Torque3D/Engine/source
AzaezelX f0c0f3c42c projectile augs
use impactforce to applyimpulse for stock physics too
add an optional explodeOnTmeout
for nonballistic projectiles, track if they hit something before their armingdelay is up, and delete them next simulation cycle
2025-04-16 13:08:39 -05:00
..
afx skip trying to be clever and just report the variable name being checked directly 2025-03-18 03:13:37 -05:00
app revert ThreadPool rename 2024-05-12 21:59:18 +01:00
assets crashfix work for hot-editing shape assets tied to tsstatics 2024-04-06 14:48:22 -05:00
cinterface Expose SimObjectPtr C-API functions using EngineAPI 2023-10-08 17:36:51 -05:00
collision backup 2024-05-20 12:21:37 +01:00
console null termination was wiping buffer 2025-04-10 08:55:42 +01:00
core Fix memory leak in ZipSubRStream 2025-02-19 15:06:02 +03:00
environment flowMagnitude and ripplespeed can go negative 2025-03-26 22:12:19 -05:00
forest fill in the validated variables 2025-03-09 11:53:23 -05:00
gfx clean up (some) shader variation redundencies 2025-04-01 18:23:29 -05:00
gui add 0-100 percent ranges 2025-04-02 15:33:39 -05:00
i18n Console Refactor 2023-09-13 10:33:20 +02:00
lighting Fix for bug reported by Rod 2025-01-06 14:24:39 +00:00
main _get_current_locale needs #include <locale.h> 2023-07-22 09:49:43 -05:00
materials add difFloatPi range validator 2025-04-03 16:52:49 -05:00
math Update mathTypes.cpp 2025-04-10 08:56:40 +01:00
module Added field to ModuleDefinition for priority, which can be used to process/sort them in priority order 2025-01-03 00:37:25 -06:00
navigation fill in the validated variables 2025-03-09 11:53:23 -05:00
persistence add typeS16 2025-02-22 18:57:27 -06:00
platform add guide button support 2025-03-01 16:58:35 -06:00
platformMac main dir 2023-10-20 22:23:38 +01:00
platformPOSIX Update POSIXFileio.cpp 2023-07-27 21:48:13 +01:00
platformSDL Merge pull request #1234 from marauder2k9-torque/virtuals-override 2024-03-21 10:43:26 -05:00
platformWin32 working vhacd 2024-05-12 14:43:56 +01:00
platformX11 * BugFix: Correct many include paths and build platformX11 on non-Apple Unix. 2021-11-14 14:45:42 -05:00
platformX86UNIX * Adjustment: Tweak the include paths for platformPOSIX.h. 2021-11-14 14:05:16 -05:00
postFx use the same renderpriority range across all cases 2025-03-18 01:18:37 -05:00
renderInstance clean up brdf 2025-03-22 13:38:09 -05:00
scene fill in the validated variables 2025-03-09 11:53:23 -05:00
sfx further validator cleanups 2025-03-18 14:06:33 -05:00
shaderGen Merge pull request #1430 from Azaezel/alpha41/GFXRedundancyCleanups 2025-04-02 16:21:57 -05:00
sim rest of virtuals removed 2024-03-18 18:40:22 +00:00
sqlite Fix for build 2022-12-02 11:58:45 +06:00
T3D projectile augs 2025-04-16 13:08:39 -05:00
terrain fill in the validated variables 2025-03-09 11:53:23 -05:00
testing Update mathMatrixTest.cpp 2024-08-01 05:07:54 +01:00
ts add a specific lod option for findColDetails 2025-01-27 17:19:22 -06:00
util revert portions to a previously demonstrated to work state... 2025-02-17 19:55:23 -06:00
Verve Console Refactor 2023-09-13 10:33:20 +02:00
windowManager rest of virtuals removed 2024-03-18 18:40:22 +00:00
.gitattributes
CMakeLists.txt suport augs for modules that include full libraries 2025-01-02 10:27:09 -06:00
ggEndOfLineFix.txt