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https://github.com/psforever/PSF-LoginServer.git
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Login Safety (#1299)
* differentiated between login test idling and post-message-received idling; added a messaging buffer that gets emptied during the transition to normal login behavior * isolated behavior
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@ -101,6 +101,8 @@ class LoginActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], conne
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private val bcryptRounds = 12
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private var buffer: Seq[Any] = Seq() //for typed actors, this becomes an akka.actor.typed.scaladsl.StashBuffer (size 10?)
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override def preStart(): Unit = {
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super.preStart()
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ServiceManager.serviceManager ! Lookup("accountIntermediary")
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@ -122,7 +124,12 @@ class LoginActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], conne
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sockets = listings.head
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}
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private def idlingBehavior: Receive = persistentSetupMixinBehavior.orElse {
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private def idlingBufferBehavior: Receive = persistentSetupMixinBehavior.orElse {
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case packet =>
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buffer = buffer :+ packet
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}
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private def idlingIgnoreBehavior: Receive = persistentSetupMixinBehavior.orElse {
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case _ => ()
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}
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@ -132,7 +139,7 @@ class LoginActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], conne
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hostName = address.HostName
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canonicalHostName = address.CanonicalHostName
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port = address.Port
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context.become(idlingBehavior)
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context.become(idlingBufferBehavior)
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runLoginTest()
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case _ => ()
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@ -146,35 +153,33 @@ class LoginActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], conne
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failWithError(s"Invalid packet class received: $default")
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}
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private def displayingServerListBehavior: Receive = persistentSetupMixinBehavior.orElse {
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case packet: PlanetSideGamePacket =>
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handleGamePktDuringWorldSelect(packet)
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case LoginActor.UpdateServerList =>
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updateServerList()
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private def nextPortTransferBehavior: Receive = {
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case SocketPane.NextPort(_, _, portNum) =>
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val address = gameTestServerAddress.getAddress.getHostAddress
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log.info(s"Connecting to ${address.toLowerCase}: $portNum ...")
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val response = ConnectToWorldMessage(serverName, address, portNum)
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context.become(idlingBehavior)
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context.become(idlingIgnoreBehavior)
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middlewareActor ! MiddlewareActor.Send(response)
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middlewareActor ! MiddlewareActor.Close()
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case default =>
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failWithError(s"Invalid packet class received: $default")
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}
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private def waitingForServerTransferBehavior: Receive = persistentSetupMixinBehavior.orElse {
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case SocketPane.NextPort(_, _, portNum) =>
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val address = gameTestServerAddress.getAddress.getHostAddress
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log.info(s"Connecting to ${address.toLowerCase}: $portNum ...")
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val response = ConnectToWorldMessage(serverName, address, portNum)
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context.become(idlingBehavior)
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middlewareActor ! MiddlewareActor.Send(response)
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middlewareActor ! MiddlewareActor.Close()
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private def displayingServerListBehavior: Receive = persistentSetupMixinBehavior
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.orElse(nextPortTransferBehavior)
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.orElse {
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case packet: PlanetSideGamePacket =>
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handleGamePktDuringWorldSelect(packet)
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case _ => ()
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case LoginActor.UpdateServerList =>
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updateServerList()
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case default =>
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failWithError(s"Invalid packet class received: $default")
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}
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private def waitingForServerTransferBehavior: Receive = persistentSetupMixinBehavior
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.orElse(nextPortTransferBehavior)
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.orElse {
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case _ => ()
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}
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private def handleGamePktDuringLogin(pkt: PlanetSideGamePacket): Unit = {
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@ -182,17 +187,17 @@ class LoginActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], conne
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case LoginMessage(majorVersion, minorVersion, buildDate, username, _, Some(token), revision) =>
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val clientVersion = s"Client Version: $majorVersion.$minorVersion.$revision, $buildDate"
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log.debug(s"New login UN:$username Token:$token. $clientVersion")
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context.become(idlingBehavior)
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context.become(idlingIgnoreBehavior)
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accountLoginWithToken(token)
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case LoginMessage(majorVersion, minorVersion, buildDate, username, password, None, revision) =>
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val clientVersion = s"Client Version: $majorVersion.$minorVersion.$revision, $buildDate"
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log.debug(s"New login UN:$username. $clientVersion")
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context.become(idlingBehavior)
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context.become(idlingIgnoreBehavior)
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accountLogin(username, password.getOrElse(""))
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case _ =>
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log.warning(s"Unhandled GamePacket $pkt")
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log.warning(s"Unhandled GamePacket during login $pkt")
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}
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}
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@ -205,7 +210,7 @@ class LoginActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], conne
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sockets ! SocketPane.GetNextPort("world", context.self)
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case _ =>
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log.warning(s"Unhandled GamePacket $pkt")
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log.warning(s"Unhandled GamePacket during world select $pkt")
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}
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}
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@ -224,8 +229,11 @@ class LoginActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], conne
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result.onComplete {
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case Success(Some(_)) =>
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context.become(accountLoginBehavior) // account found
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buffer.foreach { self ! _ }
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buffer = Seq()
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case Success(None) =>
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middlewareActor ! MiddlewareActor.Send(DisconnectMessage("Character database not found; stopping ..."))
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log.error("account database not found")
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middlewareActor ! MiddlewareActor.Send(DisconnectMessage("Account database not found; stopping ..."))
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middlewareActor ! MiddlewareActor.Close()
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case Failure(e) =>
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log.error(e.getMessage)
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