Advanced medical + other bits (#287)

* Allow medical applicator to revive players

* Allow dead players to be repaired

* Refactoring medapp + bank usage

* Make bank + medapp use charges from magazine

* Don't try to heal/repair other players with MaxHealth/MaxArmor <= 0

* Ignore tool use on SpawnTube objects (for example; don't deconstruct from using a medical applicator on a spawn tube)
This commit is contained in:
Mazo 2019-10-31 02:43:40 +00:00 committed by Fate-JH
parent 53d677dc5d
commit aec9c15bdd
6 changed files with 92 additions and 86 deletions

View file

@ -99,6 +99,11 @@ class Player(private val core : Avatar) extends PlanetSideGameObject
false
}
def Revive : Boolean = {
alive = true
true
}
def Release : Boolean = {
if(!isAlive) {
backpack = true
@ -112,7 +117,7 @@ class Player(private val core : Avatar) extends PlanetSideGameObject
def Health : Int = health
def Health_=(assignHealth : Int) : Int = {
health = if(isAlive) { math.min(math.max(0, assignHealth), MaxHealth) } else { 0 }
health = math.min(math.max(0, assignHealth), MaxHealth)
Health
}
@ -140,7 +145,7 @@ class Player(private val core : Avatar) extends PlanetSideGameObject
def Armor : Int = armor
def Armor_=(assignArmor : Int) : Int = {
armor = if(isAlive) { math.min(math.max(0, assignArmor), MaxArmor) } else { 0 }
armor = math.min(math.max(0, assignArmor), MaxArmor)
Armor
}

View file

@ -92,7 +92,7 @@ object AvatarDeadStateMessage extends Marshallable[AvatarDeadStateMessage] {
("timer_max" | uint32L) ::
("timer" | uint32L) ::
("pos" | Vector3.codec_pos) ::
("unk4" | factionLongCodec) ::
("faction" | factionLongCodec) ::
("unk5" | bool)
).as[AvatarDeadStateMessage]
}

View file

@ -139,6 +139,10 @@ class AvatarService extends Actor {
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", guid, AvatarResponse.PlanetsideAttribute(attribute_type, attribute_value))
)
case AvatarAction.PlanetsideAttributeToAll(guid, attribute_type, attribute_value) =>
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", guid, AvatarResponse.PlanetsideAttributeToAll(attribute_type, attribute_value))
)
case AvatarAction.PlanetsideAttributeSelf(guid, attribute_type, attribute_value) =>
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", guid, AvatarResponse.PlanetsideAttributeSelf(attribute_type, attribute_value))
@ -192,6 +196,14 @@ class AvatarService extends Actor {
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.SendResponse(msg))
)
case AvatarAction.SendResponseTargeted(target_guid, msg) =>
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", target_guid, AvatarResponse.SendResponseTargeted(target_guid, msg))
)
case AvatarAction.Revive(target_guid) =>
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", target_guid, AvatarResponse.Revive(target_guid))
)
case _ => ;
}

View file

@ -43,17 +43,20 @@ object AvatarAction {
final case class ObjectDelete(player_guid : PlanetSideGUID, item_guid : PlanetSideGUID, unk : Int = 0) extends Action
final case class ObjectHeld(player_guid : PlanetSideGUID, slot : Int) extends Action
final case class PlanetsideAttribute(player_guid : PlanetSideGUID, attribute_type : Int, attribute_value : Long) extends Action
final case class PlanetsideAttributeToAll(player_guid : PlanetSideGUID, attribute_type : Int, attribute_value : Long) extends Action
final case class PlanetsideAttributeSelf(player_guid : PlanetSideGUID, attribute_type : Int, attribute_value : Long) extends Action
final case class PlayerState(player_guid : PlanetSideGUID, pos : Vector3, vel : Option[Vector3], facingYaw : Float, facingPitch : Float, facingYawUpper : Float, timestamp : Int, is_crouching : Boolean, is_jumping : Boolean, jump_thrust : Boolean, is_cloaked : Boolean, spectator : Boolean, weaponInHand : Boolean) extends Action
final case class PickupItem(player_guid : PlanetSideGUID, zone : Zone, target : PlanetSideGameObject with Container, slot : Int, item : Equipment, unk : Int = 0) extends Action
final case class PutDownFDU(player_guid : PlanetSideGUID) extends Action
final case class Release(player : Player, zone : Zone, time : Option[FiniteDuration] = None) extends Action
final case class Revive(target_guid: PlanetSideGUID) extends Action
final case class Reload(player_guid : PlanetSideGUID, weapon_guid : PlanetSideGUID) extends Action
final case class SetEmpire(player_guid : PlanetSideGUID, object_guid : PlanetSideGUID, faction : PlanetSideEmpire.Value) extends Action
final case class StowEquipment(player_guid : PlanetSideGUID, target_guid : PlanetSideGUID, slot : Int, item : Equipment) extends Action
final case class WeaponDryFire(player_guid : PlanetSideGUID, weapon_guid : PlanetSideGUID) extends Action
final case class SendResponse(player_guid: PlanetSideGUID, msg: PlanetSideGamePacket) extends Action
final case class SendResponseTargeted(target_guid: PlanetSideGUID, msg: PlanetSideGamePacket) extends Action
// final case class PlayerStateShift(killer : PlanetSideGUID, victim : PlanetSideGUID) extends Action
// final case class DestroyDisplay(killer : PlanetSideGUID, victim : PlanetSideGUID) extends Action

View file

@ -36,15 +36,18 @@ object AvatarResponse {
final case class ObjectDelete(item_guid : PlanetSideGUID, unk : Int) extends Response
final case class ObjectHeld(slot : Int) extends Response
final case class PlanetsideAttribute(attribute_type : Int, attribute_value : Long) extends Response
final case class PlanetsideAttributeToAll(attribute_type : Int, attribute_value : Long) extends Response
final case class PlanetsideAttributeSelf(attribute_type : Int, attribute_value : Long) extends Response
final case class PlayerState(pos : Vector3, vel : Option[Vector3], facingYaw : Float, facingPitch : Float, facingYawUpper : Float, timestamp : Int, is_crouching : Boolean, is_jumping : Boolean, jump_thrust : Boolean, is_cloaked : Boolean, spectator : Boolean, weaponInHand : Boolean) extends Response
final case class PutDownFDU(target_guid : PlanetSideGUID) extends Response
final case class Release(player : Player) extends Response
final case class Reload(weapon_guid : PlanetSideGUID) extends Response
final case class Revive(target_guid: PlanetSideGUID) extends Response
final case class SetEmpire(object_guid : PlanetSideGUID, faction : PlanetSideEmpire.Value) extends Response
final case class StowEquipment(target_guid : PlanetSideGUID, slot : Int, item : Equipment) extends Response
final case class WeaponDryFire(weapon_guid : PlanetSideGUID) extends Response
final case class SendResponse(msg: PlanetSideGamePacket) extends Response
final case class SendResponseTargeted(target_guid : PlanetSideGUID, msg: PlanetSideGamePacket) extends Response
// final case class PlayerStateShift(itemID : PlanetSideGUID) extends Response
}

View file

@ -1234,6 +1234,18 @@ class WorldSessionActor extends Actor with MDCContextAware {
case AvatarResponse.SendResponse(msg) =>
sendResponse(msg)
case AvatarResponse.SendResponseTargeted(target_guid, msg) =>
if(tplayer_guid == target_guid) {
sendResponse(msg)
}
case AvatarResponse.Revive(target_guid) =>
if(tplayer_guid == target_guid) {
deadState = DeadState.Alive
reviveTimer.cancel
sendResponse(AvatarDeadStateMessage(DeadState.Alive, 0, 0, player.Position, player.Faction, true))
}
case AvatarResponse.ArmorChanged(suit, subtype) =>
if(tplayer_guid != guid) {
sendResponse(ArmorChangedMessage(guid, suit, subtype))
@ -1405,6 +1417,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
sendResponse(PlanetsideAttributeMessage(guid, attribute_type, attribute_value))
}
case AvatarResponse.PlanetsideAttributeToAll(attribute_type, attribute_value) =>
sendResponse(PlanetsideAttributeMessage(guid, attribute_type, attribute_value))
case AvatarResponse.PlanetsideAttributeSelf(attribute_type, attribute_value) =>
if (tplayer_guid == guid) {
sendResponse(PlanetsideAttributeMessage(guid, attribute_type, attribute_value))
@ -4853,89 +4868,54 @@ class WorldSessionActor extends Actor with MDCContextAware {
log.warn(s"UseItem: anticipated a Kit $item_used_guid, but can't find it")
}
}
else if (itemType == 121 && unk3) {
else if (itemType == ObjectClass.avatar && unk3) {
FindWeapon match {
case Some(tool: Tool) =>
if (tool.Definition.ObjectId == 132) {
// TODO : bank ?
if (tool.Definition == GlobalDefinitions.bank) {
continent.GUID(object_guid) match {
case Some(tplayer: Player) =>
if (player.GUID != tplayer.GUID && Vector3.Distance(player.Position, tplayer.Position) < 5 && player.Faction == tplayer.Faction && player.Velocity.isEmpty) {
if (tplayer.MaxArmor - tplayer.Armor <= 15) {
tplayer.Armor = tplayer.MaxArmor
// sendResponse(QuantityUpdateMessage(PlanetSideGUID(8214),ammo_quantity_left))
val RepairPercent: Int = tplayer.Armor * 100 / tplayer.MaxArmor
sendResponse(RepairMessage(object_guid, RepairPercent))
avatarService ! AvatarServiceMessage(tplayer.Continent, AvatarAction.PlanetsideAttributeSelf(tplayer.GUID, 4, tplayer.Armor))
avatarService ! AvatarServiceMessage(tplayer.Continent, AvatarAction.PlanetsideAttribute(tplayer.GUID, 4, tplayer.Armor))
}
if (tplayer.MaxArmor - tplayer.Armor > 15) {
tplayer.Armor += 15
// sendResponse(QuantityUpdateMessage(PlanetSideGUID(8214),ammo_quantity_left))
val RepairPercent: Int = tplayer.Armor * 100 / tplayer.MaxArmor
sendResponse(RepairMessage(object_guid, RepairPercent))
avatarService ! AvatarServiceMessage(tplayer.Continent, AvatarAction.PlanetsideAttributeSelf(tplayer.GUID, 4, tplayer.Armor))
avatarService ! AvatarServiceMessage(tplayer.Continent, AvatarAction.PlanetsideAttribute(tplayer.GUID, 4, tplayer.Armor))
}
} else if (player.GUID == object_guid && player.Velocity.isEmpty) {
if (player.MaxArmor - player.Armor <= 15) {
player.Armor = player.MaxArmor
// sendResponse(QuantityUpdateMessage(PlanetSideGUID(8214),ammo_quantity_left))
// sendResponse(RepairMessage(object_guid, player.Armor)) // Todo is that needed ?
sendResponse(PlanetsideAttributeMessage(player.GUID, 4, player.Armor))
avatarService ! AvatarServiceMessage(player.Continent, AvatarAction.PlanetsideAttribute(player.GUID, 4, player.Armor))
}
if (player.MaxArmor - player.Armor > 15) {
player.Armor += 15
// sendResponse(QuantityUpdateMessage(PlanetSideGUID(8214),ammo_quantity_left))
// sendResponse(RepairMessage(object_guid, player.Armor)) // Todo is that needed ?
sendResponse(PlanetsideAttributeMessage(player.GUID, 4, player.Armor))
avatarService ! AvatarServiceMessage(player.Continent, AvatarAction.PlanetsideAttribute(player.GUID, 4, player.Armor))
}
}
case _ => ;
}
} else if (tool.Definition.ObjectId == 531) {
// TODO : med app ?
continent.GUID(object_guid) match {
case Some(tplayer: Player) =>
if (player.GUID != tplayer.GUID && Vector3.Distance(player.Position, tplayer.Position) < 5 && player.Faction == tplayer.Faction && player.Velocity.isEmpty) {
if (tplayer.MaxHealth - tplayer.Health <= 10) {
tplayer.Health = tplayer.MaxHealth
// sendResponse(QuantityUpdateMessage(PlanetSideGUID(8214),ammo_quantity_left))
val RepairPercent: Int = tplayer.Health * 100 / tplayer.MaxHealth
sendResponse(RepairMessage(object_guid, RepairPercent))
avatarService ! AvatarServiceMessage(tplayer.Continent, AvatarAction.PlanetsideAttributeSelf(tplayer.GUID, 0, tplayer.Health))
avatarService ! AvatarServiceMessage(tplayer.Continent, AvatarAction.PlanetsideAttribute(tplayer.GUID, 0, tplayer.Health))
}
if (tplayer.MaxHealth - tplayer.Health > 10) {
tplayer.Health += 10
// sendResponse(QuantityUpdateMessage(PlanetSideGUID(8214),ammo_quantity_left))
val RepairPercent: Int = tplayer.Health * 100 / tplayer.MaxHealth
sendResponse(RepairMessage(object_guid, RepairPercent))
avatarService ! AvatarServiceMessage(tplayer.Continent, AvatarAction.PlanetsideAttributeSelf(tplayer.GUID, 0, tplayer.Health))
avatarService ! AvatarServiceMessage(tplayer.Continent, AvatarAction.PlanetsideAttribute(tplayer.GUID, 0, tplayer.Health))
}
}
case _ => ;
}
if (player.GUID == object_guid && player.Velocity.isEmpty) {
if (player.MaxHealth - player.Health <= 10) {
player.Health = player.MaxHealth
// sendResponse(QuantityUpdateMessage(PlanetSideGUID(8214),ammo_quantity_left))
// sendResponse(RepairMessage(object_guid, player.Health)) // Todo is that needed ?
sendResponse(PlanetsideAttributeMessage(player.GUID, 0, player.Health))
avatarService ! AvatarServiceMessage(player.Continent, AvatarAction.PlanetsideAttribute(player.GUID, 0, player.Health))
}
if (player.MaxHealth - player.Health > 10) {
player.Health += 10
// sendResponse(QuantityUpdateMessage(PlanetSideGUID(8214),ammo_quantity_left))
// sendResponse(RepairMessage(object_guid, player.Health)) // Todo is that needed ?
sendResponse(PlanetsideAttributeMessage(player.GUID, 0, player.Health))
avatarService ! AvatarServiceMessage(player.Continent, AvatarAction.PlanetsideAttribute(player.GUID, 0, player.Health))
}
}
if (player.GUID != tplayer.GUID && Vector3.Distance(player.Position, tplayer.Position) < 5 && player.Faction == tplayer.Faction && player.Velocity.isEmpty && tplayer.MaxArmor > 0) {
tplayer.Armor += 15
tool.Discharge
sendResponse(InventoryStateMessage(tool.AmmoSlot.Box.GUID, obj.GUID, tool.Magazine))
val RepairPercent: Int = tplayer.Armor * 100 / tplayer.MaxArmor
sendResponse(RepairMessage(object_guid, RepairPercent))
avatarService ! AvatarServiceMessage(tplayer.Continent, AvatarAction.PlanetsideAttributeToAll(tplayer.GUID, 4, tplayer.Armor))
} else if (player.GUID == tplayer.GUID && player.Velocity.isEmpty && tplayer.MaxArmor > 0) {
player.Armor += 15
tool.Discharge
sendResponse(InventoryStateMessage(tool.AmmoSlot.Box.GUID, obj.GUID, tool.Magazine))
avatarService ! AvatarServiceMessage(player.Continent, AvatarAction.PlanetsideAttributeToAll(player.GUID, 4, player.Armor))
}
case _ => ;
}
} else if (tool.Definition == GlobalDefinitions.medicalapplicator) {
continent.GUID(object_guid) match {
case Some(tplayer: Player) =>
if (player.GUID != tplayer.GUID && Vector3.Distance(player.Position, tplayer.Position) < 5 && player.Faction == tplayer.Faction && player.Velocity.isEmpty && tplayer.MaxHealth > 0) {
tplayer.Health += 10
tool.Discharge
sendResponse(InventoryStateMessage(tool.AmmoSlot.Box.GUID, obj.GUID, tool.Magazine))
val repairPercent: Int = tplayer.Health * 100 / tplayer.MaxHealth
sendResponse(RepairMessage(object_guid, repairPercent))
if(!tplayer.isAlive && tplayer.Health == tplayer.MaxHealth) {
tplayer.Revive
avatarService ! AvatarServiceMessage(tplayer.Continent, AvatarAction.Revive(tplayer.GUID))
}
if(tplayer.isAlive) {
avatarService ! AvatarServiceMessage(tplayer.Continent, AvatarAction.PlanetsideAttributeToAll(tplayer.GUID, 0, tplayer.Health))
}
} else if (player.GUID == tplayer.GUID && player.Velocity.isEmpty && tplayer.MaxHealth > 0) {
player.Health += 10
tool.Discharge
sendResponse(InventoryStateMessage(tool.AmmoSlot.Box.GUID, obj.GUID, tool.Magazine))
avatarService ! AvatarServiceMessage(player.Continent, AvatarAction.PlanetsideAttributeToAll(player.GUID, 0, player.Health))
}
case _ => ;
}
}
case None => ;
}
@ -5160,11 +5140,14 @@ class WorldSessionActor extends Actor with MDCContextAware {
}
}
case Some(obj : SpawnTube) =>
//deconstruction
PlayerActionsToCancel()
CancelAllProximityUnits()
continent.Population ! Zone.Population.Release(avatar)
GoToDeploymentMap()
if(item_used_guid == PlanetSideGUID(0)) { // Ensure that we're not trying to use a tool on the spawn tube, e.g. medical applicator
//deconstruction
PlayerActionsToCancel()
CancelAllProximityUnits()
continent.Population ! Zone.Population.Release(avatar)
GoToDeploymentMap()
}
case Some(obj : TelepadDeployable) =>
continent.GUID(obj.Router) match {