargeOrDamage(System.currentTimeMillis(), vehicle.Definition)
vehicle.Health > 0 && vehicle.Shields < vehicle.MaxShields &&
vehicle.History.findLast(func).isEmpty
}
@ -705,8 +705,6 @@ class VehicleControl(vehicle: Vehicle)
}
object VehicleControl {
import net.psforever.objects.vital.ShieldCharge
private case class PrepareForDeletion()
final case class Disable(kickPassengers: Boolean = false)
@ -716,19 +714,4 @@ object VehicleControl {
private case object RadiationTick
final case class AssignOwnership(player: Option[Player])
/**
* Determine if a given activity entry would invalidate the act of charging vehicle shields this tick.
* @param now the current time (in milliseconds)
* @param act a `VitalsActivity` entry to test
* @return `true`, if the shield charge would be blocked;
* `false`, otherwise
*/
def LastShieldChargeOrDamage(now: Long, vdef: VehicleDefinition)(act: InGameActivity): Boolean = {
act match {
case dact: DamagingActivity => now - dact.time < vdef.ShieldDamageDelay //damage delays next charge
case vsc: ShieldCharge => now - vsc.time < vdef.ShieldPeriodicDelay //previous charge delays next
case _ => false
}
}
}

View file

@ -775,7 +775,7 @@ class DamageableWeaponTurretDamageTest extends ActorTest {
zone.AvatarEvents = avatarProbe.ref
zone.VehicleEvents = vehicleProbe.ref
val turret = new TurretDeployable(GlobalDefinitions.portable_manned_turret_tr) //2
turret.Actor = system.actorOf(Props(classOf[TurretControl], turret), "turret-control")
turret.Actor = system.actorOf(Props(classOf[TurretDeployableControl], turret), "turret-control")
turret.Zone = zone
turret.Position = Vector3(1, 0, 0)
turret.LogActivity(SpawningActivity(SourceEntry(turret), zone.Number, None)) //seed a spawn event
@ -873,7 +873,7 @@ class DamageableWeaponTurretJammerTest extends ActorTest {
zone.VehicleEvents = vehicleProbe.ref
val turret = new TurretDeployable(GlobalDefinitions.portable_manned_turret_tr) //2, 5, 6
turret.Actor = system.actorOf(Props(classOf[TurretControl], turret), "turret-control")
turret.Actor = system.actorOf(Props(classOf[TurretDeployableControl], turret), "turret-control")
turret.Zone = zone
turret.Position = Vector3(1, 0, 0)
val turretWeapon: Tool = turret.Weapons.values.head.Equipment.get.asInstanceOf[Tool]

View file

@ -584,7 +584,7 @@ class TurretControlConstructTest extends ActorTest {
"TurretControl" should {
"construct" in {
val obj = new TurretDeployable(GlobalDefinitions.spitfire_turret)
system.actorOf(Props(classOf[TurretControl], obj), s"${obj.Definition.Name}_test")
system.actorOf(Props(classOf[TurretDeployableControl], obj), s"${obj.Definition.Name}_test")
}
}
}
@ -629,7 +629,7 @@ class TurretControlMountTest extends ActorTest {
override def SetupNumberPools() = {}
this.actor = new TestProbe(system).ref.toTyped[ZoneActor.Command]
}
obj.Actor = system.actorOf(Props(classOf[TurretControl], obj), s"${obj.Definition.Name}_test")
obj.Actor = system.actorOf(Props(classOf[TurretDeployableControl], obj), s"${obj.Definition.Name}_test")
assert(obj.Seats(0).occupant.isEmpty)
val player1 = Player(Avatar(0, "test1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute))
@ -649,7 +649,7 @@ class TurretControlBlockMountTest extends ActorTest {
"block mounting by others if already mounted by someone" in {
val obj = new TurretDeployable(GlobalDefinitions.portable_manned_turret_tr) { GUID = PlanetSideGUID(1) }
obj.Faction = PlanetSideEmpire.TR
obj.Actor = system.actorOf(Props(classOf[TurretControl], obj), s"${obj.Definition.Name}_test")
obj.Actor = system.actorOf(Props(classOf[TurretDeployableControl], obj), s"${obj.Definition.Name}_test")
obj.Zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
this.actor = new TestProbe(system).ref.toTyped[ZoneActor.Command]
@ -681,7 +681,7 @@ class TurretControlBlockBetrayalMountTest extends ActorTest {
"block mounting by players of another faction" in {
val obj = new TurretDeployable(GlobalDefinitions.portable_manned_turret_tr) { GUID = PlanetSideGUID(1) }
obj.Faction = PlanetSideEmpire.TR
obj.Actor = system.actorOf(Props(classOf[TurretControl], obj), s"${obj.Definition.Name}_test")
obj.Actor = system.actorOf(Props(classOf[TurretDeployableControl], obj), s"${obj.Definition.Name}_test")
assert(obj.Seats(0).occupant.isEmpty)
val player = Player(Avatar(0, "test", PlanetSideEmpire.VS, CharacterSex.Male, 0, CharacterVoice.Mute))
@ -705,7 +705,7 @@ class TurretControlDismountTest extends ActorTest {
override def SetupNumberPools() = {}
this.actor = new TestProbe(system).ref.toTyped[ZoneActor.Command]
}
obj.Actor = system.actorOf(Props(classOf[TurretControl], obj), s"${obj.Definition.Name}_test")
obj.Actor = system.actorOf(Props(classOf[TurretDeployableControl], obj), s"${obj.Definition.Name}_test")
assert(obj.Seats(0).occupant.isEmpty)
val player = Player(Avatar(0, "test", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute))
@ -746,7 +746,7 @@ class TurretControlBetrayalMountTest extends ActorTest {
}
}
obj.Faction = PlanetSideEmpire.TR
obj.Actor = system.actorOf(Props(classOf[TurretControl], obj), s"${obj.Definition.Name}_test")
obj.Actor = system.actorOf(Props(classOf[TurretDeployableControl], obj), s"${obj.Definition.Name}_test")
val probe = new TestProbe(system)
assert(obj.Seats(0).occupant.isEmpty)