reusing prior logic

This commit is contained in:
Fate-JH 2025-09-23 13:18:05 -04:00
parent 11d14b0626
commit c234cdb55d

View file

@ -73,7 +73,8 @@ object Players {
//give credit even if the player does not revive
target.LogActivity(RevivingActivity(PlayerSource(target), PlayerSource(medic), target.MaxHealth, item.Definition))
val magazine = item.Discharge(Some(25))
target.Zone.AvatarEvents ! AvatarServiceMessage(
PlayerControl.sendResponse(
target.Zone,
medicName,
AvatarAction.SendResponse(
Service.defaultPlayerGUID,