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Config: add developer.Netsim.* (#285)
Break out configuration of the UDPNetworkSimulator to worldserver.ini
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@ -1,9 +1,104 @@
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#######################################
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# PSForever Server configuration file #
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#######################################
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###################################################################################################
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# EXAMPLE CONFIG
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#
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# Variable (type)
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# Description: Brief description what the variable is doing.
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# Important: Annotation for important things about this variable.
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# Example: "Example, i.e. if the value is a string"
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# Range: [0, 10] - (Disabled, Enabled)
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# Default: 10 - (Enabled|Comment|Variable name in case of grouped config options)
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# 0 - (Disabled|Comment|Variable name in case of grouped config options)
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#
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# Note to developers:
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# - Copy this example to keep the formatting.
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# - Line breaks should be at column 100.
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###################################################################################################
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###################################################################################################
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# WORLDSERVER SETTINGS
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###################################################################################################
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[worldserver]
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# ListeningPort (int)
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# Description: The UDP listening port for the worldserver.
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# Important: Must be different from the loginserver.ListeningPort. Ports below 1024 are
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# privileged on Linux and may require root.
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# Range: [1, 65535] - (UDP port 1, UDP port 65535)
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# Default: 51001 - (Listen on UDP port 51001)
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ListeningPort = 51001
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###################################################################################################
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# LOGINSERVER SETTINGS
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###################################################################################################
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[loginserver]
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# ListeningPort (int)
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# Description: The UDP listening port for the loginserver.
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# Important: Must be different from the worldserver.ListeningPort. Ports below 1024 are
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# privileged on Linux and may require root.
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# Range: [1, 65535] - (UDP port 1, UDP port 65535)
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# Default: 51000 - (Listen on UDP port 5100)
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ListeningPort = 51000
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###################################################################################################
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# DEVELOPER SETTINGS
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# - NETWORK SIMULATOR
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###################################################################################################
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[developer]
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###################################################################################################
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# NETWORK SIMULATOR
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#
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# NetSim.Active (boolean)
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# Description: Enable artificial packet unreliability. Used for development testing.
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# Active equally on upstream and downstream packets.
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# Important: DO NOT enable on servers with a high packet rate as buffering increases
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# the memory load of the server and it will (by design) affect performance.
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# Default: no - (Disabled)
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# yes - (Enabled)
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NetSim.Active = no
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# NetSim.Loss (float)
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# Description: The percentage of outgoing and incoming packets that are dropped.
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# Range: [0.0, 1.0] - (0% loss, 100% packet loss)
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# Default: 0.02 - (2% packet loss)
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NetSim.Loss = 0.02
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# NetSim.Delay (time)
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# Description: The time a packet is buffered before being delivered to simulate delay.
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# The artificial delay is in addition to any real network latency.
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# Important: Longer delays will lead to larger packet buffering, which may cause
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# out-of-memory errors depending on packet rate.
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# Range: [0, 2 seconds] - (No delay, 2 seconds delay)
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# Default: 150 milliseconds - (Packets lag for 150 milliseconds)
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NetSim.Delay = 150 milliseconds
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# NetSim.ReorderChance (float)
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# Description: The percentage chance that a packet will be ordered randomly in the delay
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# buffer. If the NetSim.Delay is too small then packets won't be reordered.
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# Range: [0.0, 1.0] - (No packet reordering, reorder every packet)
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# Default: 0.005 - (0.5% chance of a packet being reordered)
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NetSim.ReorderChance = 0.005
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# NetSim.ReorderTime (time)
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# Description: If a packet is reordered, the maximum time in the future or the past where
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# it will randomly appear.
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# Range: [0, 2 seconds] - (No packet reordering, randomly shift +/- 2 seconds)
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# Default: 150 milliseconds - (+/- 150 milliseconds)
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NetSim.ReorderTime = 150 milliseconds
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#
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###################################################################################################
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@ -242,16 +242,19 @@ object PsLogin {
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val loginServerPort = WorldConfig.Get[Int]("loginserver.ListeningPort")
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val worldServerPort = WorldConfig.Get[Int]("worldserver.ListeningPort")
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// Uncomment for network simulation
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// TODO: make this config or command flag
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/*
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val netParams = NetworkSimulatorParameters(
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packetLoss = 0.02,
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packetDelay = 500,
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packetReorderingChance = 0.005,
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packetReorderingTime = 400
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)
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*/
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val netSim : Option[NetworkSimulatorParameters] = WorldConfig.Get[Boolean]("developer.NetSim.Active") match {
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case true =>
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val params = NetworkSimulatorParameters(
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WorldConfig.Get[Float]("developer.NetSim.Loss"),
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WorldConfig.Get[Duration]("developer.NetSim.Delay").toMillis,
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WorldConfig.Get[Float]("developer.NetSim.ReorderChance"),
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WorldConfig.Get[Duration]("developer.NetSim.ReorderTime").toMillis
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)
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logger.warn("NetSim is active")
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logger.warn(params.toString)
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Some(params)
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case false => None
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}
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val continentList = createContinents()
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val serviceManager = ServiceManager.boot
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@ -283,8 +286,8 @@ object PsLogin {
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/** Create two actors for handling the login and world server endpoints */
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loginRouter = Props(new SessionRouter("Login", loginTemplate))
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worldRouter = Props(new SessionRouter("World", worldTemplate))
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loginListener = system.actorOf(Props(new UdpListener(loginRouter, "login-session-router", LoginConfig.serverIpAddress, loginServerPort, None)), "login-udp-endpoint")
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worldListener = system.actorOf(Props(new UdpListener(worldRouter, "world-session-router", LoginConfig.serverIpAddress, worldServerPort, None)), "world-udp-endpoint")
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loginListener = system.actorOf(Props(new UdpListener(loginRouter, "login-session-router", LoginConfig.serverIpAddress, loginServerPort, netSim)), "login-udp-endpoint")
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worldListener = system.actorOf(Props(new UdpListener(worldRouter, "world-session-router", LoginConfig.serverIpAddress, worldServerPort, netSim)), "world-udp-endpoint")
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logger.info(s"NOTE: Set client.ini to point to ${LoginConfig.serverIpAddress.getHostAddress}:$loginServerPort")
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@ -16,13 +16,16 @@ import scala.concurrent.duration._
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* forward or backwards in time)
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*/
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case class NetworkSimulatorParameters(packetLoss : Double,
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packetDelay : Int,
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packetDelay : Long,
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packetReorderingChance : Double,
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packetReorderingTime : Int) {
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packetReorderingTime : Long) {
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assert(packetLoss >= 0.0 && packetLoss <= 1.0)
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assert(packetDelay >= 0)
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assert(packetReorderingChance >= 0.0 && packetReorderingChance <= 1.0)
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assert(packetReorderingTime >= 0)
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override def toString = "NetSimParams: loss %.2f%% / delay %dms / reorder %.2f%% / reorder +/- %dms".format(
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packetLoss*100, packetDelay, packetReorderingChance*100, packetReorderingTime);
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}
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@ -1,5 +1,6 @@
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// Copyright (c) 2019 PSForever
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import net.psforever.config._
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import scala.concurrent.duration._
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object WorldConfig extends ConfigParser {
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protected var config_map : Map[String, Any] = Map()
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@ -10,6 +11,13 @@ object WorldConfig extends ConfigParser {
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),
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ConfigSection("worldserver",
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ConfigEntryInt("ListeningPort", 51001, Constraints.min(1), Constraints.max(65535))
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),
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ConfigSection("developer",
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ConfigEntryBool ("NetSim.Active", false),
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ConfigEntryFloat("NetSim.Loss", 0.02f, Constraints.min(0.0f), Constraints.max(1.0f)),
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ConfigEntryTime ("NetSim.Delay", 150 milliseconds, Constraints.min(0 seconds), Constraints.max(2 seconds)),
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ConfigEntryFloat("NetSim.ReorderChance", 0.005f, Constraints.min(0.0f), Constraints.max(1.0f)),
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ConfigEntryTime ("NetSim.ReorderTime", 150 milliseconds, Constraints.min(0 seconds), Constraints.max(2 seconds))
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)
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)
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