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Goon Style: onClientKilled Autobalance
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@ -1,19 +1,15 @@
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// Team Autobalance Script
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//
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// Determines which team needs players and proceeds to find candidates
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// Candidates are based on low scores then switches the candidate
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// Determines which team needs players and proceeds to switch them
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// Goon style: At respawn
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//
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// Enable or Disable Autobalance
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// $Host::EnableAutobalance = 1;
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//
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// exec("scripts/autoexec/Autobalance.cs");
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// How far behind littleTeam must be to use All Mode.
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// Meaning picking from a pool of all players on the bigTeam instead of just the lowest scoring player.
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// 400 equals 400 points. 4 caps behind.
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$AllModeThreshold = 300;
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// Run from TeamBalanceNotify.cs via UnbalancedSound( %game )
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function Autobalance( %game, %AutobalanceSafetynetTrys )
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// Run from TeamBalanceNotify.cs via NotifyUnbalanced
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function Autobalance( %game )
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{
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if(isEventPending($AutoBalanceSchedule))
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cancel($AutoBalanceSchedule);
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@ -21,123 +17,62 @@ function Autobalance( %game, %AutobalanceSafetynetTrys )
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if( $TBNStatus !$= "NOTIFY" ) //If Status has changed to EVEN or anything else (GameOver reset).
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return;
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//Debug: Uncomment to enable
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//%AutobalanceDebug = true;
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//Difference Variables
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%team1difference = $TeamRank[1, count] - $TeamRank[2, count];
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%team2difference = $TeamRank[2, count] - $TeamRank[1, count];
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//Determine bigTeam
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//Determine BigTeam
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if( %team1difference >= 2 )
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%bigTeam = 1;
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$BigTeam = 1;
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else if( %team2difference >= 2 )
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%bigTeam = 2;
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$BigTeam = 2;
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else
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return;
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%littleTeam = ( %bigTeam == 1 ) ? 2 : 1;
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//Toggle for All Mode
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//If a team is behind pick anyone, not just a low scoring player
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if( $TeamScore[%bigTeam] > ($TeamScore[%littleTeam] + $AllModeThreshold))
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{
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%UseAllMode = 1;
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//Find if anyone is holding a flag for exceptions for the loop
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for(%i = 0; %i < ClientGroup.getCount(); %i++)
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{
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%client = ClientGroup.getObject(%i);
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%team = %client.team;
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if(%team $= %bigTeam)
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{
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//Holding flag?
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if(%client.player.holdingFlag !$= "")
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%exception = 1;
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}
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}
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%autobalanceRandom = getRandom(1,($TeamRank[%bigTeam, count] - %exception));
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}
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%otherteam = $BigTeam == 1 ? 2 : 1;
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if($TeamRank[$BigTeam, count] - $TeamRank[%otherteam, count] >= 3)
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%s = "s";
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//Pick a client for autobalance
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for(%i = 0; %i < ClientGroup.getCount(); %i++)
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{
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%client = ClientGroup.getObject(%i);
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%team = %client.team;
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if(%team $= %bigTeam)
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{
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//Holding flag?
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if(%client.player.holdingFlag !$= "")
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continue;
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if(%UseAllMode)
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{
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//Pick our random
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if(%autobalanceRandom == %AllmodeLoop || %canidate $= "")
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%canidate = %client;
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%AllmodeLoop++;
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}
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else
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{
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//Try to pick a low scoring player
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if(%client.score < %canidate.score || %canidate $= "")
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%canidate = %client;
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}
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}
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}
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//Debug
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if( %AutobalanceDebug )
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AutobalanceDebug(%canidate, %team1difference, %team2difference, %bigTeam, %AutobalanceSafetynetTrys, %UseAllMode);
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%client = %canidate;
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%team = %canidate.team;
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%otherTeam = ( %team == 1 ) ? 2 : 1;
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//Fire Autobalance
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Game.clientChangeTeam( %client, %otherTeam, 0 );
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messageClient(%client, 'MsgTeamBalanceNotify', "\c0You were switched to the other team for balancing.~wfx/powered/vehicle_screen_on.wav");
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messageAllExcept(%client, -1, 'MsgTeamBalanceNotify', "~wfx/powered/vehicle_screen_on.wav");
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//Trigger GetCounts
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ResetGetCountsStatus();
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//Reset TBN
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ResetTBNStatus();
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//Warning message
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messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0Autobalance will switch the next respawning player%2 on Team %1.', $TeamName[$BigTeam], %s);
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}
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function AutobalanceDebug(%canidate, %team1difference, %team2difference, %bigTeam, %AutobalanceSafetynetTrys, %UseAllMode)
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package Autobalance
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{
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if( %teamcanidate[%bigTeam] $= "" )
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{
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%AutobalanceSafetynetTrys++;
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if(%AutobalanceSafetynetTrys $= 3)
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return;
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if( %canidate $= "" )
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%error = "Team " @ %bigTeam;
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if( %error !$= "" )
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messageAll('MsgTeamBalanceNotify', '\c0Autobalance error: %1', %error );
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//Trigger GetCounts
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ResetGetCountsStatus();
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//Rerun in 10 secs
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schedule(10000, 0, "Autobalance", %game, %AutobalanceSafetynetTrys );
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}
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// called from player scripts
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function DefaultGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation)
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{
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parent::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation);
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if($BigTeam !$= "" && %clVictim.team == $BigTeam)
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{
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%otherteam = $BigTeam == 1 ? 2 : 1;
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if($TeamRank[$BigTeam, count] - $TeamRank[%otherteam, count] >= 2)
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{
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Game.clientChangeTeam( %clVictim, %otherTeam, 0 );
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echo(%clVictim.nameBase @ " has been moved to Team " @ %otherTeam @ " for balancing.");
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messageClient(%clVictim, 'MsgTeamBalanceNotify', '\c0You were switched to Team %1 for balancing.~wfx/powered/vehicle_screen_on.wav', $TeamName[%otherteam]);
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messageAllExcept(%clVictim, -1, 'MsgTeamBalanceNotify', '~wfx/powered/vehicle_screen_on.wav');
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}
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else
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{
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$BigTeam = "";
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ResetTBNStatus();
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}
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}
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}
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function DefaultGame::gameOver(%game)
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{
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Parent::gameOver(%game);
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if(%UseAllMode)
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%mode = "All";
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else
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%mode = "Low";
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if( %teamcanidate1 $= "" )
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%teamcanidate1 = "NULL";
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if( %teamcanidate2 $= "" )
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%teamcanidate2 = "NULL";
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messageAll('MsgTeamBalanceNotify', '\c0Autobalance stat: %1, %2, %3, %4', %canidate, %team1difference, %team2difference, %mode );
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return;
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}
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//Reset Autobalance
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$BigTeam = "";
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}
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};
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// Prevent package from being activated if it is already
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if (!isActivePackage(Autobalance))
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activatePackage(Autobalance);
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