Commit graph

861 commits

Author SHA1 Message Date
FateJH
63d7fbefa0 accommodating short-lived projectiles, as well as out-of-order and late-to-register projectiles 2019-11-27 08:38:30 -05:00
FateJH
111facc070 added projectile index overrides for gluegun 2019-11-18 08:22:32 -05:00
FateJH
f8836f1cc4 no_projectile for Tools that have no projectile; condensing cases in WSA 2019-11-15 16:21:35 -05:00
FateJH
ed7406f25f last minute minor corrections 2019-11-14 13:51:08 -05:00
FateJH
693a3a5d78 proper remote projectile handling; allowances for the Decimator alt-fire mode; initial DamageMessage packet and tests; initial DamageFeedbackMessage packet and tests 2019-11-14 13:06:58 -05:00
FateJH
043512d6a3 proper PSM encoding/decoding; normal and alternate projectile flight handling; auto lock field on projectiles, to indicate whether that projectile should produce a warning message on the target's side when weapon is pointed at the target; business logic in WSA 2019-11-04 09:21:36 -05:00
FateJH
d1ba353cad 'don't knock it if it works' controlled projectiles 2019-11-01 11:11:47 -04:00
FateJH
8952ab86f6 events for future expansion; added custom projectile remote client data for OCM packet creation; initial projectile velocity calculation; (too many) details when it comes to Enumerations for projectiles; hooked up theoretical projectile creatiuon, management, and deletion 2019-10-30 22:54:45 -04:00
FateJH
f1c73688f7 removed fire mode override for the Phoenix; added events for loading and manipulation of remote projectiles to AvatarService; ProjectileStateMessage handles projectile data in a simple way; remote projectiles can now be registered and unregistered 2019-10-30 22:53:16 -04:00
FateJH
fa7365e8af modified TrackedProjectileData codec and tests; changed Projectile into a game object; added comments and entries missing from the basic ObjectClass lists; projectile packet converter added but untested 2019-10-30 22:51:26 -04:00
FateJH
56c7c4544e added flags to indicate the projectile must be handled using the server as an intermediary; eliminated obsolete enumeration data; added analysis for the oicw_little_buddy 2019-10-30 22:51:26 -04:00
Fate-JH
cea105042c
attempt at mitigating geowarp immortality (#288) 2019-10-30 22:47:04 -04:00
Mazo
aec9c15bdd Advanced medical + other bits (#287)
* Allow medical applicator to revive players

* Allow dead players to be repaired

* Refactoring medapp + bank usage

* Make bank + medapp use charges from magazine

* Don't try to heal/repair other players with MaxHealth/MaxArmor <= 0

* Ignore tool use on SpawnTube objects (for example; don't deconstruct from using a medical applicator on a spawn tube)
2019-10-30 22:43:40 -04:00
pschord
53d677dc5d Config: add developer.Netsim.* (#285)
Break out configuration of the UDPNetworkSimulator to worldserver.ini
2019-10-30 22:40:00 -04:00
Fate-JH
ad29bfe16a Select Changes from My Original Securities Branch (#286)
* select changes from my original securities branch

* nanoTime -> currentTimeMillis
2019-10-23 17:21:16 -04:00
Chord
21b17b7649 Config: print the right path when loading 2019-10-22 20:32:19 -04:00
Chord
cf8d30b5be TravisCI: Just disable coverage 2019-10-22 20:17:37 -04:00
Chord
638c3f975e TravisCI: Once again, try to ignore the coverage job 2019-10-22 14:58:30 -04:00
Chord
9836e48ac7 Fix flaky actor tests by de-parallelizing 2019-10-22 14:35:17 -04:00
Mazo
3e40a2f319 Initial merge of some PTS v3 changes (#281) 2019-10-22 12:15:46 -04:00
Chord
02ab92e537 Fix SquadDetailDefinitionUpdateMessageTest 2019-10-21 23:29:57 -04:00
pschord
ce99ea6ffc
Merge pull request #276 from Fate-JH/squad-work
Teamwork
2019-10-21 21:58:20 -04:00
FateJH
5916fa68be SquadAction and SquadResponse were worked into SquadServiceMessage and SquadServiceResponse, respectively, so that traits could be sealed; the continuous join request prompt has been exorcised from squad operations; switching to auto-approve for squads will now resolve all pending join requests; enumerated shared cases in SDAM 2019-10-21 19:41:29 -04:00
pschord
33e4f2b35e
SBT: add support for unified docs (#284)
Unified documentation can be generated with the sbt unidoc command.
2019-10-21 16:29:36 -04:00
pschord
88f4ef293b
Add additional debugging info to server start (#282) 2019-10-21 14:12:57 -04:00
pschord
c3d19b5377
Create PSForever config framework (#283)
We can now parse arbitrary INI configuration entries. This will allow
server customization and testing without recompiling the server.
2019-10-21 14:12:26 -04:00
FateJH
93f2264f61 added enumeration for squad waypoints and changed field datatypes where appriopriate; added assertions to squad detail packet; removed old logic from squad request and squad response enumerations; WSA lfs -> lfsm 2019-10-20 15:34:01 -04:00
FateJH
aa2e0089a4 stop player from inviting himself to own squad; periodic squad updates; fixed squad listing hangup; fixed damage calculation tests 2019-10-19 17:24:12 -04:00
FateJH
0c105f3826 repaired some broken tests; LoadoutManager respects length; squad ids attempt to reset only when no players are logged in 2019-10-17 16:27:19 -04:00
FateJH
35a8d87941 /kick support; fixing a bug with the supplemental squad id 2019-10-16 15:26:55 -04:00
FateJH
1f578c9e5d removed squad testing crouches 2019-10-14 18:54:03 -04:00
FateJH
16afb63b34 removed redundant subscription; made sure to publish waypoint events properly 2019-10-14 16:20:51 -04:00
pschord
4b71d76cb2
TravisCI: temporary build matrix fix to avoid #279
Reference: https://docs.travis-ci.com/user/customizing-the-build/#build-matrix
2019-10-11 12:14:28 -04:00
Chord
6a876d5b57 Add feature flag to SBT scalac options 2019-10-11 11:50:00 -04:00
Chord
f6939098ec Unbreak build 2019-10-11 11:10:06 -04:00
pschord
3c4d1ff2d7
TravisCI: add SBT dependency caching 2019-10-11 10:34:18 -04:00
pschord
1f744f5a5f
TravisCI: Compile everything before testing
This should allow TravisCI builds to fail-fast on any compilation errors instead of wasting time testing on an already failed build (see https://travis-ci.org/psforever/PSF-LoginServer/builds/596611848)
2019-10-11 10:00:37 -04:00
pschord
833b7b1f0a
Pin TravisCI dist to Trusty for Java 8 support
We should migrate to a modern JDK for a supported release of Ubuntu, but for now this should unbreak the initial steps of the build.
2019-10-11 09:47:14 -04:00
FateJH
7d9d5105f6 was going to try blocking characters who have been refused from squad from getting squad updates but forgot it wouldn't be safe to do this here 2019-10-08 20:01:52 -04:00
FateJH
5a1527ae10 small touch-up 2019-10-08 18:47:03 -04:00
FateJH
f7098618d7 Members and Squads now deal with their own inherent availabilities; code to transfer knowledge of character squad association by color; old code 2019-10-08 09:12:22 -04:00
FateJH
2a93e6a8be too much to itemize; still getting squads working, more or less 2019-10-08 09:11:44 -04:00
FateJH
3e631657b8 significant refactoring in SquadService operations; properly force the player to leave any participating squad when WSA stops 2019-10-08 09:10:56 -04:00
FateJH
ad4b259014 Looking For Squad player operations and interaction with squad services; evene more conditions to resolve joining/forming a squad 2019-10-08 09:10:56 -04:00
FateJH
60d65e22d3 added a refactored squad joining entrypoint; initial work and test on SquadWaypointEvent packet; initial work on SquadWaypointRequest packet; squad waypoints up to #5 (squad experience) should be working 2019-10-08 09:10:56 -04:00
FateJH
56d8748e99 modified squad user initialization messages to better focus on specific steps of the process; dealt with different methods of communicating squad information to users, though not yet ready to implement the switchboard protocol 2019-10-08 09:10:56 -04:00
FateJH
e5b2efd381 better support for the various ways to join a squad, and the various ways to leave a squad; squad-based messages; jury-rigged 'player wants to join' operations 2019-10-08 09:10:56 -04:00
FateJH
24691ec239 initial work on SquadInvitationRequestMessage packet, originally by aphedox; initial work on packet and tests for CharacterKnowledgeMessage; re-organization of SquadService workflow; prototyping for SquadSwitchboard 2019-10-08 09:10:56 -04:00
FateJH
f81c87ce22 split original aphedox SquadRequestType's into two different enumerations, one for Request and the other for Response; added functionality for more squad interactions; squad favorites, excepting the ability to actually load them onto one's client; extensive comments about SquadResponseMessage events 2019-10-08 09:10:56 -04:00
FateJH
640a96ae9c wrote comments for SquadState, SquadMembershipRequest, and SquadMembershipResponse; messaging for players joining and leaving squads in WSA and SquadService; char_id is now a required field for Avatars 2019-10-08 09:10:06 -04:00