// Team Autobalance Script // // Determines which team needs players and proceeds to switch them // Goon style: At respawn // // Enable or Disable Autobalance // $Host::EnableAutobalance = 1; // // exec("scripts/autoexec/Autobalance.cs"); // // If it takes too long for specific canidates to die. After a time choose anyone. $Autobalance::Fallback = 120000; //60000 is 1 minute // Run from TeamBalanceNotify.cs via NotifyUnbalanced function Autobalance( %game ) { if(isEventPending($AutoBalanceSchedule)) cancel($AutoBalanceSchedule); if($TBNStatus !$= "NOTIFY") //If Status has changed to EVEN or anything else (GameOver reset). return; //Difference Variables %team1difference = $TeamRank[1, count] - $TeamRank[2, count]; %team2difference = $TeamRank[2, count] - $TeamRank[1, count]; //Determine BigTeam if( %team1difference >= 2 ) $BigTeam = 1; else if( %team2difference >= 2 ) $BigTeam = 2; else return; $Autobalance::UseAllMode = 0; $Autobalance::FallbackTime = ""; %otherTeam = $BigTeam == 1 ? 2 : 1; $Autobalance::AMThreshold = mCeil(MissionGroup.CTF_scoreLimit/3) * 100; //If BigTeam score is greater than otherteam score + threshold if($TeamScore[$BigTeam] > ($TeamScore[%otherTeam] + $Autobalance::AMThreshold) || $TeamRank[%otherTeam, count] $= 0) $Autobalance::UseAllMode = 1; //If BigTeam Top Players score is greater than otherTeam Top Players score + threshold else if($TeamRank[$BigTeam, count] >= 5 && $TeamRank[%otherTeam, count] >= 3) { %max = mfloor($TeamRank[$BigTeam, count]/2); if(%max > $TeamRank[%otherTeam, count]) %max = $TeamRank[%otherTeam, count]; %threshold = %max * 100; for(%i = 0; %i < %max; %i++) { %bigTeamTop = %bigTeamTop + $TeamRank[$BigTeam, %i].score; %otherTeamTop = %otherTeamTop + $TeamRank[%otherTeam, %i].score; } if(%bigTeamTop > (%otherTeamTop + %threshold)) $Autobalance::UseAllMode = 1; } //echo("Allmode " @ $Autobalance::UseAllMode); //Select lower half of team rank as canidates for team change if(!$Autobalance::UseAllMode) { //Reset clients canidate var ResetABClients(); $Autobalance::Max = mFloor($TeamRank[$BigTeam, count]/2); for(%i = $Autobalance::Max; %i < $TeamRank[$BigTeam, count]; %i++) { //echo("[Autobalance]: Selected" SPC $TeamRank[$BigTeam, %i].nameBase @ ", " @ %i); $TeamRank[$BigTeam, %i].abCanidate = true; } %a = " selected"; } if($TeamRank[$BigTeam, count] - $TeamRank[%otherTeam, count] >= 3) %s = "s"; //Warning message messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0Autobalance will switch the next%3 respawning player%2 on Team %1.', $TeamName[$BigTeam], %s, %a); } function ResetABClients() { for(%i = 0; %i < $TeamRank[$BigTeam, count]; %i++) { $TeamRank[$BigTeam, %i].abCanidate = false; } } package Autobalance { function DefaultGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation) { parent::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation); if($BigTeam !$= "" && %clVictim.team == $BigTeam) { %otherTeam = $BigTeam == 1 ? 2 : 1; if($TeamRank[$BigTeam, count] - $TeamRank[%otherTeam, count] >= 2) { %fallback = 0; if($Autobalance::FallbackTime $= "") $Autobalance::FallbackTime = getSimTime(); else if((getSimTime() - $Autobalance::FallbackTime) < $Autobalance::Fallback) %fallback = 1; //damageType 0: If someone switches to observer or disconnects if(%damageType !$= 0 && (%clVictim.abCanidate || $Autobalance::UseAllMode || %fallback)) { echo("[Autobalance]" SPC %clVictim.nameBase @ " has been moved to Team " @ %otherTeam @ " for balancing. [AM:" @ $Autobalance::UseAllMode SPC "#BT:" @ ($TeamRank[$BigTeam, count]-1) SPC "#OT:" @ ($TeamRank[%otherTeam, count]+1) SPC "FB:" @ %fallback @ "]"); messageClient(%clVictim, 'MsgTeamBalanceNotify', '\c0You were switched to Team %1 for balancing.~wfx/powered/vehicle_screen_on.wav', $TeamName[%otherTeam]); messageAllExcept(%clVictim, -1, 'MsgTeamBalanceNotify', '~wfx/powered/vehicle_screen_on.wav'); Game.clientChangeTeam( %clVictim, %otherTeam, 0 ); } } else { ResetABClients(); ResetTBNStatus(); $BigTeam = ""; } } } function DefaultGame::gameOver(%game) { Parent::gameOver(%game); //Reset Autobalance $BigTeam = ""; //Reset all clients canidate var for (%i = 0; %i < ClientGroup.getCount(); %i++) { %client = ClientGroup.getObject(%i); %client.abCanidate = false; } } }; // Prevent package from being activated if it is already if (!isActivePackage(Autobalance)) activatePackage(Autobalance);