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AutoBalance/TeamBalance notify update
This commit is contained in:
parent
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commit
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3 changed files with 207 additions and 171 deletions
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@ -1,103 +1,128 @@
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// Team Autobalance Script
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//
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// Determines which team needs players and proceeds to find candidates
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// Candidates are based on low scores then switches the candidate
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//
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// Enable or Disable Autobalance
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// $Host::EnableAutobalance = 1;
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//
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// Run from TeamBalanceNotify.cs via StatsUnbalanceSound( %game )
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// Getting random client aspects run in GetTeamCounts.cs
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//
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// Run from TeamBalanceNotify.cs via UnbalancedSound( %game )
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// Fire Autobalance
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function Autobalance( %game, %AutobalanceSafetynetTrys )
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{
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if( $CurrentMissionType !$= "LakRabbit" && $Host::EnableTeamBalanceNotify && $StatsMsgPlayed $= 1 && !$Host::TournamentMode )
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{
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//%AutobalanceDebug = true;
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{
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//%AutobalanceDebug = true;
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//For autobalance
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%lastclient1 = "";
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%lastclient2 = "";
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if( $Team1Difference == 1 || $Team2Difference == 1 || $PlayerCount[1] == $PlayerCount[2] )
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{
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$StatsMsgPlayed = 0;
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return;
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}
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//Safetynet
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else if(( $team1canidate $= "" && $Team1Difference >= 2 )||( $team2canidate $= "" && $Team2Difference >= 2 ))
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{
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%AutobalanceSafetynetTrys++; if(%AutobalanceSafetynetTrys $= 3) return;
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//Team Count code by Keen
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$PlayerCount[0] = 0;
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$PlayerCount[1] = 0;
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$PlayerCount[2] = 0;
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if( %AutobalanceDebug )
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{
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if( $team1canidate $= "" ) $team1canidate = "NULL"; if( $team2canidate $= "" ) $team2canidate = "NULL";
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messageAll('MsgTeamBalanceNotify', '\c0Autobalance error: %1, %2, %3, %4', $team1canidate, $team2canidate, $Team1Difference, $Team2Difference );
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if( $team1canidate $= "NULL" ) $team1canidate = ""; if( $team2canidate $= "NULL" ) $team2canidate = "";
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}
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else if( $team1canidate $= "" && $team2canidate $= "" ) messageAll('MsgTeamBalanceNotify', '\c0Autobalance error: Both Teams' );
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else if( $team1canidate $= "" ) messageAll('MsgTeamBalanceNotify', '\c0Autobalance error: Team1' );
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else if( $team2canidate $= "" ) messageAll('MsgTeamBalanceNotify', '\c0Autobalance error: Team2' );
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for(%i = 0; %i < ClientGroup.getCount(); %i++)
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{
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%client = ClientGroup.getObject(%i);
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//Trigger GetCounts
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ResetClientChangedTeams();
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//Rerun in 10 secs
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schedule(10000, 0, "Autobalance", %game, %AutobalanceSafetynetTrys );
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//Clear Canidates
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$team1canidate = ""; $team2canidate = "";
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return;
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}
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//Team 1
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else if( $Team1Difference >= 2 )
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{
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if( %AutobalanceDebug )
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{
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if( $team1canidate $= "" ) $team1canidate = "NULL"; if( $team2canidate $= "" ) $team2canidate = "NULL";
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messageAll('MsgTeamBalanceNotify', '\c0Autobalance stat: %1, %2, %3, %4', $team1canidate, $team2canidate, $Team1Difference, $Team2Difference );
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if( $team1canidate $= "NULL" ) $team1canidate = ""; if( $team2canidate $= "NULL" ) $team2canidate = "";
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}
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//Pick a client for autobalance
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%team = %client.team;
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if(%client.score < %lastclient[%team].score || %lastclient[%team] $= "")
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%teamcanidate[%team] = %client;
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%lastclient[%team] = %client;
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%client = $team1canidate;
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%team = $team1canidate.team;
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%otherTeam = ( %team == 1 ) ? 2 : 1;
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if( $team1canidate.team $= 1 )
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{
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Game.clientChangeTeam( %client, %otherTeam, 0 );
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messageAll('MsgTeamBalanceNotify', '~wfx/powered/vehicle_screen_on.wav');
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}
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else
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messageAll('MsgTeamBalanceNotify', '\c0Autobalance error: Team1 mismatch.' );
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//Trigger GetCounts
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ResetClientChangedTeams();
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//Reset Stats.
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$StatsMsgPlayed = 0;
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//Clear Canidates
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$team1canidate = ""; $team2canidate = "";
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return;
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}
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//Team 2
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else if( $Team2Difference >= 2 )
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//if(!%client.isAIControlled())
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$PlayerCount[%client.team]++;
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}
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//Difference Variables
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%team1difference = $PlayerCount[1] - $PlayerCount[2];
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%team2difference = $PlayerCount[2] - $PlayerCount[1];
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if( %team1difference == 1 || %team2difference == 1 || $PlayerCount[1] == $PlayerCount[2] )
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{
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$StatsMsgPlayed = 0;
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return;
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}
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//Safetynet
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else if(( %teamcanidate1 $= "" && %team1difference >= 2 )||( %teamcanidate2 $= "" && %team2difference >= 2 ))
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{
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%AutobalanceSafetynetTrys++; if(%AutobalanceSafetynetTrys $= 3) return;
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if( %AutobalanceDebug )
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{
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if( %AutobalanceDebug )
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{
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if( $team1canidate $= "" ) $team1canidate = "NULL"; if( $team2canidate $= "" ) $team2canidate = "NULL";
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messageAll('MsgTeamBalanceNotify', '\c0Autobalance stat: %1, %2, %3, %4', $team1canidate, $team2canidate, $Team1Difference, $Team2Difference );
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if( $team1canidate $= "NULL" ) $team1canidate = ""; if( $team2canidate $= "NULL" ) $team2canidate = "";
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}
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%client = $team2canidate;
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%team = $team2canidate.team;
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%otherTeam = ( %team == 1 ) ? 2 : 1;
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if( $team2canidate.team $= 2 )
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{
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Game.clientChangeTeam( %client, %otherTeam, 0 );
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messageAll('MsgTeamBalanceNotify', '~wfx/powered/vehicle_screen_on.wav');
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}
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else
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messageAll('MsgTeamBalanceNotify', '\c0Autobalance error: Team2 mismatch.' );
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//Trigger GetCounts
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ResetClientChangedTeams();
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//Reset Stats.
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$StatsMsgPlayed = 0;
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//Clear Canidates
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$team1canidate = ""; $team2canidate = "";
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return;
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if( %teamcanidate1 $= "" ) %teamcanidate1 = "NULL"; if( %teamcanidate2 $= "" ) %teamcanidate2 = "NULL";
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messageAll('MsgTeamBalanceNotify', '\c0Autobalance error: %1, %2, %3, %4', %teamcanidate1, %teamcanidate2, %team1difference, %team2difference );
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if( %teamcanidate1 $= "NULL" ) %teamcanidate1 = ""; if( %teamcanidate2 $= "NULL" ) %teamcanidate2 = "";
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}
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else if( %teamcanidate1 $= "" && %teamcanidate2 $= "" ) messageAll('MsgTeamBalanceNotify', '\c0Autobalance error: Both Teams' );
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else if( %teamcanidate1 $= "" ) messageAll('MsgTeamBalanceNotify', '\c0Autobalance error: Team1' );
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else if( %teamcanidate2 $= "" ) messageAll('MsgTeamBalanceNotify', '\c0Autobalance error: Team2' );
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//Trigger GetCounts
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ResetClientChangedTeams();
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//Rerun in 10 secs
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schedule(10000, 0, "Autobalance", %game, %AutobalanceSafetynetTrys );
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return;
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}
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//Team 1
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else if( %team1difference >= 2 )
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{
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if( %AutobalanceDebug )
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{
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if( %teamcanidate1 $= "" ) %teamcanidate1 = "NULL"; if( %teamcanidate2 $= "" ) %teamcanidate2 = "NULL";
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messageAll('MsgTeamBalanceNotify', '\c0Autobalance stat: %1, %2, %3, %4', %teamcanidate1, %teamcanidate2, %team1difference, %team2difference );
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if( %teamcanidate1 $= "NULL" ) %teamcanidate1 = ""; if( %teamcanidate2 $= "NULL" ) %teamcanidate2 = "";
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}
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%client = %teamcanidate1;
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%team = %teamcanidate1.team;
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%otherTeam = ( %team == 1 ) ? 2 : 1;
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if( %teamcanidate1.team $= 1 )
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{
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Game.clientChangeTeam( %client, %otherTeam, 0 );
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messageAll('MsgTeamBalanceNotify', '~wfx/powered/vehicle_screen_on.wav');
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}
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else
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messageAll('MsgTeamBalanceNotify', '\c0Autobalance error: Team1 mismatch.' );
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//Trigger GetCounts
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ResetClientChangedTeams();
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//Reset Unbalanced
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$UnbalancedMsgPlayed = 0;
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return;
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}
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//Team 2
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else if( %team2difference >= 2 )
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{
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if( %AutobalanceDebug )
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{
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if( %teamcanidate1 $= "" ) %teamcanidate1 = "NULL"; if( %teamcanidate2 $= "" ) %teamcanidate2 = "NULL";
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messageAll('MsgTeamBalanceNotify', '\c0Autobalance stat: %1, %2, %3, %4', %teamcanidate1, %teamcanidate2, %team1difference, %team2difference );
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if( %teamcanidate1 $= "NULL" ) %teamcanidate1 = ""; if( %teamcanidate2 $= "NULL" ) %teamcanidate2 = "";
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}
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%client = %teamcanidate2;
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%team = %teamcanidate2.team;
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%otherTeam = ( %team == 1 ) ? 2 : 1;
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if( %teamcanidate2.team $= 2 )
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{
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Game.clientChangeTeam( %client, %otherTeam, 0 );
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messageAll('MsgTeamBalanceNotify', '~wfx/powered/vehicle_screen_on.wav');
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}
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else
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messageAll('MsgTeamBalanceNotify', '\c0Autobalance error: Team2 mismatch.' );
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//Trigger GetCounts
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ResetClientChangedTeams();
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//Reset Unbalanced
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$UnbalancedMsgPlayed = 0;
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return;
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}
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}
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@ -1,14 +1,18 @@
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// GetCounts was made to accurately keep track of how many players
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// are on teams, on the server, on each team, spectator, etc.
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// It runs every 5 seconds.
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// It has since evolved into the place to inject other services
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// and aspects within the server.
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//
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// GetTeamCounts Script
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//
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// GetTeamCounts was made to accurately keep track of how many players
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// are on teams, on the server, on each team, observer, etc.
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// AntiTurrets, Team Balance Notify, AntiCloak, AutoBalance, Base Rape and Base Rape Notify all rely on this.
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// It runs every 5 seconds.
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//
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// Whether or not a portion of the script is run or not depends on
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// if a player has switched teams or not. Or if a team changing event has occurred.
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// This is triggered via various event functions throughout the game.
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// All included in EvoClassicTaco.vl2
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// Set reset string
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$GetCountsClientTeamChange = true;
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package StartTeamCounts
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{
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@ -35,28 +39,15 @@ function GetTeamCounts( %game, %client, %respawn )
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$PlayerCount[1] = 0;
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$PlayerCount[2] = 0;
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//For autobalance
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%lastclient1 = "";
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%lastclient2 = "";
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for(%i = 0; %i < ClientGroup.getCount(); %i++)
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{
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%client = ClientGroup.getObject(%i);
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//Pick a client for autobalance
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%team = %client.team;
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if(%client.score < %lastclient[%team].score || %lastclient[%team] $= "") {
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%teamcanidate[%team] = %client;
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}
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%lastclient[%team] = %client;
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//if(!%client.isAIControlled())
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$PlayerCount[%client.team]++;
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}
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$team1canidate = %teamcanidate1;
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$team2canidate = %teamcanidate2;
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//echo ("$PlayerCount[0] " @ $PlayerCount[0]);
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//echo ("$PlayerCount[1] " @ $PlayerCount[1]);
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//echo ("$PlayerCount[2] " @ $PlayerCount[2]);
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@ -66,13 +57,13 @@ function GetTeamCounts( %game, %client, %respawn )
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//Amount of all players including observers
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$AllPlayerCount = $PlayerCount[1] + $PlayerCount[2] + $PlayerCount[0];
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//Difference Variables
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$Team1Difference = $PlayerCount[1] - $PlayerCount[2];
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$Team2Difference = $PlayerCount[2] - $PlayerCount[1];
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%team1difference = $PlayerCount[1] - $PlayerCount[2];
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%team2difference = $PlayerCount[2] - $PlayerCount[1];
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//Start Base Rape Notify
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schedule(500, 0, "NBRStatusNotify", %game);
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//Start Team Balance Notify
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schedule(1000, 0, "TeamBalanceNotify", %game );
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schedule(1000, 0, "TeamBalanceNotify", %game, %team1difference, %team2difference);
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//Start AntiCloak
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schedule(1500, 0, "ActivateAntiCloak", %game);
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//Start MapRepetitionChecker
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@ -87,13 +78,10 @@ function GetTeamCounts( %game, %client, %respawn )
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schedule(5000, 0, "GetTeamCounts");
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}
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//Run at DefaultGame::clientJoinTeam, DefaultGame::clientChangeTeam, DefaultGame::assignClientTeam in evo defaultgame.ovl
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//Also Run at DefaultGame::onClientEnterObserverMode, DefaultGame::AIChangeTeam, DefaultGame::onClientLeaveGame, DefaultGame::forceObserver in evo defaultgame.ovl
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//And finally GameConnection::onConnect in evo server.ovl
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//Added so the bulk of GetCounts doesnt run when it doesnt need to causing unnecessary latency that may or may not have existed, but probably is good practice.
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//GetCounts still runs every 5 seconds as it did, but whether or not someone has changed teams, joined obs, left, etc etc will decide whether or not the bulk of it runs.
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//Let GetTeamCounts run if there is a Teamchange.
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// Run at DefaultGame::clientJoinTeam, DefaultGame::clientChangeTeam, DefaultGame::assignClientTeam in evo defaultgame.ovl
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// Also Run at DefaultGame::onClientEnterObserverMode, DefaultGame::AIChangeTeam, DefaultGame::onClientLeaveGame, DefaultGame::forceObserver in evo defaultgame.ovl
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// And finally GameConnection::onConnect in evo server.ovl
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function ResetClientChangedTeams()
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{
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$GetCountsClientTeamChange = true;
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@ -1,84 +1,107 @@
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// Team Balance Notify Script
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//
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// Give the client a notification on the current state of balancing
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// Furthermore if Autobalance is enabled. Proceed to Autobalancing
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// Autobalance does not need TeamBalanceNotify to be enabled to run
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//
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// Enable or Disable
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// $Host::EnableTeamBalanceNotify = 1;
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// Enable or Disable Autobalance
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// $Host::EnableAutobalance = 1;
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//
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// Give the client a notification on the current state of balancing.
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//
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// This function is in GetTeamCounts.cs
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function TeamBalanceNotify( %game )
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// This function is called in GetTeamCounts.cs
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function TeamBalanceNotify( %game, %team1difference, %team2difference )
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{
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if( $CurrentMissionType !$= "LakRabbit" && $TotalTeamPlayerCount !$= 0 && $Host::EnableTeamBalanceNotify && !$Host::TournamentMode )
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if( $CurrentMissionType !$= "LakRabbit" && $TotalTeamPlayerCount !$= 0 && !$Host::TournamentMode )
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{
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//echo ("%Team1Difference " @ %Team1Difference);
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//echo ("%Team2Difference " @ %Team2Difference);
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//Uneven
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if( $PlayerCount[1] !$= $PlayerCount[2] )
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{
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//Uneven. Reset Balanced.
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//Reset Balanced.
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$BalancedMsgPlayed = 0;
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if( $Team1Difference >= 2 || $Team2Difference >= 2 )
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if( %team1difference >= 2 || %team2difference >= 2 )
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{
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if( $StatsMsgPlayed !$= 1)
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if( $UnbalancedMsgPlayed !$= 1)
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{
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//Run once.
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$StatsMsgPlayed = 1;
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//Start Sound Schedule for 60 secs
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schedule(15000, 0, "StatsUnbalanceSound", %game );
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//For accurate msg when autobalance is disabled
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if( !$Host::EnableAutobalance )
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schedule(9000, 0, "ResetClientChangedTeams");
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$UnbalancedMsgPlayed = 1;
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//Start Sound Schedule
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schedule(15000, 0, "UnbalancedSound", %game );
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}
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}
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}
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//If teams are balanced and teams dont equal 0.
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//If teams are balanced
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else if( $PlayerCount[1] == $PlayerCount[2] && $TotalTeamPlayerCount !$= 0 && $BalancedMsgPlayed !$= 1 )
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{
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//messageAll('MsgTeamBalanceNotify', '\c1Teams are balanced.');
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//Once per cycle.
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$BalancedMsgPlayed = 1;
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//Reset Stats.
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$StatsMsgPlayed = 0;
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//messageAll('MsgTeamBalanceNotify', '\c1Teams are balanced.');
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//Once per cycle.
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$BalancedMsgPlayed = 1;
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//Reset Unbalanced.
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$UnbalancedMsgPlayed = 0;
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}
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}
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}
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//Check to see if teams are still unbalanced
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//Fire AutoBalance in 30 sec if enabled
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function UnbalancedSound( %game )
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{
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if( $UnbalancedMsgPlayed $= 1 )
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{
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//Team Count code by Keen
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$PlayerCount[0] = 0;
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$PlayerCount[1] = 0;
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$PlayerCount[2] = 0;
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for(%i = 0; %i < ClientGroup.getCount(); %i++)
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{
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%client = ClientGroup.getObject(%i);
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//if(!%client.isAIControlled())
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$PlayerCount[%client.team]++;
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}
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//Difference Variables
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%team1difference = $PlayerCount[1] - $PlayerCount[2];
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%team2difference = $PlayerCount[2] - $PlayerCount[1];
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if( %team1difference == 1 || %team2difference == 1 || $PlayerCount[1] == $PlayerCount[2] )
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{
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//Reset
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$UnbalancedMsgPlayed = 0;
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return;
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}
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//Continue
|
||||
else if( %team1difference >= 2 || %team2difference >= 2 )
|
||||
{
|
||||
//Autobalance Warning
|
||||
if( $Host::EnableAutobalance )
|
||||
{
|
||||
messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0Autobalance Initializing.~wgui/vote_nopass.wav');
|
||||
schedule(30000, 0, "Autobalance", %game );
|
||||
}
|
||||
//If Autobalance is disabled, message only.
|
||||
else if( $Host::EnableTeamBalanceNotify )
|
||||
{
|
||||
messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0%1 vs %2 with %3 observers.~wgui/vote_nopass.wav', $PlayerCount[1], $PlayerCount[2], $PlayerCount[0] );
|
||||
schedule(13000, 0, "ResetTeamBalanceNotifyGameOver");
|
||||
schedule(15000, 0, "ResetClientChangedTeams");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//Reset Notify at defaultgame::gameOver in evo defaultgame.ovl
|
||||
function ResetTeamBalanceNotifyGameOver()
|
||||
{
|
||||
//Reset All TeamBalance Variables
|
||||
$BalancedMsgPlayed = -1;
|
||||
$StatsMsgPlayed = -1;
|
||||
}
|
||||
|
||||
//Check to see if teams are still unbalanced
|
||||
//Fire AutoBalance in 30 sec if enabled
|
||||
function StatsUnbalanceSound( %game )
|
||||
{
|
||||
if( $CurrentMissionType !$= "LakRabbit" && $Host::EnableTeamBalanceNotify && $StatsMsgPlayed $= 1 && !$Host::TournamentMode )
|
||||
{
|
||||
if( $Team1Difference == 1 || $Team2Difference == 1 || $PlayerCount[1] == $PlayerCount[2] )
|
||||
{
|
||||
$StatsMsgPlayed = 0;
|
||||
return;
|
||||
}
|
||||
else if( $Team1Difference >= 2 || $Team2Difference >= 2 )
|
||||
{
|
||||
if( $Host::EnableAutobalance )
|
||||
{
|
||||
messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0Autobalance Initializing.~wgui/vote_nopass.wav');
|
||||
//Schedule a GetCounts update before the autobalance fire
|
||||
schedule(22000, 0, "ResetClientChangedTeams");
|
||||
schedule(30000, 0, "Autobalance", %game );
|
||||
}
|
||||
//Disabled Autobalance messege
|
||||
else
|
||||
{
|
||||
messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0%1 vs %2 with %3 observers.~wgui/vote_nopass.wav', $PlayerCount[1], $PlayerCount[2], $PlayerCount[0] );
|
||||
schedule(15000, 0, "ResetClientChangedTeams");
|
||||
schedule(13000, 0, "ResetTeamBalanceNotifyGameOver");
|
||||
}
|
||||
}
|
||||
}
|
||||
$UnbalancedMsgPlayed = -1;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue