TacoServer/Classic/scripts/autoexec/Autobalance.cs

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// Team Autobalance Script
//
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// Determines which team needs players and proceeds to switch them
// Goon style: At respawn
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//
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// Enable or Disable Autobalance
// $Host::EnableAutobalance = 1;
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//
// exec("scripts/autoexec/Autobalance.cs");
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//
// If it takes too long for specific canidates to die. After a time choose anyone.
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$Autobalance::Fallback = 120000; //60000 is 1 minute
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// Run from TeamBalanceNotify.cs via NotifyUnbalanced
function Autobalance( %game )
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{
if(isEventPending($AutoBalanceSchedule))
cancel($AutoBalanceSchedule);
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if($TBNStatus !$= "NOTIFY") //If Status has changed to EVEN or anything else (GameOver reset).
return;
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//Difference Variables
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%team1difference = $TeamRank[1, count] - $TeamRank[2, count];
%team2difference = $TeamRank[2, count] - $TeamRank[1, count];
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//Determine BigTeam
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if( %team1difference >= 2 )
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$BigTeam = 1;
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else if( %team2difference >= 2 )
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$BigTeam = 2;
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else
return;
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$Autobalance::UseAllMode = 0;
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$Autobalance::FallbackTime = "";
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%otherTeam = $BigTeam == 1 ? 2 : 1;
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$Autobalance::AMThreshold = mCeil(MissionGroup.CTF_scoreLimit/3) * 100;
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//If BigTeam score is greater than otherteam score + threshold
if($TeamScore[$BigTeam] > ($TeamScore[%otherTeam] + $Autobalance::AMThreshold) || $TeamRank[%otherTeam, count] $= 0)
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$Autobalance::UseAllMode = 1;
//If BigTeam Top Players score is greater than otherTeam Top Players score + threshold
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else if($TeamRank[$BigTeam, count] >= 5 && $TeamRank[%otherTeam, count] >= 3)
{
%max = mfloor($TeamRank[$BigTeam, count]/2);
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if(%max > $TeamRank[%otherTeam, count])
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%max = $TeamRank[%otherTeam, count];
%threshold = %max * 100;
for(%i = 0; %i < %max; %i++)
{
%bigTeamTop = %bigTeamTop + $TeamRank[$BigTeam, %i].score;
%otherTeamTop = %otherTeamTop + $TeamRank[%otherTeam, %i].score;
}
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if(%bigTeamTop > (%otherTeamTop + %threshold))
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$Autobalance::UseAllMode = 1;
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}
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//echo("Allmode " @ $Autobalance::UseAllMode);
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//Select lower half of team rank as canidates for team change
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if(!$Autobalance::UseAllMode)
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{
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//Reset clients canidate var
ResetABClients();
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$Autobalance::Max = mFloor($TeamRank[$BigTeam, count]/2);
for(%i = $Autobalance::Max; %i < $TeamRank[$BigTeam, count]; %i++)
{
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//echo("[Autobalance]: Selected" SPC $TeamRank[$BigTeam, %i].nameBase @ ", " @ %i);
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$TeamRank[$BigTeam, %i].abCanidate = true;
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}
%a = " selected";
}
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if($TeamRank[$BigTeam, count] - $TeamRank[%otherTeam, count] >= 3)
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%s = "s";
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//Warning message
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messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0Autobalance will switch the next%3 respawning player%2 on Team %1.', $TeamName[$BigTeam], %s, %a);
}
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function ResetABClients()
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{
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for(%i = 0; %i < $TeamRank[$BigTeam, count]; %i++)
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{
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$TeamRank[$BigTeam, %i].abCanidate = false;
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}
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}
package Autobalance
{
function DefaultGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation)
{
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parent::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation);
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if($BigTeam !$= "" && %clVictim.team == $BigTeam)
{
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%otherTeam = $BigTeam == 1 ? 2 : 1;
if($TeamRank[$BigTeam, count] - $TeamRank[%otherTeam, count] >= 2)
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{
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%fallback = 0;
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if($Autobalance::FallbackTime $= "")
$Autobalance::FallbackTime = getSimTime();
else if((getSimTime() - $Autobalance::FallbackTime) < $Autobalance::Fallback)
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%fallback = 1;
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//damageType 0: If someone switches to observer or disconnects
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if(%damageType !$= 0 && (%clVictim.abCanidate || $Autobalance::UseAllMode || %fallback))
{
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echo("[Autobalance]" SPC %clVictim.nameBase @ " has been moved to Team " @ %otherTeam @ " for balancing. [AM:" @ $Autobalance::UseAllMode SPC "#BT:" @ ($TeamRank[$BigTeam, count]-1) SPC "#OT:" @ ($TeamRank[%otherTeam, count]+1) SPC "FB:" @ %fallback @ "]");
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messageClient(%clVictim, 'MsgTeamBalanceNotify', '\c0You were switched to Team %1 for balancing.~wfx/powered/vehicle_screen_on.wav', $TeamName[%otherTeam]);
messageAllExcept(%clVictim, -1, 'MsgTeamBalanceNotify', '~wfx/powered/vehicle_screen_on.wav');
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Game.clientChangeTeam( %clVictim, %otherTeam, 0 );
}
}
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else
{
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ResetABClients();
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ResetTBNStatus();
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$BigTeam = "";
}
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}
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}
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function DefaultGame::gameOver(%game)
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{
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Parent::gameOver(%game);
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//Reset Autobalance
$BigTeam = "";
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//Reset all clients canidate var
for (%i = 0; %i < ClientGroup.getCount(); %i++)
{
%client = ClientGroup.getObject(%i);
%client.abCanidate = false;
}
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}
};
// Prevent package from being activated if it is already
if (!isActivePackage(Autobalance))
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activatePackage(Autobalance);