Goon Style: onClientKilled Autobalance

This commit is contained in:
ChocoTaco1 2020-08-29 14:39:32 -04:00
parent 32a196d5f6
commit fc4a37bd3f

View file

@ -1,19 +1,15 @@
// Team Autobalance Script
//
// Determines which team needs players and proceeds to find candidates
// Candidates are based on low scores then switches the candidate
// Determines which team needs players and proceeds to switch them
// Goon style: At respawn
//
// Enable or Disable Autobalance
// $Host::EnableAutobalance = 1;
//
// exec("scripts/autoexec/Autobalance.cs");
// How far behind littleTeam must be to use All Mode.
// Meaning picking from a pool of all players on the bigTeam instead of just the lowest scoring player.
// 400 equals 400 points. 4 caps behind.
$AllModeThreshold = 300;
// Run from TeamBalanceNotify.cs via UnbalancedSound( %game )
function Autobalance( %game, %AutobalanceSafetynetTrys )
// Run from TeamBalanceNotify.cs via NotifyUnbalanced
function Autobalance( %game )
{
if(isEventPending($AutoBalanceSchedule))
cancel($AutoBalanceSchedule);
@ -21,123 +17,62 @@ function Autobalance( %game, %AutobalanceSafetynetTrys )
if( $TBNStatus !$= "NOTIFY" ) //If Status has changed to EVEN or anything else (GameOver reset).
return;
//Debug: Uncomment to enable
//%AutobalanceDebug = true;
//Difference Variables
%team1difference = $TeamRank[1, count] - $TeamRank[2, count];
%team2difference = $TeamRank[2, count] - $TeamRank[1, count];
//Determine bigTeam
//Determine BigTeam
if( %team1difference >= 2 )
%bigTeam = 1;
$BigTeam = 1;
else if( %team2difference >= 2 )
%bigTeam = 2;
$BigTeam = 2;
else
return;
%littleTeam = ( %bigTeam == 1 ) ? 2 : 1;
//Toggle for All Mode
//If a team is behind pick anyone, not just a low scoring player
if( $TeamScore[%bigTeam] > ($TeamScore[%littleTeam] + $AllModeThreshold))
{
%UseAllMode = 1;
//Find if anyone is holding a flag for exceptions for the loop
for(%i = 0; %i < ClientGroup.getCount(); %i++)
{
%client = ClientGroup.getObject(%i);
%team = %client.team;
if(%team $= %bigTeam)
{
//Holding flag?
if(%client.player.holdingFlag !$= "")
%exception = 1;
}
}
%autobalanceRandom = getRandom(1,($TeamRank[%bigTeam, count] - %exception));
}
%otherteam = $BigTeam == 1 ? 2 : 1;
if($TeamRank[$BigTeam, count] - $TeamRank[%otherteam, count] >= 3)
%s = "s";
//Pick a client for autobalance
for(%i = 0; %i < ClientGroup.getCount(); %i++)
{
%client = ClientGroup.getObject(%i);
%team = %client.team;
if(%team $= %bigTeam)
{
//Holding flag?
if(%client.player.holdingFlag !$= "")
continue;
if(%UseAllMode)
{
//Pick our random
if(%autobalanceRandom == %AllmodeLoop || %canidate $= "")
%canidate = %client;
%AllmodeLoop++;
}
else
{
//Try to pick a low scoring player
if(%client.score < %canidate.score || %canidate $= "")
%canidate = %client;
}
}
}
//Debug
if( %AutobalanceDebug )
AutobalanceDebug(%canidate, %team1difference, %team2difference, %bigTeam, %AutobalanceSafetynetTrys, %UseAllMode);
%client = %canidate;
%team = %canidate.team;
%otherTeam = ( %team == 1 ) ? 2 : 1;
//Fire Autobalance
Game.clientChangeTeam( %client, %otherTeam, 0 );
messageClient(%client, 'MsgTeamBalanceNotify', "\c0You were switched to the other team for balancing.~wfx/powered/vehicle_screen_on.wav");
messageAllExcept(%client, -1, 'MsgTeamBalanceNotify', "~wfx/powered/vehicle_screen_on.wav");
//Trigger GetCounts
ResetGetCountsStatus();
//Reset TBN
ResetTBNStatus();
//Warning message
messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0Autobalance will switch the next respawning player%2 on Team %1.', $TeamName[$BigTeam], %s);
}
function AutobalanceDebug(%canidate, %team1difference, %team2difference, %bigTeam, %AutobalanceSafetynetTrys, %UseAllMode)
package Autobalance
{
if( %teamcanidate[%bigTeam] $= "" )
{
%AutobalanceSafetynetTrys++;
if(%AutobalanceSafetynetTrys $= 3)
return;
if( %canidate $= "" )
%error = "Team " @ %bigTeam;
if( %error !$= "" )
messageAll('MsgTeamBalanceNotify', '\c0Autobalance error: %1', %error );
//Trigger GetCounts
ResetGetCountsStatus();
//Rerun in 10 secs
schedule(10000, 0, "Autobalance", %game, %AutobalanceSafetynetTrys );
}
// called from player scripts
function DefaultGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation)
{
parent::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation);
if($BigTeam !$= "" && %clVictim.team == $BigTeam)
{
%otherteam = $BigTeam == 1 ? 2 : 1;
if($TeamRank[$BigTeam, count] - $TeamRank[%otherteam, count] >= 2)
{
Game.clientChangeTeam( %clVictim, %otherTeam, 0 );
echo(%clVictim.nameBase @ " has been moved to Team " @ %otherTeam @ " for balancing.");
messageClient(%clVictim, 'MsgTeamBalanceNotify', '\c0You were switched to Team %1 for balancing.~wfx/powered/vehicle_screen_on.wav', $TeamName[%otherteam]);
messageAllExcept(%clVictim, -1, 'MsgTeamBalanceNotify', '~wfx/powered/vehicle_screen_on.wav');
}
else
{
$BigTeam = "";
ResetTBNStatus();
}
}
}
function DefaultGame::gameOver(%game)
{
Parent::gameOver(%game);
if(%UseAllMode)
%mode = "All";
else
%mode = "Low";
if( %teamcanidate1 $= "" )
%teamcanidate1 = "NULL";
if( %teamcanidate2 $= "" )
%teamcanidate2 = "NULL";
messageAll('MsgTeamBalanceNotify', '\c0Autobalance stat: %1, %2, %3, %4', %canidate, %team1difference, %team2difference, %mode );
return;
}
//Reset Autobalance
$BigTeam = "";
}
};
// Prevent package from being activated if it is already
if (!isActivePackage(Autobalance))
activatePackage(Autobalance);