FateJH
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68422401e5
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Another revamp to vehicle spawn process. Wrote tests.
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2018-04-29 00:16:55 -04:00 |
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FateJH
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5d5c609a2f
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Reorganized vehicle spawning process and wrote tests for process.
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2018-04-29 00:13:15 -04:00 |
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FateJH
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c87273c351
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originally just implemented drive-away speeds and timings for boarding vehicles manually; then attempted a trick where vehicles would be moved up out of the trench manually; finally, discovered how spawn platform rails work and how to find their guids easily and incorporated a nearly fully-functional vehicle spawn system(!); added examples of the 'railless' spawn pads to the East and Southeast of home3 HART C
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2018-04-29 00:13:15 -04:00 |
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FateJH
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fde49773cd
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Splitting single vehicle spawn control process into several subtasks. Vehicle event bus attached to zone objects, especially for interacting with VehicleSpawnControl. Importing SouNourS copy of ServerVehicleOverrideMessage packet and tests.
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2018-04-29 00:13:15 -04:00 |
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Fate-JH
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dbc2ea8084
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Merge pull request #197 from Fate-JH/med-term
Proximity Terminals/Medical
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2018-04-29 00:11:18 -04:00 |
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FateJH
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a31207322b
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accomodations for tests; adjusting conditions for proximity terminal operations; adding the medical terminals in Anguta
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2018-04-19 19:51:04 -04:00 |
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FateJH
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4049be68e4
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added functionality for delayed proximity terminal clearing and various other clean up tasks related to their operation
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2018-04-19 08:08:02 -04:00 |
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FateJH
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35ed000ccc
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code documentation and tests
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2018-04-19 08:03:06 -04:00 |
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FateJH
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29cf59775a
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working medical terminal and stubs for other proximity-based terminal operations
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2018-04-19 08:01:13 -04:00 |
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Fate-JH
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d8fe6bab28
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Merge pull request #196 from Fate-JH/spawn-tube
The Real Resurrection Update
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2018-04-19 07:45:47 -04:00 |
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FateJH
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88ddab5e0a
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Fixing misidentified sanctuary continents and ZoneMap names
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2018-04-15 23:34:51 -04:00 |
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FateJH
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82c68ebedb
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Modifying AvatarDeadStateMessage to manipulate visible respawn points on deployment mpa; improving postStop conditions on WSA to consider player in different situations; added basic Zone.Population.(message) case statements
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2018-04-09 19:12:23 -04:00 |
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Fate-JH
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fc3837268c
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Merge pull request #194 from Fate-JH/pca
Packet Splitting, Bundling
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2018-04-02 09:39:55 -04:00 |
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FateJH
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f444a35785
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Changes to AvatarService packets and support actors in regards to corpse management and tests regarding corpse management. Seriously, those tests.
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2018-03-31 20:03:40 -04:00 |
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FateJH
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7f40b31a34
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Akna Air Tower, Ceryshen, has its amenities wired. The default spawn point has been moved to allow for the tower at Akna to interfere with the tower at Anguta.
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2018-03-31 20:02:40 -04:00 |
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FateJH
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ddc2450541
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Buildings now have simple type distinctions to work using the known output of a SpawnRequestMessage packet. Support for cross-continental respawning (actually a failure case for being unable to spawn). Corpse tuning and testing.
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2018-03-31 19:59:11 -04:00 |
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FateJH
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20b7726653
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Stripped down LivePlayerList functionality, moving player lists onto the appropriate corresponding zones. Corpses are now created, stored, and deleted.
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2018-03-31 19:55:44 -04:00 |
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FateJH
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8a21df429b
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The former Player class (former-former PlaterAvatar class) has been split into a persisting Avatar class and a transitory Player class.
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2018-03-31 19:54:37 -04:00 |
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FateJH
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3e9e3df0fa
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Simple player spawning proof of concept using buildings mapped to their spawn tube amenities in a "spawn group."
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2018-03-31 19:53:45 -04:00 |
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FateJH
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001f9a40e9
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Anguta, Ceryshen, the Anguta Watchower, and Anguta's two bunkers have had their amenities wired together, excluding the door locks being connected to doors. Modified how things like spectator status, fly status and speed persist.
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2018-03-31 19:51:01 -04:00 |
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Fate-JH
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bd76d28564
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Merge pull request #193 from Fate-JH/server-init
Packets, and a Warp Gate
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2018-03-15 19:44:06 -04:00 |
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FateJH
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19224e471b
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wrote tests for MultiPacketCollector, MultiPacketBundle, and the new functionality in PCA
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2018-03-14 18:53:19 -04:00 |
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FateJH
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87d314942a
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added utility classes and functionality to compose SlottedMetaPacket0/MultiPacketEx combos
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2018-03-13 23:00:47 -04:00 |
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FateJH
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68e3377d2e
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RelatedA0 and RelatedB0 have been superceded by RelatedA and RelatedB, respectively, with slots 0-3 for each; SlottedMetaAck has been removed and tests have been changed
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2018-03-12 23:16:49 -04:00 |
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FateJH
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adb7738268
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incoming control container packet unwinding has been shifted from LSA and WSA to PCA
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2018-03-12 19:18:09 -04:00 |
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FateJH
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e76b4de2ea
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repairs to ZFCCM test
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2018-03-08 21:27:19 -05:00 |
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FateJH
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d965b5b3c8
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added initial AvatarStatisticsMessage packet and tests; gave an Enumeration type to AvtarImplant action field
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2018-03-08 15:48:19 -05:00 |
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FateJH
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2475b468b8
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added initial AvatarSearchCriteriaMessage packet and tests; worked ASCM into WSA login workflow
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2018-03-07 22:58:42 -05:00 |
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FateJH
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0578d291a5
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add initial SetChatFilterMessage packet and tests; gave FriendsResponse a valid action enumeration; changed continent id and building id in DensityUpdateLevel to use simple data type rather than PlanetSideGUID; worked these packet changes into WSA initialization workflow
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2018-03-07 22:32:27 -05:00 |
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FateJH
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2526f15406
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changing continent id to normal data type in HotSpotUpdate; implementing token logic for HotSpotUpdate in WSA; updating tests
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2018-03-06 15:27:17 -05:00 |
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FateJH
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4973e8df29
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implemented initial HackMessage during WSA login phase on building id
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2018-03-05 23:49:34 -05:00 |
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FateJH
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33a7636f5e
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changing continent id and building id to normal data types in BroadcastWarpgateUpdate and BuildingInfoUpdate; implementing warp gates and branched logic for warp gate initialization in WSA; updating tests
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2018-03-05 23:26:38 -05:00 |
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FateJH
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f0bec9cf3a
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changing continent id to normal data types and away from PlanetSideGUID in ZoneForcedCavernConnections and ContinentalLockUpdate; implementing ForcedZoneCavernConnections and ContinentalLockUpdate in WSA
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2018-03-05 20:21:13 -05:00 |
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FateJH
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b61097a22d
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changing continent id to normal data types and away from PlanetSideGUID in DensityLevelUpdate, ZoneInfo, and ZoneLockInfo; implementing better init ZoneInfo, ZoneLockInfo, and ZonePopulationUpdate packets in WSA
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2018-03-05 20:21:13 -05:00 |
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FateJH
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3965437116
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added DensityLevelUpdateMessage packet and tests; including default packet during initialization phase
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2018-03-05 20:21:13 -05:00 |
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FateJH
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77b4890706
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begin initialization of buildings and configuration of their amenities; reorganize entries in Maps.scala to better associate buildings and amenities
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2018-03-05 20:21:13 -05:00 |
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Fate-JH
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71173c171b
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Merge pull request #192 from Fate-JH/ams-spawn
AMS Efforts (misc)
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2018-03-05 20:15:11 -05:00 |
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FateJH
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eea01c8072
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additional matrix terminal tests and error message correction
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2018-03-01 11:09:17 -05:00 |
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FateJH
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72b7c35b3f
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tests and corrections
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2018-03-01 10:39:34 -05:00 |
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FateJH
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74863858f7
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adding tests for utilities and fixing tests for AMS; adding information to PAMessage; scaling back modifications to WSA
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2018-03-01 10:24:56 -05:00 |
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FateJH
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e93c510d22
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added initial DestroyMessage packet and tests
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2018-03-01 10:24:42 -05:00 |
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FateJH
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4b2e3763f1
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adding the ams utility: matrix terminal c; gave it an binding sound action in WSA
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2018-03-01 10:24:14 -05:00 |
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FateJH
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df3b60882b
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Anguta, Ceryshen ground vehicle terminal stuff
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2018-03-01 10:24:14 -05:00 |
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FateJH
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e1581c94e7
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adding the ams utility: ams respawn tube
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2018-03-01 10:23:53 -05:00 |
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Fate-JH
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02c4fb26c7
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Merge pull request #191 from SouNourS/HP
10 / 100 * 255 = 0
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2018-03-01 07:18:48 -05:00 |
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Fate-JH
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ce04ffae90
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Merge pull request #189 from Fate-JH/send-response
Send Response
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2018-03-01 07:18:33 -05:00 |
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SouNourS
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d34817c5a8
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10 / 100 * 255 = 0
When a player dont have full life, he is on ground with 0 HP ;)
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2018-02-22 16:02:16 +01:00 |
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FateJH
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b12155526b
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simplifying sendResponse in WSA to cut out explicit invocation of middleman PacketCoding for game packets and control packets
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2018-02-21 22:55:33 -05:00 |
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Fate-JH
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599d767598
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Merge pull request #188 from Fate-JH/ams-deploy
AMS Deployment
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2018-02-21 22:43:58 -05:00 |
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FateJH
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b9fe4ca129
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reloading vehicle seat access permissions upon deployment
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2018-02-20 08:08:40 -05:00 |
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