removed squad testing crouches

This commit is contained in:
FateJH 2019-10-14 18:54:03 -04:00
parent 16afb63b34
commit 1f578c9e5d

View file

@ -3607,9 +3607,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
case msg @ PlayerStateMessageUpstream(avatar_guid, pos, vel, yaw, pitch, yaw_upper, seq_time, unk3, is_crouching, is_jumping, unk4, is_cloaking, unk5, unk6) =>
if(deadState == DeadState.Alive) {
if(!player.Crouching && is_crouching) { //SQUAD TESTING CODE
//...
}
player.Position = pos
player.Velocity = vel
player.Orientation = Vector3(player.Orientation.x, pitch, yaw)