Adjusted creation of various assets to utilize template files.

This commit is contained in:
Areloch 2019-07-15 00:34:18 -05:00
parent 98f50a4453
commit ff7e580d28
12 changed files with 426 additions and 166 deletions

View file

@ -53,6 +53,8 @@ function AssetBrowser::onWake(%this)
%this.onlyShowModulesWithAssets = false;
%this.treeFilterMode = "list";
%this.templateFilesPath = "tools/assetBrowser/scripts/templateFiles/";
//First, build our our list of active modules
%modulesList = ModuleDatabase.findModules(true);

View file

@ -23,24 +23,31 @@ function AssetBrowser::createComponentAsset(%this)
TamlWrite(%asset, %tamlpath);
%file = new FileObject();
%templateFile = new FileObject();
if(%file.openForWrite(%scriptPath))
{
//TODO: enable ability to auto-embed a header for copyright or whatnot
%file.writeline("//onAdd is called when the component is created and then added to it's owner entity.\n");
%file.writeline("//You would also add any script-defined component fields via addComponentField().\n");
%file.writeline("function " @ %assetName @ "::onAdd(%this)\n{\n\n}\n");
%file.writeline("//onAdd is called when the component is removed and deleted from it's owner entity.");
%file.writeline("function " @ %assetName @ "::onRemove(%this)\n{\n\n}\n");
%file.writeline("//onClientConnect is called any time a new client connects to the server.");
%file.writeline("function " @ %assetName @ "::onClientConnect(%this, %client)\n{\n\n}\n");
%file.writeline("//onClientDisconnect is called any time a client disconnects from the server.");
%file.writeline("function " @ %assetName @ "::onClientDisonnect(%this, %client)\n{\n\n}\n");
%file.writeline("//update is called when the component does an update tick.\n");
%file.writeline("function " @ %assetName @ "::Update(%this)\n{\n\n}\n");
%file.close();
}
%templateCodeFilePath = %this.templateFilesPath @ "componentFile.cs.template";
if(%file.openForWrite(%scriptPath) && %templateFile.openForRead(%templateCodeFilePath))
{
while( !%templateFile.isEOF() )
{
%line = %templateFile.readline();
%line = strreplace( %line, "@@", %assetName );
%file.writeline(%line);
echo(%line);
}
%file.close();
%templateFile.close();
}
else
{
%file.close();
%templateFile.close();
warnf("CreateComponentAsset - Something went wrong and we couldn't write the Component script file!");
}
Canvas.popDialog(AssetBrowser_newComponentAsset);

View file

@ -41,15 +41,13 @@ function AssetBrowser::createCppAsset(%this)
AssetBrowserFilterTree.onSelect(%smItem);
%templateFilesPath = "tools/assetBrowser/scripts/templateFiles/";
%file = new FileObject();
%templateFile = new FileObject();
if(%assetType $= "CppStaticClassAsset")
{
%cppTemplateCodeFilePath = %templateFilesPath @ "CppStaticClassFile.cpp";
%cppTemplateHeaderFilePath = %templateFilesPath @ "CppStaticClassFile.h";
%cppTemplateCodeFilePath = %this.templateFilesPath @ "CppStaticClassFile.cpp";
%cppTemplateHeaderFilePath = %this.templateFilesPath @ "CppStaticClassFile.h";
}
if(%file.openForWrite(%codePath) && %templateFile.openForRead(%cppTemplateCodeFilePath))
@ -103,7 +101,7 @@ function AssetBrowser::createCppAsset(%this)
%file = new FileObject();
%templateFile = new FileObject();
if(%file.openForWrite(%cppModuleFilePath) && %templateFile.openForRead(%templateFilesPath @ "CppModuleFile.cpp"))
if(%file.openForWrite(%cppModuleFilePath) && %templateFile.openForRead(%this.templateFilesPath @ "CppModuleFile.cpp"))
{
while( !%templateFile.isEOF() )
{

View file

@ -20,27 +20,56 @@ function AssetBrowser::createGUIAsset(%this)
TamlWrite(%asset, %tamlpath);
%file = new FileObject();
%templateFile = new FileObject();
%guiTemplateCodeFilePath = %this.templateFilesPath @ "guiFile.gui.template";
if(%file.openForWrite(%guipath) && %templateFile.openForRead(%guiTemplateCodeFilePath))
{
while( !%templateFile.isEOF() )
{
%line = %templateFile.readline();
%line = strreplace( %line, "@@", %assetName );
%file.writeline(%line);
echo(%line);
}
%file.close();
%templateFile.close();
}
else
{
%file.close();
%templateFile.close();
warnf("CreateGUIAsset - Something went wrong and we couldn't write the GUI file!");
}
%scriptTemplateCodeFilePath = %this.templateFilesPath @ "guiFile.cs.template";
if(%file.openForWrite(%scriptPath) && %templateFile.openForRead(%scriptTemplateCodeFilePath))
{
while( !%templateFile.isEOF() )
{
%line = %templateFile.readline();
%line = strreplace( %line, "@@", %assetName );
%file.writeline(%line);
echo(%line);
}
%file.close();
%templateFile.close();
}
else
{
%file.close();
%templateFile.close();
warnf("CreateGUIAsset - Something went wrong and we couldn't write the GUI script file!");
}
if(%file.openForWrite(%guipath))
{
%file.writeline("//--- OBJECT WRITE BEGIN ---");
%file.writeline("%guiContent = new GuiControl(" @ %assetName @ ") {");
%file.writeline(" position = \"0 0\";");
%file.writeline(" extent = \"100 100\";");
%file.writeline("};");
%file.writeline("//--- OBJECT WRITE END ---");
%file.close();
}
if(%file.openForWrite(%scriptPath))
{
%file.writeline("function " @ %assetName @ "::onWake(%this)\n{\n\n}\n");
%file.writeline("function " @ %assetName @ "::onSleep(%this)\n{\n\n}\n");
%file.close();
}
//load the gui
exec(%guipath);
exec(%scriptPath);

View file

@ -27,12 +27,32 @@ function AssetBrowser::createPostEffectAsset(%this)
AssetBrowserFilterTree.onSelect(%smItem);
%file = new FileObject();
%file = new FileObject();
%templateFile = new FileObject();
%postFXTemplateCodeFilePath = %this.templateFilesPath @ "postFXFile.cs.template";
if(%file.openForWrite(%scriptPath))
{
%file.close();
}
if(%file.openForWrite(%scriptPath) && %templateFile.openForRead(%postFXTemplateCodeFilePath))
{
while( !%templateFile.isEOF() )
{
%line = %templateFile.readline();
%line = strreplace( %line, "@@", %assetName );
%file.writeline(%line);
echo(%line);
}
%file.close();
%templateFile.close();
}
else
{
%file.close();
%templateFile.close();
warnf("CreatePostFXAsset - Something went wrong and we couldn't write the PostFX script file!");
}
return %tamlpath;
}

View file

@ -0,0 +1,26 @@
//onAdd is called when the component is created and then added to it's owner entity.
//You would also add any script-defined component fields via addComponentField().
function @@::onAdd(%this)
{
}
//onAdd is called when the component is removed and deleted from it's owner entity.
function @@::onRemove(%this)
{
}
//onClientConnect is called any time a new client connects to the server.
function @@::onClientConnect(%this, %client)
{
}
//onClientDisconnect is called any time a client disconnects from the server.
%function @@::onClientDisonnect(%this, %client)
{
}
//update is called when the component does an update tick.
function @@::Update(%this)
{
}

View file

@ -0,0 +1,9 @@
function @@::onWake(%this)
{
}
function @@::onSleep(%this)
{
}

View file

@ -0,0 +1,7 @@
//--- OBJECT WRITE BEGIN ---
%guiContent = new GuiControl(@@)
{
position = "0 0";
extent = "100 100";
};
//--- OBJECT WRITE END ---

View file

@ -0,0 +1,96 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
singleton ShaderData( @@_Shader )
{
DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
DXPixelShaderFile = $Core:modulePath @ "@@P.hlsl";
OGLVertexShaderFile = $Core::CommonShaderPath @ "/postFX/gl/postFxV.glsl";
OGLPixelShaderFile = $Core:modulePath @ "@@P.glsl";
samplerNames[0] = "$inputTex";
pixVersion = 3.0;
};
singleton GFXStateBlockData( @@_StateBlock )
{
samplersDefined = true;
samplerStates[0] = SamplerClampLinear;
samplerStates[1] = SamplerClampLinear;
samplerStates[2] = SamplerClampLinear;
samplerStates[3] = SamplerClampLinear;
blendDefined = true;
blendDest = GFXBlendOne;
blendSrc = GFXBlendZero;
zDefined = true;
zEnable = false;
zWriteEnable = false;
cullDefined = true;
cullMode = GFXCullNone;
};
function @@::setShaderConsts( %this )
{
}
function @@::preProcess( %this )
{
}
function @@::onEnabled( %this )
{
return true;
}
function @@::onDisabled( %this )
{
}
singleton PostEffect( @@ )
{
isEnabled = false;
allowReflectPass = false;
// Resolve the HDR before we render any editor stuff
// and before we resolve the scene to the backbuffer.
renderTime = "PFXBeforeBin";
renderBin = "EditorBin";
renderPriority = 9999;
// The bright pass generates a bloomed version of
// the scene for pixels which are brighter than a
// fixed threshold value.
//
// This is then used in the final HDR combine pass
// at the end of this post effect chain.
shader = @@_Shader;
stateBlock = @@_StateBlock;
texture[0] = "$backBuffer";
target = "$outTex";
targetFormat = "GFXFormatR16G16B16A16F";
targetScale = "1 1";
};

View file

@ -0,0 +1,35 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "core/rendering/shaders/gl/torque.glsl"
#include "core/rendering/shaders/gl/hlslCompat.glsl"
#include "shadergen:/autogenConditioners.h"
#include "core/rendering/shaders/postFX/gl/postFX.glsl"
uniform sampler2D inputTex;
out vec4 OUT_col;
void main()
{
OUT_col = hdrEncode( vec4(1,1,1,1) );
}

View file

@ -0,0 +1,31 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "core/rendering/shaders/postFX/postFx.hlsl"
#include "core/rendering/shaders/torque.hlsl"
TORQUE_UNIFORM_SAMPLER2D(inputTex, 0);
float4 main( PFXVertToPix IN ) : TORQUE_TARGET0
{
return hdrEncode( float4(1,1,1,1) );
}

View file

@ -1,140 +1,108 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<EditorSettings>
<Group name="WorldEditor">
<Setting name="orthoShowGrid">1</Setting>
<Setting name="forceLoadDAE">0</Setting>
<Setting name="undoLimit">40</Setting>
<Setting name="dropType">screenCenter</Setting>
<Setting name="displayType">6</Setting>
<Setting name="currentEditor">WorldEditorInspectorPlugin</Setting>
<Setting name="orthoFOV">50</Setting>
<Setting name="torsionPath">AssetWork_Debug.exe</Setting>
<Group name="Tools">
<Setting name="snapGround">0</Setting>
<Setting name="boundingBoxCollision">0</Setting>
<Setting name="snapSoft">0</Setting>
<Setting name="dropAtScreenCenterScalar">1</Setting>
<Setting name="dropAtScreenCenterMax">100</Setting>
<Setting name="snapSoftSize">2</Setting>
<Setting name="objectsUseBoxCenter">1</Setting>
<Group name="TerrainEditor">
<Setting name="currentAction">raiseHeight</Setting>
<Group name="ActionValues">
<Setting name="smoothFactor">0.1</Setting>
<Setting name="noiseFactor">1</Setting>
<Setting name="softSelectRadius">50</Setting>
<Setting name="SlopeMinAngle">0</Setting>
<Setting name="adjustHeightVal">10</Setting>
<Setting name="SlopeMaxAngle">90</Setting>
<Setting name="scaleVal">1</Setting>
<Setting name="setHeightVal">100</Setting>
<Setting name="softSelectDefaultFilter">1.000000 0.833333 0.666667 0.500000 0.333333 0.166667 0.000000</Setting>
<Setting name="softSelectFilter">1.000000 0.833333 0.666667 0.500000 0.333333 0.166667 0.000000</Setting>
</Group>
<Group name="Brush">
<Setting name="maxBrushSize">40 40</Setting>
<Setting name="brushSize">1 1</Setting>
<Setting name="brushType">ellipse</Setting>
<Setting name="brushPressure">1</Setting>
<Setting name="brushSoftness">1</Setting>
</Group>
</Group>
<Group name="WorldEditor">
<Setting name="dropType">screenCenter</Setting>
<Setting name="torsionPath">AssetWork_Debug.exe</Setting>
<Setting name="displayType">6</Setting>
<Setting name="forceLoadDAE">0</Setting>
<Setting name="currentEditor">WorldEditorInspectorPlugin</Setting>
<Setting name="orthoShowGrid">1</Setting>
<Setting name="undoLimit">40</Setting>
<Setting name="orthoFOV">50</Setting>
<Group name="ObjectIcons">
<Setting name="fadeIconsEndAlpha">0</Setting>
<Setting name="fadeIconsStartAlpha">255</Setting>
<Setting name="fadeIconsEndDist">20</Setting>
<Setting name="fadeIconsStartDist">8</Setting>
<Setting name="fadeIcons">1</Setting>
</Group>
<Group name="Docs">
<Setting name="documentationReference">../../../Documentation/Torque 3D - Script Manual.chm</Setting>
<Setting name="documentationURL">http://www.garagegames.com/products/torque-3d/documentation/user</Setting>
<Setting name="forumURL">http://www.garagegames.com/products/torque-3d/forums</Setting>
<Setting name="documentationLocal">../../../Documentation/Official Documentation.html</Setting>
</Group>
<Group name="Render">
<Setting name="showMousePopupInfo">1</Setting>
<Setting name="renderObjText">1</Setting>
<Setting name="renderPopupBackground">1</Setting>
<Setting name="renderObjHandle">1</Setting>
<Setting name="renderSelectionBox">1</Setting>
</Group>
<Group name="Theme">
<Setting name="windowTitleBGHLColor">48 48 48 255</Setting>
<Setting name="windowTitleBGColor">50 50 50 255</Setting>
<Setting name="windowTitleBGNAColor">180 180 180 255</Setting>
<Setting name="windowTitleFontColor">215 215 215 255</Setting>
<Setting name="windowTitleFontHLColor">255 255 255 255</Setting>
<Setting name="fadeIconsEndAlpha">0</Setting>
<Setting name="fadeIconsStartAlpha">255</Setting>
</Group>
<Group name="Color">
<Setting name="objMouseOverColor">0 255 0 255</Setting>
<Setting name="dragRectColor">255 255 0 255</Setting>
<Setting name="objectTextColor">255 255 255 255</Setting>
<Setting name="selectionBoxColor">255 255 0 255</Setting>
<Setting name="popupBackgroundColor">100 100 100 255</Setting>
<Setting name="objMouseOverColor">0 255 0 255</Setting>
<Setting name="objSelectColor">255 0 0 255</Setting>
<Setting name="selectionBoxColor">255 255 0 255</Setting>
<Setting name="objectTextColor">255 255 255 255</Setting>
<Setting name="dragRectColor">255 255 0 255</Setting>
<Setting name="objMouseOverSelectColor">0 0 255 255</Setting>
</Group>
<Group name="Render">
<Setting name="renderObjText">1</Setting>
<Setting name="renderObjHandle">1</Setting>
<Setting name="renderPopupBackground">1</Setting>
<Setting name="showMousePopupInfo">1</Setting>
<Setting name="renderSelectionBox">1</Setting>
</Group>
<Group name="Grid">
<Setting name="gridSnap">0</Setting>
<Setting name="gridOriginColor">255 255 255 100</Setting>
<Setting name="gridSize">1</Setting>
<Setting name="gridColor">102 102 102 100</Setting>
<Setting name="gridMinorColor">51 51 51 100</Setting>
<Setting name="gridColor">102 102 102 100</Setting>
<Setting name="gridSize">1</Setting>
<Setting name="gridOriginColor">255 255 255 100</Setting>
</Group>
<Group name="Docs">
<Setting name="documentationReference">../../../Documentation/Torque 3D - Script Manual.chm</Setting>
<Setting name="forumURL">http://www.garagegames.com/products/torque-3d/forums</Setting>
<Setting name="documentationLocal">../../../Documentation/Official Documentation.html</Setting>
<Setting name="documentationURL">http://www.garagegames.com/products/torque-3d/documentation/user</Setting>
</Group>
<Group name="Tools">
<Setting name="snapSoftSize">2</Setting>
<Setting name="snapGround">0</Setting>
<Setting name="dropAtScreenCenterScalar">1</Setting>
<Setting name="dropAtScreenCenterMax">100</Setting>
<Setting name="snapSoft">0</Setting>
<Setting name="boundingBoxCollision">0</Setting>
<Setting name="objectsUseBoxCenter">1</Setting>
</Group>
<Group name="Theme">
<Setting name="windowTitleFontColor">215 215 215 255</Setting>
<Setting name="windowTitleBGHLColor">48 48 48 255</Setting>
<Setting name="windowTitleBGColor">50 50 50 255</Setting>
<Setting name="windowTitleFontHLColor">255 255 255 255</Setting>
<Setting name="windowTitleBGNAColor">180 180 180 255</Setting>
</Group>
<Group name="Images">
<Setting name="lockedHandle">tools/worldEditor/images/LockedHandle</Setting>
<Setting name="defaultHandle">tools/worldEditor/images/DefaultHandle</Setting>
<Setting name="selectHandle">tools/worldEditor/images/SelectHandle</Setting>
<Setting name="lockedHandle">tools/worldEditor/images/LockedHandle</Setting>
</Group>
</Group>
<Group name="Theme">
<Setting name="fieldTextColor">178 175 172 255</Setting>
<Setting name="headerTextColor">236 234 232 255</Setting>
<Setting name="dividerDarkColor">17 16 15 255</Setting>
<Setting name="dividerMidColor">50 49 48 255</Setting>
<Setting name="fieldTextSELColor">240 240 240 255</Setting>
<Setting name="fieldBGSELColor">100 98 96 255</Setting>
<Setting name="headerColor">50 49 48 255</Setting>
<Setting name="fieldBGColor">59 58 57 255</Setting>
<Setting name="tabsColor">37 36 35 255</Setting>
<Setting name="tooltipTextColor">255 255 255 255</Setting>
<Setting name="tabsHLColor">50 49 48 255</Setting>
<Setting name="tooltipDividerColor">72 70 68 255</Setting>
<Setting name="fieldTextHLColor">234 232 230 255</Setting>
<Setting name="fieldBGHLColor">72 70 68 255</Setting>
<Setting name="windowBackgroundColor">32 31 30 255</Setting>
<Setting name="tooltipBGColor">43 43 43 255</Setting>
<Setting name="dividerLightColor">96 94 92 255</Setting>
<Setting name="tabsSELColor">59 58 57 255</Setting>
</Group>
<Group name="TerrainEditor">
<Setting name="currentAction">raiseHeight</Setting>
<Group name="Brush">
<Setting name="brushPressure">1</Setting>
<Setting name="brushType">ellipse</Setting>
<Setting name="brushSize">1 1</Setting>
<Setting name="maxBrushSize">40 40</Setting>
<Setting name="brushSoftness">1</Setting>
</Group>
<Group name="ActionValues">
<Setting name="SlopeMaxAngle">90</Setting>
<Setting name="smoothFactor">0.1</Setting>
<Setting name="softSelectRadius">50</Setting>
<Setting name="setHeightVal">100</Setting>
<Setting name="SlopeMinAngle">0</Setting>
<Setting name="scaleVal">1</Setting>
<Setting name="adjustHeightVal">10</Setting>
<Setting name="softSelectFilter">1.000000 0.833333 0.666667 0.500000 0.333333 0.166667 0.000000</Setting>
<Setting name="noiseFactor">1</Setting>
<Setting name="softSelectDefaultFilter">1.000000 0.833333 0.666667 0.500000 0.333333 0.166667 0.000000</Setting>
</Group>
</Group>
<Group name="AxisGizmo">
<Setting name="rotationSnap">15</Setting>
<Setting name="renderWhenUsed">0</Setting>
<Setting name="snapRotations">0</Setting>
<Setting name="renderInfoText">1</Setting>
<Setting name="mouseRotateScalar">0.8</Setting>
<Setting name="axisGizmoMaxScreenLen">100</Setting>
<Setting name="mouseScaleScalar">0.8</Setting>
<Group name="Grid">
<Setting name="gridSize">10 10 10</Setting>
<Setting name="snapToGrid">0</Setting>
<Setting name="gridColor">255 255 255 20</Setting>
<Setting name="planeDim">500</Setting>
<Setting name="renderPlane">0</Setting>
<Setting name="renderPlaneHashes">0</Setting>
</Group>
</Group>
<Group name="GuiEditor">
<Setting name="lastPath">tools/gui</Setting>
<Setting name="previewResolution">1024 768</Setting>
<Group name="Help">
<Setting name="documentationLocal">../../../Documentation/Official Documentation.html</Setting>
<Setting name="documentationURL">http://www.garagegames.com/products/torque-3d/documentation/user</Setting>
<Setting name="documentationReference">../../../Documentation/Torque 3D - Script Manual.chm</Setting>
<Setting name="documentationLocal">../../../Documentation/Official Documentation.html</Setting>
</Group>
<Group name="Rendering">
<Setting name="drawGuides">1</Setting>
<Setting name="drawBorderLines">1</Setting>
</Group>
<Group name="Snapping">
<Setting name="snapToGuides">1</Setting>
<Setting name="snapToControls">1</Setting>
<Setting name="snap2Grid">0</Setting>
<Setting name="sensitivity">2</Setting>
@ -142,24 +110,59 @@
<Setting name="snap2GridSize">8</Setting>
<Setting name="snapToCenters">1</Setting>
<Setting name="snapToCanvas">1</Setting>
<Setting name="snapToGuides">1</Setting>
</Group>
<Group name="Library">
<Setting name="viewType">Categorized</Setting>
</Group>
<Group name="EngineDevelopment">
<Setting name="showEditorProfiles">0</Setting>
<Setting name="toggleIntoEditor">0</Setting>
<Setting name="showEditorGuis">0</Setting>
</Group>
<Group name="Selection">
<Setting name="fullBox">0</Setting>
</Group>
<Group name="EngineDevelopment">
<Setting name="toggleIntoEditor">0</Setting>
<Setting name="showEditorGuis">0</Setting>
<Setting name="showEditorProfiles">0</Setting>
</Group>
<Group name="Rendering">
<Setting name="drawGuides">1</Setting>
<Setting name="drawBorderLines">1</Setting>
</Group>
<Group name="AxisGizmo">
<Setting name="axisGizmoMaxScreenLen">100</Setting>
<Setting name="snapRotations">0</Setting>
<Setting name="mouseScaleScalar">0.8</Setting>
<Setting name="renderInfoText">1</Setting>
<Setting name="rotationSnap">15</Setting>
<Setting name="mouseRotateScalar">0.8</Setting>
<Setting name="renderWhenUsed">0</Setting>
<Group name="Grid">
<Setting name="gridSize">10 10 10</Setting>
<Setting name="renderPlane">0</Setting>
<Setting name="snapToGrid">0</Setting>
<Setting name="renderPlaneHashes">0</Setting>
<Setting name="gridColor">255 255 255 20</Setting>
<Setting name="planeDim">500</Setting>
</Group>
</Group>
<Group name="Theme">
<Setting name="tooltipDividerColor">72 70 68 255</Setting>
<Setting name="headerColor">50 49 48 255</Setting>
<Setting name="headerTextColor">236 234 232 255</Setting>
<Setting name="fieldTextSELColor">240 240 240 255</Setting>
<Setting name="fieldBGSELColor">100 98 96 255</Setting>
<Setting name="fieldBGHLColor">72 70 68 255</Setting>
<Setting name="fieldTextHLColor">234 232 230 255</Setting>
<Setting name="tabsHLColor">50 49 48 255</Setting>
<Setting name="tabsSELColor">59 58 57 255</Setting>
<Setting name="windowBackgroundColor">32 31 30 255</Setting>
<Setting name="dividerLightColor">96 94 92 255</Setting>
<Setting name="tooltipTextColor">255 255 255 255</Setting>
<Setting name="dividerMidColor">50 49 48 255</Setting>
<Setting name="dividerDarkColor">17 16 15 255</Setting>
<Setting name="fieldTextColor">178 175 172 255</Setting>
<Setting name="tooltipBGColor">43 43 43 255</Setting>
<Setting name="fieldBGColor">59 58 57 255</Setting>
<Setting name="tabsColor">37 36 35 255</Setting>
</Group>
<Group name="ConvexEditor">
<Setting name="materialName">Grid_512_Orange</Setting>
</Group>
<Group name="LevelInformation">
<Setting name="levelsDirectory">data/FPSGameplay/levels</Setting>
<Group name="levels">
@ -171,9 +174,6 @@
</Group>
</Group>
</Group>
<Group name="ConvexEditor">
<Setting name="materialName">Grid_512_Orange</Setting>
</Group>
<Group name="NavEditor">
<Setting name="SpawnClass">AIPlayer</Setting>
</Group>