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removed squad testing crouches
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@ -3607,9 +3607,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
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case msg @ PlayerStateMessageUpstream(avatar_guid, pos, vel, yaw, pitch, yaw_upper, seq_time, unk3, is_crouching, is_jumping, unk4, is_cloaking, unk5, unk6) =>
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if(deadState == DeadState.Alive) {
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if(!player.Crouching && is_crouching) { //SQUAD TESTING CODE
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//...
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}
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player.Position = pos
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player.Velocity = vel
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player.Orientation = Vector3(player.Orientation.x, pitch, yaw)
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