mirror of
https://github.com/2revoemag/PSF-BotServer.git
synced 2026-02-22 08:03:34 +00:00
proper PSM encoding/decoding; normal and alternate projectile flight handling; auto lock field on projectiles, to indicate whether that projectile should produce a warning message on the target's side when weapon is pointed at the target; business logic in WSA
This commit is contained in:
parent
d1ba353cad
commit
043512d6a3
8 changed files with 129 additions and 57 deletions
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@ -2160,6 +2160,7 @@ object GlobalDefinitions {
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aphelion_starfire_projectile.ProjectileDamageType = DamageType.Aggravated
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aphelion_starfire_projectile.ExistsOnRemoteClients = true
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aphelion_starfire_projectile.RemoteClientData = (39577, 249) //starfire_projectile data
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aphelion_starfire_projectile.AutoLock = true
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aphelion_starfire_projectile.Packet = projectileConverter
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ProjectileDefinition.CalculateDerivedFields(aphelion_starfire_projectile)
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@ -3022,6 +3023,7 @@ object GlobalDefinitions {
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peregrine_sparrow_projectile.Lifespan = 7.5f
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peregrine_sparrow_projectile.ExistsOnRemoteClients = true
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peregrine_sparrow_projectile.RemoteClientData = (13107, 187) //sparrow_projectile data
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peregrine_sparrow_projectile.AutoLock = true
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peregrine_sparrow_projectile.Packet = projectileConverter
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ProjectileDefinition.CalculateDerivedFields(peregrine_sparrow_projectile)
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@ -3355,6 +3357,7 @@ object GlobalDefinitions {
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sparrow_projectile.Lifespan = 5.85f
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sparrow_projectile.ExistsOnRemoteClients = true
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sparrow_projectile.RemoteClientData = (13107, 187)
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sparrow_projectile.AutoLock = true
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sparrow_projectile.Packet = projectileConverter
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ProjectileDefinition.CalculateDerivedFields(sparrow_projectile)
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@ -3372,6 +3375,7 @@ object GlobalDefinitions {
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sparrow_secondary_projectile.Lifespan = 5.85f
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sparrow_secondary_projectile.ExistsOnRemoteClients = true
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sparrow_secondary_projectile.RemoteClientData = (13107, 187)
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sparrow_secondary_projectile.AutoLock = true
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sparrow_secondary_projectile.Packet = projectileConverter
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ProjectileDefinition.CalculateDerivedFields(sparrow_secondary_projectile)
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@ -3425,6 +3429,7 @@ object GlobalDefinitions {
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starfire_projectile.Lifespan = 7.8f
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starfire_projectile.ExistsOnRemoteClients = true
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starfire_projectile.RemoteClientData = (39577, 249)
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starfire_projectile.AutoLock = true
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starfire_projectile.Packet = projectileConverter
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ProjectileDefinition.CalculateDerivedFields(starfire_projectile)
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@ -3459,6 +3464,7 @@ object GlobalDefinitions {
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striker_missile_targeting_projectile.Lifespan = 4.2f
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striker_missile_targeting_projectile.ExistsOnRemoteClients = true
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striker_missile_targeting_projectile.RemoteClientData = (26214, 134)
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striker_missile_targeting_projectile.AutoLock = true
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striker_missile_targeting_projectile.Packet = projectileConverter
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ProjectileDefinition.CalculateDerivedFields(striker_missile_targeting_projectile)
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@ -3549,6 +3555,7 @@ object GlobalDefinitions {
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wasp_rocket_projectile.Lifespan = 6.5f
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wasp_rocket_projectile.ExistsOnRemoteClients = true
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wasp_rocket_projectile.RemoteClientData = (0, 208)
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wasp_rocket_projectile.AutoLock = true
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wasp_rocket_projectile.Packet = projectileConverter
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ProjectileDefinition.CalculateDerivedFields(wasp_rocket_projectile)
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@ -25,6 +25,7 @@ class ProjectileDefinition(objectId : Int) extends ObjectDefinition(objectId)
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private var useDamage1Subtract : Boolean = false
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private var existsOnRemoteClients : Boolean = false //`true` spawns a server-managed object
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private var remoteClientData : (Int, Int) = (0, 0) //artificial values; for ObjectCreateMessage packet (oicw_little_buddy is undefined)
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private var autoLock : Boolean = false
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//derived calculations
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private var distanceMax : Float = 0f
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private var distanceFromAcceleration : Float = 0f
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@ -125,6 +126,13 @@ class ProjectileDefinition(objectId : Int) extends ObjectDefinition(objectId)
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RemoteClientData
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}
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def AutoLock : Boolean = autoLock
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def AutoLock_=(lockState : Boolean) : Boolean = {
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autoLock = lockState
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AutoLock
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}
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def DistanceMax : Float = distanceMax //accessor only
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def DistanceFromAcceleration : Float = distanceFromAcceleration //accessor only
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@ -22,17 +22,15 @@ import shapeless.{::, HNil}
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* This packet will continue to be dispatched by the client for as long as the projectile being tracked is in the air.
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* All projectiles have a maximum lifespan before they will lose control and either despawn and/or explode.
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* This number is tracked in the packet for simplicity.
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* If the projectile strikes a valid target, the count will jump to a significantly enormous value beyond its normal lifespan.
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* This ensures that the projectile - locally and the shared model - will despawn.
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* <br>
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* This control can not be exerted until that projectile is physically constructed on the other clients
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* This control can not be demonstrated until that projectile is physically constructed on the other clients
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* in the same way that a player or a vehicle is constructed.
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* A projectile that exhibits intentional construction behavior is flagged using the property `exists_on_remote_client`.
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* The model comes with a number of caveats,
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* some that originate from the object construction process itself,
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* but also some from this packet.
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* For example,
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* as indicated by the static `shot_orient` values reported by this packet.
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* as indicated by the static `shot_original_orient` values reported by this packet.
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* a discharged controlled projectile will not normally rotate.
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* A minor loss of lifespan may be levied.
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* @see `ProjectileDefinition`
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@ -41,18 +39,19 @@ import shapeless.{::, HNil}
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* when dispatched by the server, the global unique identifier for the synchronized projectile object
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* @param shot_pos the position of the projectile
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* @param shot_vel the velocity of the projectile
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* @param shot_orient the orientation of the projectile
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* @param unk na;
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* usually `false`
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* @param progress a measure of how long the projectile has been in the air;
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* often expressed in multiples of 2
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* @param shot_original_orient the orientation of the projectile when it was discharged
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* @param sequence_num an incrementing index of the packet in this projectile's lifetime;
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* suggests the "time alive" and indicates a place in packet ordering
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* @param explode indicates the projectile should explode
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* @param unk na
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*/
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final case class ProjectileStateMessage(projectile_guid : PlanetSideGUID,
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shot_pos : Vector3,
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shot_vel : Vector3,
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shot_orient : Vector3,
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unk : Boolean,
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progress : Int)
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shot_original_orient : Vector3,
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sequence_num : Int,
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explode : Boolean,
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unk : Int)
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extends PlanetSideGamePacket {
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type Packet = ProjectileStateMessage
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def opcode = GamePacketOpcode.ProjectileStateMessage
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@ -67,16 +66,17 @@ object ProjectileStateMessage extends Marshallable[ProjectileStateMessage] {
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("roll" | Angular.codec_roll) ::
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("pitch" | Angular.codec_pitch) ::
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("yaw" | Angular.codec_yaw()) ::
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("unk" | bool) ::
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("progress" | uint16L)
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("sequence_num" | uint8) ::
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("explode" | bool) ::
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("unk" | uint16L)
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).xmap[ProjectileStateMessage] (
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{
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case guid :: pos :: vel :: roll :: pitch :: yaw :: unk :: progress :: HNil =>
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ProjectileStateMessage(guid, pos, vel, Vector3(roll, pitch, yaw), unk, progress)
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case guid :: pos :: vel :: roll :: pitch :: yaw :: sequence_num :: explode :: unk :: HNil =>
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ProjectileStateMessage(guid, pos, vel, Vector3(roll, pitch, yaw), sequence_num , explode, unk)
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},
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{
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case ProjectileStateMessage(guid, pos, vel, Vector3(roll, pitch, yaw), unk, progress) =>
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guid :: pos :: vel :: roll :: pitch :: yaw :: unk :: progress :: HNil
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case ProjectileStateMessage(guid, pos, vel, Vector3(roll, pitch, yaw), sequence_num, explode, unk) =>
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guid :: pos :: vel :: roll :: pitch :: yaw :: sequence_num :: explode :: unk :: HNil
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}
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)
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}
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@ -2,7 +2,7 @@
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package services.avatar
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import akka.actor.{Actor, ActorRef, Props}
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import net.psforever.packet.game.ObjectCreateMessage
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import net.psforever.packet.game.{ObjectCreateMessage, PlanetSideGUID}
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import net.psforever.packet.game.objectcreate.{DroppedItemData, ObjectCreateMessageParent, PlacementData}
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import services.avatar.support.{CorpseRemovalActor, DroppedItemRemover}
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import services.{GenericEventBus, RemoverActor, Service}
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@ -161,13 +161,21 @@ class AvatarService extends Actor {
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AvatarEvents.publish(
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AvatarServiceResponse(s"/$forChannel/Avatar", guid, AvatarResponse.PlayerState(pos, vel, yaw, pitch, yaw_upper, seq_time, is_crouching, is_jumping, jump_thrust, is_cloaking, spectating, weaponInHand))
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)
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case AvatarAction.ProjectileAutoLockAwareness(mode) =>
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AvatarEvents.publish(
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AvatarServiceResponse(s"/$forChannel/Avatar", PlanetSideGUID(0), AvatarResponse.ProjectileAutoLockAwareness(mode))
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)
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case AvatarAction.ProjectileTrackingAwareness(guid) =>
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AvatarEvents.publish(
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AvatarServiceResponse(s"/$forChannel/Avatar", PlanetSideGUID(0), AvatarResponse.ProjectileTrackingAwareness(guid))
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)
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case AvatarAction.ProjectileExplodes(player_guid, projectile_guid, projectile) =>
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AvatarEvents.publish(
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AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.ProjectileExplodes(projectile_guid, projectile))
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)
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case AvatarAction.ProjectileState(player_guid, projectile_guid, shot_pos, shot_vel, shot_orient, unk, time_alive) =>
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case AvatarAction.ProjectileState(player_guid, projectile_guid, shot_pos, shot_vel, shot_orient, unk1, unk2, unk3) =>
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AvatarEvents.publish(
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AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.ProjectileState(projectile_guid, shot_pos, shot_vel, shot_orient, unk, time_alive))
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AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.ProjectileState(projectile_guid, shot_pos, shot_vel, shot_orient, unk1, unk2, unk3))
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)
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case AvatarAction.PickupItem(player_guid, zone, target, slot, item, unk) =>
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janitor forward RemoverActor.ClearSpecific(List(item), zone)
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@ -49,8 +49,10 @@ object AvatarAction {
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final case class PlanetsideAttributeSelf(player_guid : PlanetSideGUID, attribute_type : Int, attribute_value : Long) extends Action
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final case class PlayerState(player_guid : PlanetSideGUID, pos : Vector3, vel : Option[Vector3], facingYaw : Float, facingPitch : Float, facingYawUpper : Float, timestamp : Int, is_crouching : Boolean, is_jumping : Boolean, jump_thrust : Boolean, is_cloaked : Boolean, spectator : Boolean, weaponInHand : Boolean) extends Action
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final case class PickupItem(player_guid : PlanetSideGUID, zone : Zone, target : PlanetSideGameObject with Container, slot : Int, item : Equipment, unk : Int = 0) extends Action
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final case class ProjectileAutoLockAwareness(mode : Int) extends Action
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final case class ProjectileTrackingAwareness(projectile_guid : PlanetSideGUID) extends Action
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final case class ProjectileExplodes(player_guid : PlanetSideGUID, projectile_guid : PlanetSideGUID, projectile : Projectile) extends Action
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final case class ProjectileState(player_guid : PlanetSideGUID, projectile_guid : PlanetSideGUID, shot_pos : Vector3, shot_vel : Vector3, shot_orient : Vector3, unk : Boolean, time_alive : Int) extends Action
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final case class ProjectileState(player_guid : PlanetSideGUID, projectile_guid : PlanetSideGUID, shot_pos : Vector3, shot_vel : Vector3, shot_orient : Vector3, unk1 : Int, unk2 : Boolean, unk3 : Int) extends Action
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final case class PutDownFDU(player_guid : PlanetSideGUID) extends Action
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final case class Release(player : Player, zone : Zone, time : Option[FiniteDuration] = None) extends Action
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final case class Revive(target_guid: PlanetSideGUID) extends Action
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@ -41,8 +41,10 @@ object AvatarResponse {
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final case class PlanetsideAttributeToAll(attribute_type : Int, attribute_value : Long) extends Response
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final case class PlanetsideAttributeSelf(attribute_type : Int, attribute_value : Long) extends Response
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final case class PlayerState(pos : Vector3, vel : Option[Vector3], facingYaw : Float, facingPitch : Float, facingYawUpper : Float, timestamp : Int, is_crouching : Boolean, is_jumping : Boolean, jump_thrust : Boolean, is_cloaked : Boolean, spectator : Boolean, weaponInHand : Boolean) extends Response
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final case class ProjectileAutoLockAwareness(mode : Int) extends Response
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final case class ProjectileTrackingAwareness(projectile_guid : PlanetSideGUID) extends Response
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final case class ProjectileExplodes(projectile_guid : PlanetSideGUID, projectile : Projectile) extends Response
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final case class ProjectileState(projectile_guid : PlanetSideGUID, shot_pos : Vector3, shot_vel : Vector3, shot_orient : Vector3, unk : Boolean, time_alive : Int) extends Response
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final case class ProjectileState(projectile_guid : PlanetSideGUID, shot_pos : Vector3, shot_vel : Vector3, shot_orient : Vector3, unk1 : Int, unk2 : Boolean, unk3 : Int) extends Response
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final case class PutDownFDU(target_guid : PlanetSideGUID) extends Response
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final case class Release(player : Player) extends Response
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final case class Reload(weapon_guid : PlanetSideGUID) extends Response
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@ -8,17 +8,18 @@ import net.psforever.types.Vector3
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import scodec.bits._
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class ProjectileStateMessageTest extends Specification {
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val string = hex"3f 259d c5019 30e4a 9514 c52c9541 d9ba05c2 c5973941 00 f8 ec 020000"
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val string = hex"3f 259d c5019 30e4a 9514 c52c9541 d9ba05c2 c5973941 00 f8 ec 02000000"
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"decode" in {
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PacketCoding.DecodePacket(string).require match {
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case ProjectileStateMessage(projectile, pos, vel, orient, unk, time_alive) =>
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case ProjectileStateMessage(projectile, pos, vel, orient, sequence, explode, unk) =>
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projectile mustEqual PlanetSideGUID(40229)
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pos mustEqual Vector3(4611.539f, 5576.375f, 82.328125f)
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vel mustEqual Vector3(18.64686f, -33.43247f, 11.599553f)
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orient mustEqual Vector3(0, 22.5f, 56.25f)
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unk mustEqual false
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time_alive mustEqual 4
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orient mustEqual Vector3(0, 22.5f, 146.25f)
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sequence mustEqual 2
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explode mustEqual false
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unk mustEqual 0
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case _ =>
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ko
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}
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@ -29,9 +30,10 @@ class ProjectileStateMessageTest extends Specification {
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PlanetSideGUID(40229),
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Vector3(4611.539f, 5576.375f, 82.328125f),
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Vector3(18.64686f, -33.43247f, 11.599553f),
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Vector3(0, 22.5f, 56.25f),
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Vector3(0, 22.5f, 146.25f),
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2,
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false,
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4
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0
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)
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val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
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@ -153,6 +153,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
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lazy val unsignedIntMaxValue : Long = Int.MaxValue.toLong * 2L + 1L
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var serverTime : Long = 0
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var projectileAutoLockTargets : List[PlanetSideGUID] = Nil
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var projectileAutoLocksActive : Set[PlanetSideGUID] = Set.empty
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var amsSpawnPoints : List[SpawnPoint] = Nil
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var clientKeepAlive : Cancellable = DefaultCancellable.obj
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var progressBarUpdate : Cancellable = DefaultCancellable.obj
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@ -1473,31 +1476,42 @@ class WorldSessionActor extends Actor with MDCContextAware {
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}
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}
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case AvatarResponse.ProjectileTrackingAwareness(projectile_guid) =>
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continent.GUID(projectile_guid) match {
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case Some(projectile : Projectile) =>
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val mode = 7 + (projectile.profile == GlobalDefinitions.wasp_rocket_projectile)
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sendResponse(GenericActionMessage(mode))
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case _ => ;
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}
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case AvatarResponse.ProjectileExplodes(projectile_guid, projectile) =>
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//turn the projectile into a boomer
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sendResponse(
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ObjectCreateMessage(
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GlobalDefinitions.boomer.ObjectId,
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projectile_guid,
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CommonFieldDataWithPlacement(
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PlacementData(projectile.Position, projectile.Orientation),
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CommonFieldData(projectile.owner.Faction,false,false,false,None,false,Some(false),None, PlanetSideGUID(0))
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)
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)
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)
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//detonate the boomer, then clean it up
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sendResponse(TriggerEffectMessage(projectile_guid, "detonate_boomer"))
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// //turn the projectile into a boomer
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// sendResponse(
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// ObjectCreateMessage(
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// GlobalDefinitions.boomer.ObjectId,
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// projectile_guid,
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// CommonFieldDataWithPlacement(
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// PlacementData(projectile.Position, projectile.Orientation),
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// CommonFieldData(projectile.owner.Faction,false,false,false,None,false,Some(false),None, PlanetSideGUID(0))
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// )
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// )
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// )
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// //detonate the boomer, then clean it up
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// sendResponse(TriggerEffectMessage(projectile_guid, "detonate_boomer"))
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sendResponse(ObjectDeleteMessage(projectile_guid, 2))
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case AvatarResponse.ProjectileState(projectile_guid, shot_pos, shot_vel, shot_orient, unk, time_alive) =>
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case AvatarResponse.ProjectileAutoLockAwareness(mode) =>
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sendResponse(GenericActionMessage(mode))
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case AvatarResponse.ProjectileState(projectile_guid, shot_pos, shot_vel, shot_orient, unk1, unk2, unk3) =>
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if(tplayer_guid != guid) {
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//sendResponse(ProjectileStateMessage(projectile_guid, shot_pos, shot_vel, shot_orient, unk, time_alive))
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continent.GUID(projectile_guid) match {
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case Some(obj) =>
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val definition = obj.Definition
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sendResponse(ObjectCreateMessage(definition.ObjectId, projectile_guid, definition.Packet.ConstructorData(obj).get))
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case _ => ;
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}
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sendResponse(ProjectileStateMessage(projectile_guid, shot_pos, shot_vel, shot_orient, unk1, unk2, unk3))
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// continent.GUID(projectile_guid) match {
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// case Some(obj) =>
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// val definition = obj.Definition
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// sendResponse(ObjectCreateMessage(definition.ObjectId, projectile_guid, definition.Packet.ConstructorData(obj).get))
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// case _ => ;
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// }
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}
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case AvatarResponse.PutDownFDU(target) =>
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@ -3481,7 +3495,10 @@ class WorldSessionActor extends Actor with MDCContextAware {
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import net.psforever.objects.GlobalDefinitions._
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import net.psforever.types.CertificationType._
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val faction = PlanetSideEmpire.VS
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val faction =
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if(sessionId % 5 == 0) PlanetSideEmpire.TR
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else if(sessionId % 3 == 0) PlanetSideEmpire.NC
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else PlanetSideEmpire.VS
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val avatar = new Avatar(41605313L+sessionId, s"TestCharacter$sessionId", faction, CharacterGender.Female, 41, CharacterVoice.Voice1)
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avatar.Certifications += StandardAssault
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avatar.Certifications += MediumAssault
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@ -3539,7 +3556,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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//player.Slot(12).Equipment = AmmoBox(bullet_9mm)
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//player.Slot(33).Equipment = AmmoBox(bullet_9mm_AP)
|
||||
//player.Slot(36).Equipment = AmmoBox(GlobalDefinitions.StandardPistolAmmo(player.Faction))
|
||||
//player.Slot(39).Equipment = SimpleItem(remote_electronics_kit)
|
||||
player.Slot(39).Equipment = SimpleItem(remote_electronics_kit)
|
||||
player.Locker.Inventory += 0 -> SimpleItem(remote_electronics_kit)
|
||||
player.Inventory.Items.foreach { _.obj.Faction = faction }
|
||||
//TODO end temp player character auto-loading
|
||||
|
|
@ -4031,15 +4048,15 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
case msg @ VehicleSubStateMessage(vehicle_guid, player_guid, vehicle_pos, vehicle_ang, vel, unk1, unk2) =>
|
||||
//log.info(s"VehicleSubState: $vehicle_guid, $player_guid, $vehicle_pos, $vehicle_ang, $vel, $unk1, $unk2")
|
||||
|
||||
case msg @ ProjectileStateMessage(projectile_guid, shot_pos, shot_vel, shot_orient, unk, progress) =>
|
||||
//log.info(s"ProjectileState: $msg")
|
||||
case msg @ ProjectileStateMessage(projectile_guid, shot_pos, shot_vel, shot_orient, unk1, unk2, unk3) =>
|
||||
log.info(s"ProjectileState: $msg")
|
||||
projectiles(projectile_guid.guid - Projectile.BaseUID) match {
|
||||
case Some(projectile) if projectile.HasGUID =>
|
||||
val projectileGlobalUID = projectile.GUID
|
||||
projectile.Position = shot_pos
|
||||
projectile.Orientation = shot_orient
|
||||
projectile.Velocity = shot_vel
|
||||
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ProjectileState(player.GUID, projectileGlobalUID, shot_pos, shot_vel, shot_orient, unk, progress))
|
||||
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ProjectileState(player.GUID, projectileGlobalUID, shot_pos, shot_vel, shot_orient, unk1, unk2, unk3))
|
||||
case _ =>
|
||||
log.error(s"ProjectileState: the projectile@${projectile_guid.guid} can not be found")
|
||||
}
|
||||
|
|
@ -5496,6 +5513,32 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
case msg @ WeaponLazeTargetPositionMessage(weapon, pos1, pos2) =>
|
||||
log.info("Lazing position: " + pos2.toString)
|
||||
|
||||
case msg @ ObjectDetectedMessage(guid1, guid2, unk, targets) =>
|
||||
FindWeapon match {
|
||||
case Some(weapon) if weapon.Projectile.AutoLock =>
|
||||
//projectile with auto-lock instigates a warning on the target
|
||||
val mode = 7 + (weapon.Projectile == GlobalDefinitions.wasp_rocket_projectile)
|
||||
projectileAutoLockTargets = targets
|
||||
targets
|
||||
.map { continent.GUID }
|
||||
.collect {
|
||||
case Some(obj : Vehicle) if !obj.Cloaked =>
|
||||
//TODO vehicleService ! VehicleServiceMessage(s"${obj.Actor}", VehicleAction.ProjectileAutoLockAwareness(mode))
|
||||
obj.Seats.values
|
||||
.collect { case seat if seat.isOccupied =>
|
||||
avatarService ! AvatarServiceMessage(s"${seat.Occupant.get.Name}", AvatarAction.ProjectileAutoLockAwareness(mode))
|
||||
}
|
||||
case Some(obj : Mountable) =>
|
||||
obj.Seats.values
|
||||
.collect { case seat if seat.isOccupied =>
|
||||
avatarService ! AvatarServiceMessage(s"${seat.Occupant.get.Name}", AvatarAction.ProjectileAutoLockAwareness(mode))
|
||||
}
|
||||
case Some(obj : Player) if obj.ExoSuit == ExoSuitType.MAX =>
|
||||
avatarService ! AvatarServiceMessage(s"${obj.Name}", AvatarAction.ProjectileAutoLockAwareness(mode))
|
||||
}
|
||||
case _ => ;
|
||||
}
|
||||
|
||||
case msg @ HitMessage(seq_time, projectile_guid, unk1, hit_info, unk2, unk3, unk4) =>
|
||||
log.info(s"Hit: $msg")
|
||||
(hit_info match {
|
||||
|
|
@ -5544,7 +5587,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
})
|
||||
if(projectile.profile.ExistsOnRemoteClients) {
|
||||
//cleanup
|
||||
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ProjectileExplodes(player.GUID, projectile_guid, projectile))
|
||||
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ProjectileExplodes(player.GUID, projectile.GUID, projectile))
|
||||
taskResolver ! UnregisterProjectile(projectile)
|
||||
}
|
||||
case None => ;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue