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reversed the origin of the interference tests
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parent
780fbb5280
commit
620fe832a5
2 changed files with 85 additions and 39 deletions
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@ -2,11 +2,13 @@
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package net.psforever.objects.serverobject.deploy
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import net.psforever.objects.PlanetSideGameObject
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import net.psforever.objects.definition.ObjectDefinition
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import net.psforever.objects.definition.{DeployableDefinition, ObjectDefinition}
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import net.psforever.objects.serverobject.affinity.FactionAffinity
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import net.psforever.objects.zones.Zone
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import net.psforever.types.{DriveState, Vector3}
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import scala.annotation.unused
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/**
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* Block the deployment of certain entities within a certain distance.
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* Deployable vehicles and combat engineer entities both have a deployment condition that can be influenced by these ranges.
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@ -65,30 +67,62 @@ object Interference {
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zone: Zone,
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obj: PlanetSideGameObject with FactionAffinity
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): (List[PlanetSideGameObject with FactionAffinity], PlanetSideGameObject => Boolean) = {
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val position = obj.Position
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val faction = obj.Faction
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val objectDefinition = obj.Definition
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val sharedGroupId = objectDefinition.interference.sharedGroupId
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val sector = zone.blockMap.sector(position, Interference.MaxRange)
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(
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(sector.deployableList ++ sector.vehicleList.filter(_.DeploymentState == DriveState.Deployed)).filter(_.Faction == faction),
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interferenceTest(position, sharedGroupId != 0, sharedGroupId, objectDefinition)
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)
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if (objectDefinition.interference eq Interference.AllowAll) {
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(List(), interferenceTestNoResults) //no targets can block, and test will never pass
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} else {
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val position = obj.Position
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val faction = obj.Faction
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val sharedGroupId = objectDefinition.interference.sharedGroupId
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val sector = zone.blockMap.sector(position, Interference.MaxRange)
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val targets = (sector.deployableList ++ sector.vehicleList.filter(_.DeploymentState >= DriveState.Deploying))
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.collect { case target: PlanetSideGameObject with FactionAffinity
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if target.Faction != faction &&
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(target.Definition.asInstanceOf[ObjectDefinition].interference ne Interference.AllowAll) =>
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target
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}
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if (sharedGroupId != 0) {
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(targets, interferenceTestWithSharedGroup(position, objectDefinition, sharedGroupId))
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} else {
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(targets, interferenceTestNoSharedGroup(position, objectDefinition))
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}
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}
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}
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private def interferenceTest(
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position: Vector3,
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inAGroup: Boolean,
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sharedGroupId: Int,
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objectDefinition: ObjectDefinition
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): PlanetSideGameObject => Boolean = { p =>
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private def interferenceTestNoResults(@unused p: PlanetSideGameObject): Boolean = false
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private def interferenceTestNoSharedGroup(
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position: Vector3,
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objectDefinition: ObjectDefinition
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): PlanetSideGameObject => Boolean = { p =>
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val pDefinition = p.Definition
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val otherInterference = pDefinition.interference
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(otherInterference ne Interference.AllowAll) && {
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lazy val distanceSq = Vector3.DistanceSquared(position, p.Position)
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(pDefinition == objectDefinition && distanceSq < otherInterference.main * otherInterference.main) ||
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(inAGroup && sharedGroupId == otherInterference.sharedGroupId && distanceSq < otherInterference.shared * otherInterference.shared) ||
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distanceSq < otherInterference.deployables * otherInterference.deployables
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val objectInterference = objectDefinition.interference
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lazy val distanceSq = Vector3.DistanceSquared(position, p.Position)
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if (pDefinition == objectDefinition) {
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distanceSq < objectInterference.main * objectInterference.main
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} else if (pDefinition.isInstanceOf[DeployableDefinition]) {
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distanceSq < objectInterference.deployables * objectInterference.deployables
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} else {
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false
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}
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}
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private def interferenceTestWithSharedGroup(
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position: Vector3,
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objectDefinition: ObjectDefinition,
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sharedGroupId: Int
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): PlanetSideGameObject => Boolean = { p =>
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val pDefinition = p.Definition
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val objectInterference = objectDefinition.interference
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lazy val distanceSq = Vector3.DistanceSquared(position, p.Position)
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if (pDefinition == objectDefinition) {
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distanceSq < objectInterference.main * objectInterference.main
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} else if (sharedGroupId == pDefinition.interference.sharedGroupId) {
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distanceSq < objectInterference.shared * objectInterference.shared
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} else if (pDefinition.isInstanceOf[DeployableDefinition]) {
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distanceSq < objectInterference.deployables * objectInterference.deployables
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} else {
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false
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}
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}
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}
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@ -66,20 +66,12 @@ class ZoneVehicleActor(
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case Zone.Vehicle.TryDeploymentChange(vehicle, toDeployState)
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if toDeployState == DriveState.Deploying &&
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(ZoneVehicleActor.temporaryInterferenceTest(vehicle,temporaryInterference) || Interference.Test(zone, vehicle).nonEmpty) =>
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(ZoneVehicleActor.temporaryInterferenceTest(vehicle, temporaryInterference) || Interference.Test(zone, vehicle).nonEmpty) =>
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sender() ! Zone.Vehicle.CanNotDeploy(zone, vehicle, toDeployState, "blocked by a nearby entity")
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case Zone.Vehicle.TryDeploymentChange(vehicle, toDeployState)
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if toDeployState == DriveState.Deploying =>
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import scala.concurrent.duration._
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import scala.concurrent.ExecutionContext.Implicits.global
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val position = vehicle.Position
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temporaryInterference = temporaryInterference :+ (position, vehicle.Faction, vehicle.Definition)
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context.system.scheduler.scheduleOnce(
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vehicle.Definition.DeployTime.milliseconds,
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self,
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ZoneVehicleActor.ClearInterference(position)
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)
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tryAddToInterferenceField(vehicle.Position, vehicle.Faction, vehicle.Definition)
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vehicle.Actor.tell(Deployment.TryDeploymentChange(toDeployState), sender())
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case Zone.Vehicle.TryDeploymentChange(vehicle, toDeployState) =>
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@ -98,6 +90,25 @@ class ZoneVehicleActor(
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case _ => ()
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}
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private def tryAddToInterferenceField(
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position: Vector3,
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faction: PlanetSideEmpire.Value,
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definition: VehicleDefinition
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): Boolean = {
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import scala.concurrent.duration._
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import scala.concurrent.ExecutionContext.Implicits.global
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val causesInterference = definition.interference ne Interference.AllowAll
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if (causesInterference) {
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temporaryInterference = temporaryInterference :+ (position, faction, definition)
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context.system.scheduler.scheduleOnce(
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definition.DeployTime.milliseconds,
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self,
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ZoneVehicleActor.ClearInterference(position)
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)
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}
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causesInterference
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}
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}
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object ZoneVehicleActor {
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@ -122,14 +133,15 @@ object ZoneVehicleActor {
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val vPosition = vehicle.Position
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val vFaction = vehicle.Faction
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val vDefinition = vehicle.Definition
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existingInterferences
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.collect { case (p, faction, d) if faction == vFaction => (p, d) }
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.exists { case (position, definition) =>
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val interference = definition.interference
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(interference ne Interference.AllowAll) && {
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lazy val distanceSq = Vector3.DistanceSquared(position, vPosition)
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definition == vDefinition && distanceSq < interference.main * interference.main
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(vDefinition.interference eq Interference.AllowAll) ||
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existingInterferences
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.collect { case (p, faction, d) if faction == vFaction => (p, d) }
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.exists { case (position, definition) =>
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val interference = definition.interference
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(interference ne Interference.AllowAll) && {
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lazy val distanceSq = Vector3.DistanceSquared(position, vPosition)
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definition == vDefinition && distanceSq < interference.main * interference.main
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}
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}
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}
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}
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}
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