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Autobalance echo info
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34
Classic/scripts/autoexec/Autobalance.cs
Normal file → Executable file
34
Classic/scripts/autoexec/Autobalance.cs
Normal file → Executable file
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@ -13,17 +13,17 @@ $Autobalance::Fallback = 60000; //60000 is 1 minute
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// Run from TeamBalanceNotify.cs via NotifyUnbalanced
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function Autobalance( %game )
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{
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if(isEventPending($AutoBalanceSchedule))
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{
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if(isEventPending($AutoBalanceSchedule))
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cancel($AutoBalanceSchedule);
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if($TBNStatus !$= "NOTIFY") //If Status has changed to EVEN or anything else (GameOver reset).
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return;
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//Difference Variables
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%team1difference = $TeamRank[1, count] - $TeamRank[2, count];
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%team2difference = $TeamRank[2, count] - $TeamRank[1, count];
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//Determine BigTeam
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if( %team1difference >= 2 )
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$BigTeam = 1;
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@ -35,7 +35,7 @@ function Autobalance( %game )
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$Autobalace::UseAllMode = 0;
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%otherTeam = $BigTeam == 1 ? 2 : 1;
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$Autobalance::AMThreshold = mCeil(MissionGroup.CTF_scoreLimit/3) * 100;
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//If BigTeam score is greater than otherteam score + threshold
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if($TeamScore[$BigTeam] > ($TeamScore[%otherTeam] + $Autobalance::AMThreshold) || $TeamRank[%otherTeam, count] $= 0)
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$Autobalace::UseAllMode = 1;
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@ -51,12 +51,12 @@ function Autobalance( %game )
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%bigTeamTop = %bigTeamTop + $TeamRank[$BigTeam, %i].score;
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%otherTeamTop = %otherTeamTop + $TeamRank[%otherTeam, %i].score;
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}
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if(%bigTeamTop > (%otherTeamTop + %threshold))
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$Autobalace::UseAllMode = 1;
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}
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//echo("Allmode " @ $Autobalace::UseAllMode);
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//Select lower half of team rank as canidates for team change
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if(!$Autobalace::UseAllMode)
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{
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@ -68,10 +68,10 @@ function Autobalance( %game )
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}
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%a = " selected";
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}
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if($TeamRank[$BigTeam, count] - $TeamRank[%otherTeam, count] >= 3)
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%s = "s";
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//Warning message
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messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0Autobalance will switch the next%3 respawning player%2 on Team %1.', $TeamName[$BigTeam], %s, %a);
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}
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@ -98,17 +98,17 @@ function DefaultGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %
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{
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%otherTeam = $BigTeam == 1 ? 2 : 1;
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if($TeamRank[$BigTeam, count] - $TeamRank[%otherTeam, count] >= 2)
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{
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{
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if($Autobalance::CanidateFallbackTime $= "")
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$Autobalance::CanidateFallbackTime = getSimTime();
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//damageType 0: If someone switches to observer or disconnects
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if(%damageType !$= 0 && (CheckCanidate(%clVictim) || $Autobalace::UseAllMode || (getSimTime() - $Autobalance::CanidateFallbackTime > $Autobalance::Fallback)))
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if(%damageType !$= 0 && (CheckCanidate(%clVictim) || $Autobalace::UseAllMode || (getSimTime() - $Autobalance::CanidateFallbackTime > $Autobalance::Fallback)))
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{
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echo(%clVictim.nameBase @ " has been moved to Team " @ %otherTeam @ " for balancing.");
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echo("[Autobalance]" SPC %clVictim.nameBase @ " has been moved to Team " @ %otherTeam @ " for balancing. [AM:" @ $Autobalace::UseAllMode @ "]");
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messageClient(%clVictim, 'MsgTeamBalanceNotify', '\c0You were switched to Team %1 for balancing.~wfx/powered/vehicle_screen_on.wav', $TeamName[%otherTeam]);
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messageAllExcept(%clVictim, -1, 'MsgTeamBalanceNotify', '~wfx/powered/vehicle_screen_on.wav');
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Game.clientChangeTeam( %clVictim, %otherTeam, 0 );
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}
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}
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@ -124,7 +124,7 @@ function DefaultGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %
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function DefaultGame::gameOver(%game)
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{
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Parent::gameOver(%game);
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//Reset Autobalance
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$BigTeam = "";
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deleteVariables("$Autobalace::Canidate*");
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@ -134,4 +134,4 @@ function DefaultGame::gameOver(%game)
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// Prevent package from being activated if it is already
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if (!isActivePackage(Autobalance))
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activatePackage(Autobalance);
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activatePackage(Autobalance);
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