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587 commits

Author SHA1 Message Date
Fate-JH 0ae5a46934
Merge branch 'master' into rad-poisoning 2026-01-05 23:07:05 -05:00
Fate-JH 7cb72a8ad5
Merge pull request #1344 from ScrawnyRonnie/cavern-benefits
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Cavern Lock Benefits
2026-01-05 14:40:43 -05:00
Fate-JH 4f19a12ba6
fixed drowning timing so that oxygen recovery meter displays; check against inside state to block against water interaction; simplified water maps for hossin ceryshen and ascension (#1342) 2026-01-05 14:36:28 -05:00
Fate-JH 12cbcfc6c1 retimed the self-reporting vehicle test for radiation cloud interaction 2026-01-04 17:01:51 -05:00
ScrawnyRonnie 042ddc8c4e allow cavern equipment favorites 2026-01-01 21:33:22 -05:00
ScrawnyRonnie 7521e360f3 process towers faster 2025-12-31 09:38:47 -05:00
ScrawnyRonnie 3f1efefc20 cavern lock benefits, faster capturebase all checkpoint 2025-12-30 21:46:53 -05:00
ScrawnyRonnie e12c991f23 delay telling zoning players 2025-12-27 19:43:13 -05:00
ScrawnyRonnie becd5cf9b5 clear previous virus unlocks 2025-12-27 15:33:49 -05:00
ScrawnyRonnie 144249bfb3 inform whole zone, delay messaging 2025-12-26 09:51:45 -05:00
ScrawnyRonnie dd4c61e016 upload virus to facility 2025-12-24 12:06:53 -05:00
ScrawnyRonnie 8efe20356e
bail animation, home lock ammo (#1337)
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2025-12-23 13:03:48 -05:00
Fate-JH 3182c79024
Armor Goes First (#1334)
* conditions where infantry suffer only armor damage until it is depleted (not just as a max); valid for spitfire damage and collision

* no bonus damage on armor depletion
2025-12-23 13:03:24 -05:00
Resaec 3df302f313 Fix merge
Fix tests
2025-12-17 03:54:15 +01:00
Resaec 6551de6f53 Fix variable naming
Added comments
Added enums for ease of use
Typed packet variables
Added 3 more samples to test cases
2025-12-17 03:53:50 +01:00
ScrawnyRonnie e02d035dd1 benefit builder, apply benefits 2025-12-16 20:34:21 -05:00
Resaec 958427dc8f EmpireBenefitsMessage packet 2025-12-16 01:03:32 +01:00
ScrawnyRonnie 5a5a08137e some zoning protection, misc fixes 2025-12-14 18:20:18 -05:00
Dethdeath 3358a2f0ed
Merge pull request #1332 from ScrawnyRonnie/cont-lock
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Continental Locks and Benefits
2025-12-12 20:21:34 +01:00
ScrawnyRonnie 20168cac27 sorry med app, home lock benefits 2025-12-12 09:19:24 -05:00
ScrawnyRonnie c9ca51c080 show active caverns 2025-12-09 13:17:19 -05:00
Fate-JH 01c014a59c stop reporting the origin of a projectile as a valid hit position; creating pipelines for either damage proxy management and no damage proxy management 2025-12-08 17:38:57 -05:00
Fate-JH b02de0f80a changed position of proxy projectiles 2025-12-08 10:40:53 -05:00
Fate-JH 4bb294c621 being affected by aggravated damage while mounted no longer produces an out of body experience; projectiles that separate into proxy damage may trigger upon contact 2025-12-08 10:40:52 -05:00
Fate-JH 3bf7ef27a4 radiation shielding of some vehicles and mountable entities restored 2025-12-08 10:40:51 -05:00
Fate-JH 0a030bd109 radiation shielding of mechanized exo-suits restored 2025-12-08 10:40:50 -05:00
Fate-JH c8ab08b2f5 raestored radiator availability; radiator damage restored to value on file (2) rather than makeshift (1); radiator damage (and other cloud-based damage) should not stack; radiator should damage MAX again; vehicle occupant damage may be fixed, but have not tested; most file changes are accounting for two classes moved into their own package 2025-12-08 10:40:49 -05:00
ScrawnyRonnie fa9dc8e8f0 same for csr 2025-12-06 16:47:46 -05:00
ScrawnyRonnie c4d164e3fb wall turrets ignore walking max 2025-12-06 16:46:34 -05:00
ScrawnyRonnie 354376882a llu handling, report accurate capture data 2025-12-05 17:00:32 -05:00
Fate-JH d00fa6a6bf
Restoring Proxy Damage (#1323)
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* adjusted target selection to account for volumetric geometry, hopefully collecting more targets than before; additionally, utilize previously allocated local sector to reduce the target scope; combined mappings to reduce passing over those same results

* reactivating maelstrom availability; restore damage dealing potential to the maelstrom grenades; changing damage profile to 'no radial degrade'

* reactivating oicw availability; no more discrepancy checks on secondary projectiles; code for maelstrom chain lashing

* might have actually fixed oicw little buddies
2025-12-02 20:14:54 -05:00
2revoemag 4d2639b54d
fix: Prevent phantom strafe bug by clearing player velocity in ObjectCreateDetailedMessage (#1322)
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Players would strafe without input after mode switches (gmtoggle) or zone transitions
when moving during the transition. The client was receiving stale velocity data in
PlacementData, causing it to restore phantom input state.

Fix: Always send None for velocity in player ObjectCreateDetailedMessage packets.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: 2revoemag <2revoemag@users.noreply.github.com>
Co-authored-by: Claude <noreply@anthropic.com>
2025-11-30 21:48:50 -05:00
Fate-JH ba8a7caedf
changed conditions so stamina is full upon time-out respawning back at sanctuary (#1319)
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2025-11-26 03:03:18 -05:00
Fate-JH 09e648e953
medical terminals should auto repair properly (#1320) 2025-11-26 03:01:51 -05:00
ScrawnyRonnie 15cf5c61a3 isolate chatmsg, disable bfr, fix cc hack logic 2025-11-23 21:13:42 -05:00
ScrawnyRonnie 5d8d55c482 normal length 2025-11-19 08:26:34 -05:00
ScrawnyRonnie de6afa789c no motd 2025-11-19 07:13:53 -05:00
ScrawnyRonnie 79d66bbc19 different llu facility time 2025-11-10 21:03:46 -05:00
ScrawnyRonnie 919e06f72f swap iffs, disable nonfunctional items 2025-10-28 18:55:45 -04:00
ScrawnyRonnie 1282761f5c
PR #1311 When Squad Leader Leaves
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When Squad Leader Leaves...
2025-10-07 10:38:42 -04:00
ScrawnyRonnie d5471e28de don't disband when sl leaves, pause weather 2025-10-06 12:40:56 -04:00
Fate-JH abb71e9f53
No Stamina No Life (#1310)
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* reverse order of protocol so that the avatar state (normal, csr) is checked first and then it calls back up to the specific avatar to perform the action

* reusing prior logic

* changed progress of damage inherit from 4->3->2->1->0 to [4,3,2]->1, 1->0
2025-10-02 01:30:55 -04:00
2revOemaG b78ee8d028 Fix authentication hang by removing runLoginTest and simplifying state transitions
This addresses the 'stuck at authenticating' issue introduced in 662844b845, where runLoginTest() disconnected clients early if the 'PSForever' test account was missing or DB query failed.

Changes:
- Removed runLoginTest() method entirely.
- In beforeLoginBehavior, transition directly to accountLoginBehavior on ReceiveIPAddress.
- Removed context.become(idlingBehavior) calls in handleGamePktDuringLogin to prevent ignoring login packets.

Tested: Login now proceeds reliably without hangs, while preserving 662844b features like token expiration and state-based flow. THIS IS A HEAVILY ASSISTED AI COMMIT.
2025-09-21 21:05:11 -04:00
Fate-JH f88323805a
Login Safety (#1299)
* differentiated between login test idling and post-message-received idling; added a messaging buffer that gets emptied during the transition to normal login behavior

* isolated behavior
2025-09-15 19:36:54 -04:00
ScrawnyRonnie 617d2532f5 cc hacking and cep, outfit login time 2025-09-11 16:00:54 -04:00
ScrawnyRonnie 42e21f7c31 allow neutral 2025-09-06 19:39:23 -04:00
ScrawnyRonnie 036d226de1 kicked player leaves outfit chat 2025-09-02 09:19:52 -04:00
ScrawnyRonnie 0ce5e1ab0c ensure different factions and reward changes 2025-09-01 21:21:22 -04:00
ScrawnyRonnie 5a5ed7425c correct points reward 2025-09-01 16:24:56 -04:00
ScrawnyRonnie bf4a911418 check once to not join chat channel again 2025-09-01 11:39:44 -04:00