raestored radiator availability; radiator damage restored to value on file (2) rather than makeshift (1); radiator damage (and other cloud-based damage) should not stack; radiator should damage MAX again; vehicle occupant damage may be fixed, but have not tested; most file changes are accounting for two classes moved into their own package

This commit is contained in:
Fate-JH 2025-12-03 19:53:22 -05:00
parent 73c9c5a4a0
commit c8ab08b2f5
33 changed files with 204 additions and 261 deletions

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@ -78,7 +78,7 @@ add_property pulsar equiptime 600
add_property pulsar holstertime 600
add_property punisher equiptime 600
add_property punisher holstertime 600
add_property radiator allowed false
add_property radiator allowed true
add_property r_shotgun equiptime 750
add_property r_shotgun holstertime 750
add_property remote_electronics_kit equiptime 500

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@ -20,7 +20,8 @@ import net.psforever.objects.vital.damage.DamageProfile
import net.psforever.objects.vital.interaction.DamageInteraction
import net.psforever.objects.vital.resolution.DamageResistanceModel
import net.psforever.objects.zones.blockmap.BlockMapEntity
import net.psforever.objects.zones.{InteractsWithZone, ZoneAware, Zoning}
import net.psforever.objects.zones.interaction.InteractsWithZone
import net.psforever.objects.zones.{ZoneAware, Zoning}
import net.psforever.types._
import scala.annotation.tailrec

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@ -18,7 +18,7 @@ import net.psforever.objects.vital.damage.DamageCalculations
import net.psforever.objects.vital.interaction.DamageResult
import net.psforever.objects.vital.resistance.StandardResistanceProfile
import net.psforever.objects.vital.{SimpleResolutions, StandardVehicleResistance}
import net.psforever.objects.zones.InteractsWithZone
import net.psforever.objects.zones.interaction.InteractsWithZone
import net.psforever.packet.game.TriggeredSound
import net.psforever.services.vehicle.{VehicleAction, VehicleServiceMessage}

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@ -20,8 +20,8 @@ import net.psforever.objects.vehicles.interaction.{TriggerOnVehicleRule, WithLav
import net.psforever.objects.vital.resistance.StandardResistanceProfile
import net.psforever.objects.vital.Vitality
import net.psforever.objects.vital.resolution.DamageResistanceModel
import net.psforever.objects.zones.InteractsWithZone
import net.psforever.objects.zones.blockmap.BlockMapEntity
import net.psforever.objects.zones.interaction.InteractsWithZone
import net.psforever.packet.PlanetSideGamePacket
import net.psforever.types.{PlanetSideEmpire, PlanetSideGUID, Vector3}

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@ -5,7 +5,7 @@ import net.psforever.objects.serverobject.doors.{Door, InteriorDoorPassage}
import net.psforever.objects.serverobject.environment.{EnvironmentAttribute, EnvironmentTrait, PieceOfEnvironment, interaction}
import net.psforever.objects.serverobject.environment.interaction.{InteractionWith, RespondsToZoneEnvironment}
import net.psforever.objects.serverobject.interior.{Sidedness, TraditionalInteriorAware}
import net.psforever.objects.zones.InteractsWithZone
import net.psforever.objects.zones.interaction.InteractsWithZone
import net.psforever.types.Vector3
import scala.annotation.unused

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@ -5,7 +5,7 @@ import net.psforever.objects.serverobject.environment.interaction.{InteractionWi
import net.psforever.objects.{Player, Vehicle, Vehicles}
import net.psforever.objects.serverobject.environment.{EnvironmentAttribute, EnvironmentTrait, GantryDenialField, PieceOfEnvironment, interaction}
import net.psforever.objects.serverobject.shuttle.OrbitalShuttlePad
import net.psforever.objects.zones.InteractsWithZone
import net.psforever.objects.zones.interaction.InteractsWithZone
import net.psforever.packet.game.{ChatMsg, PlayerStateShiftMessage, ShiftState}
import net.psforever.services.Service
import net.psforever.services.avatar.{AvatarAction, AvatarServiceMessage}

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@ -8,7 +8,7 @@ import net.psforever.objects.sourcing.SourceEntry
import net.psforever.objects.vital.Vitality
import net.psforever.objects.vital.environment.EnvironmentReason
import net.psforever.objects.vital.interaction.DamageInteraction
import net.psforever.objects.zones.InteractsWithZone
import net.psforever.objects.zones.interaction.InteractsWithZone
import scala.concurrent.duration._

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@ -6,7 +6,7 @@ import net.psforever.objects.serverobject.environment.interaction.{InteractionWi
import net.psforever.objects.serverobject.environment.interaction.common.Watery
import net.psforever.objects.serverobject.environment.interaction.common.Watery.OxygenStateTarget
import net.psforever.objects.serverobject.environment.{EnvironmentTrait, PieceOfEnvironment, interaction}
import net.psforever.objects.zones.InteractsWithZone
import net.psforever.objects.zones.interaction.InteractsWithZone
import net.psforever.services.avatar.{AvatarAction, AvatarServiceMessage}
import net.psforever.types.OxygenState

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@ -7,83 +7,38 @@ import net.psforever.objects.vital.Vitality
import net.psforever.objects.vital.base.DamageResolution
import net.psforever.objects.vital.etc.RadiationReason
import net.psforever.objects.vital.interaction.DamageInteraction
import net.psforever.objects.zones.blockmap.SectorPopulation
import net.psforever.objects.zones.{InteractsWithZone, Zone, ZoneInteraction, ZoneInteractionType}
import net.psforever.types.PlanetSideGUID
import net.psforever.objects.zones.interaction.{InteractsWithZone, RadiationCloudInteraction, ZoneInteractionType}
case object RadiationInteraction extends ZoneInteractionType
/**
* This game entity may infrequently test whether it may interact with radiation cloud projectiles
* that may be emitted in the game environment for a limited amount of time.
*/
* This game entity may infrequently test whether it may interact with radiation cloud projectiles
* that may be emitted in the game environment for a limited amount of time.
* Since the target entity is a player character, it gets tested for its interaction
*/
class InteractWithRadiationClouds(
val range: Float,
private val user: Option[Player]
) extends ZoneInteraction {
/**
* radiation clouds that, though detected, are skipped from affecting the target;
* in between interaction tests, a memory of the clouds that were tested last are retained and
* are excluded from being tested this next time;
* clouds that are detected a second time are cleared from the list and are available to be tested next time
*/
private var skipTargets: List[PlanetSideGUID] = List()
) extends RadiationCloudInteraction {
def Type: ZoneInteractionType = RadiationInteraction
/**
* Wander into a radiation cloud and suffer the consequences.
* @param sector the portion of the block map being tested
* @param target the fixed element in this test
*/
def interaction(sector: SectorPopulation, target: InteractsWithZone): Unit = {
target match {
case t: Vitality =>
val position = target.Position
val targetList = List(target)
//collect all projectiles in sector/range
val projectiles = sector
.projectileList
.filter { cloud =>
val definition = cloud.Definition
val radius = definition.DamageRadius
definition.radiation_cloud &&
Zone.allOnSameSide(cloud, definition, targetList).nonEmpty &&
Zone.distanceCheck(target, cloud, radius * radius)
}
.distinct
val notSkipped = projectiles.filterNot { t => skipTargets.contains(t.GUID) }
skipTargets = notSkipped.map { _.GUID }
if (notSkipped.nonEmpty) {
//isolate one of each type of projectile
notSkipped
.foldLeft(Nil: List[Projectile]) {
(acc, next) => if (acc.exists { _.profile == next.profile }) acc else next :: acc
}
.foreach { projectile =>
t.Actor ! Vitality.Damage(
DamageInteraction(
SourceEntry(target),
RadiationReason(
ProjectileQuality.modifiers(projectile, DamageResolution.Radiation, t, t.Position, user),
t.DamageModel,
0f
),
position
).calculate()
)
}
def performInteractionWithTarget(projectiles: List[Projectile], target: InteractsWithZone): Unit = {
if (projectiles.nonEmpty) {
val position = target.Position
projectiles
.foreach { projectile =>
target.Actor ! Vitality.Damage(
DamageInteraction(
SourceEntry(target),
RadiationReason(
ProjectileQuality.modifiers(projectile, DamageResolution.Radiation, target, target.Position, user),
target.DamageModel,
RadiationCloudInteraction.RadiationShieldingFrom(target)
),
position
).calculate()
)
}
case _ => ;
}
}
/**
* Any radiation clouds blocked from being tested should be cleared.
* All that can be done is blanking our retained previous effect targets.
* @param target the fixed element in this test
*/
def resetInteraction(target: InteractsWithZone): Unit = {
skipTargets = List()
}
}

View file

@ -3,7 +3,7 @@ package net.psforever.objects.ce
import net.psforever.objects.geometry.d3.VolumetricGeometry
import net.psforever.objects.zones.blockmap.SectorPopulation
import net.psforever.objects.zones.{InteractsWithZone, ZoneInteraction, ZoneInteractionType}
import net.psforever.objects.zones.interaction.{InteractsWithZone, ZoneInteraction, ZoneInteractionType}
import net.psforever.objects.{BoomerDeployable, ExplosiveDeployable}
import net.psforever.types.PlanetSideGUID

View file

@ -5,8 +5,8 @@ import net.psforever.objects.GlobalDefinitions
import net.psforever.objects.serverobject.PlanetSideServerObject
import net.psforever.objects.serverobject.turret.auto.{AutomatedTurret, AutomatedTurretBehavior}
import net.psforever.objects.zones.blockmap.SectorPopulation
import net.psforever.objects.zones.{InteractsWithZone, ZoneInteraction, ZoneInteractionType}
import net.psforever.objects.sourcing.SourceUniqueness
import net.psforever.objects.zones.interaction.{InteractsWithZone, ZoneInteraction, ZoneInteractionType}
import net.psforever.types.Vector3
case object TurretInteraction extends ZoneInteractionType

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@ -4,20 +4,14 @@ package net.psforever.objects.global
import net.psforever.objects.GlobalDefinitions
import net.psforever.objects.ballistics.{AggravatedDamage, AggravatedInfo, AggravatedTiming, ChargeDamage}
import net.psforever.objects.definition.ProjectileDefinition
import net.psforever.objects.definition.converter.{
LittleBuddyProjectileConverter,
ProjectileConverter,
RadiationCloudConverter
}
import net.psforever.objects.definition.converter.{LittleBuddyProjectileConverter, ProjectileConverter, RadiationCloudConverter}
import net.psforever.objects.equipment.{ArmorSiphonRepairHost, EffectTarget, TargetValidation}
import net.psforever.objects.serverobject.aura.Aura
import net.psforever.objects.vital.base.DamageType
import net.psforever.objects.vital.damage.{RadialDegrade, SameHit, StandardDamageProfile}
import net.psforever.objects.vital.etc.{
ArmorSiphonMaxDistanceCutoff,
ExplosionDamagesOnlyAbove,
InfantryAggravatedRadiation,
InfantryAggravatedRadiationBurn
ExplosionDamagesOnlyAbove
}
import net.psforever.objects.vital.projectile._
@ -1529,7 +1523,7 @@ object GlobalDefinitionsProjectile {
ProjectileDefinition.CalculateDerivedFields(quasar_projectile)
radiator_cloud.Name = "radiator_cloud"
radiator_cloud.Damage0 = 1 //2
radiator_cloud.Damage0 = 2
radiator_cloud.DamageAtEdge = 1.0f
radiator_cloud.DamageRadius = 5f
radiator_cloud.DamageToHealthOnly = true
@ -1539,7 +1533,7 @@ object GlobalDefinitionsProjectile {
//custom aggravated information
radiator_cloud.ProjectileDamageTypeSecondary = DamageType.Aggravated
radiator_cloud.Aggravated = AggravatedDamage(
AggravatedInfo(DamageType.Splash, 1f, 80),
AggravatedInfo(DamageType.Splash, 0f, 80),
Aura.None,
AggravatedTiming(250, 2),
0f,
@ -1552,12 +1546,7 @@ object GlobalDefinitionsProjectile {
radiator_cloud.ExistsOnRemoteClients = true
radiator_cloud.Packet = radCloudConverter
//radiator_cloud.Geometry = GeometryForm.representProjectileBySphere()
radiator_cloud.Modifiers = List(
MaxDistanceCutoff,
InfantryAggravatedRadiation,
InfantryAggravatedRadiationBurn,
ShieldAgainstRadiation
)
radiator_cloud.Modifiers = MaxDistanceCutoff
radiator_grenade_projectile.Name = "radiator_grenade_projectile" // Todo : Radiator damages ?
radiator_grenade_projectile.GrenadeProjectile = true //not really, but technically yes
@ -2037,12 +2026,7 @@ object GlobalDefinitionsProjectile {
aphelion_plasma_cloud.ExistsOnRemoteClients = true
aphelion_plasma_cloud.Packet = radCloudConverter
//aphelion_plasma_cloud.Geometry = GeometryForm.representProjectileBySphere()
aphelion_plasma_cloud.Modifiers = List( //TODO placeholder values
MaxDistanceCutoff,
InfantryAggravatedRadiation,
InfantryAggravatedRadiationBurn,
ShieldAgainstRadiation
)
aphelion_plasma_cloud.Modifiers = MaxDistanceCutoff
aphelion_plasma_rocket_projectile.Name = "aphelion_plasma_rocket_projectile"
//has property aggravated_damage_max_factor, but it's the aphelion_plasma_cloud that performs aggravated damage
@ -2240,10 +2224,7 @@ object GlobalDefinitionsProjectile {
peregrine_particle_cannon_radiation_cloud.ExistsOnRemoteClients = true
peregrine_particle_cannon_radiation_cloud.Packet = radCloudConverter
//peregrine_particle_cannon_radiation_cloud.Geometry = GeometryForm.representProjectileBySphere()
peregrine_particle_cannon_radiation_cloud.Modifiers = List(
MaxDistanceCutoff,
ShieldAgainstRadiation
)
peregrine_particle_cannon_radiation_cloud.Modifiers = MaxDistanceCutoff
peregrine_rocket_pod_projectile.Name = "peregrine_rocket_pod_projectile"
peregrine_rocket_pod_projectile.Damage0 = 30

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@ -5,6 +5,7 @@ import net.psforever.objects.serverobject.PlanetSideServerObject
import net.psforever.objects.serverobject.environment.{EnvironmentTrait, PieceOfEnvironment}
import net.psforever.objects.zones._
import net.psforever.objects.zones.blockmap.{BlockMapEntity, SectorGroup, SectorPopulation}
import net.psforever.objects.zones.interaction.{InteractsWithZone, ZoneInteraction, ZoneInteractionType}
import net.psforever.types.Vector3
import scala.collection.mutable

View file

@ -1,7 +1,7 @@
package net.psforever.objects.serverobject.environment.interaction
import net.psforever.objects.serverobject.environment.{EnvironmentTrait, PieceOfEnvironment}
import net.psforever.objects.zones.InteractsWithZone
import net.psforever.objects.zones.interaction.InteractsWithZone
trait InteractionWith {
def attribute: EnvironmentTrait

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@ -4,7 +4,7 @@ package net.psforever.objects.serverobject.environment.interaction
import akka.actor.{Actor, ActorRef, Cancellable}
import net.psforever.objects.Default
import net.psforever.objects.serverobject.environment.EnvironmentTrait
import net.psforever.objects.zones.InteractsWithZone
import net.psforever.objects.zones.interaction.InteractsWithZone
import scala.collection.mutable
import scala.concurrent.duration.FiniteDuration

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@ -6,7 +6,7 @@ import net.psforever.objects.serverobject.PlanetSideServerObject
import net.psforever.objects.serverobject.environment.interaction.InteractWithEnvironment
import net.psforever.objects.serverobject.environment.interaction.common.Watery.OxygenStateTarget
import net.psforever.objects.serverobject.environment.{EnvironmentAttribute, EnvironmentTrait, PieceOfEnvironment}
import net.psforever.objects.zones.InteractsWithZone
import net.psforever.objects.zones.interaction.InteractsWithZone
import net.psforever.types.{OxygenState, PlanetSideGUID}
trait Watery {

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@ -7,7 +7,7 @@ import net.psforever.objects.sourcing.SourceEntry
import net.psforever.objects.vital.etc.SuicideReason
import net.psforever.objects.vital.interaction.DamageInteraction
import net.psforever.objects.vital.{IncarnationActivity, Vitality}
import net.psforever.objects.zones.InteractsWithZone
import net.psforever.objects.zones.interaction.InteractsWithZone
import scala.annotation.unused

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@ -3,7 +3,7 @@ package net.psforever.objects.serverobject.environment.interaction.common
import net.psforever.objects.serverobject.environment._
import net.psforever.objects.serverobject.environment.interaction.InteractionWith
import net.psforever.objects.zones.InteractsWithZone
import net.psforever.objects.zones.interaction.InteractsWithZone
import scala.annotation.unused

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@ -3,7 +3,7 @@ package net.psforever.objects.serverobject.interior
import net.psforever.objects.avatar.interaction.WithEntrance
import net.psforever.objects.serverobject.environment.interaction.InteractWithEnvironment
import net.psforever.objects.zones.InteractsWithZone
import net.psforever.objects.zones.interaction.InteractsWithZone
import scala.annotation.unused

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@ -8,91 +8,43 @@ import net.psforever.objects.vital.base.DamageResolution
import net.psforever.objects.vital.etc.RadiationReason
import net.psforever.objects.vital.interaction.DamageInteraction
import net.psforever.objects.vital.resistance.StandardResistanceProfile
import net.psforever.objects.zones.blockmap.SectorPopulation
import net.psforever.objects.zones.{InteractsWithZone, Zone, ZoneInteraction}
import net.psforever.types.PlanetSideGUID
import net.psforever.objects.zones.interaction.{InteractsWithZone, RadiationCloudInteraction, ZoneInteractionType}
/**
* This game entity may infrequently test whether it may interact with radiation cloud projectiles
* that may be emitted in the game environment for a limited amount of time.
* Since the entity in question is a vehicle, the occupants of the vehicle get tested their interaction.
* Since the entity in question is mountable, its occupants get tested for their interaction.
*/
class InteractWithRadiationCloudsSeatedInEntity(
private val obj: Mountable with StandardResistanceProfile,
val range: Float
) extends ZoneInteraction {
/**
* radiation clouds that, though detected, are skipped from affecting the target;
* in between interaction tests, a memory of the clouds that were tested last are retained and
* are excluded from being tested this next time;
* clouds that are detected a second time are cleared from the list and are available to be tested next time
*/
private var skipTargets: List[PlanetSideGUID] = List()
) extends RadiationCloudInteraction {
def Type: ZoneInteractionType = RadiationInMountableInteraction
def Type: RadiationInMountableInteraction.type = RadiationInMountableInteraction
/**
* Drive into a radiation cloud and all the vehicle's occupants suffer the consequences.
* @param sector the portion of the block map being tested
* @param target the fixed element in this test
*/
override def interaction(sector: SectorPopulation, target: InteractsWithZone): Unit = {
val position = target.Position
val targetList = List(target)
//collect all projectiles in sector/range
val projectiles = sector
.projectileList
.filter { cloud =>
val definition = cloud.Definition
val radius = definition.DamageRadius
definition.radiation_cloud &&
Zone.allOnSameSide(cloud, definition, targetList).nonEmpty &&
Zone.distanceCheck(target, cloud, radius * radius)
}
.distinct
val notSkipped = projectiles.filterNot { t => skipTargets.contains(t.GUID) }
skipTargets = notSkipped.map { _.GUID }
if (notSkipped.nonEmpty) {
(
//isolate one of each type of projectile
notSkipped
.foldLeft(Nil: List[Projectile]) {
(acc, next) => if (acc.exists { _.profile == next.profile }) acc else next :: acc
},
obj.Seats
.values
.collect { case seat => seat.occupant }
.flatten
) match {
case (uniqueProjectiles, targets) if uniqueProjectiles.nonEmpty && targets.nonEmpty =>
val shielding = obj.RadiationShielding
targets.foreach { t =>
uniqueProjectiles.foreach { p =>
t.Actor ! Vitality.Damage(
DamageInteraction(
SourceEntry(t),
RadiationReason(
ProjectileQuality.modifiers(p, DamageResolution.Radiation, t, t.Position, None),
t.DamageModel,
shielding
),
position
).calculate()
)
}
}
case _ => ()
def performInteractionWithTarget(projectiles: List[Projectile], target: InteractsWithZone): Unit = {
val mountedTargets = obj.Seats
.values
.collect { case seat => seat.occupant }
.flatten
if (projectiles.nonEmpty && mountedTargets.nonEmpty) {
val position = target.Position
val shielding = RadiationCloudInteraction.RadiationShieldingFrom(target)
mountedTargets
.flatMap(t => projectiles.map(p => (t, p)))
.foreach { case (t, p) =>
t.Actor ! Vitality.Damage(
DamageInteraction(
SourceEntry(t),
RadiationReason(
ProjectileQuality.modifiers(p, DamageResolution.Radiation, t, t.Position, None),
t.DamageModel,
shielding
),
position
).calculate()
)
}
}
}
/**
* Any radiation clouds blocked from being tested should be cleared.
* All that can be done is blanking our retained previous effect targets.
* @param target the fixed element in this test
*/
def resetInteraction(target: InteractsWithZone): Unit = {
skipTargets = List()
}
}

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@ -1,5 +1,5 @@
package net.psforever.objects.serverobject.mount
import net.psforever.objects.zones.ZoneInteractionType
import net.psforever.objects.zones.interaction.ZoneInteractionType
case object RadiationInMountableInteraction extends ZoneInteractionType

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@ -13,7 +13,8 @@ import net.psforever.objects.sourcing.{PlayerSource, SourceEntry, SourceUniquene
import net.psforever.objects.vital.Vitality
import net.psforever.objects.vital.interaction.DamageResult
import net.psforever.objects.zones.exp.ToDatabase
import net.psforever.objects.zones.{InteractsWithZone, Zone}
import net.psforever.objects.zones.Zone
import net.psforever.objects.zones.interaction.InteractsWithZone
import net.psforever.objects.{Default, PlanetSideGameObject, Player}
import net.psforever.packet.game.{ChangeFireStateMessage_Start, ChangeFireStateMessage_Stop, ObjectDetectedMessage}
import net.psforever.services.Service

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@ -4,24 +4,24 @@ package net.psforever.objects.vehicles
import net.psforever.objects.Vehicle
import net.psforever.objects.serverobject.mount.{InteractWithRadiationCloudsSeatedInEntity, RadiationInMountableInteraction}
import net.psforever.objects.zones.blockmap.SectorPopulation
import net.psforever.objects.zones.InteractsWithZone
import net.psforever.objects.zones.interaction.InteractsWithZone
/**
* This game entity may infrequently test whether it may interact with radiation cloud projectiles
* that may be emitted in the game environment for a limited amount of time.
* Since the entity in question is a vehicle, the occupants of the vehicle get tested their interaction.
*/
* This game entity may infrequently test whether it may interact with radiation cloud projectiles
* that may be emitted in the game environment for a limited amount of time.
* Since the entity in question is a vehicle, the occupants of the vehicle's mounted vehicles get tested for their interaction.
*/
class InteractWithRadiationCloudsSeatedInVehicle(
private val obj: Vehicle,
override val range: Float
) extends InteractWithRadiationCloudsSeatedInEntity(obj, range) {
/**
* Drive into a radiation cloud and all the vehicle's occupants suffer the consequences.
* @param sector the portion of the block map being tested
* @param target the fixed element in this test
*/
* Drive into a radiation cloud and all the vehicle's occupants suffer the consequences.
* @param sector the portion of the block map being tested
* @param target the fixed element in this test
*/
override def interaction(sector: SectorPopulation, target: InteractsWithZone): Unit = {
super.interaction(sector, target)
super.interaction(sector, target) //vehicle is a mountable entity and must call down
obj.CargoHolds
.values
.collect {
@ -30,7 +30,7 @@ class InteractWithRadiationCloudsSeatedInVehicle(
target
.interaction()
.find(_.Type == RadiationInMountableInteraction)
.foreach(func => func.interaction(sector, target))
.foreach(func => func.interaction(sector, obj))
}
}
}

View file

@ -5,7 +5,7 @@ import net.psforever.objects.Vehicle
import net.psforever.objects.avatar.interaction.WithEntrance
import net.psforever.objects.serverobject.doors.InteriorDoorPassage
import net.psforever.objects.serverobject.environment.PieceOfEnvironment
import net.psforever.objects.zones.InteractsWithZone
import net.psforever.objects.zones.interaction.InteractsWithZone
class WithEntranceInVehicle
extends WithEntrance() {

View file

@ -7,7 +7,7 @@ import net.psforever.objects.sourcing.SourceEntry
import net.psforever.objects.vital.Vitality
import net.psforever.objects.vital.environment.EnvironmentReason
import net.psforever.objects.vital.interaction.DamageInteraction
import net.psforever.objects.zones.InteractsWithZone
import net.psforever.objects.zones.interaction.InteractsWithZone
import scala.concurrent.duration._

View file

@ -8,7 +8,7 @@ import net.psforever.objects.serverobject.environment.interaction.common.Watery
import net.psforever.objects.serverobject.environment.interaction.common.Watery.OxygenStateTarget
import net.psforever.objects.serverobject.environment.{EnvironmentTrait, PieceOfEnvironment, interaction}
import net.psforever.objects.vehicles.control.VehicleControl
import net.psforever.objects.zones.InteractsWithZone
import net.psforever.objects.zones.interaction.InteractsWithZone
import net.psforever.types.OxygenState
import scala.annotation.unused

View file

@ -8,11 +8,12 @@ import net.psforever.objects.vital.damage.DamageCalculations
import net.psforever.objects.vital.prop.DamageProperties
import net.psforever.objects.vital.resolution.{DamageAndResistance, DamageResistanceModel}
import net.psforever.objects.vital.{NoResistanceSelection, SimpleResolutions}
import net.psforever.objects.zones.InteractsWithZone
import net.psforever.objects.zones.interaction.InteractsWithZone
/**
* A wrapper for a "damage source" in damage calculations
* that parameterizes information necessary to explain the environment being antagonistic.
*
* @see `DamageCalculations`
* @param body a representative of an element of the environment
* @param against for the purposes of damage, what kind of target is being acted upon

View file

@ -333,28 +333,6 @@ case object FlailDistanceDamageBoost extends ProjectileDamageModifiers.Mod {
}
}
/**
* If the damge is caused by a projectile that emits a field that permeates armor,
* determine by how much the traversed armor's shielding reduces the damage.
* Infantry take damage, reduced only if one is equipped with a mechanized assault exo-suit.
*/
case object ShieldAgainstRadiation extends ProjectileDamageModifiers.Mod {
def calculate(damage: Int, data: DamageInteraction, cause: ProjectileReason): Int = {
if (data.resolution == DamageResolution.Radiation) {
data.target match {
case p: PlayerSource if p.ExoSuit == ExoSuitType.MAX =>
damage - (damage * p.Modifiers.RadiationShielding).toInt
case _: PlayerSource =>
damage
case _ =>
0
}
} else {
damage
}
}
}
/** The Cerberus turret can not target any entities besides flying vehicles.
* An exception to this rule, however, happens when retaliating against something that damaged it first. */
case object CerberusTurretWrongTarget extends ProjectileDamageModifiers.Mod {

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@ -1,5 +1,5 @@
// Copyright (c) 2021 PSForever
package net.psforever.objects.zones
package net.psforever.objects.zones.interaction
import net.psforever.objects.definition.ObjectDefinition
import net.psforever.objects.serverobject.PlanetSideServerObject
@ -72,39 +72,3 @@ trait InteractsWithZone
override def Definition: ObjectDefinition with VitalityDefinition
}
trait ZoneInteractionType
/**
* The basic behavior of an entity in a zone.
* @see `InteractsWithZone`
* @see `Zone`
*/
trait ZoneInteraction {
/**
* A categorical descriptor for this interaction.
*/
def Type: ZoneInteractionType
/**
* The anticipated (radial?) distance across which this interaction affects the zone's blockmap.
*/
def range: Float
/**
* The method by which zone interactions are tested.
* How a target tests this interaction with elements of the target's zone.
* @param sector the portion of the block map being tested
* @param target the fixed element in this test
*/
def interaction(sector: SectorPopulation, target: InteractsWithZone): Unit
/**
* Suspend any current interaction procedures.
* How the interactions are undone and stability restored to elements engaged with this target,
* even if only possible by small measure.
* Not all interactions can be reversed.
* @param target the fixed element in this test
*/
def resetInteraction(target: InteractsWithZone): Unit
}

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@ -0,0 +1,67 @@
// Copyright (c) 2021-2025 PSForever
package net.psforever.objects.zones.interaction
import net.psforever.objects.ballistics.Projectile
import net.psforever.objects.definition.ProjectileDefinition
import net.psforever.objects.vital.resistance.ResistanceProfile
import net.psforever.objects.zones.Zone
import net.psforever.objects.zones.blockmap.SectorPopulation
/**
* This game entity may infrequently test whether it may interact with radiation cloud projectiles
* that may be emitted in the game environment for a limited amount of time.
*/
trait RadiationCloudInteraction extends ZoneInteraction {
/**
* radiation clouds that, though detected, are skipped from affecting the target;
* in between interaction tests, a memory of the clouds that were tested last are retained and
* are excluded from being tested this next time;
* clouds that are detected a second time are cleared from the list and are available to be tested next time
*/
private var damageTypesToSkip: List[ProjectileDefinition] = List()
/**
* Wander into a radiation cloud and suffer the consequences.
* @param sector the portion of the block map being tested
* @param target the fixed element in this test
*/
def interaction(sector: SectorPopulation, target: InteractsWithZone): Unit = {
performInteractionWithTarget(uniqueProjectileDamageToTargetInSector(sector, target), target)
}
/**
* Any radiation clouds blocked from being tested should be cleared.
* All that can be done is blanking our retained previous effect targets.
* @param target the fixed element in this test
*/
def resetInteraction(target: InteractsWithZone): Unit = {
damageTypesToSkip = List()
}
private def uniqueProjectileDamageToTargetInSector(sector: SectorPopulation, target: InteractsWithZone): List[Projectile] = {
lazy val targetList = List(target)
val projectiles = sector
.projectileList
.filter { cloud =>
val definition = cloud.Definition
val radius = definition.DamageRadius
definition.radiation_cloud &&
Zone.allOnSameSide(cloud, definition, targetList).nonEmpty &&
Zone.distanceCheck(target, cloud, radius * radius)
}
val projectilesToUse = projectiles.filterNot(p => damageTypesToSkip.contains(p.profile)).distinctBy(_.profile)
damageTypesToSkip = projectilesToUse.map(_.profile)
projectilesToUse
}
def performInteractionWithTarget(projectiles: List[Projectile], target: InteractsWithZone): Unit
}
object RadiationCloudInteraction {
def RadiationShieldingFrom(target: InteractsWithZone): Float = {
target match {
case profile: ResistanceProfile => profile.RadiationShielding
case _ => 0f
}
}
}

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@ -0,0 +1,40 @@
// Copyright (c) 2021 PSForever
package net.psforever.objects.zones.interaction
import net.psforever.objects.zones.blockmap.SectorPopulation
trait ZoneInteractionType
/**
* The basic behavior of an entity in a zone.
* @see `InteractsWithZone`
* @see `Zone`
*/
trait ZoneInteraction {
/**
* A categorical descriptor for this interaction.
*/
def Type: ZoneInteractionType
/**
* The anticipated (radial?) distance across which this interaction affects the zone's blockmap.
*/
def range: Float
/**
* The method by which zone interactions are tested.
* How a target tests this interaction with elements of the target's zone.
* @param sector the portion of the block map being tested
* @param target the fixed element in this test
*/
def interaction(sector: SectorPopulation, target: InteractsWithZone): Unit
/**
* Suspend any current interaction procedures.
* How the interactions are undone and stability restored to elements engaged with this target,
* even if only possible by small measure.
* Not all interactions can be reversed.
* @param target the fixed element in this test
*/
def resetInteraction(target: InteractsWithZone): Unit
}

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@ -10,7 +10,8 @@ import net.psforever.objects.serverobject.environment.interaction.InteractWithEn
import net.psforever.objects.serverobject.llu.CaptureFlag
import net.psforever.objects.serverobject.structures.{Building, WarpGate}
import net.psforever.objects.serverobject.terminals.capture.CaptureTerminal
import net.psforever.objects.zones.{InteractsWithZone, Zone}
import net.psforever.objects.zones.Zone
import net.psforever.objects.zones.interaction.InteractsWithZone
import net.psforever.packet.game._
import net.psforever.services.{Service, ServiceManager}
import net.psforever.services.ServiceManager.{Lookup, LookupResult}

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@ -10,7 +10,8 @@ import net.psforever.objects.serverobject.aura.{Aura, AuraEffectBehavior}
import net.psforever.objects.serverobject.environment._
import net.psforever.objects.serverobject.environment.interaction.RespondsToZoneEnvironment
import net.psforever.objects.vital.Vitality
import net.psforever.objects.zones.{InteractsWithZone, Zone, ZoneMap}
import net.psforever.objects.zones.interaction.InteractsWithZone
import net.psforever.objects.zones.{Zone, ZoneMap}
import net.psforever.types.{CharacterSex, CharacterVoice, PlanetSideEmpire, PlanetSideGUID, Vector3}
import scala.concurrent.duration._