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guiAnimBitmapCtrl.cpp
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As suggested, extract strlen calls from sizes into variables so it isn't called twice
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2018-03-08 20:59:40 -05:00 |
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guiAnimBitmapCtrl.h
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new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
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2016-07-04 20:44:42 -05:00 |
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guiBackgroundCtrl.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiBackgroundCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiBitmapBarCtrl.cpp
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adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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2016-07-06 02:15:46 -05:00 |
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guiBitmapBarCtrl.h
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New: GuiBitmapBarCtrl
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2016-06-30 15:51:03 -05:00 |
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guiBitmapBorderCtrl.cpp
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Issue found with PVS-Studio:
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2015-07-13 22:51:17 -05:00 |
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guiBitmapCtrl.cpp
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Eliminate DefineConsoleMethod
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2018-04-17 21:01:50 +02:00 |
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guiBitmapCtrl.h
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adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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2016-07-06 02:15:46 -05:00 |
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guiColorPicker.cpp
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Eliminate DefineConsoleMethod
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2018-04-17 21:01:50 +02:00 |
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guiColorPicker.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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guiConsole.cpp
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Adds a convenience function to refresh the console dialog.
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2018-03-17 14:37:07 -05:00 |
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guiConsole.h
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Adds a convenience function to refresh the console dialog.
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2018-03-17 14:37:07 -05:00 |
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guiConsoleEditCtrl.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiConsoleEditCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiConsoleTextCtrl.cpp
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Update guiConsoleTextCtrl.cpp
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2015-07-17 16:40:39 -07:00 |
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guiConsoleTextCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiDecoyCtrl.cpp
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gui shadowvar cleanups
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2018-03-15 14:50:54 -05:00 |
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guiDecoyCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiDirectoryFileListCtrl.cpp
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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2018-03-28 15:42:34 -05:00 |
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guiDirectoryFileListCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiFileTreeCtrl.cpp
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Eliminate DefineConsoleMethod
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2018-04-17 21:01:50 +02:00 |
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guiFileTreeCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiGameListMenuCtrl.cpp
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Reordering initialization methods #1912
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2017-04-19 14:02:45 -04:00 |
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guiGameListMenuCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiGameListOptionsCtrl.cpp
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Simple pass over the codebase to standardize the platform types.
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2013-08-04 16:26:01 -05:00 |
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guiGameListOptionsCtrl.h
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Fix member vars left uninitialized in constructors
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2015-02-20 18:41:51 -05:00 |
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guiGradientCtrl.cpp
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Eliminate DefineConsoleMethod
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2018-04-17 21:01:50 +02:00 |
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guiGradientCtrl.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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guiListBoxCtrl.cpp
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Use strncat instead of strcat to prevent some buffer overflows
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2018-03-06 00:48:44 -05:00 |
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guiListBoxCtrl.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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guiMaterialCtrl.cpp
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Eliminate DefineConsoleMethod
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2018-04-17 21:01:50 +02:00 |
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guiMaterialCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiMLTextCtrl.cpp
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Reordering initialization methods #1912
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2017-04-19 14:02:45 -04:00 |
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guiMLTextCtrl.h
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Fix stack balancing problems by refactoring execution calls
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2015-02-08 00:08:18 +00:00 |
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guiMLTextEditCtrl.cpp
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Input event changes
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2013-01-22 18:17:41 -05:00 |
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guiMLTextEditCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiPopUpCtrl.cpp
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Merge branch 'development' into EngineAPI-Refactor
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2018-12-09 14:48:50 -06:00 |
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guiPopUpCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiPopUpCtrlEx.cpp
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Merge branch 'development' into EngineAPI-Refactor
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2018-12-09 14:48:50 -06:00 |
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guiPopUpCtrlEx.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiSliderCtrl.cpp
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Reordering initialization methods #1912
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2017-04-19 14:02:45 -04:00 |
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guiSliderCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiTabPageCtrl.cpp
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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guiTabPageCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiTextCtrl.cpp
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Replaced StringTable->insert("") with StringTable->EmptyString()
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2017-01-11 23:36:04 -05:00 |
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guiTextCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiTextEditCtrl.cpp
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Replaced StringTable->insert("") with StringTable->EmptyString()
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2017-01-11 23:36:04 -05:00 |
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guiTextEditCtrl.h
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Implement basic keyboard & mouse support for openvr overlays
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2016-09-11 22:42:42 +01:00 |
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guiTextEditSliderBitmapCtrl.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiTextEditSliderBitmapCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiTextEditSliderCtrl.cpp
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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guiTextEditSliderCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiTextListCtrl.cpp
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Fix stack balancing problems by refactoring execution calls
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2015-02-08 00:08:18 +00:00 |
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guiTextListCtrl.h
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Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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2016-10-17 01:00:12 -05:00 |
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guiTreeViewCtrl.cpp
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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2018-03-28 15:42:34 -05:00 |
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guiTreeViewCtrl.h
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Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position.
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2018-01-28 15:07:50 -06:00 |