Core update

This commit is contained in:
ChocoTaco1 2020-08-18 13:58:49 -04:00
parent baa4889aff
commit d2f38aac33
6 changed files with 61 additions and 85 deletions

View file

@ -18,7 +18,7 @@ $AntiPackIncludeShield = 0;
function CheckAntiPack( %game )
{
//CTF only
if( $Host::AntiPackEnable && $CurrentMissionType $= "CTF" && !$Host::TournamentMode )
if( $Host::AntiPackEnable )
{
//echo("TotalTeamPlayerCount " @ $TotalTeamPlayerCount);
//echo("AntiPackPlayerCount " @ $AntiPackPlayerCount);

View file

@ -9,7 +9,7 @@
// How far behind littleTeam must be to use All Mode.
// Meaning picking from a pool of all players on the bigTeam instead of just the lowest scoring player.
// 400 equals 400 points. 4 caps behind.
$AllModeThreshold = 400;
$AllModeThreshold = 300;
// Run from TeamBalanceNotify.cs via UnbalancedSound( %game )
@ -28,18 +28,13 @@ function Autobalance( %game, %AutobalanceSafetynetTrys )
%team1difference = $TeamRank[1, count] - $TeamRank[2, count];
%team2difference = $TeamRank[2, count] - $TeamRank[1, count];
//If even, stop.
if( %team1difference == 1 || %team2difference == 1 || $TeamRank[1, count] == $TeamRank[2, count] )
{
//Reset TBN
ResetTBNStatus();
return;
}
//Determine bigTeam
else if( %team1difference >= 2 )
if( %team1difference >= 2 )
%bigTeam = 1;
else if( %team2difference >= 2 )
%bigTeam = 2;
else
return;
%littleTeam = ( %bigTeam == 1 ) ? 2 : 1;

View file

@ -70,12 +70,15 @@ function GetTeamCounts( %game, %client, %respawn )
%team1difference = $PlayerCount[1] - $PlayerCount[2];
%team2difference = $PlayerCount[2] - $PlayerCount[1];
//Start Base Rape Notify
schedule(500, 0, "NBRStatusNotify", %game);
//Start Team Balance Notify
schedule(1000, 0, "TeamBalanceNotify", %game, %team1difference, %team2difference);
//Start AntiCloak
schedule(1500, 0, "CheckAntiPack", %game);
if( !$Host::TournamentMode )
{
if( $CurrentMissionType $= "CTF" )
{
NBRStatusNotify(%game);
CheckAntiPack(%game);
}
TeamBalanceNotify(%game, %team1difference, %team2difference);
}
//Set so counter wont run when it doesnt need to.
$GetCountsStatus = "IDLE";

View file

@ -1,27 +1,26 @@
package NoBaseRape
{
//From Evolution MOD
//Modified for our needs
// From Evolution MOD
// Modified for our needs
function StaticShapeData::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType)
{
//echo( %targetObject.getDataBlock().getClassName() );
//echo( %targetObject.getDataBlock().getName() );
%targetname = %targetObject.getDataBlock().getName();
//Used on some maps to make invs invincible
if( %targetObject.invincible && %targetname $= "StationInventory" )
return;
if(!$Host::TournamentMode && $Host::NoBaseRapeEnabled && $Host::NoBaseRapePlayerCount > $TotalTeamPlayerCount)
{
{
if( %targetname $= "GeneratorLarge" || %targetname $= "StationInventory" || %targetname $= "SolarPanel" )
{
//Notify only if asset is on other team
if( %targetObject.team !$= %sourceObject.team )
NBRAssetSound( %game, %sourceObject );
NBRAssetMessage(%sourceObject);
return;
}
}
@ -33,4 +32,19 @@ function StaticShapeData::damageObject(%data, %targetObject, %sourceObject, %pos
// Prevent package from being activated if it is already
if (!isActivePackage(NoBaseRape))
activatePackage(NoBaseRape);
activatePackage(NoBaseRape);
// Message when a player hits a protected enemy asset
function NBRAssetMessage(%sourceObject)
{
if($CurrentMissionType $= "CTF" && $Host::EnableNoBaseRapeNotify )
{
%timeDif = getSimTime() - %sourceObject.NBRTime;
if(%timeDif > 10000 || !%sourceObject.NBRTime)
{
messageClient(%sourceObject.client, 'MsgNoBaseRapeNotify', '\c2No Base Rape is enabled until %1 players.', $Host::NoBaseRapePlayerCount );
%sourceObject.NBRTime = getSimTime();
}
}
}

View file

@ -9,7 +9,7 @@
// Called in GetTeamCounts.cs
function NBRStatusNotify( %game )
{
if( $CurrentMissionType $= "CTF" && $Host::EnableNoBaseRapeNotify && !$Host::TournamentMode && $Host::NoBaseRapeEnabled )
if( $Host::EnableNoBaseRapeNotify && $Host::NoBaseRapeEnabled )
{
//On
if( $Host::NoBaseRapePlayerCount > $TotalTeamPlayerCount )
@ -59,22 +59,3 @@ if (!isActivePackage(ResetNBRNotify))
activatePackage(ResetNBRNotify);
// This function is at StaticShapeData::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType) in the staticshape.ovl in evoClassic.vl2
// Plays a sound when a player hits a protected enemy asset
function NBRAssetSound( %game, %sourceObject )
{
//Wont play again until the schedule is done
if(!isEventPending(%sourceObject.NBRAssetSoundSchedule) && $CurrentMissionType $= "CTF" && $Host::EnableNoBaseRapeNotify && !$Host::TournamentMode && $Host::NoBaseRapeEnabled )
{
messageClient(%sourceObject.client, 'MsgNoBaseRapeNotify', '\c2No Base Rape is enabled until %1 players.', $Host::NoBaseRapePlayerCount );
%sourceObject.NBRAssetSoundSchedule = schedule(10000, 0, "ResetNBRAssetSound", %sourceObject );
}
}
// Reset
function ResetNBRAssetSound( %sourceObject )
{
if(isEventPending(%sourceObject.NBRAssetSoundSchedule))
cancel(%sourceObject.NBRAssetSoundSchedule);
}

View file

@ -14,7 +14,7 @@
// Called in GetTeamCounts.cs
function TeamBalanceNotify( %game, %team1difference, %team2difference )
{
if( Game.numTeams > 1 && $TotalTeamPlayerCount !$= 0 && !$Host::TournamentMode )
if( Game.numTeams > 1 && $TotalTeamPlayerCount !$= 0 )
{
//echo ("%Team1Difference " @ %Team1Difference);
//echo ("%Team2Difference " @ %Team2Difference);
@ -28,7 +28,7 @@ function TeamBalanceNotify( %game, %team1difference, %team2difference )
$TBNStatus = "UNBALANCED";
}
else
//Means teams arnt even, but arnt so uneven to do anything about. Meaning a team is a man down. 6vs7, 4vs3 etc
//Man down. 6vs7, 4vs3 etc
$TBNStatus = "UNEVEN";
}
//Teams are even
@ -63,49 +63,32 @@ function NotifyUnbalanced( %game )
{
if(isEventPending($NotifySchedule))
cancel($NotifySchedule);
if( $TBNStatus !$= "NOTIFY" ) //If Status has changed to EVEN or anything else (GameOver reset).
return;
//Difference Variables
%team1difference = $TeamRank[1, count] - $TeamRank[2, count];
%team2difference = $TeamRank[2, count] - $TeamRank[1, count];
if( $TBNStatus $= "NOTIFY" ) //If Status has changed to EVEN or anything else.
{
//Team Count code by Keen
$PlayerCount[0] = 0;
$PlayerCount[1] = 0;
$PlayerCount[2] = 0;
for(%i = 0; %i < ClientGroup.getCount(); %i++)
if( %team1difference >= 2 || %team2difference >= 2 )
{
//Autobalance Warning
if( $Host::EnableAutobalance )
{
%client = ClientGroup.getObject(%i);
//if(!%client.isAIControlled())
$PlayerCount[%client.team]++;
messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0Autobalance Initializing.~wgui/vote_nopass.wav');
$AutoBalanceSchedule = schedule(30000, 0, "Autobalance", %game );
}
//Difference Variables
%team1difference = $PlayerCount[1] - $PlayerCount[2];
%team2difference = $PlayerCount[2] - $PlayerCount[1];
if( %team1difference == 1 || %team2difference == 1 || $PlayerCount[1] == $PlayerCount[2] )
{
ResetTBNStatus();
return;
}
//Continue
else if( %team1difference >= 2 || %team2difference >= 2 )
{
//Autobalance Warning
if( $Host::EnableAutobalance )
{
messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0Autobalance Initializing.~wgui/vote_nopass.wav');
$AutoBalanceSchedule = schedule(30000, 0, "Autobalance", %game );
}
//If Autobalance is disabled, message only.
else if( $Host::EnableTeamBalanceNotify )
{
messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0%1 vs %2 with %3 observers.~wgui/vote_nopass.wav', $PlayerCount[1], $PlayerCount[2], $PlayerCount[0] );
schedule(13000, 0, "ResetTBNStatus");
schedule(15000, 0, "ResetGetCountsStatus");
}
//If Autobalance is disabled, message only.
else if( $Host::EnableTeamBalanceNotify )
{
messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0%1 vs %2 with %3 observers.~wgui/vote_nopass.wav', $PlayerCount[1], $PlayerCount[2], $PlayerCount[0] );
schedule(13000, 0, "ResetTBNStatus");
schedule(15000, 0, "ResetGetCountsStatus");
}
}
else
ResetTBNStatus();
}
// Reset TBNStatus