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adjusting comments; filling out param names
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89fd26f901
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@ -2144,10 +2144,11 @@ class AvatarActor(
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Zones.sanctuaryZoneNumber(avatar.faction)
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}
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/*
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After a client has connected to the server, their account is used to generate a list of characters.
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On the character selection screen, each of these characters is made to exist temporarily when one is selected.
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This "character select screen" is an isolated portion of the client, so it does not have any external constraints.
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Temporary global unique identifiers are assigned to the underlying `Player` objects so that they can be turned into packets.
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After a client has connected,
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their account is used to generate a list of characters on the character selection screen.
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In terms of globally unique identifiers (GUID's), this is an isolated portion of the client
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and it does not clash with any other GUID record on the server (zones).
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Assign incremental temporary GUID's so that the characters from the selection can be turned into packets.
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*/
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player
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.Holsters()
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@ -2184,11 +2185,7 @@ class AvatarActor(
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Seconds.secondsBetween(a.lastLogin, now).getSeconds
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)
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)
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/*
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After the user has selected a character to load from the "character select screen,"
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the temporary global unique identifiers used for that screen are stripped from the underlying `Player` object that was selected.
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Characters that were not selected may be destroyed along with their temporary GUIDs.
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*/
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//do not keep track of GUID's beyond the packet
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player
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.Holsters()
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.foreach(holster =>
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@ -2205,9 +2202,9 @@ class AvatarActor(
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)
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player.Invalidate()
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}
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//finalize
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//finalize list
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sessionActor ! SessionActor.SendResponse(
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CharacterInfoMessage(unk = 15, PlanetSideZoneID(0), 0, PlanetSideGUID(0), finished = true, 0)
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CharacterInfoMessage(unk = 15, PlanetSideZoneID(0), 0, PlanetSideGUID(0), finished = true, secondsSinceLastLogin = 0L)
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)
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case Failure(e) =>
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log.error(e)("db failure")
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