changed position of proxy projectiles

This commit is contained in:
Fate-JH 2025-12-08 00:04:28 -05:00
parent 4bb294c621
commit b02de0f80a

View file

@ -710,12 +710,14 @@ class WeaponAndProjectileOperations(
queueLittleBuddyExplosion(proxy)
Nil
} else if (proxy.profile.ExistsOnRemoteClients) {
proxy.Position = hitPos
proxy.WhichSide = projectile.WhichSide
continent.Projectile ! ZoneProjectile.Add(player.GUID, proxy)
Nil
} else if (proxy.tool_def == GlobalDefinitions.maelstrom) {
//server-side maelstrom grenade target selection
//for convenience purposes, all resulting chain lashing is handled here and resolves in one pass
proxy.Position = hitPos
proxy.WhichSide = Sidedness.StrictlyBetweenSides
val radiusSquared = proxy.profile.LashRadius * proxy.profile.LashRadius
var availableTargets = sessionLogic.localSector.livePlayerList