Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
|
|
@ -680,10 +680,30 @@ void TSStatic::prepRenderImage( SceneRenderState* state )
|
|||
rdata.setAccuTex(mAccuTex);
|
||||
|
||||
//Various arbitrary shader render bits to add
|
||||
CustomShaderBindingData strudelCSB;
|
||||
strudelCSB.setFloat4(StringTable->insert("overrideColor"), mOverrideColor);
|
||||
if (mCustomShaderBinds.empty())
|
||||
{
|
||||
CustomShaderBindingData minBnds;
|
||||
minBnds.setFloat3(StringTable->insert("objectBoundsMin"), getWorldBox().minExtents);
|
||||
mCustomShaderBinds.push_back(minBnds);
|
||||
|
||||
rdata.addCustomShaderBinding(strudelCSB);
|
||||
CustomShaderBindingData maxBnds;
|
||||
maxBnds.setFloat3(StringTable->insert("objectBoundsMax"), getWorldBox().maxExtents);
|
||||
mCustomShaderBinds.push_back(maxBnds);
|
||||
|
||||
CustomShaderBindingData colorMin;
|
||||
colorMin.setFloat3(StringTable->insert("colorMin"), Point3F(1,0,0));
|
||||
mCustomShaderBinds.push_back(colorMin);
|
||||
|
||||
CustomShaderBindingData colorMax;
|
||||
colorMax.setFloat3(StringTable->insert("colorMax"), Point3F(0, 1, 0));
|
||||
mCustomShaderBinds.push_back(colorMax);
|
||||
}
|
||||
|
||||
if (!mCustomShaderBinds.empty())
|
||||
{
|
||||
for(U32 i=0; i < mCustomShaderBinds.size(); i++)
|
||||
rdata.addCustomShaderBinding(mCustomShaderBinds[i]);
|
||||
}
|
||||
|
||||
// If we have submesh culling enabled then prepare
|
||||
// the object space frustum to pass to the shape.
|
||||
|
|
|
|||
|
|
@ -203,6 +203,8 @@ protected:
|
|||
F32 mRenderNormalScalar;
|
||||
S32 mForceDetail;
|
||||
|
||||
Vector<CustomShaderBindingData> mCustomShaderBinds;
|
||||
|
||||
public:
|
||||
|
||||
TSStatic();
|
||||
|
|
|
|||
|
|
@ -832,6 +832,8 @@ GuiTreeViewCtrl::GuiTreeViewCtrl()
|
|||
mTexSelected = NULL;
|
||||
|
||||
mRenderTooltipDelegate.bind( this, &GuiTreeViewCtrl::renderTooltip );
|
||||
|
||||
mDoFilterChildren = true;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
@ -1122,7 +1124,7 @@ void GuiTreeViewCtrl::_expandObjectHierarchy( SimGroup* group )
|
|||
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
void GuiTreeViewCtrl::_buildItem( Item* item, U32 tabLevel, bool bForceFullUpdate )
|
||||
void GuiTreeViewCtrl::_buildItem( Item* item, U32 tabLevel, bool bForceFullUpdate, bool skipFlter )
|
||||
{
|
||||
if (!item || !mActive || !isVisible() || !mProfile )
|
||||
return;
|
||||
|
|
@ -1145,7 +1147,7 @@ void GuiTreeViewCtrl::_buildItem( Item* item, U32 tabLevel, bool bForceFullUpdat
|
|||
|
||||
// If we have a filter pattern, sync the item's filtering status to it.
|
||||
|
||||
if( !getFilterText().isEmpty() )
|
||||
if( !getFilterText().isEmpty() && !skipFlter)
|
||||
{
|
||||
// Determine the filtering status by looking for the filter
|
||||
// text in the item's display text.
|
||||
|
|
@ -1154,7 +1156,11 @@ void GuiTreeViewCtrl::_buildItem( Item* item, U32 tabLevel, bool bForceFullUpdat
|
|||
item->getDisplayText( sizeof( displayText ), displayText );
|
||||
if( !dStristr( displayText, mFilterText ) )
|
||||
{
|
||||
item->mState.set( Item::Filtered );
|
||||
//Last check, see if we special-exception this item
|
||||
if (!mItemFilterExceptionList.contains(item->mId))
|
||||
item->mState.set(Item::Filtered);
|
||||
else
|
||||
item->mState.clear(Item::Filtered);
|
||||
|
||||
// If it's not a parent, we're done. Otherwise, there may be children
|
||||
// that are not filtered so we need to process them first.
|
||||
|
|
@ -1163,7 +1169,9 @@ void GuiTreeViewCtrl::_buildItem( Item* item, U32 tabLevel, bool bForceFullUpdat
|
|||
return;
|
||||
}
|
||||
else
|
||||
item->mState.clear( Item::Filtered );
|
||||
{
|
||||
item->mState.clear(Item::Filtered);
|
||||
}
|
||||
}
|
||||
else
|
||||
item->mState.clear( Item::Filtered );
|
||||
|
|
@ -1217,7 +1225,10 @@ void GuiTreeViewCtrl::_buildItem( Item* item, U32 tabLevel, bool bForceFullUpdat
|
|||
Item *pChildTemp = child;
|
||||
child = child->mNext;
|
||||
|
||||
_buildItem( pChildTemp, tabLevel + 1, bForceFullUpdate );
|
||||
if (!mItemFilterExceptionList.contains(item->mId) && !mDoFilterChildren && !item->isFiltered())
|
||||
_buildItem( pChildTemp, tabLevel + 1, bForceFullUpdate, true );
|
||||
else
|
||||
_buildItem(pChildTemp, tabLevel + 1, bForceFullUpdate, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -4775,6 +4786,18 @@ void GuiTreeViewCtrl::setFilterText( const String& text )
|
|||
mFlags.set( RebuildVisible );
|
||||
}
|
||||
|
||||
void GuiTreeViewCtrl::setItemFilterException(U32 item, bool isExempted)
|
||||
{
|
||||
if (isExempted)
|
||||
{
|
||||
mItemFilterExceptionList.push_back(item);
|
||||
}
|
||||
else
|
||||
{
|
||||
mItemFilterExceptionList.remove(item);
|
||||
}
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
// Console Methods.
|
||||
//=============================================================================
|
||||
|
|
@ -5574,6 +5597,25 @@ DefineEngineMethod( GuiTreeViewCtrl, setFilterText, void, ( const char* pattern
|
|||
object->setFilterText( pattern );
|
||||
}
|
||||
|
||||
DefineEngineMethod(GuiTreeViewCtrl, setFilterChildren, void, (bool doFilterChildren), (true),
|
||||
"Set the pattern by which to filter items in the tree. Only items in the tree whose text "
|
||||
"matches this pattern are displayed.\n\n"
|
||||
"@param pattern New pattern based on which visible items in the tree should be filtered. If empty, all items become visible.\n\n"
|
||||
"@see getFilterText\n"
|
||||
"@see clearFilterText")
|
||||
{
|
||||
object->setFilterChildren(doFilterChildren);
|
||||
}
|
||||
|
||||
DefineEngineMethod(GuiTreeViewCtrl, setItemFilterException, void, (U32 item, bool isExempt), (0, true),
|
||||
"Set the pattern by which to filter items in the tree. Only items in the tree whose text "
|
||||
"matches this pattern are displayed.\n\n"
|
||||
"@param pattern New pattern based on which visible items in the tree should be filtered. If empty, all items become visible.\n\n"
|
||||
"@see getFilterText\n"
|
||||
"@see clearFilterText")
|
||||
{
|
||||
object->setItemFilterException(item, isExempt);
|
||||
}
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
DefineEngineMethod( GuiTreeViewCtrl, clearFilterText, void, (),,
|
||||
|
|
|
|||
|
|
@ -356,6 +356,11 @@ class GuiTreeViewCtrl : public GuiArrayCtrl
|
|||
/// Current filter that determines which items in the tree are displayed and which are hidden.
|
||||
String mFilterText;
|
||||
|
||||
/// If true, all items are filtered. If false, then children of items that successfully pass filter are not filtered
|
||||
bool mDoFilterChildren;
|
||||
|
||||
Vector<U32> mItemFilterExceptionList;
|
||||
|
||||
/// If true, a trace of actions taken by the control is logged to the console. Can
|
||||
/// be turned on with the setDebug() script method.
|
||||
bool mDebug;
|
||||
|
|
@ -431,7 +436,7 @@ class GuiTreeViewCtrl : public GuiArrayCtrl
|
|||
|
||||
void _deleteItem(Item* item);
|
||||
|
||||
void _buildItem(Item* item, U32 tabLevel, bool bForceFullUpdate = false);
|
||||
void _buildItem(Item* item, U32 tabLevel, bool bForceFullUpdate = false, bool skipFlter = false);
|
||||
|
||||
Item* _findItemByAmbiguousId( S32 itemOrObjectId, bool buildVirtual = true );
|
||||
|
||||
|
|
@ -569,6 +574,9 @@ class GuiTreeViewCtrl : public GuiArrayCtrl
|
|||
/// matches this pattern are displayed.
|
||||
void setFilterText( const String& text );
|
||||
|
||||
void setFilterChildren(bool doFilter) { mDoFilterChildren = doFilter; }
|
||||
void setItemFilterException(U32 item, bool isExempt);
|
||||
|
||||
/// Clear the current item filtering pattern.
|
||||
void clearFilterText() { setFilterText( String::EmptyString ); }
|
||||
|
||||
|
|
|
|||
|
|
@ -66,6 +66,7 @@ struct GFXStateBlockDesc;
|
|||
class GFXVertexFormat;
|
||||
class MatrixSet;
|
||||
class ProcessedMaterial;
|
||||
class GuiTreeViewCtrl;
|
||||
|
||||
///
|
||||
class BaseMatInstance
|
||||
|
|
@ -225,6 +226,7 @@ public:
|
|||
virtual const GFXVertexFormat* getVertexFormat() const = 0;
|
||||
|
||||
virtual void dumpShaderInfo() const = 0;
|
||||
virtual void getShaderInfo(GuiTreeViewCtrl* tree, U32 item) const = 0;
|
||||
|
||||
/// Fast test for use of normal maps in this material.
|
||||
bool hasNormalMap() const { return mHasNormalMaps; }
|
||||
|
|
|
|||
|
|
@ -77,6 +77,14 @@ public:
|
|||
}
|
||||
Point4F getFloat4() { return mFloat4; }
|
||||
|
||||
void setTexture2D(StringTableEntry shaderConstName, GFXTexHandle f)
|
||||
{
|
||||
targetedUniformName = shaderConstName;
|
||||
texture = f;
|
||||
type = Texture2D;
|
||||
}
|
||||
GFXTexHandle getTexture2D() { return texture; }
|
||||
|
||||
StringTableEntry getHandleName() {
|
||||
return targetedUniformName;
|
||||
}
|
||||
|
|
@ -86,4 +94,4 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -37,6 +37,8 @@
|
|||
#include "core/util/safeDelete.h"
|
||||
#include "ts/tsShape.h"
|
||||
|
||||
#include "gui/controls/guiTreeViewCtrl.h"
|
||||
|
||||
class MatInstParameters;
|
||||
|
||||
class MatInstanceParameterHandle : public MaterialParameterHandle
|
||||
|
|
@ -598,3 +600,35 @@ void MatInstance::dumpShaderInfo() const
|
|||
|
||||
mProcessedMaterial->dumpMaterialInfo();
|
||||
}
|
||||
|
||||
void MatInstance::getShaderInfo(GuiTreeViewCtrl* tree, U32 item) const
|
||||
{
|
||||
if (mMaterial == NULL)
|
||||
{
|
||||
Con::errorf("Trying to get Material information on an invalid MatInstance");
|
||||
return;
|
||||
}
|
||||
|
||||
if (mProcessedMaterial == NULL)
|
||||
{
|
||||
Con::printf(" [no processed material!]");
|
||||
return;
|
||||
}
|
||||
|
||||
const FeatureSet features = mProcessedMaterial->getFeatures();
|
||||
|
||||
String featureDesc = "";
|
||||
for (U32 i = 0; i < features.getCount(); i++)
|
||||
{
|
||||
const FeatureType& ft = features.getAt(i);
|
||||
|
||||
featureDesc += ft.getName();
|
||||
|
||||
if(i+1 < features.getCount())
|
||||
featureDesc += ", ";
|
||||
}
|
||||
|
||||
U32 newItem = tree->insertItem(item, featureDesc);
|
||||
|
||||
mProcessedMaterial->getMaterialInfo(tree, newItem);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -44,7 +44,7 @@ class ShaderFeature;
|
|||
class MatInstanceParameterHandle;
|
||||
class MatInstParameters;
|
||||
class ProcessedMaterial;
|
||||
|
||||
class GuiTreeViewCtrl;
|
||||
|
||||
///
|
||||
class MatInstance : public BaseMatInstance
|
||||
|
|
@ -87,6 +87,7 @@ public:
|
|||
virtual const FeatureSet& getFeatures() const;
|
||||
virtual const FeatureSet& getRequestedFeatures() const { return mFeatureList; }
|
||||
virtual void dumpShaderInfo() const;
|
||||
virtual void getShaderInfo(GuiTreeViewCtrl* tree, U32 item) const;
|
||||
|
||||
|
||||
ProcessedMaterial *getProcessedMaterial() const { return mProcessedMaterial; }
|
||||
|
|
|
|||
|
|
@ -36,7 +36,7 @@
|
|||
#include "sfx/sfxTypes.h"
|
||||
#include "core/util/safeDelete.h"
|
||||
#include "T3D/accumulationVolume.h"
|
||||
|
||||
#include "gui/controls/guiTreeViewCtrl.h"
|
||||
|
||||
IMPLEMENT_CONOBJECT( Material );
|
||||
|
||||
|
|
@ -709,6 +709,12 @@ DefineEngineMethod( Material, dumpInstances, void, (),,
|
|||
MATMGR->dumpMaterialInstances( object );
|
||||
}
|
||||
|
||||
DefineEngineMethod(Material, getMaterialInstances, void, (GuiTreeViewCtrl* matTree), (nullAsType< GuiTreeViewCtrl*>()),
|
||||
"Dumps a formatted list of the currently allocated material instances for this material to the console.")
|
||||
{
|
||||
MATMGR->getMaterialInstances(object, matTree);
|
||||
}
|
||||
|
||||
DefineEngineMethod( Material, getAnimFlags, const char*, (U32 id), , "" )
|
||||
{
|
||||
char * animFlags = Con::getReturnBuffer(512);
|
||||
|
|
|
|||
|
|
@ -32,6 +32,7 @@
|
|||
#include "console/consoleTypes.h"
|
||||
#include "console/engineAPI.h"
|
||||
|
||||
#include "gui/controls/guiTreeViewCtrl.h"
|
||||
|
||||
MODULE_BEGIN( MaterialManager )
|
||||
|
||||
|
|
@ -397,6 +398,36 @@ void MaterialManager::dumpMaterialInstances( BaseMaterialDefinition *target ) co
|
|||
Con::printf( "---------------------- Dump complete ----------------------");
|
||||
}
|
||||
|
||||
void MaterialManager::getMaterialInstances(BaseMaterialDefinition* target, GuiTreeViewCtrl* materailInstanceTree)
|
||||
{
|
||||
if (!mMatInstanceList.size())
|
||||
return;
|
||||
|
||||
if (!target)
|
||||
{
|
||||
Con::errorf("Can't form a list without a specific MaterialDefinition");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!materailInstanceTree)
|
||||
{
|
||||
Con::errorf("Requires a valid GuiTreeViewCtrl object to populate data into!");
|
||||
return;
|
||||
}
|
||||
|
||||
U32 matItem = materailInstanceTree->insertItem(0, target->getName());
|
||||
|
||||
for (U32 i = 0; i < mMatInstanceList.size(); i++)
|
||||
{
|
||||
BaseMatInstance* inst = mMatInstanceList[i];
|
||||
|
||||
if (target && inst->getMaterial() != target)
|
||||
continue;
|
||||
|
||||
inst->getShaderInfo(materailInstanceTree, matItem);
|
||||
}
|
||||
}
|
||||
|
||||
void MaterialManager::_track( MatInstance *matInstance )
|
||||
{
|
||||
mMatInstanceList.push_back( matInstance );
|
||||
|
|
@ -480,6 +511,16 @@ DefineEngineFunction( dumpMaterialInstances, void, (), ,
|
|||
MATMGR->dumpMaterialInstances();
|
||||
}
|
||||
|
||||
DefineEngineFunction(getMaterialInstances, void, (BaseMaterialDefinition* target, GuiTreeViewCtrl* tree), (nullAsType<BaseMaterialDefinition*>(), nullAsType<GuiTreeViewCtrl*>()),
|
||||
"@brief Dumps a formatted list of currently allocated material instances to the console.\n\n"
|
||||
"@ingroup Materials")
|
||||
{
|
||||
if (target == nullptr || tree == nullptr)
|
||||
return;
|
||||
|
||||
MATMGR->getMaterialInstances(target, tree);
|
||||
}
|
||||
|
||||
DefineEngineFunction( getMapEntry, const char*, (const char * texName), ,
|
||||
"@hide")
|
||||
{
|
||||
|
|
|
|||
|
|
@ -37,6 +37,7 @@
|
|||
|
||||
class SimSet;
|
||||
class MatInstance;
|
||||
class GuiTreeViewCtrl;
|
||||
|
||||
class MaterialManager : public ManagedSingleton<MaterialManager>
|
||||
{
|
||||
|
|
@ -97,6 +98,8 @@ public:
|
|||
|
||||
void dumpMaterialInstances( BaseMaterialDefinition *target = NULL ) const;
|
||||
|
||||
void getMaterialInstances(BaseMaterialDefinition* target, GuiTreeViewCtrl* tree);
|
||||
|
||||
void updateTime();
|
||||
F32 getTotalTime() const { return mAccumTime; }
|
||||
F32 getDeltaTime() const { return mDt; }
|
||||
|
|
|
|||
|
|
@ -50,6 +50,7 @@ class SceneRenderState;
|
|||
class GFXVertexBufferHandleBase;
|
||||
class GFXPrimitiveBufferHandle;
|
||||
class MatrixSet;
|
||||
class GuiTreeViewCtrl;
|
||||
|
||||
/// This contains the common data needed to render a pass.
|
||||
struct RenderPassData
|
||||
|
|
@ -226,6 +227,8 @@ public:
|
|||
/// Dump shader info, or FF texture info?
|
||||
virtual void dumpMaterialInfo() { }
|
||||
|
||||
virtual void getMaterialInfo(GuiTreeViewCtrl* tree, U32 item) {}
|
||||
|
||||
/// Returns the source material.
|
||||
Material* getMaterial() const { return mMaterial; }
|
||||
|
||||
|
|
|
|||
|
|
@ -48,7 +48,7 @@
|
|||
// We need to include customMaterialDefinition for ShaderConstHandles::init
|
||||
#include "materials/customMaterialDefinition.h"
|
||||
|
||||
|
||||
#include "gui/controls/guiTreeViewCtrl.h"
|
||||
#include "ts/tsShape.h"
|
||||
|
||||
///
|
||||
|
|
@ -1534,3 +1534,26 @@ void ProcessedShaderMaterial::dumpMaterialInfo()
|
|||
Con::printf( " [%i] %s", i, shader->describeSelf().c_str() );
|
||||
}
|
||||
}
|
||||
|
||||
void ProcessedShaderMaterial::getMaterialInfo(GuiTreeViewCtrl* tree, U32 item)
|
||||
{
|
||||
for (U32 i = 0; i < getNumPasses(); i++)
|
||||
{
|
||||
const ShaderRenderPassData* passData = _getRPD(i);
|
||||
|
||||
if (passData == NULL)
|
||||
continue;
|
||||
|
||||
char passStr[64];
|
||||
dSprintf(passStr, 64, "Pass Number: %i", i);
|
||||
|
||||
U32 passItem = tree->insertItem(item, passStr);
|
||||
|
||||
const GFXShader * shader = passData->shader;
|
||||
|
||||
if (shader == NULL)
|
||||
tree->insertItem(passItem, "[NULL shader]");
|
||||
else
|
||||
tree->insertItem(passItem, shader->describeSelf().c_str());
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -149,6 +149,7 @@ public:
|
|||
virtual void setBuffers(GFXVertexBufferHandleBase* vertBuffer, GFXPrimitiveBufferHandle* primBuffer);
|
||||
virtual bool stepInstance();
|
||||
virtual void dumpMaterialInfo();
|
||||
virtual void getMaterialInfo(GuiTreeViewCtrl* tree, U32 item);
|
||||
virtual MaterialParameters* allocMaterialParameters();
|
||||
virtual MaterialParameters* getDefaultMaterialParameters() { return mDefaultParameters; }
|
||||
virtual MaterialParameterHandle* getMaterialParameterHandle(const String& name);
|
||||
|
|
|
|||
|
|
@ -424,12 +424,11 @@ void RenderDeferredMgr::render( SceneRenderState *state )
|
|||
mat->setNodeTransforms(passRI->mNodeTransforms, passRI->mNodeTransformCount);
|
||||
}
|
||||
|
||||
//-JR
|
||||
//push along any overriden fields that are instance-specific as well
|
||||
if (passRI->mCustomShaderData.size() > 0)
|
||||
{
|
||||
mat->setCustomShaderData(passRI->mCustomShaderData);
|
||||
}
|
||||
//push along any overriden fields that are instance-specific as well
|
||||
if (passRI->mCustomShaderData.size() > 0)
|
||||
{
|
||||
mat->setCustomShaderData(passRI->mCustomShaderData);
|
||||
}
|
||||
|
||||
// If we're instanced then don't render yet.
|
||||
if ( mat->isInstanced() )
|
||||
|
|
|
|||
350
Engine/source/shaderGen/GLSL/customFeatureGLSL.cpp
Normal file
|
|
@ -0,0 +1,350 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "customFeatureGLSL.h"
|
||||
#include "shaderGen/shaderFeature.h"
|
||||
#include "shaderGen/shaderOp.h"
|
||||
#include "shaderGen/featureMgr.h"
|
||||
//#include "materials/materialFeatureTypes.h"
|
||||
//#include "gfx/gfxDevice.h"
|
||||
//#include "materials/processedMaterial.h"
|
||||
|
||||
//****************************************************************************
|
||||
// Accu Texture
|
||||
//****************************************************************************
|
||||
void CustomFeatureGLSL::processVert(Vector<ShaderComponent*>& componentList,
|
||||
const MaterialFeatureData& fd)
|
||||
{
|
||||
meta = new MultiLine;
|
||||
|
||||
mFeatureData = fd;
|
||||
mComponentList = componentList;
|
||||
|
||||
mOutputState = VertexOutput;
|
||||
|
||||
if (mOwner->isMethod("processVertGLSL"))
|
||||
Con::executef(mOwner, "processVertGLSL");
|
||||
|
||||
output = meta;
|
||||
}
|
||||
|
||||
void CustomFeatureGLSL::processPix(Vector<ShaderComponent*>& componentList,
|
||||
const MaterialFeatureData& fd)
|
||||
{
|
||||
meta = new MultiLine;
|
||||
|
||||
mFeatureData = fd;
|
||||
mComponentList = componentList;
|
||||
|
||||
mOutputState = PixelOutput;
|
||||
|
||||
if (mOwner->isMethod("processPixelGLSL"))
|
||||
Con::executef(mOwner, "processPixelGLSL");
|
||||
|
||||
output = meta;
|
||||
}
|
||||
|
||||
void CustomFeatureGLSL::setTexData(Material::StageData& stageDat,
|
||||
const MaterialFeatureData& fd,
|
||||
RenderPassData& passData,
|
||||
U32& texIndex)
|
||||
{
|
||||
|
||||
if (mOwner->isMethod("setTextureData"))
|
||||
Con::executef(mOwner, "setTextureData");
|
||||
}
|
||||
|
||||
void CustomFeatureGLSL::addUniform(String name, String type, String defaultValue, U32 arraySize)
|
||||
{
|
||||
//do the var/arg fetching here
|
||||
Var* newVar = (Var*)LangElement::find(name.c_str());
|
||||
if (!newVar)
|
||||
{
|
||||
VarHolder newVarHolder(name, type, "");
|
||||
newVarHolder.arraySize = arraySize;
|
||||
newVarHolder.sampler = false;
|
||||
newVarHolder.uniform = true;
|
||||
newVarHolder.constSortPos = cspPotentialPrimitive;
|
||||
|
||||
mVars.push_back(newVarHolder);
|
||||
|
||||
mOwner->mAddedShaderConstants.push_back(StringTable->insert(name.c_str()));
|
||||
}
|
||||
}
|
||||
|
||||
void CustomFeatureGLSL::addSampler(String name, String type, U32 arraySize)
|
||||
{
|
||||
//do the var/arg fetching here
|
||||
Var* newVar = (Var*)LangElement::find(name.c_str());
|
||||
if (!newVar)
|
||||
{
|
||||
//As far as I know, it's always SamplerState regardless of the texture's type
|
||||
VarHolder newVarHolder(name, "SamplerState", "");
|
||||
newVarHolder.arraySize = arraySize;
|
||||
newVarHolder.sampler = true;
|
||||
newVarHolder.uniform = true;
|
||||
newVarHolder.constNum = Var::getTexUnitNum(); // used as texture unit num here
|
||||
|
||||
mVars.push_back(newVarHolder);
|
||||
|
||||
mOwner->mAddedShaderConstants.push_back(StringTable->insert(name.c_str()));
|
||||
}
|
||||
}
|
||||
|
||||
void CustomFeatureGLSL::addTexture(String name, String type, String samplerState, U32 arraySize)
|
||||
{
|
||||
//do the var/arg fetching here
|
||||
Var* newVar = (Var*)LangElement::find(name.c_str());
|
||||
if (!newVar)
|
||||
{
|
||||
//go find our sampler state var
|
||||
U32 constNum = 0;
|
||||
|
||||
Var* samplerStateVar = (Var*)LangElement::find(samplerState.c_str());
|
||||
if (!samplerStateVar)
|
||||
{
|
||||
//check our holder vars
|
||||
bool foundHolder = false;
|
||||
for (U32 v = 0; v < mVars.size(); v++)
|
||||
{
|
||||
if (mVars[v].varName == samplerState)
|
||||
{
|
||||
constNum = mVars[v].constNum;
|
||||
foundHolder = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!foundHolder)
|
||||
{
|
||||
Con::errorf("CustomShaderFeature::addTexture: Unable to find texture's sampler state!");
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
constNum = samplerStateVar->constNum;
|
||||
}
|
||||
|
||||
VarHolder newVarHolder(name, type, "");
|
||||
newVarHolder.arraySize = arraySize;
|
||||
newVarHolder.texture = true;
|
||||
newVarHolder.uniform = true;
|
||||
newVarHolder.constNum = constNum; // used as texture unit num here
|
||||
|
||||
mVars.push_back(newVarHolder);
|
||||
|
||||
mOwner->mAddedShaderConstants.push_back(StringTable->insert(name.c_str()));
|
||||
}
|
||||
}
|
||||
|
||||
void CustomFeatureGLSL::addVariable(String name, String type, String defaultValue)
|
||||
{
|
||||
//do the var/arg fetching here
|
||||
Var* newVar = (Var*)LangElement::find(name.c_str());
|
||||
if (!newVar)
|
||||
{
|
||||
if (!defaultValue.isEmpty())
|
||||
{
|
||||
char declareStatement[128];
|
||||
dSprintf(declareStatement, 128, " @ = %s;\n", defaultValue.c_str());
|
||||
|
||||
newVar = new Var(name, type);
|
||||
LangElement* newVarDecl = new DecOp(newVar);
|
||||
meta->addStatement(new GenOp(declareStatement, newVarDecl));
|
||||
}
|
||||
else
|
||||
{
|
||||
VarHolder newVarHolder(name, type, defaultValue);
|
||||
|
||||
mVars.push_back(newVarHolder);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CustomFeatureGLSL::addConnector(String name, String type, String elementName)
|
||||
{
|
||||
// grab connector texcoord register
|
||||
ShaderConnector* connectComp = dynamic_cast<ShaderConnector*>(mComponentList[C_CONNECTOR]);
|
||||
|
||||
//Get element
|
||||
S32 element = -1;
|
||||
|
||||
if (elementName == String("RT_POSITION"))
|
||||
element = RT_POSITION;
|
||||
else if (elementName == String("RT_NORMAL"))
|
||||
element = RT_NORMAL;
|
||||
else if (elementName == String("RT_BINORMAL"))
|
||||
element = RT_BINORMAL;
|
||||
else if (elementName == String("RT_TANGENT"))
|
||||
element = RT_TANGENT;
|
||||
else if (elementName == String("RT_TANGENTW"))
|
||||
element = RT_TANGENTW;
|
||||
else if (elementName == String("RT_COLOR"))
|
||||
element = RT_COLOR;
|
||||
else if (elementName == String("RT_TEXCOORD"))
|
||||
element = RT_TEXCOORD;
|
||||
else if (elementName == String("RT_VPOS"))
|
||||
element = RT_VPOS;
|
||||
else if (elementName == String("RT_SVPOSITION"))
|
||||
element = RT_SVPOSITION;
|
||||
else if (elementName == String("RT_BLENDINDICES"))
|
||||
element = RT_BLENDINDICES;
|
||||
else if (elementName == String("RT_BLENDWEIGHT"))
|
||||
element = RT_BLENDWEIGHT;
|
||||
|
||||
if (element == -1)
|
||||
{
|
||||
Con::errorf("CustomShaderFeatureHLSL::addConnector - Invalid element type %s", elementName.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
VarHolder newVarHolder(name, type, "");
|
||||
|
||||
newVarHolder.elementId = element;
|
||||
|
||||
if (mOutputState == VertexOutput)
|
||||
newVarHolder.structName = "OUT";
|
||||
else if (mOutputState == PixelOutput)
|
||||
newVarHolder.structName = "IN";
|
||||
|
||||
mVars.push_back(newVarHolder);
|
||||
}
|
||||
|
||||
void CustomFeatureGLSL::addVertTexCoord(String name)
|
||||
{
|
||||
VarHolder newVarHolder(name, "", "");
|
||||
newVarHolder.texCoord = true;
|
||||
|
||||
mVars.push_back(newVarHolder);
|
||||
}
|
||||
|
||||
void CustomFeatureGLSL::writeLine(String format, S32 argc, ConsoleValueRef * argv)
|
||||
{
|
||||
//do the var/arg fetching here
|
||||
Vector<Var*> varList;
|
||||
bool declarationStatement = false;
|
||||
|
||||
for (U32 i = 0; i < argc; i++)
|
||||
{
|
||||
String varName = argv[i].getStringValue();
|
||||
Var* newVar = (Var*)LangElement::find(varName.c_str());
|
||||
if (!newVar)
|
||||
{
|
||||
//ok, check our existing var holders, see if we just haven't utilized it yet
|
||||
for (U32 v = 0; v < mVars.size(); v++)
|
||||
{
|
||||
if (mVars[v].varName == varName)
|
||||
{
|
||||
if (!mVars[v].texCoord)
|
||||
{
|
||||
if (mVars[v].elementId != -1)
|
||||
{
|
||||
ShaderConnector* connectComp = dynamic_cast<ShaderConnector*>(mComponentList[C_CONNECTOR]);
|
||||
Var* newDeclVar = connectComp->getElement((RegisterType)mVars[v].elementId);
|
||||
newDeclVar->setName(mVars[v].varName);
|
||||
newDeclVar->setStructName(mVars[v].structName);
|
||||
newDeclVar->setType(mVars[v].type);
|
||||
|
||||
newVar = newDeclVar;
|
||||
}
|
||||
else
|
||||
{
|
||||
Var* newDeclVar = new Var(mVars[v].varName, mVars[v].type);
|
||||
|
||||
newDeclVar->arraySize = mVars[v].arraySize;
|
||||
newDeclVar->uniform = mVars[v].uniform;
|
||||
newDeclVar->sampler = mVars[v].sampler;
|
||||
newDeclVar->texture = mVars[v].texture;
|
||||
newDeclVar->constNum = mVars[v].constNum;
|
||||
newDeclVar->constSortPos = mVars[v].constSortPos;
|
||||
|
||||
if (!newDeclVar->uniform)
|
||||
{
|
||||
LangElement* newVarDecl = new DecOp(newDeclVar);
|
||||
newVar = (Var*)newVarDecl;
|
||||
|
||||
declarationStatement = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
newVar = newDeclVar;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
newVar = getVertTexCoord(mVars[v].varName);
|
||||
}
|
||||
|
||||
mVars.erase(v);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!newVar)
|
||||
{
|
||||
//couldn't find that variable, bail out
|
||||
Con::errorf("CustomShaderFeature::writeLine: unable to find variable %s, meaning it was not declared before being used!", argv[i].getStringValue());
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
varList.push_back(newVar);
|
||||
}
|
||||
|
||||
//not happy about it, but do a trampoline here to pass along the args
|
||||
|
||||
switch (varList.size())
|
||||
{
|
||||
case 0:
|
||||
meta->addStatement(new GenOp(format + "\n"));
|
||||
break;
|
||||
case 1:
|
||||
meta->addStatement(new GenOp(format + "\n", varList[0]));
|
||||
break;
|
||||
case 2:
|
||||
meta->addStatement(new GenOp(format + "\n", varList[0], varList[1]));
|
||||
break;
|
||||
case 3:
|
||||
meta->addStatement(new GenOp(format + "\n", varList[0], varList[1], varList[2]));
|
||||
break;
|
||||
case 4:
|
||||
meta->addStatement(new GenOp(format + "\n", varList[0], varList[1], varList[2], varList[3]));
|
||||
break;
|
||||
case 5:
|
||||
meta->addStatement(new GenOp(format + "\n", varList[0], varList[1], varList[2], varList[3], varList[4]));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool CustomFeatureGLSL::hasFeature(String name)
|
||||
{
|
||||
for (U32 i = 0; i < mFeatureData.materialFeatures.getCount(); i++)
|
||||
{
|
||||
String featureName = mFeatureData.materialFeatures.getAt(i).getName();
|
||||
if (name == featureName)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
132
Engine/source/shaderGen/GLSL/customFeatureGLSL.h
Normal file
|
|
@ -0,0 +1,132 @@
|
|||
#ifndef _SHADERGEN_GLSL_SHADERFEATUREGLSL_H_
|
||||
#include "shaderGen/GLSL/shaderFeatureGLSL.h"
|
||||
#endif
|
||||
#ifndef _LANG_ELEMENT_H_
|
||||
#include "shaderGen/langElement.h"
|
||||
#endif
|
||||
#ifndef _GFXDEVICE_H_
|
||||
#include "gfx/gfxDevice.h"
|
||||
#endif
|
||||
#ifndef _FEATUREMGR_H_
|
||||
#include "shaderGen/featureMgr.h"
|
||||
#endif
|
||||
#ifndef _MATERIALFEATURETYPES_H_
|
||||
#include "materials/materialFeatureTypes.h"
|
||||
#endif
|
||||
#ifndef _MATERIALFEATUREDATA_H_
|
||||
#include "materials/materialFeatureData.h"
|
||||
#endif
|
||||
|
||||
#ifndef CUSTOMSHADERFEATURE_H
|
||||
#include "shaderGen/customShaderFeature.h"
|
||||
#endif
|
||||
|
||||
class CustomShaderFeatureData;
|
||||
|
||||
class CustomFeatureGLSL : public ShaderFeatureGLSL
|
||||
{
|
||||
friend class CustomShaderFeatureData;
|
||||
|
||||
struct VarHolder
|
||||
{
|
||||
String varName;
|
||||
String type;
|
||||
String defaultValue;
|
||||
S32 elementId;
|
||||
bool uniform;
|
||||
bool sampler;
|
||||
bool texture;
|
||||
bool texCoord;
|
||||
U32 constNum;
|
||||
U32 arraySize;
|
||||
String structName;
|
||||
ConstantSortPosition constSortPos;
|
||||
|
||||
VarHolder() :
|
||||
varName(""),
|
||||
type(""),
|
||||
defaultValue(""),
|
||||
elementId(-1),
|
||||
uniform(false),
|
||||
sampler(false),
|
||||
texture(false),
|
||||
texCoord(false),
|
||||
constNum(0),
|
||||
arraySize(0),
|
||||
structName(""),
|
||||
constSortPos(cspUninit)
|
||||
{
|
||||
}
|
||||
|
||||
VarHolder(String _varName, String _type, String _defaultValue) :
|
||||
elementId(-1), uniform(false), sampler(false), texture(false), texCoord(false), constNum(0), arraySize(0), structName(""), constSortPos(cspUninit)
|
||||
{
|
||||
varName = _varName;
|
||||
type = _type;
|
||||
defaultValue = _defaultValue;
|
||||
}
|
||||
};
|
||||
|
||||
Vector<VarHolder> mVars;
|
||||
|
||||
Vector<VarHolder> mConnectorVars;
|
||||
|
||||
enum outputState
|
||||
{
|
||||
NoOutput,
|
||||
VertexOutput,
|
||||
PixelOutput
|
||||
};
|
||||
|
||||
outputState mOutputState;
|
||||
|
||||
public:
|
||||
CustomShaderFeatureData* mOwner;
|
||||
|
||||
Vector<ShaderComponent*> mComponentList;
|
||||
MaterialFeatureData mFeatureData;
|
||||
|
||||
protected:
|
||||
MultiLine* meta;
|
||||
|
||||
public:
|
||||
|
||||
//****************************************************************************
|
||||
// Accu Texture
|
||||
//****************************************************************************
|
||||
virtual void processVert(Vector<ShaderComponent*>& componentList,
|
||||
const MaterialFeatureData& fd);
|
||||
|
||||
virtual void processPix(Vector<ShaderComponent*>& componentList,
|
||||
const MaterialFeatureData& fd);
|
||||
|
||||
virtual Material::BlendOp getBlendOp() { return Material::LerpAlpha; }
|
||||
|
||||
virtual Resources getResources(const MaterialFeatureData& fd)
|
||||
{
|
||||
Resources res;
|
||||
res.numTex = 1;
|
||||
res.numTexReg = 1;
|
||||
return res;
|
||||
}
|
||||
|
||||
virtual void setTexData(Material::StageData& stageDat,
|
||||
const MaterialFeatureData& fd,
|
||||
RenderPassData& passData,
|
||||
U32& texIndex);
|
||||
|
||||
virtual String getName()
|
||||
{
|
||||
return mOwner->getName();
|
||||
}
|
||||
|
||||
bool hasFeature(String name);
|
||||
|
||||
void addUniform(String name, String type, String defaultValue, U32 arraySize = 0);
|
||||
void addVariable(String name, String type, String defaultValue);
|
||||
void addSampler(String name, String type, U32 arraySize = 0);
|
||||
void addTexture(String name, String type, String samplerState, U32 arraySize);
|
||||
void addConnector(String name, String type, String elementName);
|
||||
void addVertTexCoord(String name);
|
||||
void writeLine(String format, S32 argc, ConsoleValueRef* argv);
|
||||
};
|
||||
|
|
@ -31,438 +31,467 @@
|
|||
//****************************************************************************
|
||||
// Accu Texture
|
||||
//****************************************************************************
|
||||
void CustomFeatureHLSL::processVert(Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd)
|
||||
void CustomFeatureHLSL::processVert(Vector<ShaderComponent*>& componentList,
|
||||
const MaterialFeatureData& fd)
|
||||
{
|
||||
/*MultiLine *meta = new MultiLine;
|
||||
getOutTexCoord( "texCoord",
|
||||
"float2",
|
||||
false,
|
||||
meta,
|
||||
componentList );
|
||||
/*MultiLine *meta = new MultiLine;
|
||||
getOutTexCoord( "texCoord",
|
||||
"float2",
|
||||
false,
|
||||
meta,
|
||||
componentList );
|
||||
|
||||
getOutObjToTangentSpace( componentList, meta, fd );
|
||||
getOutObjToTangentSpace( componentList, meta, fd );
|
||||
|
||||
output = meta;*/
|
||||
output = meta;*/
|
||||
|
||||
meta = new MultiLine;
|
||||
meta = new MultiLine;
|
||||
|
||||
mFeatureData = fd;
|
||||
mComponentList = componentList;
|
||||
mFeatureData = fd;
|
||||
mComponentList = componentList;
|
||||
|
||||
mOutputState = VertexOutput;
|
||||
mOutputState = VertexOutput;
|
||||
|
||||
if (mOwner->isMethod("processVertHLSL"))
|
||||
Con::executef(mOwner, "processVertHLSL");
|
||||
if (mOwner->isMethod("processVertHLSL"))
|
||||
Con::executef(mOwner, "processVertHLSL");
|
||||
|
||||
output = meta;
|
||||
output = meta;
|
||||
}
|
||||
|
||||
void CustomFeatureHLSL::processPix(Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd)
|
||||
void CustomFeatureHLSL::processPix(Vector<ShaderComponent*>& componentList,
|
||||
const MaterialFeatureData& fd)
|
||||
{
|
||||
meta = new MultiLine;
|
||||
meta = new MultiLine;
|
||||
|
||||
mFeatureData = fd;
|
||||
mComponentList = componentList;
|
||||
mFeatureData = fd;
|
||||
mComponentList = componentList;
|
||||
|
||||
mOutputState = PixelOutput;
|
||||
|
||||
/*MultiLine *meta = new MultiLine;
|
||||
mOutputState = PixelOutput;
|
||||
|
||||
output = meta;
|
||||
/*MultiLine *meta = new MultiLine;
|
||||
|
||||
// OUT.col
|
||||
Var *color = (Var*) LangElement::find( "col1" );
|
||||
if (!color)
|
||||
{
|
||||
output = new GenOp(" //NULL COLOR!");
|
||||
return;
|
||||
}
|
||||
output = meta;
|
||||
|
||||
// accu map
|
||||
Var *accuMap = new Var;
|
||||
accuMap->setType("SamplerState");
|
||||
// OUT.col
|
||||
Var *color = (Var*) LangElement::find( "col1" );
|
||||
if (!color)
|
||||
{
|
||||
output = new GenOp(" //NULL COLOR!");
|
||||
return;
|
||||
}
|
||||
|
||||
accuMap->setName( "accuMap" );
|
||||
accuMap->uniform = true;
|
||||
accuMap->sampler = true;
|
||||
accuMap->constNum = Var::getTexUnitNum(); // used as texture unit num here
|
||||
// accu map
|
||||
Var *accuMap = new Var;
|
||||
accuMap->setType("SamplerState");
|
||||
|
||||
// accuColor var
|
||||
Var *accuColor = new Var;
|
||||
accuColor->setType( "float4" );
|
||||
accuColor->setName( "accuColor" );
|
||||
LangElement *colorAccuDecl = new DecOp( accuColor );
|
||||
accuMap->setName( "accuMap" );
|
||||
accuMap->uniform = true;
|
||||
accuMap->sampler = true;
|
||||
accuMap->constNum = Var::getTexUnitNum(); // used as texture unit num here
|
||||
|
||||
// plc (placement)
|
||||
Var *accuPlc = new Var;
|
||||
accuPlc->setType( "float4" );
|
||||
accuPlc->setName( "plc" );
|
||||
LangElement *plcAccu = new DecOp( accuPlc );
|
||||
// accuColor var
|
||||
Var *accuColor = new Var;
|
||||
accuColor->setType( "float4" );
|
||||
accuColor->setName( "accuColor" );
|
||||
LangElement *colorAccuDecl = new DecOp( accuColor );
|
||||
|
||||
// accu constants
|
||||
Var *accuScale = (Var*)LangElement::find( "accuScale" );
|
||||
if ( !accuScale )
|
||||
{
|
||||
accuScale = new Var;
|
||||
accuScale->setType( "float" );
|
||||
accuScale->setName( "accuScale" );
|
||||
accuScale->uniform = true;
|
||||
accuScale->sampler = false;
|
||||
accuScale->constSortPos = cspPotentialPrimitive;
|
||||
}
|
||||
Var *accuDirection = (Var*)LangElement::find( "accuDirection" );
|
||||
if ( !accuDirection )
|
||||
{
|
||||
accuDirection = new Var;
|
||||
accuDirection->setType( "float" );
|
||||
accuDirection->setName( "accuDirection" );
|
||||
accuDirection->uniform = true;
|
||||
accuDirection->sampler = false;
|
||||
accuDirection->constSortPos = cspPotentialPrimitive;
|
||||
}
|
||||
Var *accuStrength = (Var*)LangElement::find( "accuStrength" );
|
||||
if ( !accuStrength )
|
||||
{
|
||||
accuStrength = new Var;
|
||||
accuStrength->setType( "float" );
|
||||
accuStrength->setName( "accuStrength" );
|
||||
accuStrength->uniform = true;
|
||||
accuStrength->sampler = false;
|
||||
accuStrength->constSortPos = cspPotentialPrimitive;
|
||||
}
|
||||
Var *accuCoverage = (Var*)LangElement::find( "accuCoverage" );
|
||||
if ( !accuCoverage )
|
||||
{
|
||||
accuCoverage = new Var;
|
||||
accuCoverage->setType( "float" );
|
||||
accuCoverage->setName( "accuCoverage" );
|
||||
accuCoverage->uniform = true;
|
||||
accuCoverage->sampler = false;
|
||||
accuCoverage->constSortPos = cspPotentialPrimitive;
|
||||
}
|
||||
Var *accuSpecular = (Var*)LangElement::find( "accuSpecular" );
|
||||
if ( !accuSpecular )
|
||||
{
|
||||
accuSpecular = new Var;
|
||||
accuSpecular->setType( "float" );
|
||||
accuSpecular->setName( "accuSpecular" );
|
||||
accuSpecular->uniform = true;
|
||||
accuSpecular->sampler = false;
|
||||
accuSpecular->constSortPos = cspPotentialPrimitive;
|
||||
}
|
||||
// plc (placement)
|
||||
Var *accuPlc = new Var;
|
||||
accuPlc->setType( "float4" );
|
||||
accuPlc->setName( "plc" );
|
||||
LangElement *plcAccu = new DecOp( accuPlc );
|
||||
|
||||
Var *inTex = getInTexCoord( "texCoord", "float2", componentList );
|
||||
Var *accuVec = getInTexCoord( "accuVec", "float3", componentList );
|
||||
Var *bumpNorm = (Var *)LangElement::find( "bumpSample" );
|
||||
if( bumpNorm == NULL )
|
||||
{
|
||||
bumpNorm = (Var *)LangElement::find( "bumpNormal" );
|
||||
if (!bumpNorm)
|
||||
return;
|
||||
}
|
||||
// accu constants
|
||||
Var *accuScale = (Var*)LangElement::find( "accuScale" );
|
||||
if ( !accuScale )
|
||||
{
|
||||
accuScale = new Var;
|
||||
accuScale->setType( "float" );
|
||||
accuScale->setName( "accuScale" );
|
||||
accuScale->uniform = true;
|
||||
accuScale->sampler = false;
|
||||
accuScale->constSortPos = cspPotentialPrimitive;
|
||||
}
|
||||
Var *accuDirection = (Var*)LangElement::find( "accuDirection" );
|
||||
if ( !accuDirection )
|
||||
{
|
||||
accuDirection = new Var;
|
||||
accuDirection->setType( "float" );
|
||||
accuDirection->setName( "accuDirection" );
|
||||
accuDirection->uniform = true;
|
||||
accuDirection->sampler = false;
|
||||
accuDirection->constSortPos = cspPotentialPrimitive;
|
||||
}
|
||||
Var *accuStrength = (Var*)LangElement::find( "accuStrength" );
|
||||
if ( !accuStrength )
|
||||
{
|
||||
accuStrength = new Var;
|
||||
accuStrength->setType( "float" );
|
||||
accuStrength->setName( "accuStrength" );
|
||||
accuStrength->uniform = true;
|
||||
accuStrength->sampler = false;
|
||||
accuStrength->constSortPos = cspPotentialPrimitive;
|
||||
}
|
||||
Var *accuCoverage = (Var*)LangElement::find( "accuCoverage" );
|
||||
if ( !accuCoverage )
|
||||
{
|
||||
accuCoverage = new Var;
|
||||
accuCoverage->setType( "float" );
|
||||
accuCoverage->setName( "accuCoverage" );
|
||||
accuCoverage->uniform = true;
|
||||
accuCoverage->sampler = false;
|
||||
accuCoverage->constSortPos = cspPotentialPrimitive;
|
||||
}
|
||||
Var *accuSpecular = (Var*)LangElement::find( "accuSpecular" );
|
||||
if ( !accuSpecular )
|
||||
{
|
||||
accuSpecular = new Var;
|
||||
accuSpecular->setType( "float" );
|
||||
accuSpecular->setName( "accuSpecular" );
|
||||
accuSpecular->uniform = true;
|
||||
accuSpecular->sampler = false;
|
||||
accuSpecular->constSortPos = cspPotentialPrimitive;
|
||||
}
|
||||
|
||||
// get the accu pixel color
|
||||
Var *inTex = getInTexCoord( "texCoord", "float2", componentList );
|
||||
Var *accuVec = getInTexCoord( "accuVec", "float3", componentList );
|
||||
Var *bumpNorm = (Var *)LangElement::find( "bumpSample" );
|
||||
if( bumpNorm == NULL )
|
||||
{
|
||||
bumpNorm = (Var *)LangElement::find( "bumpNormal" );
|
||||
if (!bumpNorm)
|
||||
return;
|
||||
}
|
||||
|
||||
Var *accuMapTex = new Var;
|
||||
accuMapTex->setType("Texture2D");
|
||||
accuMapTex->setName("accuMapTex");
|
||||
accuMapTex->uniform = true;
|
||||
accuMapTex->texture = true;
|
||||
accuMapTex->constNum = accuMap->constNum;
|
||||
meta->addStatement(new GenOp(" @ = @.Sample(@, @ * @);\r\n", colorAccuDecl, accuMapTex, accuMap, inTex, accuScale));
|
||||
// get the accu pixel color
|
||||
|
||||
// scale up normals
|
||||
meta->addStatement( new GenOp( " @.xyz = @.xyz * 2.0 - 0.5;\r\n", bumpNorm, bumpNorm ) );
|
||||
Var *accuMapTex = new Var;
|
||||
accuMapTex->setType("Texture2D");
|
||||
accuMapTex->setName("accuMapTex");
|
||||
accuMapTex->uniform = true;
|
||||
accuMapTex->texture = true;
|
||||
accuMapTex->constNum = accuMap->constNum;
|
||||
meta->addStatement(new GenOp(" @ = @.Sample(@, @ * @);\r\n", colorAccuDecl, accuMapTex, accuMap, inTex, accuScale));
|
||||
|
||||
// assign direction
|
||||
meta->addStatement( new GenOp( " @.z *= @*2.0;\r\n", accuVec, accuDirection ) );
|
||||
// scale up normals
|
||||
meta->addStatement( new GenOp( " @.xyz = @.xyz * 2.0 - 0.5;\r\n", bumpNorm, bumpNorm ) );
|
||||
|
||||
// saturate based on strength
|
||||
meta->addStatement( new GenOp( " @ = saturate( dot( @.xyz, @.xyz * pow(@, 5) ) );\r\n", plcAccu, bumpNorm, accuVec, accuStrength ) );
|
||||
// assign direction
|
||||
meta->addStatement( new GenOp( " @.z *= @*2.0;\r\n", accuVec, accuDirection ) );
|
||||
|
||||
// add coverage
|
||||
meta->addStatement( new GenOp( " @.a += (2 * pow(@/2, 5)) - 0.5;\r\n", accuPlc, accuCoverage ) );
|
||||
// saturate based on strength
|
||||
meta->addStatement( new GenOp( " @ = saturate( dot( @.xyz, @.xyz * pow(@, 5) ) );\r\n", plcAccu, bumpNorm, accuVec, accuStrength ) );
|
||||
|
||||
// clamp to a sensible value
|
||||
meta->addStatement( new GenOp( " @.a = clamp(@.a, 0, 1);\r\n", accuPlc, accuPlc ) );
|
||||
// add coverage
|
||||
meta->addStatement( new GenOp( " @.a += (2 * pow(@/2, 5)) - 0.5;\r\n", accuPlc, accuCoverage ) );
|
||||
|
||||
// light
|
||||
Var *lightColor = (Var*) LangElement::find( "d_lightcolor" );
|
||||
if(lightColor != NULL)
|
||||
meta->addStatement( new GenOp( " @ *= float4(@, 1.0);\r\n\r\n", accuColor, lightColor ) );
|
||||
// clamp to a sensible value
|
||||
meta->addStatement( new GenOp( " @.a = clamp(@.a, 0, 1);\r\n", accuPlc, accuPlc ) );
|
||||
|
||||
// lerp with current pixel - use the accu alpha as well
|
||||
meta->addStatement( new GenOp( " @ = lerp( @, @, @.a * @.a);\r\n", color, color, accuColor, accuPlc, accuColor ) );
|
||||
// light
|
||||
Var *lightColor = (Var*) LangElement::find( "d_lightcolor" );
|
||||
if(lightColor != NULL)
|
||||
meta->addStatement( new GenOp( " @ *= float4(@, 1.0);\r\n\r\n", accuColor, lightColor ) );
|
||||
|
||||
// the result should always be opaque
|
||||
meta->addStatement( new GenOp( " @.a = 1.0;\r\n", color ) );*/
|
||||
if (mOwner->isMethod("processPixelHLSL"))
|
||||
Con::executef(mOwner, "processPixelHLSL");
|
||||
// lerp with current pixel - use the accu alpha as well
|
||||
meta->addStatement( new GenOp( " @ = lerp( @, @, @.a * @.a);\r\n", color, color, accuColor, accuPlc, accuColor ) );
|
||||
|
||||
output = meta;
|
||||
// the result should always be opaque
|
||||
meta->addStatement( new GenOp( " @.a = 1.0;\r\n", color ) );*/
|
||||
if (mOwner->isMethod("processPixelHLSL"))
|
||||
Con::executef(mOwner, "processPixelHLSL");
|
||||
|
||||
output = meta;
|
||||
}
|
||||
|
||||
void CustomFeatureHLSL::setTexData(Material::StageData &stageDat,
|
||||
const MaterialFeatureData &fd,
|
||||
RenderPassData &passData,
|
||||
U32 &texIndex)
|
||||
void CustomFeatureHLSL::setTexData(Material::StageData& stageDat,
|
||||
const MaterialFeatureData& fd,
|
||||
RenderPassData& passData,
|
||||
U32& texIndex)
|
||||
{
|
||||
//GFXTextureObject *tex = stageDat.getTex( MFT_AccuMap );
|
||||
//if ( tex )
|
||||
//{
|
||||
//passData.mSamplerNames[ texIndex ] = "AccuMap";
|
||||
//passData.mTexType[ texIndex++ ] = Material::AccuMap;
|
||||
//}
|
||||
//GFXTextureObject *tex = stageDat.getTex( MFT_AccuMap );
|
||||
//if ( tex )
|
||||
//{
|
||||
//passData.mSamplerNames[ texIndex ] = "AccuMap";
|
||||
//passData.mTexType[ texIndex++ ] = Material::AccuMap;
|
||||
//}
|
||||
|
||||
if (mOwner->isMethod("setTextureData"))
|
||||
Con::executef(mOwner, "setTextureData");
|
||||
if (mOwner->isMethod("setTextureData"))
|
||||
Con::executef(mOwner, "setTextureData");
|
||||
}
|
||||
|
||||
void CustomFeatureHLSL::addUniform(String name, String type, String defaultValue, U32 arraySize)
|
||||
{
|
||||
//do the var/arg fetching here
|
||||
Var *newVar = (Var*)LangElement::find(name.c_str());
|
||||
if (!newVar)
|
||||
{
|
||||
VarHolder newVarHolder(name, type, "");
|
||||
newVarHolder.arraySize = arraySize;
|
||||
newVarHolder.sampler = false;
|
||||
newVarHolder.uniform = true;
|
||||
newVarHolder.constSortPos = cspPotentialPrimitive;
|
||||
//do the var/arg fetching here
|
||||
Var* newVar = (Var*)LangElement::find(name.c_str());
|
||||
if (!newVar)
|
||||
{
|
||||
VarHolder newVarHolder(name, type, "");
|
||||
newVarHolder.arraySize = arraySize;
|
||||
newVarHolder.sampler = false;
|
||||
newVarHolder.uniform = true;
|
||||
newVarHolder.constSortPos = cspPotentialPrimitive;
|
||||
|
||||
mVars.push_back(newVarHolder);
|
||||
mVars.push_back(newVarHolder);
|
||||
|
||||
mOwner->mAddedShaderConstants.push_back(StringTable->insert(name.c_str()));
|
||||
}
|
||||
mOwner->mAddedShaderConstants.push_back(StringTable->insert(name.c_str()));
|
||||
}
|
||||
}
|
||||
|
||||
void CustomFeatureHLSL::addSampler(String name, String type, U32 arraySize)
|
||||
{
|
||||
//do the var/arg fetching here
|
||||
Var *newVar = (Var*)LangElement::find(name.c_str());
|
||||
if (!newVar)
|
||||
{
|
||||
//As far as I know, it's always SamplerState regardless of the texture's type
|
||||
VarHolder newVarHolder(name, "SamplerState", "");
|
||||
newVarHolder.arraySize = arraySize;
|
||||
newVarHolder.sampler = true;
|
||||
newVarHolder.uniform = true;
|
||||
newVarHolder.constNum = Var::getTexUnitNum(); // used as texture unit num here
|
||||
//do the var/arg fetching here
|
||||
Var* newVar = (Var*)LangElement::find(name.c_str());
|
||||
if (!newVar)
|
||||
{
|
||||
//As far as I know, it's always SamplerState regardless of the texture's type
|
||||
VarHolder newVarHolder(name, "SamplerState", "");
|
||||
newVarHolder.arraySize = arraySize;
|
||||
newVarHolder.sampler = true;
|
||||
newVarHolder.uniform = true;
|
||||
newVarHolder.constNum = Var::getTexUnitNum(); // used as texture unit num here
|
||||
|
||||
mVars.push_back(newVarHolder);
|
||||
mVars.push_back(newVarHolder);
|
||||
|
||||
mOwner->mAddedShaderConstants.push_back(StringTable->insert(name.c_str()));
|
||||
}
|
||||
mOwner->mAddedShaderConstants.push_back(StringTable->insert(name.c_str()));
|
||||
}
|
||||
}
|
||||
|
||||
void CustomFeatureHLSL::addTexture(String name, String type, String samplerState, U32 arraySize)
|
||||
{
|
||||
//do the var/arg fetching here
|
||||
Var *newVar = (Var*)LangElement::find(name.c_str());
|
||||
if (!newVar)
|
||||
{
|
||||
//go find our sampler state var
|
||||
U32 constNum = 0;
|
||||
//do the var/arg fetching here
|
||||
Var* newVar = (Var*)LangElement::find(name.c_str());
|
||||
if (!newVar)
|
||||
{
|
||||
//go find our sampler state var
|
||||
U32 constNum = 0;
|
||||
|
||||
Var *samplerStateVar = (Var*)LangElement::find(samplerState.c_str());
|
||||
if (!samplerStateVar)
|
||||
{
|
||||
//check our holder vars
|
||||
bool foundHolder = false;
|
||||
for (U32 v = 0; v < mVars.size(); v++)
|
||||
{
|
||||
if (mVars[v].varName == samplerState)
|
||||
{
|
||||
constNum = mVars[v].constNum;
|
||||
foundHolder = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
Var* samplerStateVar = (Var*)LangElement::find(samplerState.c_str());
|
||||
if (!samplerStateVar)
|
||||
{
|
||||
//check our holder vars
|
||||
bool foundHolder = false;
|
||||
for (U32 v = 0; v < mVars.size(); v++)
|
||||
{
|
||||
if (mVars[v].varName == samplerState)
|
||||
{
|
||||
constNum = mVars[v].constNum;
|
||||
foundHolder = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!foundHolder)
|
||||
{
|
||||
Con::errorf("CustomShaderFeature::addTexture: Unable to find texture's sampler state!");
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
constNum = samplerStateVar->constNum;
|
||||
}
|
||||
if (!foundHolder)
|
||||
{
|
||||
Con::errorf("CustomShaderFeature::addTexture: Unable to find texture's sampler state!");
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
constNum = samplerStateVar->constNum;
|
||||
}
|
||||
|
||||
VarHolder newVarHolder(name, type, "");
|
||||
newVarHolder.arraySize = arraySize;
|
||||
newVarHolder.texture = true;
|
||||
newVarHolder.uniform = true;
|
||||
newVarHolder.constNum = constNum; // used as texture unit num here
|
||||
VarHolder newVarHolder(name, type, "");
|
||||
newVarHolder.arraySize = arraySize;
|
||||
newVarHolder.texture = true;
|
||||
newVarHolder.uniform = true;
|
||||
newVarHolder.constNum = constNum; // used as texture unit num here
|
||||
|
||||
mVars.push_back(newVarHolder);
|
||||
mVars.push_back(newVarHolder);
|
||||
|
||||
mOwner->mAddedShaderConstants.push_back(StringTable->insert(name.c_str()));
|
||||
}
|
||||
mOwner->mAddedShaderConstants.push_back(StringTable->insert(name.c_str()));
|
||||
}
|
||||
}
|
||||
|
||||
void CustomFeatureHLSL::addVariable(String name, String type, String defaultValue)
|
||||
{
|
||||
//do the var/arg fetching here
|
||||
Var *newVar = (Var*)LangElement::find(name.c_str());
|
||||
if (!newVar)
|
||||
{
|
||||
if (!defaultValue.isEmpty())
|
||||
{
|
||||
char declareStatement[128];
|
||||
dSprintf(declareStatement, 128, " @ = %s;\n", defaultValue.c_str());
|
||||
//do the var/arg fetching here
|
||||
Var* newVar = (Var*)LangElement::find(name.c_str());
|
||||
if (!newVar)
|
||||
{
|
||||
if (!defaultValue.isEmpty())
|
||||
{
|
||||
char declareStatement[128];
|
||||
dSprintf(declareStatement, 128, " @ = %s;\n", defaultValue.c_str());
|
||||
|
||||
newVar = new Var(name, type);
|
||||
LangElement *newVarDecl = new DecOp(newVar);
|
||||
meta->addStatement(new GenOp(declareStatement, newVarDecl));
|
||||
}
|
||||
else
|
||||
{
|
||||
VarHolder newVarHolder(name, type, defaultValue);
|
||||
newVar = new Var(name, type);
|
||||
LangElement* newVarDecl = new DecOp(newVar);
|
||||
meta->addStatement(new GenOp(declareStatement, newVarDecl));
|
||||
}
|
||||
else
|
||||
{
|
||||
VarHolder newVarHolder(name, type, defaultValue);
|
||||
|
||||
mVars.push_back(newVarHolder);
|
||||
}
|
||||
}
|
||||
mVars.push_back(newVarHolder);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CustomFeatureHLSL::addConnector(String name, String elementName, String type)
|
||||
void CustomFeatureHLSL::addConnector(String name, String type, String elementName)
|
||||
{
|
||||
// grab connector texcoord register
|
||||
ShaderConnector *connectComp = dynamic_cast<ShaderConnector *>(mComponentList[C_CONNECTOR]);
|
||||
// grab connector texcoord register
|
||||
ShaderConnector* connectComp = dynamic_cast<ShaderConnector*>(mComponentList[C_CONNECTOR]);
|
||||
|
||||
//Get element
|
||||
S32 element = -1;
|
||||
//Get element
|
||||
S32 element = -1;
|
||||
|
||||
if (elementName == String("RT_POSITION"))
|
||||
element = RT_POSITION;
|
||||
else if (elementName == String("RT_NORMAL"))
|
||||
element = RT_NORMAL;
|
||||
else if (elementName == String("RT_BINORMAL"))
|
||||
element = RT_BINORMAL;
|
||||
else if (elementName == String("RT_TANGENT"))
|
||||
element = RT_TANGENT;
|
||||
else if (elementName == String("RT_TANGENTW"))
|
||||
element = RT_TANGENTW;
|
||||
else if (elementName == String("RT_COLOR"))
|
||||
element = RT_COLOR;
|
||||
else if (elementName == String("RT_TEXCOORD"))
|
||||
element = RT_TEXCOORD;
|
||||
else if (elementName == String("RT_VPOS"))
|
||||
element = RT_VPOS;
|
||||
else if (elementName == String("RT_SVPOSITION"))
|
||||
element = RT_SVPOSITION;
|
||||
else if (elementName == String("RT_BLENDINDICES"))
|
||||
element = RT_BLENDINDICES;
|
||||
else if (elementName == String("RT_BLENDWEIGHT"))
|
||||
element = RT_BLENDWEIGHT;
|
||||
if (elementName == String("RT_POSITION"))
|
||||
element = RT_POSITION;
|
||||
else if (elementName == String("RT_NORMAL"))
|
||||
element = RT_NORMAL;
|
||||
else if (elementName == String("RT_BINORMAL"))
|
||||
element = RT_BINORMAL;
|
||||
else if (elementName == String("RT_TANGENT"))
|
||||
element = RT_TANGENT;
|
||||
else if (elementName == String("RT_TANGENTW"))
|
||||
element = RT_TANGENTW;
|
||||
else if (elementName == String("RT_COLOR"))
|
||||
element = RT_COLOR;
|
||||
else if (elementName == String("RT_TEXCOORD"))
|
||||
element = RT_TEXCOORD;
|
||||
else if (elementName == String("RT_VPOS"))
|
||||
element = RT_VPOS;
|
||||
else if (elementName == String("RT_SVPOSITION"))
|
||||
element = RT_SVPOSITION;
|
||||
else if (elementName == String("RT_BLENDINDICES"))
|
||||
element = RT_BLENDINDICES;
|
||||
else if (elementName == String("RT_BLENDWEIGHT"))
|
||||
element = RT_BLENDWEIGHT;
|
||||
|
||||
if (element == -1)
|
||||
{
|
||||
Con::errorf("CustomShaderFeatureHLSL::addConnector - Invalid element type %s", elementName.c_str());
|
||||
return;
|
||||
}
|
||||
if (element == -1)
|
||||
{
|
||||
Con::errorf("CustomShaderFeatureHLSL::addConnector - Invalid element type %s", elementName.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
Var *connector = connectComp->getElement((RegisterType)element);
|
||||
connector->setName(name);
|
||||
VarHolder newVarHolder(name, type, "");
|
||||
|
||||
if (mOutputState == VertexOutput)
|
||||
connector->setStructName("OUT");
|
||||
else if(mOutputState == PixelOutput)
|
||||
connector->setStructName("IN");
|
||||
newVarHolder.elementId = element;
|
||||
|
||||
connector->setType(type);
|
||||
if (mOutputState == VertexOutput)
|
||||
newVarHolder.structName = "OUT";
|
||||
else if (mOutputState == PixelOutput)
|
||||
newVarHolder.structName = "IN";
|
||||
|
||||
mVars.push_back(newVarHolder);
|
||||
}
|
||||
|
||||
void CustomFeatureHLSL::writeLine(String format, S32 argc, ConsoleValueRef *argv)
|
||||
void CustomFeatureHLSL::addVertTexCoord(String name)
|
||||
{
|
||||
//do the var/arg fetching here
|
||||
Vector<Var*> varList;
|
||||
bool declarationStatement = false;
|
||||
VarHolder newVarHolder(name, "", "");
|
||||
newVarHolder.texCoord = true;
|
||||
|
||||
for (U32 i = 0; i < argc; i++)
|
||||
{
|
||||
String varName = argv[i].getStringValue();
|
||||
Var *newVar = (Var*)LangElement::find(varName.c_str());
|
||||
if (!newVar)
|
||||
{
|
||||
//ok, check our existing var holders, see if we just haven't utilized it yet
|
||||
for (U32 v = 0; v < mVars.size(); v++)
|
||||
{
|
||||
if (mVars[v].varName == varName)
|
||||
{
|
||||
Var* newDeclVar = new Var(mVars[v].varName, mVars[v].type);
|
||||
mVars.push_back(newVarHolder);
|
||||
}
|
||||
|
||||
newDeclVar->arraySize = mVars[v].arraySize;
|
||||
newDeclVar->uniform = mVars[v].uniform;
|
||||
newDeclVar->sampler = mVars[v].sampler;
|
||||
newDeclVar->texture = mVars[v].texture;
|
||||
newDeclVar->constNum = mVars[v].constNum;
|
||||
newDeclVar->constSortPos = mVars[v].constSortPos;
|
||||
void CustomFeatureHLSL::writeLine(String format, S32 argc, ConsoleValueRef * argv)
|
||||
{
|
||||
//do the var/arg fetching here
|
||||
Vector<Var*> varList;
|
||||
bool declarationStatement = false;
|
||||
|
||||
if (!newDeclVar->uniform)
|
||||
{
|
||||
LangElement *newVarDecl = new DecOp(newDeclVar);
|
||||
newVar = (Var*)newVarDecl;
|
||||
for (U32 i = 0; i < argc; i++)
|
||||
{
|
||||
String varName = argv[i].getStringValue();
|
||||
Var* newVar = (Var*)LangElement::find(varName.c_str());
|
||||
if (!newVar)
|
||||
{
|
||||
//ok, check our existing var holders, see if we just haven't utilized it yet
|
||||
for (U32 v = 0; v < mVars.size(); v++)
|
||||
{
|
||||
if (mVars[v].varName == varName)
|
||||
{
|
||||
if (!mVars[v].texCoord)
|
||||
{
|
||||
if (mVars[v].elementId != -1)
|
||||
{
|
||||
ShaderConnector* connectComp = dynamic_cast<ShaderConnector*>(mComponentList[C_CONNECTOR]);
|
||||
Var* newDeclVar = connectComp->getElement((RegisterType)mVars[v].elementId);
|
||||
newDeclVar->setName(mVars[v].varName);
|
||||
newDeclVar->setStructName(mVars[v].structName);
|
||||
newDeclVar->setType(mVars[v].type);
|
||||
|
||||
declarationStatement = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
newVar = newDeclVar;
|
||||
}
|
||||
newVar = newDeclVar;
|
||||
}
|
||||
else
|
||||
{
|
||||
Var* newDeclVar = new Var(mVars[v].varName, mVars[v].type);
|
||||
|
||||
mVars.erase(v);
|
||||
break;
|
||||
}
|
||||
}
|
||||
newDeclVar->arraySize = mVars[v].arraySize;
|
||||
newDeclVar->uniform = mVars[v].uniform;
|
||||
newDeclVar->sampler = mVars[v].sampler;
|
||||
newDeclVar->texture = mVars[v].texture;
|
||||
newDeclVar->constNum = mVars[v].constNum;
|
||||
newDeclVar->constSortPos = mVars[v].constSortPos;
|
||||
|
||||
if (!newVar)
|
||||
{
|
||||
//couldn't find that variable, bail out
|
||||
Con::errorf("CustomShaderFeature::writeLine: unable to find variable %s, meaning it was not declared before being used!", argv[i].getStringValue());
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (!newDeclVar->uniform)
|
||||
{
|
||||
LangElement* newVarDecl = new DecOp(newDeclVar);
|
||||
newVar = (Var*)newVarDecl;
|
||||
|
||||
varList.push_back(newVar);
|
||||
}
|
||||
declarationStatement = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
newVar = newDeclVar;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
newVar = getVertTexCoord(mVars[v].varName);
|
||||
}
|
||||
|
||||
//not happy about it, but do a trampoline here to pass along the args
|
||||
mVars.erase(v);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (varList.size())
|
||||
{
|
||||
case 0:
|
||||
meta->addStatement(new GenOp(format + "\n"));
|
||||
break;
|
||||
case 1:
|
||||
meta->addStatement(new GenOp(format + "\n", varList[0]));
|
||||
break;
|
||||
case 2:
|
||||
meta->addStatement(new GenOp(format + "\n", varList[0], varList[1]));
|
||||
break;
|
||||
case 3:
|
||||
meta->addStatement(new GenOp(format + "\n", varList[0], varList[1], varList[2]));
|
||||
break;
|
||||
case 4:
|
||||
meta->addStatement(new GenOp(format + "\n", varList[0], varList[1], varList[2], varList[3]));
|
||||
break;
|
||||
case 5:
|
||||
meta->addStatement(new GenOp(format + "\n", varList[0], varList[1], varList[2], varList[3], varList[4]));
|
||||
break;
|
||||
}
|
||||
if (!newVar)
|
||||
{
|
||||
//couldn't find that variable, bail out
|
||||
Con::errorf("CustomShaderFeature::writeLine: unable to find variable %s, meaning it was not declared before being used!", argv[i].getStringValue());
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
varList.push_back(newVar);
|
||||
}
|
||||
|
||||
//not happy about it, but do a trampoline here to pass along the args
|
||||
|
||||
switch (varList.size())
|
||||
{
|
||||
case 0:
|
||||
meta->addStatement(new GenOp(format + "\n"));
|
||||
break;
|
||||
case 1:
|
||||
meta->addStatement(new GenOp(format + "\n", varList[0]));
|
||||
break;
|
||||
case 2:
|
||||
meta->addStatement(new GenOp(format + "\n", varList[0], varList[1]));
|
||||
break;
|
||||
case 3:
|
||||
meta->addStatement(new GenOp(format + "\n", varList[0], varList[1], varList[2]));
|
||||
break;
|
||||
case 4:
|
||||
meta->addStatement(new GenOp(format + "\n", varList[0], varList[1], varList[2], varList[3]));
|
||||
break;
|
||||
case 5:
|
||||
meta->addStatement(new GenOp(format + "\n", varList[0], varList[1], varList[2], varList[3], varList[4]));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool CustomFeatureHLSL::hasFeature(String name)
|
||||
{
|
||||
for (U32 i = 0; i < mFeatureData.materialFeatures.getCount(); i++)
|
||||
{
|
||||
String featureName = mFeatureData.materialFeatures.getAt(i).getName();
|
||||
if (name == featureName)
|
||||
return true;
|
||||
}
|
||||
for (U32 i = 0; i < mFeatureData.materialFeatures.getCount(); i++)
|
||||
{
|
||||
String featureName = mFeatureData.materialFeatures.getAt(i).getName();
|
||||
if (name == featureName)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -25,99 +25,108 @@ class CustomShaderFeatureData;
|
|||
|
||||
class CustomFeatureHLSL : public ShaderFeatureHLSL
|
||||
{
|
||||
friend class CustomShaderFeatureData;
|
||||
friend class CustomShaderFeatureData;
|
||||
|
||||
struct VarHolder
|
||||
{
|
||||
String varName;
|
||||
String defaultValue;
|
||||
String type;
|
||||
bool uniform;
|
||||
bool sampler;
|
||||
bool texture;
|
||||
U32 constNum;
|
||||
ConstantSortPosition constSortPos;
|
||||
U32 arraySize;
|
||||
struct VarHolder
|
||||
{
|
||||
String varName;
|
||||
String type;
|
||||
String defaultValue;
|
||||
S32 elementId;
|
||||
bool uniform;
|
||||
bool sampler;
|
||||
bool texture;
|
||||
bool texCoord;
|
||||
U32 constNum;
|
||||
U32 arraySize;
|
||||
String structName;
|
||||
ConstantSortPosition constSortPos;
|
||||
|
||||
VarHolder() :
|
||||
varName(""),
|
||||
type(""),
|
||||
defaultValue(""),
|
||||
uniform(false),
|
||||
sampler(false),
|
||||
texture(false),
|
||||
constNum(0),
|
||||
arraySize(0),
|
||||
constSortPos(cspUninit)
|
||||
{
|
||||
}
|
||||
VarHolder() :
|
||||
varName(""),
|
||||
type(""),
|
||||
defaultValue(""),
|
||||
elementId(-1),
|
||||
uniform(false),
|
||||
sampler(false),
|
||||
texture(false),
|
||||
texCoord(false),
|
||||
constNum(0),
|
||||
arraySize(0),
|
||||
structName(""),
|
||||
constSortPos(cspUninit)
|
||||
{
|
||||
}
|
||||
|
||||
VarHolder(String _varName,String _type, String _defaultValue) :
|
||||
uniform(false), sampler(false), texture(false), constNum(0), arraySize(0), constSortPos(cspUninit)
|
||||
{
|
||||
varName = _varName;
|
||||
type = _type;
|
||||
defaultValue = _defaultValue;
|
||||
}
|
||||
};
|
||||
VarHolder(String _varName, String _type, String _defaultValue) :
|
||||
elementId(-1), uniform(false), sampler(false), texture(false), texCoord(false), constNum(0), arraySize(0), structName(""), constSortPos(cspUninit)
|
||||
{
|
||||
varName = _varName;
|
||||
type = _type;
|
||||
defaultValue = _defaultValue;
|
||||
}
|
||||
};
|
||||
|
||||
Vector<VarHolder> mVars;
|
||||
Vector<VarHolder> mVars;
|
||||
|
||||
enum outputState
|
||||
{
|
||||
NoOutput,
|
||||
VertexOutput,
|
||||
PixelOutput
|
||||
};
|
||||
Vector<VarHolder> mConnectorVars;
|
||||
|
||||
outputState mOutputState;
|
||||
enum outputState
|
||||
{
|
||||
NoOutput,
|
||||
VertexOutput,
|
||||
PixelOutput
|
||||
};
|
||||
|
||||
outputState mOutputState;
|
||||
|
||||
public:
|
||||
CustomShaderFeatureData* mOwner;
|
||||
CustomShaderFeatureData* mOwner;
|
||||
|
||||
Vector<ShaderComponent*> mComponentList;
|
||||
MaterialFeatureData mFeatureData;
|
||||
Vector<ShaderComponent*> mComponentList;
|
||||
MaterialFeatureData mFeatureData;
|
||||
|
||||
protected:
|
||||
MultiLine *meta;
|
||||
MultiLine* meta;
|
||||
|
||||
public:
|
||||
|
||||
//****************************************************************************
|
||||
// Accu Texture
|
||||
//****************************************************************************
|
||||
virtual void processVert(Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd);
|
||||
//****************************************************************************
|
||||
// Accu Texture
|
||||
//****************************************************************************
|
||||
virtual void processVert(Vector<ShaderComponent*>& componentList,
|
||||
const MaterialFeatureData& fd);
|
||||
|
||||
virtual void processPix(Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd);
|
||||
virtual void processPix(Vector<ShaderComponent*>& componentList,
|
||||
const MaterialFeatureData& fd);
|
||||
|
||||
virtual Material::BlendOp getBlendOp() { return Material::LerpAlpha; }
|
||||
virtual Material::BlendOp getBlendOp() { return Material::LerpAlpha; }
|
||||
|
||||
virtual Resources getResources(const MaterialFeatureData &fd)
|
||||
{
|
||||
Resources res;
|
||||
res.numTex = 1;
|
||||
res.numTexReg = 1;
|
||||
return res;
|
||||
}
|
||||
virtual Resources getResources(const MaterialFeatureData& fd)
|
||||
{
|
||||
Resources res;
|
||||
res.numTex = 1;
|
||||
res.numTexReg = 1;
|
||||
return res;
|
||||
}
|
||||
|
||||
virtual void setTexData(Material::StageData &stageDat,
|
||||
const MaterialFeatureData &fd,
|
||||
RenderPassData &passData,
|
||||
U32 &texIndex);
|
||||
virtual void setTexData(Material::StageData& stageDat,
|
||||
const MaterialFeatureData& fd,
|
||||
RenderPassData& passData,
|
||||
U32& texIndex);
|
||||
|
||||
virtual String getName()
|
||||
{
|
||||
return mOwner->getName();
|
||||
}
|
||||
virtual String getName()
|
||||
{
|
||||
return mOwner->getName();
|
||||
}
|
||||
|
||||
bool hasFeature(String name);
|
||||
bool hasFeature(String name);
|
||||
|
||||
void addUniform(String name, String type, String defaultValue, U32 arraySize = 0);
|
||||
void addVariable(String name, String type, String defaultValue);
|
||||
void addSampler(String name, String type, U32 arraySize = 0);
|
||||
void addTexture(String name, String type, String samplerState, U32 arraySize);
|
||||
void addConnector(String name, String elementName, String type);
|
||||
void writeLine(String format, S32 argc, ConsoleValueRef *argv);
|
||||
};
|
||||
void addUniform(String name, String type, String defaultValue, U32 arraySize = 0);
|
||||
void addVariable(String name, String type, String defaultValue);
|
||||
void addSampler(String name, String type, U32 arraySize = 0);
|
||||
void addTexture(String name, String type, String samplerState, U32 arraySize);
|
||||
void addConnector(String name, String type, String elementName);
|
||||
void addVertTexCoord(String name);
|
||||
void writeLine(String format, S32 argc, ConsoleValueRef* argv);
|
||||
};
|
||||
|
|
|
|||
|
|
@ -22,6 +22,7 @@
|
|||
|
||||
#include "shadergen/CustomShaderFeature.h"
|
||||
#include "shaderGen/HLSL/customFeatureHLSL.h"
|
||||
#include "shaderGen/GLSL/customFeatureGLSL.h"
|
||||
|
||||
#include "math/mathIO.h"
|
||||
#include "scene/sceneRenderState.h"
|
||||
|
|
@ -35,17 +36,17 @@
|
|||
IMPLEMENT_CONOBJECT(CustomShaderFeatureData);
|
||||
|
||||
ConsoleDocClass(CustomShaderFeatureData,
|
||||
"@brief An example scene object which renders using a callback.\n\n"
|
||||
"This class implements a basic SceneObject that can exist in the world at a "
|
||||
"3D position and render itself. Note that CustomShaderFeatureData handles its own "
|
||||
"rendering by submitting itself as an ObjectRenderInst (see "
|
||||
"renderInstance\renderPassmanager.h) along with a delegate for its render() "
|
||||
"function. However, the preffered rendering method in the engine is to submit "
|
||||
"a MeshRenderInst along with a Material, vertex buffer, primitive buffer, and "
|
||||
"transform and allow the RenderMeshMgr handle the actual rendering. You can "
|
||||
"see this implemented in RenderMeshExample.\n\n"
|
||||
"See the C++ code for implementation details.\n\n"
|
||||
"@ingroup Examples\n");
|
||||
"@brief An example scene object which renders using a callback.\n\n"
|
||||
"This class implements a basic SceneObject that can exist in the world at a "
|
||||
"3D position and render itself. Note that CustomShaderFeatureData handles its own "
|
||||
"rendering by submitting itself as an ObjectRenderInst (see "
|
||||
"renderInstance\renderPassmanager.h) along with a delegate for its render() "
|
||||
"function. However, the preffered rendering method in the engine is to submit "
|
||||
"a MeshRenderInst along with a Material, vertex buffer, primitive buffer, and "
|
||||
"transform and allow the RenderMeshMgr handle the actual rendering. You can "
|
||||
"see this implemented in RenderMeshExample.\n\n"
|
||||
"See the C++ code for implementation details.\n\n"
|
||||
"@ingroup Examples\n");
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Object setup and teardown
|
||||
|
|
@ -63,128 +64,138 @@ CustomShaderFeatureData::~CustomShaderFeatureData()
|
|||
//-----------------------------------------------------------------------------
|
||||
void CustomShaderFeatureData::initPersistFields()
|
||||
{
|
||||
// SceneObject already handles exposing the transform
|
||||
Parent::initPersistFields();
|
||||
// SceneObject already handles exposing the transform
|
||||
Parent::initPersistFields();
|
||||
}
|
||||
|
||||
bool CustomShaderFeatureData::onAdd()
|
||||
{
|
||||
if (!Parent::onAdd())
|
||||
return false;
|
||||
if (!Parent::onAdd())
|
||||
return false;
|
||||
|
||||
mFeatureHLSL = new CustomFeatureHLSL();
|
||||
mFeatureHLSL->mOwner = this;
|
||||
if (GFX->getAdapterType() == GFXAdapterType::Direct3D11)
|
||||
{
|
||||
mFeatureHLSL = new CustomFeatureHLSL();
|
||||
mFeatureHLSL->mOwner = this;
|
||||
}
|
||||
else if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
|
||||
{
|
||||
mFeatureGLSL = new CustomFeatureGLSL();
|
||||
mFeatureGLSL->mOwner = this;
|
||||
}
|
||||
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
|
||||
void CustomShaderFeatureData::onRemove()
|
||||
{
|
||||
Parent::onRemove();
|
||||
Parent::onRemove();
|
||||
}
|
||||
|
||||
//Shadergen setup functions
|
||||
void CustomShaderFeatureData::addVariable(String name, String type, String defaultValue)
|
||||
{
|
||||
mFeatureHLSL->addVariable(name, type, defaultValue);
|
||||
if (GFX->getAdapterType() == GFXAdapterType::Direct3D11)
|
||||
mFeatureHLSL->addVariable(name, type, defaultValue);
|
||||
else if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
|
||||
mFeatureGLSL->addVariable(name, type, defaultValue);
|
||||
}
|
||||
|
||||
void CustomShaderFeatureData::addUniform(String name, String type, String defaultValue, U32 arraySize)
|
||||
{
|
||||
mFeatureHLSL->addUniform(name, type, defaultValue, arraySize);
|
||||
if (GFX->getAdapterType() == GFXAdapterType::Direct3D11)
|
||||
mFeatureHLSL->addUniform(name, type, defaultValue, arraySize);
|
||||
else if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
|
||||
mFeatureGLSL->addUniform(name, type, defaultValue, arraySize);
|
||||
}
|
||||
|
||||
void CustomShaderFeatureData::addSampler(String name, String type, U32 arraySize)
|
||||
{
|
||||
mFeatureHLSL->addSampler(name, type, arraySize);
|
||||
if (GFX->getAdapterType() == GFXAdapterType::Direct3D11)
|
||||
mFeatureHLSL->addSampler(name, type, arraySize);
|
||||
else if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
|
||||
mFeatureGLSL->addSampler(name, type, arraySize);
|
||||
}
|
||||
|
||||
void CustomShaderFeatureData::addTexture(String name, String type, String samplerState, U32 arraySize)
|
||||
{
|
||||
mFeatureHLSL->addTexture(name, type, samplerState, arraySize);
|
||||
if (GFX->getAdapterType() == GFXAdapterType::Direct3D11)
|
||||
mFeatureHLSL->addTexture(name, type, samplerState, arraySize);
|
||||
else if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
|
||||
mFeatureGLSL->addTexture(name, type, samplerState, arraySize);
|
||||
}
|
||||
|
||||
void CustomShaderFeatureData::addConnector(String name, String elementName, String type)
|
||||
void CustomShaderFeatureData::addConnector(String name, String type, String elementName)
|
||||
{
|
||||
mFeatureHLSL->addConnector(name, elementName, type);
|
||||
if (GFX->getAdapterType() == GFXAdapterType::Direct3D11)
|
||||
mFeatureHLSL->addConnector(name, type, elementName);
|
||||
else if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
|
||||
mFeatureGLSL->addConnector(name, type, elementName);
|
||||
}
|
||||
|
||||
void CustomShaderFeatureData::addVertTexCoord(String name)
|
||||
{
|
||||
if (GFX->getAdapterType() == GFXAdapterType::Direct3D11)
|
||||
mFeatureHLSL->addVertTexCoord(name);
|
||||
else if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
|
||||
mFeatureGLSL->addVertTexCoord(name);
|
||||
}
|
||||
|
||||
bool CustomShaderFeatureData::hasFeature(String name)
|
||||
{
|
||||
return mFeatureHLSL->hasFeature(name);
|
||||
if (GFX->getAdapterType() == GFXAdapterType::Direct3D11)
|
||||
return mFeatureHLSL->hasFeature(name);
|
||||
else if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
|
||||
return mFeatureGLSL->hasFeature(name);
|
||||
}
|
||||
|
||||
void CustomShaderFeatureData::writeLine(String format, S32 argc, ConsoleValueRef *argv)
|
||||
void CustomShaderFeatureData::writeLine(String format, S32 argc, ConsoleValueRef* argv)
|
||||
{
|
||||
/*mOnObject = onObject;
|
||||
mArgc = argc;
|
||||
|
||||
mArgv = new ConsoleValueRef[argc];
|
||||
for (int i = 0; i<argc; i++)
|
||||
{
|
||||
mArgv[i].value = new ConsoleValue();
|
||||
mArgv[i].value->type = ConsoleValue::TypeInternalString;
|
||||
mArgv[i].value->init();
|
||||
if (argv)
|
||||
{
|
||||
mArgv[i].value->setStringValue((const char*)argv[i]);
|
||||
}
|
||||
}*/
|
||||
|
||||
mFeatureHLSL->writeLine(format, argc, argv);
|
||||
if (GFX->getAdapterType() == GFXAdapterType::Direct3D11)
|
||||
mFeatureHLSL->writeLine(format, argc, argv);
|
||||
else if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
|
||||
mFeatureGLSL->writeLine(format, argc, argv);
|
||||
}
|
||||
|
||||
/*//Actual shader processing
|
||||
void CustomShaderFeatureData::processVert(Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd)
|
||||
DefineEngineMethod(CustomShaderFeatureData, addVariable, void, (String name, String type, String defaultValue), ("", "", ""), "")
|
||||
{
|
||||
mFeatureHLSL.processVert(componentList, fd);
|
||||
}
|
||||
|
||||
void CustomShaderFeatureData::processPix(Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd)
|
||||
{
|
||||
mFeatureHLSL.processPix(componentList, fd);
|
||||
|
||||
}
|
||||
|
||||
void CustomShaderFeatureData::setTexData(Material::StageData &stageDat,
|
||||
const MaterialFeatureData &fd,
|
||||
RenderPassData &passData,
|
||||
U32 &texIndex)
|
||||
{
|
||||
mFeatureHLSL.setTexData(stageDat, fd, passData, texIndex);
|
||||
}*/
|
||||
|
||||
DefineEngineMethod(CustomShaderFeatureData, addVariable, void, (String name, String type, String defaultValue), ("", "", ""), "")
|
||||
{
|
||||
object->addVariable(name, type, defaultValue);
|
||||
object->addVariable(name, type, defaultValue);
|
||||
}
|
||||
|
||||
DefineEngineMethod(CustomShaderFeatureData, addUniform, void, (String name, String type, String defaultValue, U32 arraySize), ("", "", "", 0), "")
|
||||
{
|
||||
object->addUniform(name, type, defaultValue, arraySize);
|
||||
object->addUniform(name, type, defaultValue, arraySize);
|
||||
}
|
||||
|
||||
DefineEngineMethod(CustomShaderFeatureData, addSampler, void, (String name, U32 arraySize), ("", 0), "")
|
||||
{
|
||||
object->addSampler(name, "", arraySize);
|
||||
object->addSampler(name, "", arraySize);
|
||||
}
|
||||
|
||||
DefineEngineMethod(CustomShaderFeatureData, addTexture, void, (String name, String type, String samplerState, U32 arraySize), ("", "", 0), "")
|
||||
{
|
||||
object->addTexture(name, type, samplerState, arraySize);
|
||||
object->addTexture(name, type, samplerState, arraySize);
|
||||
}
|
||||
|
||||
ConsoleMethod(CustomShaderFeatureData, writeLine, void, 3, 0, "( string format, string args... ) Dynamically call a method on an object.\n"
|
||||
"@param method Name of method to call.\n"
|
||||
"@param args Zero or more arguments for the method.\n"
|
||||
"@return The result of the method call.")
|
||||
DefineEngineMethod(CustomShaderFeatureData, addConnector, void, (String name, String type, String elementName), ("", "", ""), "")
|
||||
{
|
||||
object->writeLine(argv[2], argc - 3, argv + 3);
|
||||
object->addConnector(name, type, elementName);
|
||||
}
|
||||
|
||||
DefineEngineMethod(CustomShaderFeatureData, addVertTexCoord, void, (String name), (""), "")
|
||||
{
|
||||
object->addVertTexCoord(name);
|
||||
}
|
||||
|
||||
DefineEngineStringlyVariadicMethod(CustomShaderFeatureData, writeLine, void, 3, 0, "( string format, string args... ) Dynamically call a method on an object.\n"
|
||||
"@param method Name of method to call.\n"
|
||||
"@param args Zero or more arguments for the method.\n"
|
||||
"@return The result of the method call.")
|
||||
{
|
||||
object->writeLine(argv[2], argc - 3, argv + 3);
|
||||
}
|
||||
|
||||
DefineEngineMethod(CustomShaderFeatureData, hasFeature, bool, (String name), (""), "")
|
||||
{
|
||||
return object->hasFeature(name);
|
||||
}
|
||||
return object->hasFeature(name);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -28,6 +28,7 @@
|
|||
#endif
|
||||
|
||||
class CustomFeatureHLSL;
|
||||
class CustomFeatureGLSL;
|
||||
|
||||
class CustomShaderFeatureData : public SimObject
|
||||
{
|
||||
|
|
@ -35,6 +36,7 @@ class CustomShaderFeatureData : public SimObject
|
|||
|
||||
public:
|
||||
CustomFeatureHLSL* mFeatureHLSL;
|
||||
CustomFeatureGLSL* mFeatureGLSL;
|
||||
|
||||
Vector<StringTableEntry> mAddedShaderConstants;
|
||||
|
||||
|
|
@ -64,8 +66,8 @@ public:
|
|||
void addUniform(String name, String type, String defaultValue, U32 arraySize);
|
||||
void addSampler(String name, String type, U32 arraySize);
|
||||
void addTexture(String name, String type, String samplerState, U32 arraySize);
|
||||
void addConnector(String name, String elementName, String type);
|
||||
|
||||
void addConnector(String name, String type, String elementName);
|
||||
void addVertTexCoord(String name);
|
||||
bool hasFeature(String name);
|
||||
|
||||
void writeLine(String format, S32 argc, ConsoleValueRef *argv);
|
||||
|
|
@ -81,4 +83,4 @@ public:
|
|||
U32 &texIndex);*/
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -32,6 +32,7 @@
|
|||
#include "core/module.h"
|
||||
|
||||
#include "shaderGen/HLSL/customFeatureHLSL.h"
|
||||
#include "shaderGen/GLSL/customFeatureGLSL.h"
|
||||
|
||||
MODULE_BEGIN( ShaderGen )
|
||||
|
||||
|
|
@ -290,23 +291,32 @@ void ShaderGen::_processVertFeatures( Vector<GFXShaderMacro> ¯os, bool macro
|
|||
{
|
||||
for (U32 i = 0; i < mCustomFeaturesData.size(); ++i)
|
||||
{
|
||||
mCustomFeaturesData[i]->mFeatureHLSL->processVert(mComponents, mFeatureData);
|
||||
if (GFX->getAdapterType() == GFXAdapterType::Direct3D11)
|
||||
{
|
||||
mCustomFeaturesData[i]->mFeatureHLSL->processVert(mComponents, mFeatureData);
|
||||
|
||||
String line = String::ToString(" // %s\r\n", mCustomFeaturesData[i]->mFeatureHLSL->getName().c_str());
|
||||
mOutput->addStatement(new GenOp(line));
|
||||
String line = String::ToString(" // %s\r\n", mCustomFeaturesData[i]->mFeatureHLSL->getName().c_str());
|
||||
mOutput->addStatement(new GenOp(line));
|
||||
|
||||
if (mCustomFeaturesData[i]->mFeatureHLSL->getOutput())
|
||||
mOutput->addStatement(mCustomFeaturesData[i]->mFeatureHLSL->getOutput());
|
||||
//ShaderFeatureHLSL feature = mCustomFeaturesData[i]->mHLSLFeature;
|
||||
//feature->setProcessIndex(index);
|
||||
if (mCustomFeaturesData[i]->mFeatureHLSL->getOutput())
|
||||
mOutput->addStatement(mCustomFeaturesData[i]->mFeatureHLSL->getOutput());
|
||||
|
||||
/*feature->processPixMacros(macros, mFeatureData);
|
||||
mCustomFeaturesData[i]->mFeatureHLSL->reset();
|
||||
mOutput->addStatement(new GenOp(" \r\n"));
|
||||
}
|
||||
else if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
|
||||
{
|
||||
mCustomFeaturesData[i]->mFeatureGLSL->processVert(mComponents, mFeatureData);
|
||||
|
||||
feature->setInstancingFormat(&mInstancingFormat);
|
||||
feature->processPix(mComponents, mFeatureData);*/
|
||||
String line = String::ToString(" // %s\r\n", mCustomFeaturesData[i]->mFeatureGLSL->getName().c_str());
|
||||
mOutput->addStatement(new GenOp(line));
|
||||
|
||||
mCustomFeaturesData[i]->mFeatureHLSL->reset();
|
||||
mOutput->addStatement(new GenOp(" \r\n"));
|
||||
if (mCustomFeaturesData[i]->mFeatureGLSL->getOutput())
|
||||
mOutput->addStatement(mCustomFeaturesData[i]->mFeatureGLSL->getOutput());
|
||||
|
||||
mCustomFeaturesData[i]->mFeatureGLSL->reset();
|
||||
mOutput->addStatement(new GenOp(" \r\n"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -355,23 +365,32 @@ void ShaderGen::_processPixFeatures( Vector<GFXShaderMacro> ¯os, bool macros
|
|||
{
|
||||
for (U32 i = 0; i < mCustomFeaturesData.size(); ++i)
|
||||
{
|
||||
mCustomFeaturesData[i]->mFeatureHLSL->processPix(mComponents, mFeatureData);
|
||||
if (GFX->getAdapterType() == GFXAdapterType::Direct3D11)
|
||||
{
|
||||
mCustomFeaturesData[i]->mFeatureHLSL->processPix(mComponents, mFeatureData);
|
||||
|
||||
String line = String::ToString(" // %s\r\n", mCustomFeaturesData[i]->mFeatureHLSL->getName().c_str());
|
||||
mOutput->addStatement(new GenOp(line));
|
||||
String line = String::ToString(" // %s\r\n", mCustomFeaturesData[i]->mFeatureHLSL->getName().c_str());
|
||||
mOutput->addStatement(new GenOp(line));
|
||||
|
||||
if (mCustomFeaturesData[i]->mFeatureHLSL->getOutput())
|
||||
mOutput->addStatement(mCustomFeaturesData[i]->mFeatureHLSL->getOutput());
|
||||
//ShaderFeatureHLSL feature = mCustomFeaturesData[i]->mHLSLFeature;
|
||||
//feature->setProcessIndex(index);
|
||||
if (mCustomFeaturesData[i]->mFeatureHLSL->getOutput())
|
||||
mOutput->addStatement(mCustomFeaturesData[i]->mFeatureHLSL->getOutput());
|
||||
|
||||
/*feature->processPixMacros(macros, mFeatureData);
|
||||
mCustomFeaturesData[i]->mFeatureHLSL->reset();
|
||||
mOutput->addStatement(new GenOp(" \r\n"));
|
||||
}
|
||||
else if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
|
||||
{
|
||||
mCustomFeaturesData[i]->mFeatureGLSL->processPix(mComponents, mFeatureData);
|
||||
|
||||
feature->setInstancingFormat(&mInstancingFormat);
|
||||
feature->processPix(mComponents, mFeatureData);*/
|
||||
String line = String::ToString(" // %s\r\n", mCustomFeaturesData[i]->mFeatureGLSL->getName().c_str());
|
||||
mOutput->addStatement(new GenOp(line));
|
||||
|
||||
mCustomFeaturesData[i]->mFeatureHLSL->reset();
|
||||
mOutput->addStatement(new GenOp(" \r\n"));
|
||||
if (mCustomFeaturesData[i]->mFeatureGLSL->getOutput())
|
||||
mOutput->addStatement(mCustomFeaturesData[i]->mFeatureGLSL->getOutput());
|
||||
|
||||
mCustomFeaturesData[i]->mFeatureGLSL->reset();
|
||||
mOutput->addStatement(new GenOp(" \r\n"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
207
Templates/BaseGame/game/tools/MainEditor/MainEditor.cs
Normal file
|
|
@ -0,0 +1,207 @@
|
|||
function MainEditor::onCreate( %this )
|
||||
{
|
||||
echo("\n--------- Initializing MainEditor ---------");
|
||||
|
||||
//exec("tools/gui/profiles.ed.cs");
|
||||
//exec("./scripts/GuiProfiles.cs");
|
||||
|
||||
exec("./guis/MainEditorWindow.gui");
|
||||
|
||||
//exec("./scripts/newEditorGui.cs");
|
||||
|
||||
$UsePanelLayout = false;
|
||||
$AssetBrowserPanelState = true;
|
||||
$AssetBrowserPanelSplit = 0;
|
||||
$InspectorPanelState = true;
|
||||
$InspectorPanelSplit = 0;
|
||||
$ToolsPanelState = true;
|
||||
$ToolsPanelSplit = 0;
|
||||
}
|
||||
|
||||
function MainEditor::onDestroy( %this )
|
||||
{
|
||||
}
|
||||
|
||||
function NewEditorGui::addNewEditorTab(%this, %editorName)
|
||||
{
|
||||
%editorTab = new GuiTabPageCtrl()
|
||||
{
|
||||
Profile = "ToolsGuiEditorTabPage";
|
||||
position = "0 0";
|
||||
extent = Editor_MainViewTabBook.extent;
|
||||
AnchorTop = "1";
|
||||
AnchorBottom = "0";
|
||||
AnchorLeft = "1";
|
||||
AnchorRight = "0";
|
||||
horizSizing = "width";
|
||||
vertSizing = "height";
|
||||
text = %editorName;
|
||||
};
|
||||
|
||||
Editor_MainViewTabBook.add(%editorTab);
|
||||
|
||||
return %editorTab;
|
||||
}
|
||||
|
||||
function togglePanelLayout()
|
||||
{
|
||||
$UsePanelLayout = !$UsePanelLayout;
|
||||
|
||||
if($UsePanelLayout)
|
||||
{
|
||||
EditorGui.add(NewEditorGui);
|
||||
|
||||
//Nudge us down so we show the toolbar
|
||||
NewEditorGui.resize(0, EditorGuiToolbar.extent.y, EditorGui.extent.x, EditorGui.extent.y - EditorGuiToolbar.extent.y - EditorGuiStatusBar.extent.y);
|
||||
|
||||
%mainEditViewTitle = "Level - " @ getScene(0).getName();
|
||||
%mainEditViewCtrl = NewEditorGui.addNewEditorTab(%mainEditViewTitle);
|
||||
|
||||
%mainEditViewCtrl.add(EWorldEditor);
|
||||
EWorldEditor.position = "0 24";
|
||||
EWorldEditor.extent = %mainEditViewCtrl.extent.x SPC %mainEditViewCtrl.extent.y - 24;
|
||||
|
||||
Editor_AssetBrowserPanel.add(AssetBrowser);
|
||||
AssetBrowser.resize(0,0, Editor_AssetBrowserPanel.extent.x, Editor_AssetBrowserPanel.extent.y);
|
||||
AssetBrowser.horizSizing = "width";
|
||||
AssetBrowser.vertSizing = "height";
|
||||
AssetBrowserWindow.resize(0,0, AssetBrowser.extent.x, AssetBrowser.extent.y);
|
||||
AssetBrowserWindow.horizSizing = "width";
|
||||
AssetBrowserWindow.vertSizing = "height";
|
||||
AssetBrowserWindow.canClose = false;
|
||||
AssetBrowserWindow.canCollapse = false;
|
||||
AssetBrowserWindow.canMaximize = false;
|
||||
AssetBrowserWindow.canMinimize = false;
|
||||
AssetBrowserWindow.canMove = false;
|
||||
AssetBrowserWindow.resizeWidth = false;
|
||||
AssetBrowserWindow.resizeHeight = false;
|
||||
|
||||
//Prep it
|
||||
AssetBrowser.loadFilters();
|
||||
|
||||
Editor_SceneTreePanel.add(EWTreeWindow);
|
||||
EWTreeWindow.resize(0,0, Editor_SceneTreePanel.extent.x, Editor_SceneTreePanel.extent.y);
|
||||
EWTreeWindow.horizSizing = "width";
|
||||
EWTreeWindow.vertSizing = "height";
|
||||
EWTreeWindow.canClose = false;
|
||||
EWTreeWindow.canCollapse = false;
|
||||
EWTreeWindow.canMaximize = false;
|
||||
EWTreeWindow.canMinimize = false;
|
||||
EWTreeWindow.canMove = false;
|
||||
EWTreeWindow.resizeWidth = false;
|
||||
EWTreeWindow.resizeHeight = false;
|
||||
|
||||
if(!isObject(Scenes))
|
||||
{
|
||||
$scenesRootGroup = new SimGroup(Scenes);
|
||||
|
||||
$scenesRootGroup.add(getScene(0));
|
||||
}
|
||||
|
||||
EditorTree.open($scenesRootGroup,true);
|
||||
|
||||
Editor_PropertiesPanel.add(EWInspectorWindow);
|
||||
EWInspectorWindow.resize(0,0, Editor_PropertiesPanel.extent.x, Editor_PropertiesPanel.extent.y);
|
||||
EWInspectorWindow.horizSizing = "width";
|
||||
EWInspectorWindow.vertSizing = "height";
|
||||
EWInspectorWindow.canClose = false;
|
||||
EWInspectorWindow.canCollapse = false;
|
||||
EWInspectorWindow.canMaximize = false;
|
||||
EWInspectorWindow.canMinimize = false;
|
||||
EWInspectorWindow.canMove = false;
|
||||
EWInspectorWindow.resizeWidth = false;
|
||||
EWInspectorWindow.resizeHeight = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorGui.remove(NewEditorGui);
|
||||
|
||||
EditorGui.add(EWorldEditor);
|
||||
|
||||
EditorGui.add(AssetBrowser);
|
||||
AssetBrowserWindow.canClose = false;
|
||||
AssetBrowserWindow.canCollapse = false;
|
||||
AssetBrowserWindow.canMaximize = false;
|
||||
AssetBrowserWindow.canMinimize = false;
|
||||
AssetBrowserWindow.canMove = false;
|
||||
|
||||
EditorGui.add(EWTreeWindow);
|
||||
|
||||
EditorGui.add(EWInspectorWindow);
|
||||
}
|
||||
}
|
||||
|
||||
function Editor_AssetBrowserButton::onClick(%this)
|
||||
{
|
||||
$AssetBrowserPanelState = !$AssetBrowserPanelState;
|
||||
|
||||
//If we're collapsing
|
||||
if(!$AssetBrowserPanelState)
|
||||
{
|
||||
//Store the original
|
||||
$AssetBrowserPanelSplit = Editor_MainViewSplit.splitPoint.y;
|
||||
|
||||
//collapse it
|
||||
Editor_MainViewSplit.setSplitPoint(Editor_MainViewSplit.splitPoint.x SPC Editor_MainViewSplit.extent.y - Editor_MainViewSplit.splitterSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
//restore the original
|
||||
Editor_MainViewSplit.setSplitPoint(Editor_MainViewSplit.splitPoint.x SPC $AssetBrowserPanelSplit);
|
||||
}
|
||||
}
|
||||
|
||||
function Editor_InspectorSidebarButton::onClick(%this)
|
||||
{
|
||||
$InspectorPanelState = !$InspectorPanelState;
|
||||
|
||||
//If we're collapsing
|
||||
if(!$InspectorPanelState)
|
||||
{
|
||||
//Store the original
|
||||
$InspectorPanelSplit = NewEditorGuiLayout.splitPoint.x;
|
||||
|
||||
//collapse it
|
||||
NewEditorGuiLayout.setSplitPoint(NewEditorGui.extent.x - NewEditorGuiLayout.splitterSize SPC NewEditorGuiLayout.splitPoint.y);
|
||||
}
|
||||
else
|
||||
{
|
||||
//restore the original
|
||||
NewEditorGuiLayout.setSplitPoint($InspectorPanelSplit SPC NewEditorGuiLayout.splitPoint.y);
|
||||
}
|
||||
}
|
||||
|
||||
function Editor_ToolsSidebarButton::onClick(%this)
|
||||
{
|
||||
$ToolsPanelState = !$ToolsPanelState;
|
||||
|
||||
//If we're collapsing
|
||||
if(!$ToolsPanelState)
|
||||
{
|
||||
//Store the original
|
||||
$ToolsPanelSplit = Editor_ToolsMainSplit.splitPoint.x;
|
||||
|
||||
//collapse it
|
||||
Editor_ToolsMainSplit.setSplitPoint(Editor_ToolsMainSplit.splitterSize SPC Editor_ToolsMainSplit.splitPoint.y);
|
||||
}
|
||||
else
|
||||
{
|
||||
//restore the original
|
||||
Editor_ToolsMainSplit.setSplitPoint($ToolsPanelSplit SPC Editor_ToolsMainSplit.splitPoint.y);
|
||||
}
|
||||
}
|
||||
|
||||
function Editor_VisibilityOptionsButton::onClick(%this)
|
||||
{
|
||||
if ( EVisibility.visible )
|
||||
{
|
||||
EVisibility.setVisible(false);
|
||||
//visibilityToggleBtn.setStateOn(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
EVisibility.setVisible(true);
|
||||
//visibilityToggleBtn.setStateOn(1);
|
||||
EVisibility.setExtent("200 540");
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
<ModuleDefinition
|
||||
ModuleId="MainEditor"
|
||||
VersionId="1"
|
||||
Description="Tool that can be used to view/edit an object."
|
||||
ScriptFile="MainEditor.cs"
|
||||
CreateFunction="onCreate"
|
||||
DestroyFunction="onDestroy"
|
||||
Group="Tools">
|
||||
</ModuleDefinition>
|
||||
BIN
Templates/BaseGame/game/tools/MainEditor/art/Button.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/GroupBackground.png
Normal file
|
After Width: | Height: | Size: 272 B |
|
After Width: | Height: | Size: 2.8 KiB |
|
After Width: | Height: | Size: 2.8 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/PropertyRollout.png
Normal file
|
After Width: | Height: | Size: 3.1 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/ScrollBar.png
Normal file
|
After Width: | Height: | Size: 3.6 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/ScrollBar_.png
Normal file
|
After Width: | Height: | Size: 3.8 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/Spacer.png
Normal file
|
After Width: | Height: | Size: 1.2 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_AddEvent.png
Normal file
|
After Width: | Height: | Size: 3.5 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_AddEvent_d.png
Normal file
|
After Width: | Height: | Size: 3.5 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_AddEvent_h.png
Normal file
|
After Width: | Height: | Size: 3.5 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_AddGroup.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_AddGroup_d.png
Normal file
|
After Width: | Height: | Size: 3.5 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_AddGroup_h.png
Normal file
|
After Width: | Height: | Size: 3.5 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_AddL.png
Normal file
|
After Width: | Height: | Size: 3.5 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_AddL_d.png
Normal file
|
After Width: | Height: | Size: 3.5 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_AddL_h.png
Normal file
|
After Width: | Height: | Size: 3.5 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_AddR.png
Normal file
|
After Width: | Height: | Size: 3.5 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_AddR_d.png
Normal file
|
After Width: | Height: | Size: 3.5 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_AddR_h.png
Normal file
|
After Width: | Height: | Size: 3.5 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_AddSml.png
Normal file
|
After Width: | Height: | Size: 3.1 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_AddSml_d.png
Normal file
|
After Width: | Height: | Size: 3.2 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_AddSml_h.png
Normal file
|
After Width: | Height: | Size: 3.2 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_AddTrack.png
Normal file
|
After Width: | Height: | Size: 3.5 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_AddTrack_d.png
Normal file
|
After Width: | Height: | Size: 3.6 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_AddTrack_h.png
Normal file
|
After Width: | Height: | Size: 3.6 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_Delete.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_DeleteSml.png
Normal file
|
After Width: | Height: | Size: 3.1 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_DeleteSml_d.png
Normal file
|
After Width: | Height: | Size: 3.1 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_DeleteSml_h.png
Normal file
|
After Width: | Height: | Size: 3.2 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_Delete_d.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_Delete_h.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_Forward.png
Normal file
|
After Width: | Height: | Size: 3.7 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_Forward_d.png
Normal file
|
After Width: | Height: | Size: 3.8 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_Forward_h.png
Normal file
|
After Width: | Height: | Size: 3.8 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_Palette_d.png
Normal file
|
After Width: | Height: | Size: 3.2 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_Palette_h.png
Normal file
|
After Width: | Height: | Size: 3.6 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_Palette_n.png
Normal file
|
After Width: | Height: | Size: 2.9 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_Pause.png
Normal file
|
After Width: | Height: | Size: 3.5 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_Pause_d.png
Normal file
|
After Width: | Height: | Size: 3.6 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_Pause_h.png
Normal file
|
After Width: | Height: | Size: 3.6 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_Play.png
Normal file
|
After Width: | Height: | Size: 3.7 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_Play_d.png
Normal file
|
After Width: | Height: | Size: 3.7 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_Play_h.png
Normal file
|
After Width: | Height: | Size: 3.7 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_Rewind.png
Normal file
|
After Width: | Height: | Size: 3.7 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_Rewind_d.png
Normal file
|
After Width: | Height: | Size: 3.8 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_Rewind_h.png
Normal file
|
After Width: | Height: | Size: 3.8 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_StepB.png
Normal file
|
After Width: | Height: | Size: 3.7 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_StepB_d.png
Normal file
|
After Width: | Height: | Size: 3.8 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_StepB_h.png
Normal file
|
After Width: | Height: | Size: 3.8 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_StepF.png
Normal file
|
After Width: | Height: | Size: 3.7 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_StepF_d.png
Normal file
|
After Width: | Height: | Size: 3.7 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_StepF_h.png
Normal file
|
After Width: | Height: | Size: 3.8 KiB |
|
|
@ -0,0 +1,485 @@
|
|||
//--- OBJECT WRITE BEGIN ---
|
||||
%guiContent = new GuiContainer(NewEditorGui) {
|
||||
margin = "0 0 0 0";
|
||||
padding = "0 0 0 0";
|
||||
anchorTop = "1";
|
||||
anchorBottom = "0";
|
||||
anchorLeft = "1";
|
||||
anchorRight = "0";
|
||||
position = "0 0";
|
||||
extent = "1920 1080";
|
||||
minExtent = "8 8";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "ToolsGuiDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "1";
|
||||
enabled = "1";
|
||||
|
||||
new GuiSplitContainer(NewEditorGuiLayout) {
|
||||
orientation = "Vertical";
|
||||
splitterSize = "2";
|
||||
splitPoint = "1661 100";
|
||||
fixedPanel = "None";
|
||||
useMinExtent="0";
|
||||
fixedSize = "260";
|
||||
docking = "None";
|
||||
margin = "0 0 0 0";
|
||||
padding = "0 0 0 0";
|
||||
anchorTop = "1";
|
||||
anchorBottom = "0";
|
||||
anchorLeft = "1";
|
||||
anchorRight = "0";
|
||||
position = "0 0";
|
||||
extent = "1921 1081";
|
||||
minExtent = "64 64";
|
||||
horizSizing = "width";
|
||||
vertSizing = "height";
|
||||
profile = "GuiDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
|
||||
new GuiPanel() {
|
||||
docking = "Client";
|
||||
margin = "0 0 0 0";
|
||||
padding = "0 0 0 0";
|
||||
anchorTop = "1";
|
||||
anchorBottom = "0";
|
||||
anchorLeft = "1";
|
||||
anchorRight = "0";
|
||||
position = "0 0";
|
||||
extent = "1659 1081";
|
||||
minExtent = "0 0";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
internalName = "Panel1";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
|
||||
new GuiSplitContainer(Editor_ToolsMainSplit) {
|
||||
orientation = "Vertical";
|
||||
splitterSize = "2";
|
||||
splitPoint = "230 100";
|
||||
fixedPanel = "None";
|
||||
useMinExtent="0";
|
||||
fixedSize = "1429";
|
||||
docking = "None";
|
||||
margin = "0 0 0 0";
|
||||
padding = "0 0 0 0";
|
||||
anchorTop = "1";
|
||||
anchorBottom = "0";
|
||||
anchorLeft = "1";
|
||||
anchorRight = "0";
|
||||
position = "0 0";
|
||||
extent = "1659 1081";
|
||||
minExtent = "64 64";
|
||||
horizSizing = "width";
|
||||
vertSizing = "height";
|
||||
profile = "GuiDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
|
||||
new GuiPanel(Editor_ToolSidebarPanel) {
|
||||
docking = "Client";
|
||||
margin = "0 0 0 0";
|
||||
padding = "0 0 0 0";
|
||||
anchorTop = "1";
|
||||
anchorBottom = "0";
|
||||
anchorLeft = "1";
|
||||
anchorRight = "0";
|
||||
position = "0 0";
|
||||
extent = "228 1081";
|
||||
minExtent = "0 0";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
internalName = "Panel1";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
|
||||
new GuiWindowCtrl(Editor_ToolsSidebarWindow) {
|
||||
text = "Tool Settings";
|
||||
resizeWidth = "0";
|
||||
resizeHeight = "0";
|
||||
canMove = "0";
|
||||
canClose = "0";
|
||||
canMinimize = "0";
|
||||
canMaximize = "0";
|
||||
canCollapse = "0";
|
||||
edgeSnap = "1";
|
||||
margin = "0 0 0 0";
|
||||
padding = "0 0 0 0";
|
||||
anchorTop = "1";
|
||||
anchorBottom = "0";
|
||||
anchorLeft = "1";
|
||||
anchorRight = "0";
|
||||
position = "0 0";
|
||||
extent = "228 1081";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "width";
|
||||
vertSizing = "height";
|
||||
profile = "GuiWindowProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
};
|
||||
new GuiPanel(Editor_MainWindowPanel) {
|
||||
docking = "Client";
|
||||
margin = "0 0 0 0";
|
||||
padding = "0 0 0 0";
|
||||
anchorTop = "1";
|
||||
anchorBottom = "0";
|
||||
anchorLeft = "1";
|
||||
anchorRight = "0";
|
||||
position = "232 0";
|
||||
extent = "1427 1081";
|
||||
minExtent = "0 0";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
internalName = "panel2";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
|
||||
new GuiSplitContainer(Editor_MainViewSplit) {
|
||||
orientation = "Horizontal";
|
||||
splitterSize = "2";
|
||||
splitPoint = "182 745";
|
||||
fixedPanel = "None";
|
||||
useMinExtent="0";
|
||||
fixedSize = "273";
|
||||
docking = "None";
|
||||
margin = "0 0 0 0";
|
||||
padding = "0 0 0 0";
|
||||
anchorTop = "1";
|
||||
anchorBottom = "0";
|
||||
anchorLeft = "1";
|
||||
anchorRight = "0";
|
||||
position = "0 0";
|
||||
extent = "1427 1081";
|
||||
minExtent = "64 64";
|
||||
horizSizing = "width";
|
||||
vertSizing = "height";
|
||||
profile = "GuiDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
|
||||
new GuiPanel(Editor_MainViewPanel) {
|
||||
docking = "Client";
|
||||
margin = "0 0 0 0";
|
||||
padding = "0 0 0 0";
|
||||
anchorTop = "1";
|
||||
anchorBottom = "0";
|
||||
anchorLeft = "1";
|
||||
anchorRight = "0";
|
||||
position = "0 0";
|
||||
extent = "1427 743";
|
||||
minExtent = "0 0";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
internalName = "Panel1";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
|
||||
new GuiTabBookCtrl(Editor_MainViewTabBook) {
|
||||
tabPosition = "Top";
|
||||
tabMargin = "7";
|
||||
minTabWidth = "64";
|
||||
tabHeight = "20";
|
||||
allowReorder = "0";
|
||||
defaultPage = "-1";
|
||||
selectedPage = "-1";
|
||||
frontTabPadding = "0";
|
||||
margin = "0 0 0 0";
|
||||
padding = "0 0 0 0";
|
||||
anchorTop = "1";
|
||||
anchorBottom = "0";
|
||||
anchorLeft = "1";
|
||||
anchorRight = "0";
|
||||
position = "0 0";
|
||||
extent = "1427 743";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "width";
|
||||
vertSizing = "height";
|
||||
profile = "ToolsGuiTabBookProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
new GuiBitmapButtonCtrl(Editor_InspectorSidebarButton) {
|
||||
bitmap = "tools/gui/images/iconAdd.png";
|
||||
bitmapMode = "Stretched";
|
||||
autoFitExtents = "0";
|
||||
useModifiers = "0";
|
||||
useStates = "1";
|
||||
masked = "0";
|
||||
groupNum = "-1";
|
||||
buttonType = "PushButton";
|
||||
useMouseEvents = "0";
|
||||
position = "1411 61";
|
||||
extent = "15 15";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "left";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
new GuiBitmapButtonCtrl(Editor_ToolsSidebarButton) {
|
||||
bitmap = "tools/gui/images/iconAdd.png";
|
||||
bitmapMode = "Stretched";
|
||||
autoFitExtents = "0";
|
||||
useModifiers = "0";
|
||||
useStates = "1";
|
||||
masked = "0";
|
||||
groupNum = "-1";
|
||||
buttonType = "PushButton";
|
||||
useMouseEvents = "0";
|
||||
position = "0 61";
|
||||
extent = "15 15";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
new GuiBitmapButtonCtrl(Editor_AssetBrowserButton) {
|
||||
bitmap = "tools/gui/images/iconAdd.png";
|
||||
bitmapMode = "Stretched";
|
||||
autoFitExtents = "0";
|
||||
useModifiers = "0";
|
||||
useStates = "1";
|
||||
masked = "0";
|
||||
groupNum = "-1";
|
||||
buttonType = "PushButton";
|
||||
useMouseEvents = "0";
|
||||
position = "1411 725";
|
||||
extent = "15 15";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "left";
|
||||
vertSizing = "top";
|
||||
profile = "GuiDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
new GuiBitmapButtonCtrl(Editor_VisibilityOptionsButton) {
|
||||
bitmap = "tools/gui/images/visible";
|
||||
bitmapMode = "Stretched";
|
||||
autoFitExtents = "0";
|
||||
useModifiers = "0";
|
||||
useStates = "1";
|
||||
masked = "0";
|
||||
groupNum = "-1";
|
||||
buttonType = "PushButton";
|
||||
useMouseEvents = "0";
|
||||
position = "16 30";
|
||||
extent = "18 18";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
};
|
||||
new GuiPanel(Editor_AssetBrowserPanel) {
|
||||
docking = "Client";
|
||||
margin = "0 0 0 0";
|
||||
padding = "0 0 0 0";
|
||||
anchorTop = "1";
|
||||
anchorBottom = "0";
|
||||
anchorLeft = "1";
|
||||
anchorRight = "0";
|
||||
position = "0 747";
|
||||
extent = "1427 334";
|
||||
minExtent = "16 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
internalName = "panel2";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
new GuiPanel(Editor_InspectorPanel) {
|
||||
docking = "Client";
|
||||
margin = "0 0 0 0";
|
||||
padding = "0 0 0 0";
|
||||
anchorTop = "1";
|
||||
anchorBottom = "0";
|
||||
anchorLeft = "1";
|
||||
anchorRight = "0";
|
||||
position = "1663 0";
|
||||
extent = "258 1081";
|
||||
minExtent = "0 0";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
internalName = "panel2";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
|
||||
new GuiSplitContainer() {
|
||||
orientation = "Horizontal";
|
||||
splitterSize = "2";
|
||||
splitPoint = "182 556";
|
||||
fixedPanel = "None";
|
||||
useMinExtent="0";
|
||||
fixedSize = "100";
|
||||
docking = "None";
|
||||
margin = "0 0 0 0";
|
||||
padding = "0 0 0 0";
|
||||
anchorTop = "1";
|
||||
anchorBottom = "0";
|
||||
anchorLeft = "1";
|
||||
anchorRight = "0";
|
||||
position = "0 0";
|
||||
extent = "258 1081";
|
||||
minExtent = "64 64";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
|
||||
new GuiPanel(Editor_SceneTreePanel) {
|
||||
docking = "Client";
|
||||
margin = "0 0 0 0";
|
||||
padding = "0 0 0 0";
|
||||
anchorTop = "1";
|
||||
anchorBottom = "0";
|
||||
anchorLeft = "1";
|
||||
anchorRight = "0";
|
||||
position = "0 0";
|
||||
extent = "258 554";
|
||||
minExtent = "0 0";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
internalName = "Panel1";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
new GuiPanel(Editor_PropertiesPanel) {
|
||||
docking = "Client";
|
||||
margin = "0 0 0 0";
|
||||
padding = "0 0 0 0";
|
||||
anchorTop = "1";
|
||||
anchorBottom = "0";
|
||||
anchorLeft = "1";
|
||||
anchorRight = "0";
|
||||
position = "0 558";
|
||||
extent = "258 523";
|
||||
minExtent = "0 0";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
internalName = "panel2";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
213
Templates/BaseGame/game/tools/MainEditor/scripts/GuiProfiles.cs
Normal file
|
|
@ -0,0 +1,213 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Verve
|
||||
// Copyright (C) - Violent Tulip
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
singleton GuiControlProfile( VEditorDefaultProfile )
|
||||
{
|
||||
opaque = true;
|
||||
fillColor = "70 70 70";
|
||||
fillColorHL = "90 90 90";
|
||||
fillColorNA = "70 70 70";
|
||||
|
||||
border = 1;
|
||||
borderColor = "120 120 120";
|
||||
borderColorHL = "100 100 100";
|
||||
borderColorNA = "240 240 240";
|
||||
|
||||
fontType = "Arial";
|
||||
fontSize = 12;
|
||||
fontCharset = ANSI;
|
||||
|
||||
fontColor = "255 255 255";
|
||||
fontColorHL = "255 255 255";
|
||||
fontColorNA = "255 255 255";
|
||||
fontColorSEL = "255 255 255";
|
||||
};
|
||||
|
||||
singleton GuiControlProfile( VEditorTestProfile )
|
||||
{
|
||||
opaque = true;
|
||||
fillColor = "255 255 0";
|
||||
fillColorHL = "255 255 0";
|
||||
fillColorNA = "255 255 0";
|
||||
};
|
||||
|
||||
singleton GuiControlProfile( VEditorNoFillProfile : VEditorDefaultProfile )
|
||||
{
|
||||
opaque = false;
|
||||
};
|
||||
|
||||
singleton GuiControlProfile( VEditorNoBorderProfile : VEditorDefaultProfile )
|
||||
{
|
||||
border = false;
|
||||
};
|
||||
|
||||
singleton GuiControlProfile( VEditorTransparentProfile : VEditorDefaultProfile )
|
||||
{
|
||||
opaque = false;
|
||||
border = false;
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
singleton GuiControlProfile( VEditorTextProfile : VEditorDefaultProfile )
|
||||
{
|
||||
border = false;
|
||||
opaque = false;
|
||||
|
||||
fontType = "Arial Bold";
|
||||
};
|
||||
|
||||
singleton GuiControlProfile( VEditorTextEditProfile : VEditorDefaultProfile )
|
||||
{
|
||||
fillColor = "70 70 70";
|
||||
fillColorHL = "90 90 90";
|
||||
fillColorSEL = "0 0 0";
|
||||
fillColorNA = "70 70 70";
|
||||
|
||||
fontColor = "255 255 255";
|
||||
fontColorHL = "0 0 0";
|
||||
fontColorSEL = "128 128 128";
|
||||
fontColorNA = "128 128 128";
|
||||
|
||||
textOffset = "4 2";
|
||||
autoSizeWidth = false;
|
||||
autoSizeHeight = false;
|
||||
justify = "left";
|
||||
tab = true;
|
||||
canKeyFocus = true;
|
||||
};
|
||||
|
||||
singleton GuiControlProfile( VEditorPopupMenuProfile : GuiPopUpMenuProfile )
|
||||
{
|
||||
FillColorHL = "90 90 90";
|
||||
FillColorSEL = "0 0 0";
|
||||
|
||||
FontColorHL = "255 255 255";
|
||||
};
|
||||
|
||||
singleton GuiControlProfile ( VEditorBitmapButtonProfile : VEditorDefaultProfile )
|
||||
{
|
||||
justify = "center";
|
||||
|
||||
hasBitmapArray = true;
|
||||
bitmap = "./Images/Button";
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
singleton GuiControlProfile( VEditorGroupHeaderProfile : VEditorDefaultProfile )
|
||||
{
|
||||
CanKeyFocus = true;
|
||||
TextOffset = "23 0";
|
||||
|
||||
fontColor = "70 70 70";
|
||||
};
|
||||
|
||||
singleton GuiControlProfile( VEditorGroupHeaderErrorProfile : VEditorGroupHeaderProfile )
|
||||
{
|
||||
fontColor = "255 70 70";
|
||||
};
|
||||
|
||||
singleton GuiControlProfile( VEditorGroupTrackProfile : VEditorTransparentProfile )
|
||||
{
|
||||
CanKeyFocus = true;
|
||||
};
|
||||
|
||||
singleton GuiControlProfile( VEditorTrackProfile : VEditorDefaultProfile )
|
||||
{
|
||||
CanKeyFocus = true;
|
||||
TextOffset = "33 0";
|
||||
|
||||
opaque = true;
|
||||
fillColor = "255 255 255 15";
|
||||
fillColorHL = "151 166 191 60";
|
||||
|
||||
borderColor = "100 100 100";
|
||||
};
|
||||
|
||||
singleton GuiControlProfile( VEditorTrackErrorProfile : VEditorTrackProfile )
|
||||
{
|
||||
fontColor = "255 70 70";
|
||||
};
|
||||
|
||||
singleton GuiControlProfile( VEditorEventProfile : VEditorDefaultProfile )
|
||||
{
|
||||
CanKeyFocus = true;
|
||||
Justify = "left";
|
||||
TextOffset = "6 1";
|
||||
|
||||
fillColor = "81 81 81";
|
||||
fillColorHL = "102 102 102";
|
||||
|
||||
borderColor = "255 255 255";
|
||||
borderColorHL = "255 255 255";
|
||||
borderColorNA = "100 100 100";
|
||||
};
|
||||
|
||||
singleton GuiControlProfile( VEditorTimeLineProfile : VEditorDefaultProfile )
|
||||
{
|
||||
CanKeyFocus = true;
|
||||
|
||||
opaque = false;
|
||||
fillColorHL = "255 255 255 15";
|
||||
|
||||
border = false;
|
||||
borderColor = "100 100 100";
|
||||
};
|
||||
|
||||
singleton GuiControlProfile( VEditorPropertyProfile : VEditorDefaultProfile )
|
||||
{
|
||||
fillColor = "102 102 102";
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
singleton GuiControlProfile ( VEditorScrollProfile : VEditorDefaultProfile )
|
||||
{
|
||||
opaque = false;
|
||||
border = false;
|
||||
|
||||
hasBitmapArray = true;
|
||||
bitmap = "./Images/ScrollBar";
|
||||
};
|
||||
|
||||
singleton GuiControlProfile ( VEditorCheckBoxProfile : GuiCheckBoxProfile )
|
||||
{
|
||||
// Void.
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
singleton GuiControlProfile( VEditorPropertyRolloutProfile : GuiRolloutProfile )
|
||||
{
|
||||
border = 0;
|
||||
hasBitmapArray = true;
|
||||
bitmap = "./Images/PropertyRollout";
|
||||
|
||||
fontType = "Arial";
|
||||
fontSize = 12;
|
||||
fontCharset = ANSI;
|
||||
|
||||
fontColor = "255 255 255";
|
||||
fontColorHL = "255 255 255";
|
||||
fontColorNA = "255 255 255";
|
||||
fontColorSEL = "255 255 255";
|
||||
};
|
||||
|
||||
singleton GuiControlProfile( VEditorPropertyLabelProfile : VEditorTextProfile )
|
||||
{
|
||||
border = "1";
|
||||
justify = "center";
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
singleton GuiControlProfile( VEditorPreferenceLabelProfile : GuiTextProfile )
|
||||
{
|
||||
opaque = true;
|
||||
fillColor = "242 241 240";
|
||||
fillColorHL = "242 241 240";
|
||||
fillColorNA = "242 241 240";
|
||||
};
|
||||
103
Templates/BaseGame/game/tools/MainEditor/scripts/newEditorGui.cs
Normal file
|
|
@ -0,0 +1,103 @@
|
|||
function NewEditorGui::AddWindow(%this)
|
||||
{
|
||||
%page = new GuiTabPageCtrl()
|
||||
{
|
||||
fitBook = "1";
|
||||
text = "Object Viewer";
|
||||
maxLength = "1024";
|
||||
margin = "0 0 0 0";
|
||||
padding = "0 0 0 0";
|
||||
anchorTop = "1";
|
||||
anchorBottom = "0";
|
||||
anchorLeft = "1";
|
||||
anchorRight = "0";
|
||||
position = "0 0";
|
||||
extent = "1024 768";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "width";
|
||||
vertSizing = "height";
|
||||
profile = "GuiTabPageProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "1";
|
||||
};
|
||||
|
||||
%page.add(ObjectViewer);
|
||||
|
||||
MainEditorBasePanel.add(%page);
|
||||
|
||||
//Ensure the sidebar is spaced sanely
|
||||
%pos = MainEditorBasePanel.extent.x * 0.8;
|
||||
ObjectViewer-->splitContainer.splitPoint.x = MainEditorBasePanel.extent.x * 0.8;
|
||||
|
||||
}
|
||||
|
||||
function AssetBrowserWindow::onMouseDragged(%this)
|
||||
{
|
||||
%payload = new GuiBitmapButtonCtrl();
|
||||
%payload.assignFieldsFrom( %this );
|
||||
%payload.className = "AssetPreviewControl";
|
||||
%payload.position = "0 0";
|
||||
%payload.dragSourceControl = %this;
|
||||
%payload.bitmap = %this.icon;
|
||||
%payload.extent.x /= 2;
|
||||
%payload.extent.y /= 2;
|
||||
|
||||
%xOffset = getWord( %payload.extent, 0 ) / 2;
|
||||
%yOffset = getWord( %payload.extent, 1 ) / 2;
|
||||
|
||||
// Compute the initial position of the GuiDragAndDrop control on the cavas based on the current
|
||||
// mouse cursor position.
|
||||
|
||||
%cursorpos = Canvas.getCursorPos();
|
||||
%xPos = getWord( %cursorpos, 0 ) - %xOffset;
|
||||
%yPos = getWord( %cursorpos, 1 ) - %yOffset;
|
||||
|
||||
if(!isObject(EditorDragAndDropLayer))
|
||||
{
|
||||
new GuiControl(EditorDragAndDropLayer)
|
||||
{
|
||||
position = "0 0";
|
||||
extent = Canvas.extent;
|
||||
};
|
||||
}
|
||||
|
||||
// Create the drag control.
|
||||
%ctrl = new GuiDragAndDropControl()
|
||||
{
|
||||
canSaveDynamicFields = "0";
|
||||
Profile = "GuiSolidDefaultProfile";
|
||||
HorizSizing = "right";
|
||||
VertSizing = "bottom";
|
||||
Position = %xPos SPC %yPos;
|
||||
extent = %payload.extent;
|
||||
MinExtent = "4 4";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
hovertime = "1000";
|
||||
|
||||
// Let the GuiDragAndDropControl delete itself on mouse-up. When the drag is aborted,
|
||||
// this not only deletes the drag control but also our payload.
|
||||
deleteOnMouseUp = true;
|
||||
|
||||
useWholeCanvas = true;
|
||||
|
||||
// To differentiate drags, use the namespace hierarchy to classify them.
|
||||
// This will allow a color swatch drag to tell itself apart from a file drag, for example.
|
||||
class = "AssetPreviewControlType_AssetDrop";
|
||||
};
|
||||
|
||||
// Add the temporary color swatch to the drag control as the payload.
|
||||
%ctrl.add( %payload );
|
||||
|
||||
// Start drag by adding the drag control to the canvas and then calling startDragging().
|
||||
//Canvas.getContent().add( %ctrl );
|
||||
EditorDragAndDropLayer.add(%ctrl);
|
||||
Canvas.pushDialog(EditorDragAndDropLayer);
|
||||
|
||||
%ctrl.startDragging( %xOffset, %yOffset );
|
||||
}
|
||||
26
Templates/BaseGame/game/tools/Tools.cs
Normal file
|
|
@ -0,0 +1,26 @@
|
|||
|
||||
function ToolsModule::onCreate(%this)
|
||||
{
|
||||
// ----------------------------------------------------------------------------
|
||||
// Initialize core sub system functionality such as audio, the Canvas, PostFX,
|
||||
// rendermanager, light managers, etc.
|
||||
//
|
||||
// Note that not all of these need to be initialized before the client, although
|
||||
// the audio should and the canvas definitely needs to be. I've put things here
|
||||
// to distinguish between the purpose and functionality of the various client
|
||||
// scripts. Game specific script isn't needed until we reach the shell menus
|
||||
// and start a game or connect to a server. We get the various subsystems ready
|
||||
// to go, and then use initClient() to handle the rest of the startup sequence.
|
||||
//
|
||||
// If this is too convoluted we can reduce this complexity after futher testing
|
||||
// to find exactly which subsystems should be readied before kicking things off.
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
ModuleDatabase.LoadExplicit( "MainEditor" );
|
||||
ModuleDatabase.LoadExplicit( "Tools_ObjectViewer" );
|
||||
}
|
||||
|
||||
function ToolsModule::onDestroy(%this)
|
||||
{
|
||||
|
||||
}
|
||||
8
Templates/BaseGame/game/tools/Tools.module
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
<ModuleDefinition
|
||||
ModuleId="ToolsModule"
|
||||
VersionId="1"
|
||||
Description="Module that implements the tools and editor suite."
|
||||
ScriptFile="Tools.cs"
|
||||
CreateFunction="onCreate"
|
||||
DestroyFunction="onDestroy"
|
||||
Group="Tools"/>
|
||||
|
|
@ -1077,6 +1077,10 @@ singleton GuiControlProfile( GuiMenuBarProfile )
|
|||
fillcolorHL = "42 42 42";
|
||||
borderColor = "30 30 30 255";
|
||||
borderColorHL = "30 30 30 255";
|
||||
fontColor = "215 215 215";
|
||||
fontColorSEL = "43 107 206";
|
||||
fontColorHL = "244 244 244";
|
||||
fontColorNA = "100 100 100";
|
||||
border = 0;
|
||||
borderThickness = 1;
|
||||
opaque = true;
|
||||
|
|
|
|||
|
|
@ -142,6 +142,13 @@ package Tools
|
|||
// resources can override, redefine, or add functionality.
|
||||
Tools::LoadResources( $Tools::resourcePath );
|
||||
|
||||
//Now, go through and load any tool-group modules
|
||||
ModuleDatabase.setModuleExtension("module");
|
||||
|
||||
//Any common tool modules
|
||||
ModuleDatabase.scanModules( "tools", false );
|
||||
ModuleDatabase.LoadGroup( "Tools" );
|
||||
|
||||
//Now that we're done loading, we can set the instant group back
|
||||
popInstantGroup();
|
||||
$instantGroup = MissionCleanup;
|
||||
|
|
|
|||
|
|
@ -4476,7 +4476,7 @@
|
|||
isContainer = "0";
|
||||
HorizSizing = "left";
|
||||
VertSizing = "bottom";
|
||||
position = "86 1";
|
||||
position = "66 1";
|
||||
Extent = "16 16";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
|
|
@ -4497,7 +4497,7 @@
|
|||
Profile = "ToolsGuiDefaultProfile";
|
||||
HorizSizing = "left";
|
||||
VertSizing = "bottom";
|
||||
position = "106 1";
|
||||
position = "86 1";
|
||||
Extent = "16 16";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
|
|
@ -4519,7 +4519,7 @@
|
|||
Profile = "ToolsGuiDefaultProfile";
|
||||
HorizSizing = "left";
|
||||
VertSizing = "bottom";
|
||||
position = "123 1";
|
||||
position = "106 1";
|
||||
Extent = "16 16";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
|
|
@ -4533,6 +4533,27 @@
|
|||
useMouseEvents = "0";
|
||||
bitmap = "tools/gui/images/save-icon";
|
||||
};
|
||||
new GuiBitmapButtonCtrl() {
|
||||
canSaveDynamicFields = "0";
|
||||
Enabled = "1";
|
||||
isContainer = "0";
|
||||
Profile = "ToolsGuiDefaultProfile";
|
||||
HorizSizing = "left";
|
||||
VertSizing = "bottom";
|
||||
position = "126 1";
|
||||
Extent = "16 16";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
Command = "MaterialEditorGui.lookupMaterialInstances();";
|
||||
hovertime = "1000";
|
||||
groupNum = "-1";
|
||||
text ="";
|
||||
tooltip = "Lookup Material Instances";
|
||||
buttonType = "PushButton";
|
||||
useMouseEvents = "0";
|
||||
bitmap = "tools/gui/images/visible";
|
||||
};
|
||||
new GuiBitmapCtrl(){
|
||||
position = "147 1";
|
||||
Extent = "2 16";
|
||||
|
|
|
|||
|
|
@ -32,9 +32,13 @@ function initializeMaterialEditor()
|
|||
// Load Properties Window
|
||||
exec("~/materialEditor/gui/guiMaterialPropertiesWindow.ed.gui");
|
||||
|
||||
//Material Instance viewer
|
||||
exec("~/materialEditor/gui/materialInstancesView.ed.gui");
|
||||
|
||||
// Load Client Scripts.
|
||||
exec("./scripts/materialEditor.ed.cs");
|
||||
exec("./scripts/materialEditorUndo.ed.cs");
|
||||
exec("./scripts/materialInstanceView.ed.cs");
|
||||
//exec("./gui/profiles.ed.cs");
|
||||
|
||||
MaterialEditorPreviewWindow.setVisible( false );
|
||||
|
|
|
|||
|
|
@ -2278,6 +2278,32 @@ function MaterialEditorGui::refreshMaterial(%this)
|
|||
MaterialEditorGui.setMaterialNotDirty();
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
// Looking up material instances/getting mat info
|
||||
function MaterialEditorGui::lookupMaterialInstances( %this )
|
||||
{
|
||||
if( MaterialEditorGui.currentMaterial.getName() $= "" )
|
||||
{
|
||||
MessageBoxOK("Cannot perform operation", "Unable to look up a material with a blank name" );
|
||||
return;
|
||||
}
|
||||
|
||||
MaterialInstanceViewTree.clear();
|
||||
MaterialInstanceViewTree.setFilterChildren(false);
|
||||
MaterialInstanceViewTree.setItemFilterException(1, true);
|
||||
|
||||
MaterialEditorGui.currentMaterial.getMaterialInstances(MaterialInstanceViewTree);
|
||||
|
||||
if(MaterialInstanceFilter.Text !$= "\c2Filter...")
|
||||
{
|
||||
MaterialInstanceViewTree.setFilterText(MaterialInstanceFilter.Text);
|
||||
}
|
||||
|
||||
MaterialInstanceViewTree.buildVisibleTree(true);
|
||||
|
||||
Canvas.pushDialog(MaterialInstanceViewCtrl);
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
// Switching and Changing Materials
|
||||
|
||||
|
|
|
|||
207
Templates/Full/game/tools/MainEditor/MainEditor.cs
Normal file
|
|
@ -0,0 +1,207 @@
|
|||
function MainEditor::onCreate( %this )
|
||||
{
|
||||
echo("\n--------- Initializing MainEditor ---------");
|
||||
|
||||
//exec("tools/gui/profiles.ed.cs");
|
||||
//exec("./scripts/GuiProfiles.cs");
|
||||
|
||||
exec("./guis/MainEditorWindow.gui");
|
||||
|
||||
//exec("./scripts/newEditorGui.cs");
|
||||
|
||||
$UsePanelLayout = false;
|
||||
$AssetBrowserPanelState = true;
|
||||
$AssetBrowserPanelSplit = 0;
|
||||
$InspectorPanelState = true;
|
||||
$InspectorPanelSplit = 0;
|
||||
$ToolsPanelState = true;
|
||||
$ToolsPanelSplit = 0;
|
||||
}
|
||||
|
||||
function MainEditor::onDestroy( %this )
|
||||
{
|
||||
}
|
||||
|
||||
function NewEditorGui::addNewEditorTab(%this, %editorName)
|
||||
{
|
||||
%editorTab = new GuiTabPageCtrl()
|
||||
{
|
||||
Profile = "ToolsGuiEditorTabPage";
|
||||
position = "0 0";
|
||||
extent = Editor_MainViewTabBook.extent;
|
||||
AnchorTop = "1";
|
||||
AnchorBottom = "0";
|
||||
AnchorLeft = "1";
|
||||
AnchorRight = "0";
|
||||
horizSizing = "width";
|
||||
vertSizing = "height";
|
||||
text = %editorName;
|
||||
};
|
||||
|
||||
Editor_MainViewTabBook.add(%editorTab);
|
||||
|
||||
return %editorTab;
|
||||
}
|
||||
|
||||
function togglePanelLayout()
|
||||
{
|
||||
$UsePanelLayout = !$UsePanelLayout;
|
||||
|
||||
if($UsePanelLayout)
|
||||
{
|
||||
EditorGui.add(NewEditorGui);
|
||||
|
||||
//Nudge us down so we show the toolbar
|
||||
NewEditorGui.resize(0, EditorGuiToolbar.extent.y, EditorGui.extent.x, EditorGui.extent.y - EditorGuiToolbar.extent.y - EditorGuiStatusBar.extent.y);
|
||||
|
||||
%mainEditViewTitle = "Level - " @ getScene(0).getName();
|
||||
%mainEditViewCtrl = NewEditorGui.addNewEditorTab(%mainEditViewTitle);
|
||||
|
||||
%mainEditViewCtrl.add(EWorldEditor);
|
||||
EWorldEditor.position = "0 24";
|
||||
EWorldEditor.extent = %mainEditViewCtrl.extent.x SPC %mainEditViewCtrl.extent.y - 24;
|
||||
|
||||
Editor_AssetBrowserPanel.add(AssetBrowser);
|
||||
AssetBrowser.resize(0,0, Editor_AssetBrowserPanel.extent.x, Editor_AssetBrowserPanel.extent.y);
|
||||
AssetBrowser.horizSizing = "width";
|
||||
AssetBrowser.vertSizing = "height";
|
||||
AssetBrowserWindow.resize(0,0, AssetBrowser.extent.x, AssetBrowser.extent.y);
|
||||
AssetBrowserWindow.horizSizing = "width";
|
||||
AssetBrowserWindow.vertSizing = "height";
|
||||
AssetBrowserWindow.canClose = false;
|
||||
AssetBrowserWindow.canCollapse = false;
|
||||
AssetBrowserWindow.canMaximize = false;
|
||||
AssetBrowserWindow.canMinimize = false;
|
||||
AssetBrowserWindow.canMove = false;
|
||||
AssetBrowserWindow.resizeWidth = false;
|
||||
AssetBrowserWindow.resizeHeight = false;
|
||||
|
||||
//Prep it
|
||||
AssetBrowser.loadFilters();
|
||||
|
||||
Editor_SceneTreePanel.add(EWTreeWindow);
|
||||
EWTreeWindow.resize(0,0, Editor_SceneTreePanel.extent.x, Editor_SceneTreePanel.extent.y);
|
||||
EWTreeWindow.horizSizing = "width";
|
||||
EWTreeWindow.vertSizing = "height";
|
||||
EWTreeWindow.canClose = false;
|
||||
EWTreeWindow.canCollapse = false;
|
||||
EWTreeWindow.canMaximize = false;
|
||||
EWTreeWindow.canMinimize = false;
|
||||
EWTreeWindow.canMove = false;
|
||||
EWTreeWindow.resizeWidth = false;
|
||||
EWTreeWindow.resizeHeight = false;
|
||||
|
||||
if(!isObject(Scenes))
|
||||
{
|
||||
$scenesRootGroup = new SimGroup(Scenes);
|
||||
|
||||
$scenesRootGroup.add(getScene(0));
|
||||
}
|
||||
|
||||
EditorTree.open($scenesRootGroup,true);
|
||||
|
||||
Editor_PropertiesPanel.add(EWInspectorWindow);
|
||||
EWInspectorWindow.resize(0,0, Editor_PropertiesPanel.extent.x, Editor_PropertiesPanel.extent.y);
|
||||
EWInspectorWindow.horizSizing = "width";
|
||||
EWInspectorWindow.vertSizing = "height";
|
||||
EWInspectorWindow.canClose = false;
|
||||
EWInspectorWindow.canCollapse = false;
|
||||
EWInspectorWindow.canMaximize = false;
|
||||
EWInspectorWindow.canMinimize = false;
|
||||
EWInspectorWindow.canMove = false;
|
||||
EWInspectorWindow.resizeWidth = false;
|
||||
EWInspectorWindow.resizeHeight = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorGui.remove(NewEditorGui);
|
||||
|
||||
EditorGui.add(EWorldEditor);
|
||||
|
||||
EditorGui.add(AssetBrowser);
|
||||
AssetBrowserWindow.canClose = false;
|
||||
AssetBrowserWindow.canCollapse = false;
|
||||
AssetBrowserWindow.canMaximize = false;
|
||||
AssetBrowserWindow.canMinimize = false;
|
||||
AssetBrowserWindow.canMove = false;
|
||||
|
||||
EditorGui.add(EWTreeWindow);
|
||||
|
||||
EditorGui.add(EWInspectorWindow);
|
||||
}
|
||||
}
|
||||
|
||||
function Editor_AssetBrowserButton::onClick(%this)
|
||||
{
|
||||
$AssetBrowserPanelState = !$AssetBrowserPanelState;
|
||||
|
||||
//If we're collapsing
|
||||
if(!$AssetBrowserPanelState)
|
||||
{
|
||||
//Store the original
|
||||
$AssetBrowserPanelSplit = Editor_MainViewSplit.splitPoint.y;
|
||||
|
||||
//collapse it
|
||||
Editor_MainViewSplit.setSplitPoint(Editor_MainViewSplit.splitPoint.x SPC Editor_MainViewSplit.extent.y - Editor_MainViewSplit.splitterSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
//restore the original
|
||||
Editor_MainViewSplit.setSplitPoint(Editor_MainViewSplit.splitPoint.x SPC $AssetBrowserPanelSplit);
|
||||
}
|
||||
}
|
||||
|
||||
function Editor_InspectorSidebarButton::onClick(%this)
|
||||
{
|
||||
$InspectorPanelState = !$InspectorPanelState;
|
||||
|
||||
//If we're collapsing
|
||||
if(!$InspectorPanelState)
|
||||
{
|
||||
//Store the original
|
||||
$InspectorPanelSplit = NewEditorGuiLayout.splitPoint.x;
|
||||
|
||||
//collapse it
|
||||
NewEditorGuiLayout.setSplitPoint(NewEditorGui.extent.x - NewEditorGuiLayout.splitterSize SPC NewEditorGuiLayout.splitPoint.y);
|
||||
}
|
||||
else
|
||||
{
|
||||
//restore the original
|
||||
NewEditorGuiLayout.setSplitPoint($InspectorPanelSplit SPC NewEditorGuiLayout.splitPoint.y);
|
||||
}
|
||||
}
|
||||
|
||||
function Editor_ToolsSidebarButton::onClick(%this)
|
||||
{
|
||||
$ToolsPanelState = !$ToolsPanelState;
|
||||
|
||||
//If we're collapsing
|
||||
if(!$ToolsPanelState)
|
||||
{
|
||||
//Store the original
|
||||
$ToolsPanelSplit = Editor_ToolsMainSplit.splitPoint.x;
|
||||
|
||||
//collapse it
|
||||
Editor_ToolsMainSplit.setSplitPoint(Editor_ToolsMainSplit.splitterSize SPC Editor_ToolsMainSplit.splitPoint.y);
|
||||
}
|
||||
else
|
||||
{
|
||||
//restore the original
|
||||
Editor_ToolsMainSplit.setSplitPoint($ToolsPanelSplit SPC Editor_ToolsMainSplit.splitPoint.y);
|
||||
}
|
||||
}
|
||||
|
||||
function Editor_VisibilityOptionsButton::onClick(%this)
|
||||
{
|
||||
if ( EVisibility.visible )
|
||||
{
|
||||
EVisibility.setVisible(false);
|
||||
//visibilityToggleBtn.setStateOn(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
EVisibility.setVisible(true);
|
||||
//visibilityToggleBtn.setStateOn(1);
|
||||
EVisibility.setExtent("200 540");
|
||||
}
|
||||
}
|
||||
9
Templates/Full/game/tools/MainEditor/MainEditor.module
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
<ModuleDefinition
|
||||
ModuleId="MainEditor"
|
||||
VersionId="1"
|
||||
Description="Tool that can be used to view/edit an object."
|
||||
ScriptFile="MainEditor.cs"
|
||||
CreateFunction="onCreate"
|
||||
DestroyFunction="onDestroy"
|
||||
Group="Tools">
|
||||
</ModuleDefinition>
|
||||
BIN
Templates/Full/game/tools/MainEditor/art/Button.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
BIN
Templates/Full/game/tools/MainEditor/art/GroupBackground.png
Normal file
|
After Width: | Height: | Size: 272 B |
BIN
Templates/Full/game/tools/MainEditor/art/GroupBackground_h.png
Normal file
|
After Width: | Height: | Size: 2.8 KiB |
BIN
Templates/Full/game/tools/MainEditor/art/GroupBackground_i.png
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After Width: | Height: | Size: 2.8 KiB |
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Templates/Full/game/tools/MainEditor/art/PropertyRollout.png
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After Width: | Height: | Size: 3.1 KiB |
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Templates/Full/game/tools/MainEditor/art/ScrollBar.png
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After Width: | Height: | Size: 3.6 KiB |
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Templates/Full/game/tools/MainEditor/art/ScrollBar_.png
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After Width: | Height: | Size: 3.8 KiB |
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Templates/Full/game/tools/MainEditor/art/Spacer.png
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After Width: | Height: | Size: 1.2 KiB |
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Templates/Full/game/tools/MainEditor/art/btn_AddEvent.png
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After Width: | Height: | Size: 3.5 KiB |
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Templates/Full/game/tools/MainEditor/art/btn_AddEvent_d.png
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After Width: | Height: | Size: 3.5 KiB |
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Templates/Full/game/tools/MainEditor/art/btn_AddEvent_h.png
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After Width: | Height: | Size: 3.5 KiB |