Torque3D/Templates/BaseGame/game/tools
2019-07-16 08:34:38 -05:00
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assetBrowser Adjusted creation of various assets to utilize template files. 2019-07-15 00:34:18 -05:00
base Rearranges the right-mouse click popup menus for the world editor and gui editors to a) be organized more logically and b) be more flexible. 2018-05-08 00:30:15 -05:00
classIcons Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 2019-05-04 11:49:42 -05:00
componentEditor Updates to various components, added a few new ones. 2019-02-24 01:50:38 -06:00
convexEditor GFX card profile config file logging moved to debug only 2019-06-17 02:30:45 -05:00
datablockEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
debugger Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
decalEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
editorClasses GFX card profile config file logging moved to debug only 2019-06-17 02:30:45 -05:00
forestEditor Fix forest editor failing to load forest because of space after object ID 2017-11-14 11:57:13 +00:00
gui Revert "Updated SDL, Bullet and OpenAL soft libs" 2019-07-08 09:49:44 -05:00
guiEditor GFX card profile config file logging moved to debug only 2019-06-17 02:30:45 -05:00
levels Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 2019-02-23 15:55:28 -06:00
MainEditor Catch the template files up and add the improved convex editor bits. 2019-05-19 21:30:45 -05:00
materialEditor Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 2019-06-27 00:36:56 -05:00
meshRoadEditor Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 2019-02-23 15:55:28 -06:00
missionAreaEditor Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 2019-02-23 15:55:28 -06:00
navEditor GFX card profile config file logging moved to debug only 2019-06-17 02:30:45 -05:00
particleEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
physicsTools Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item 2019-03-16 02:38:40 -05:00
resources Updating BaseGame to work with PBR, and a PBR example module 2019-05-08 01:27:51 -05:00
riverEditor Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 2019-02-23 15:55:28 -06:00
roadEditor Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 2019-02-23 15:55:28 -06:00
shapeEditor GFX card profile config file logging moved to debug only 2019-06-17 02:30:45 -05:00
shapes noshape.dae should go inside core 2017-07-10 20:00:23 -05:00
VerveEditor WIP updated UI 2019-05-09 00:11:49 -05:00
VPathEditor (Mostly) updated verve implementation. 2019-03-07 16:23:41 -06:00
worldEditor Reduce console spam from probe manager when not in debug 2019-06-17 23:48:20 -05:00
glb.sis Import Options gui Update 2019-05-21 01:19:35 -04:00
gltf.sis Import Options gui Update 2019-05-21 01:19:35 -04:00
main.cs Added refactor of Editor Settings window 2019-06-03 02:47:30 -05:00
settings.xml Adjusted creation of various assets to utilize template files. 2019-07-15 00:34:18 -05:00
Tools.cs Added refactor of Editor Settings window 2019-06-03 02:47:30 -05:00
Tools.module Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 2019-05-13 00:28:23 -05:00