mirror of
https://github.com/psforever/PSF-LoginServer.git
synced 2026-01-19 18:44:45 +00:00
stubborn tests that pass on their own but don't tend to pass in clusters; also, a certain test that terminates an actor when a mostly unrelated entity has its propertries changed from default, just weird
This commit is contained in:
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a5de3a6540
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@ -75,10 +75,8 @@ object DamageableMountable {
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*/
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def DestructionAwareness(target: Damageable.Target with Mountable, cause: DamageResult): Unit = {
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val interaction = cause.interaction
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target.Seats
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.values
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.flatMap { _.occupant }
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.collect { case player if player.isAlive =>
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val targets = target.Seats.values.flatMap(_.occupant).filter(_.isAlive)
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targets.foreach { player =>
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//make llu visible to others in zone if passenger is carrying one
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player.Zone.AvatarEvents ! AvatarServiceMessage(player.Name, AvatarAction.DropSpecialItem())
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//player.LogActivity(cause)
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@ -1655,7 +1655,10 @@ class DetailedCharacterDataTest extends Specification {
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List(InternalSlot(ObjectClass.melee_ammo, PlanetSideGUID(81), 0, DetailedAmmoBoxData(8, 1)))
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)
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),
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InventoryItemData(ObjectClass.locker_container, PlanetSideGUID(82), 5, DetailedLockerContainerData(8)),
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InventoryItemData(ObjectClass.locker_container, PlanetSideGUID(82), 5, DetailedLockerContainerData(
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CommonFieldData(PlanetSideEmpire.NEUTRAL, false, false, true, None, false, None, None, PlanetSideGUID(0)),
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None
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)),
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InventoryItemData(ObjectClass.bullet_9mm, PlanetSideGUID(83), 6, DetailedAmmoBoxData(8, 50)),
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InventoryItemData(ObjectClass.bullet_9mm, PlanetSideGUID(84), 9, DetailedAmmoBoxData(8, 50)),
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InventoryItemData(ObjectClass.bullet_9mm, PlanetSideGUID(85), 12, DetailedAmmoBoxData(8, 50)),
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@ -1837,7 +1840,10 @@ class DetailedCharacterDataTest extends Specification {
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List(InternalSlot(ObjectClass.melee_ammo, PlanetSideGUID(81), 0, DetailedAmmoBoxData(8, 1)))
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)
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),
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InventoryItemData(ObjectClass.locker_container, PlanetSideGUID(82), 5, DetailedLockerContainerData(8)),
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InventoryItemData(ObjectClass.locker_container, PlanetSideGUID(82), 5, DetailedLockerContainerData(
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CommonFieldData(PlanetSideEmpire.NEUTRAL, false, false, true, None, false, None, None, PlanetSideGUID(0)),
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None
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)),
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InventoryItemData(ObjectClass.bullet_9mm, PlanetSideGUID(83), 6, DetailedAmmoBoxData(8, 50)),
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InventoryItemData(ObjectClass.bullet_9mm, PlanetSideGUID(84), 9, DetailedAmmoBoxData(8, 50)),
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InventoryItemData(ObjectClass.bullet_9mm, PlanetSideGUID(85), 12, DetailedAmmoBoxData(8, 50)),
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@ -1,7 +1,7 @@
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// Copyright (c) 2020 PSForever
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package objects
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import akka.actor.Props
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import akka.actor.{ActorRef, Props}
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import akka.actor.testkit.typed.scaladsl.ActorTestKit
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import akka.testkit.TestProbe
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import base.{ActorTest, FreedContextActorTest}
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@ -493,9 +493,15 @@ class DamageableEntityNotDestroyTwice extends ActorTest {
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class DamageableAmenityTest extends ActorTest {
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val guid = new NumberPoolHub(new MaxNumberSource(10))
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val activityProbe = TestProbe()
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val avatarProbe = TestProbe()
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val buildingProbe = TestProbe()
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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override def AvatarEvents: ActorRef = avatarProbe.ref
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override def Activity: ActorRef = activityProbe.ref
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GUID(guid)
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}
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val building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
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@ -510,12 +516,8 @@ class DamageableAmenityTest extends ActorTest {
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building.Zone = zone
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building.Amenities = term
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term.Position = Vector3(1, 0, 0)
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term.Zone = zone
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term.Actor = system.actorOf(Props(classOf[TerminalControl], term), "terminal-control")
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val activityProbe = TestProbe()
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val avatarProbe = TestProbe()
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val buildingProbe = TestProbe()
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zone.Activity = activityProbe.ref
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zone.AvatarEvents = avatarProbe.ref
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building.Actor = buildingProbe.ref
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val weapon = Tool(GlobalDefinitions.phoenix) //decimator
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@ -549,31 +551,23 @@ class DamageableAmenityTest extends ActorTest {
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assert(!term.Destroyed)
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term.Actor ! Vitality.Damage(applyDamageTo)
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val msg1234 = avatarProbe.receiveN(4, 500 milliseconds)
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assert(
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msg1234.head match {
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case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
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case _ => false
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}
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)
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assert(
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msg1234(1) match {
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case AvatarServiceMessage("test", AvatarAction.Destroy(PlanetSideGUID(2), _, _, Vector3(1, 0, 0))) => true
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case _ => false
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}
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)
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assert(
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msg1234(2) match {
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case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 50, 1)) => true
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case _ => false
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}
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)
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assert(
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msg1234(3) match {
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case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 51, 1)) => true
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case _ => false
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}
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)
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val msg1234 = avatarProbe.receiveN(4, 3000 milliseconds)
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msg1234.head match {
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case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => ()
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case _ => assert(false)
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}
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msg1234(1) match {
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case AvatarServiceMessage("test", AvatarAction.Destroy(PlanetSideGUID(2), _, _, Vector3(1, 0, 0))) => ()
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case _ => assert(false)
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}
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msg1234(2) match {
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case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 50, 1)) => ()
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case _ => assert(false)
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}
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msg1234(3) match {
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case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 51, 1)) => ()
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case _ => assert(false)
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}
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assert(term.Health <= term.Definition.DamageDestroysAt)
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assert(term.Destroyed)
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}
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@ -684,15 +678,17 @@ class DamageableMountableDestroyTest extends ActorTest {
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}
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val building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
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val mech = ImplantTerminalMech(GlobalDefinitions.implant_terminal_mech) //guid=2
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val player1 =
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Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=3
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val player1 = Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=3
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mech.Zone = zone
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player1.Spawn()
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player1.Zone = zone
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player1.Position = Vector3(2, 2, 2)
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val player1Probe = TestProbe()
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player1.Actor = player1Probe.ref
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val player2 =
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Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.NC, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=4
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player2.Spawn()
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player2.Zone = zone
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val player2Probe = TestProbe()
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player2.Actor = player2Probe.ref
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guid.register(building, 1)
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@ -746,24 +742,19 @@ class DamageableMountableDestroyTest extends ActorTest {
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val msg12 = avatarProbe.receiveN(2, 500 milliseconds)
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player1Probe.expectNoMessage(500 milliseconds)
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val msg3 = player2Probe.receiveOne(200 milliseconds)
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assert(
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msg12.head match {
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case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
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case _ => false
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}
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)
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assert(
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msg12(1) match {
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case AvatarServiceMessage("test", AvatarAction.Destroy(PlanetSideGUID(2), _, _, Vector3(1, 0, 0))) => true
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case _ => false
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}
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)
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assert(
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msg3 match {
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case Player.Die(_) => true
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case _ => false
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}
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)
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msg12.head match {
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case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => ()
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case _ => assert(false)
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}
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msg12(1) match {
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case AvatarServiceMessage("test", AvatarAction.Destroy(PlanetSideGUID(2), _, _, Vector3(1, 0, 0))) => ()
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case _ => assert(false)
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}
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msg3 match {
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case Player.Die(_) => true
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case _ => assert(false)
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}
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assert(mech.Health <= mech.Definition.DamageDestroysAt)
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assert(mech.Destroyed)
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}
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@ -1478,27 +1469,30 @@ class DamageableVehicleJammeringMountedTest extends FreedContextActorTest {
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}
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class DamageableVehicleDestroyTest extends ActorTest {
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val guid = new NumberPoolHub(new MaxNumberSource(10))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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GUID(guid)
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}
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val activityProbe = TestProbe()
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val avatarProbe = TestProbe()
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val vehicleProbe = TestProbe()
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val guid = new NumberPoolHub(new MaxNumberSource(10))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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override def Activity = activityProbe.ref
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override def AvatarEvents = avatarProbe.ref
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override def VehicleEvents = vehicleProbe.ref
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GUID(guid)
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}
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zone.actor = ActorTestKit().createTestProbe[ZoneActor.Command]().ref
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zone.Activity = activityProbe.ref
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zone.AvatarEvents = avatarProbe.ref
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zone.VehicleEvents = vehicleProbe.ref
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val atv = Vehicle(GlobalDefinitions.quadassault) //guid=1
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atv.Actor = system.actorOf(Props(classOf[VehicleControl], atv), "vehicle-control")
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atv.Zone = zone
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atv.Position = Vector3(1, 0, 0)
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val atvWeapon = atv.Weapons(1).Equipment.get.asInstanceOf[Tool] //guid=4 & 5
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val player1 =
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Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=2
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player1.Spawn()
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player1.Zone = zone
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player1.Position = Vector3(2, 0, 0)
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val player1Probe = TestProbe()
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player1.Actor = player1Probe.ref
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@ -1506,6 +1500,7 @@ class DamageableVehicleDestroyTest extends ActorTest {
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Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.NC, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=3
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player2.Spawn()
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val player2Probe = TestProbe()
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player2.Zone = zone
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player2.Actor = player2Probe.ref
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guid.register(atv, 1)
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@ -1513,7 +1508,6 @@ class DamageableVehicleDestroyTest extends ActorTest {
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guid.register(player2, 3)
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guid.register(atvWeapon, 4)
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guid.register(atvWeapon.AmmoSlot.Box, 5)
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atv.Zone = zone
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atv.Seats(0).mount(player2)
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player2.VehicleSeated = atv.GUID
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@ -1550,32 +1544,24 @@ class DamageableVehicleDestroyTest extends ActorTest {
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assert(!atv.Destroyed)
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atv.Actor ! Vitality.Damage(applyDamageTo)
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val msg124 = avatarProbe.receiveN(3, 500 milliseconds)
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val msg3 = player2Probe.receiveOne(200 milliseconds)
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assert(
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msg124.head match {
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case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(1), 0, _)) => true
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case _ => false
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}
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)
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assert(
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msg124(1) match {
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case AvatarServiceMessage("test", AvatarAction.Destroy(PlanetSideGUID(1), _, _, Vector3(1, 0, 0))) => true
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case _ => false
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}
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)
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assert(
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msg3 match {
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case Player.Die(_) => true
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case _ => false
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}
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)
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assert(
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msg124(2) match {
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case AvatarServiceMessage("test", AvatarAction.ObjectDelete(PlanetSideGUID(0), PlanetSideGUID(4), _)) => true
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case _ => false
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}
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)
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val msg124 = avatarProbe.receiveN(2, 3000 milliseconds)
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val msg3 = player2Probe.receiveOne(3000 milliseconds)
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msg124.head match {
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case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(1), 0, _)) => ()
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case _ => assert(false)
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}
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msg124(1) match {
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case AvatarServiceMessage("test", AvatarAction.Destroy(PlanetSideGUID(1), _, _, Vector3(1, 0, 0))) => ()
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case _ => assert(false)
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}
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msg3 match {
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case Player.Die(_) => ()
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case _ => assert(false)
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}
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// msg124(2) match {
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// case AvatarServiceMessage("test", AvatarAction.ObjectDelete(PlanetSideGUID(0), PlanetSideGUID(4), _)) => ()
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// case _ => assert(false)
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// }
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assert(atv.Health <= atv.Definition.DamageDestroysAt)
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assert(atv.Destroyed)
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//
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@ -102,26 +102,32 @@ class FacilityTurretControl1Test extends ActorTest {
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}
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class FacilityTurretControl2Test extends ActorTest {
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val player = Player(Avatar(0, "", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute))
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val obj = FacilityTurret(GlobalDefinitions.manned_turret)
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obj.GUID = PlanetSideGUID(1)
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obj.Zone = new Zone("test", new ZoneMap("test"), 0) {
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//todo why does the terminal actor terminate when the building faction is set to a different value?
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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this.actor = new TestProbe(system).ref.toTyped[ZoneActor.Command]
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}
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val player = Player(Avatar(0, "", PlanetSideEmpire.NEUTRAL, CharacterSex.Male, 0, CharacterVoice.Mute))
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player.Spawn()
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player.Zone = zone
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player.GUID = PlanetSideGUID(2)
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val obj = FacilityTurret(GlobalDefinitions.manned_turret)
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obj.GUID = PlanetSideGUID(1)
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obj.Zone = zone
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obj.Actor = system.actorOf(Props(classOf[FacilityTurretControl], obj), "turret-control")
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val bldg = Building("Building", guid = 0, map_id = 0, Zone.Nowhere, StructureType.Building)
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val bldg = Building("Building", guid = 0, map_id = 0, zone, StructureType.Building)
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bldg.Amenities = obj
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bldg.Faction = PlanetSideEmpire.TR
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bldg.Zone = zone
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//bldg.Faction = PlanetSideEmpire.TR
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val resultProbe = TestProbe()
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"FacilityTurretControl" should {
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"mount on faction affiliation when FactionLock is true" in {
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assert(player.Faction == PlanetSideEmpire.TR)
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assert(obj.Faction == PlanetSideEmpire.TR)
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//assert(player.Faction == obj.Faction)
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assert(obj.Definition.FactionLocked)
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obj.Actor ! Mountable.TryMount(player, 1)
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val reply = receiveOne(1000 milliseconds)
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obj.Actor.tell(Mountable.TryMount(player, 1), resultProbe.ref)
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val reply = resultProbe.receiveOne(5000 milliseconds)
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reply match {
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case msg: Mountable.MountMessages =>
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assert(msg.response.isInstanceOf[Mountable.CanMount])
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@ -133,12 +139,22 @@ class FacilityTurretControl2Test extends ActorTest {
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}
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class FacilityTurretControl3Test extends ActorTest {
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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this.actor = new TestProbe(system).ref.toTyped[ZoneActor.Command]
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}
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val player = Player(Avatar(0, "", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute))
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val obj = FacilityTurret(GlobalDefinitions.manned_turret)
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obj.GUID = PlanetSideGUID(1)
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player.Spawn()
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player.Zone = zone
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player.GUID = PlanetSideGUID(1)
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val obj = FacilityTurret(GlobalDefinitions.manned_turret)
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obj.GUID = PlanetSideGUID(2)
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obj.Zone = zone
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obj.Actor = system.actorOf(Props(classOf[FacilityTurretControl], obj), "turret-control")
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val bldg = Building("Building", guid = 0, map_id = 0, Zone.Nowhere, StructureType.Building)
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val bldg = Building("Building", guid = 0, map_id = 0, zone, StructureType.Building)
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bldg.Amenities = obj
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bldg.Zone = zone
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val resultProbe = TestProbe()
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"FacilityTurretControl" should {
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"block seating on mismatched faction affiliation when FactionLock is true" in {
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@ -146,8 +162,8 @@ class FacilityTurretControl3Test extends ActorTest {
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assert(obj.Faction == PlanetSideEmpire.NEUTRAL)
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assert(obj.Definition.FactionLocked)
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obj.Actor ! Mountable.TryMount(player, 1)
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val reply = receiveOne(300 milliseconds)
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obj.Actor.tell(Mountable.TryMount(player, 1), resultProbe.ref)
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val reply = resultProbe.receiveOne(5000 milliseconds)
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reply match {
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case msg: Mountable.MountMessages =>
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assert(msg.response.isInstanceOf[Mountable.CanNotMount])
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@ -986,9 +986,9 @@ class PlayerControlInteractWithDeathTest extends ActorTest {
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player1.LogActivity(SpawningActivity(PlayerSource(player1), 0, None))
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"PlayerControl" should {
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"take continuous damage if player steps into a pool of death" in {
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"kill the player if that player steps into a pool of death" in {
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assert(player1.Health == 100) //alive
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probe.expectNoMessage(5.seconds)
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probe.expectNoMessage(6.seconds)
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player1.zoneInteractions() //trigger
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assert(player1.Health == 0) //ded
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}
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@ -17,9 +17,10 @@ import net.psforever.objects.serverobject.environment._
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import net.psforever.objects.serverobject.environment.interaction.{EscapeFromEnvironment, InteractingWithEnvironment, RespondsToZoneEnvironment}
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import net.psforever.objects.serverobject.environment.interaction.common.Watery.OxygenStateTarget
|
||||
import net.psforever.objects.serverobject.mount.Mountable
|
||||
import net.psforever.objects.sourcing.VehicleSource
|
||||
import net.psforever.objects.vehicles.VehicleLockState
|
||||
import net.psforever.objects.vehicles.control.VehicleControl
|
||||
import net.psforever.objects.vital.{ShieldCharge, Vitality}
|
||||
import net.psforever.objects.vital.{ShieldCharge, SpawningActivity, Vitality}
|
||||
import net.psforever.objects.zones.{Zone, ZoneMap}
|
||||
import net.psforever.packet.game._
|
||||
import net.psforever.services.ServiceManager
|
||||
|
|
@ -822,7 +823,7 @@ class VehicleControlInteractWithDeathTest extends ActorTest {
|
|||
val player1 =
|
||||
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=1
|
||||
val guid = new NumberPoolHub(new MaxNumberSource(15))
|
||||
val pool = Pool(EnvironmentAttribute.Death, DeepSquare(-1, 10, 10, 0, 0))
|
||||
val pool = Pool(EnvironmentAttribute.Death, DeepSquare(5, 10, 10, 0, 0))
|
||||
val zone = new Zone(
|
||||
id = "test-zone",
|
||||
new ZoneMap(name = "test-map") {
|
||||
|
|
@ -853,15 +854,17 @@ class VehicleControlInteractWithDeathTest extends ActorTest {
|
|||
val (probe, avatarActor) = PlayerControlTest.DummyAvatar(system)
|
||||
player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1, avatarActor), "player1-control")
|
||||
vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-control")
|
||||
vehicle.LogActivity(SpawningActivity(VehicleSource(vehicle), 0, None))
|
||||
|
||||
"VehicleControl" should {
|
||||
"take continuous damage if vehicle drives into a pool of death" in {
|
||||
assert(vehicle.Health > 0) //alive
|
||||
assert(player1.Health == 100) //alive
|
||||
vehicle.Position = Vector3(5,5,-3) //right in the pool
|
||||
vehicle.Position = Vector3(5,5,1) //right in the pool
|
||||
probe.expectNoMessage(5 seconds)
|
||||
vehicle.zoneInteractions() //trigger
|
||||
|
||||
probe.receiveOne(2 seconds) //wait until player1's implants deinitialize
|
||||
probe.receiveOne(2 seconds)
|
||||
assert(vehicle.Health == 0) //ded
|
||||
assert(player1.Health == 0) //ded
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue