Added refactor of Editor Settings window

Various fixes for asset handling.
WIP of crash tracking
This commit is contained in:
Areloch 2019-06-03 02:47:30 -05:00
parent d4e55c1bf3
commit 17cec11b97
29 changed files with 660 additions and 271 deletions

View file

@ -47,14 +47,14 @@
IMPLEMENT_CONOBJECT(GUIAsset);
ConsoleType(GUIAssetPtr, TypeGUIAssetPtr, GUIAsset, ASSET_ID_FIELD_PREFIX)
ConsoleType(GUIAssetPtr, TypeGUIAssetPtr, String, ASSET_ID_FIELD_PREFIX)
//-----------------------------------------------------------------------------
ConsoleGetType(TypeGUIAssetPtr)
{
// Fetch asset Id.
return (*((AssetPtr<GUIAsset>*)dptr)).getAssetId();
return *((StringTableEntry*)dptr);
}
//-----------------------------------------------------------------------------
@ -67,19 +67,11 @@ ConsoleSetType(TypeGUIAssetPtr)
// Yes, so fetch field value.
const char* pFieldValue = argv[0];
// Fetch asset pointer.
AssetPtr<GUIAsset>* pAssetPtr = dynamic_cast<AssetPtr<GUIAsset>*>((AssetPtrBase*)(dptr));
// Fetch asset Id.
StringTableEntry* assetId = (StringTableEntry*)(dptr);
// Is the asset pointer the correct type?
if (pAssetPtr == NULL)
{
// No, so fail.
//Con::warnf("(TypeGUIAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
return;
}
// Set asset.
pAssetPtr->setAssetId(pFieldValue);
// Update asset value.
*assetId = StringTable->insert(pFieldValue);
return;
}
@ -268,4 +260,4 @@ bool GuiInspectorTypeGUIAssetPtr::updateRects()
}
return resized;
}
}

View file

@ -225,8 +225,6 @@ const char* GameObjectAsset::create()
//Entity* e = dynamic_cast<Entity*>(pSimObject);
//e->_setGameObject(getAssetId());
StringTableEntry assetId = getAssetId();
pSimObject->setDataField(StringTable->insert("GameObject"), nullptr, getAssetId());
return pSimObject->getIdString();

View file

@ -47,14 +47,14 @@
IMPLEMENT_CONOBJECT(ImageAsset);
ConsoleType(ImageAssetPtr, TypeImageAssetPtr, ImageAsset, ASSET_ID_FIELD_PREFIX)
ConsoleType(ImageAssetPtr, TypeImageAssetPtr, String, ASSET_ID_FIELD_PREFIX)
//-----------------------------------------------------------------------------
ConsoleGetType(TypeImageAssetPtr)
{
// Fetch asset Id.
return (*((AssetPtr<ImageAsset>*)dptr)).getAssetId();
return *((StringTableEntry*)dptr);
}
//-----------------------------------------------------------------------------
@ -67,19 +67,11 @@ ConsoleSetType(TypeImageAssetPtr)
// Yes, so fetch field value.
const char* pFieldValue = argv[0];
// Fetch asset pointer.
AssetPtr<ImageAsset>* pAssetPtr = dynamic_cast<AssetPtr<ImageAsset>*>((AssetPtrBase*)(dptr));
// Fetch asset Id.
StringTableEntry* assetId = (StringTableEntry*)(dptr);
// Is the asset pointer the correct type?
if (pAssetPtr == NULL)
{
// No, so fail.
//Con::warnf("(TypeImageAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
return;
}
// Set asset.
pAssetPtr->setAssetId(pFieldValue);
// Update asset value.
*assetId = StringTable->insert(pFieldValue);
return;
}

View file

@ -47,14 +47,14 @@
IMPLEMENT_CONOBJECT(LevelAsset);
ConsoleType(LevelAssetPtr, TypeLevelAssetPtr, LevelAsset, ASSET_ID_FIELD_PREFIX)
ConsoleType(LevelAssetPtr, TypeLevelAssetPtr, String, ASSET_ID_FIELD_PREFIX)
//-----------------------------------------------------------------------------
ConsoleGetType(TypeLevelAssetPtr)
{
// Fetch asset Id.
return (*((AssetPtr<LevelAsset>*)dptr)).getAssetId();
return *((StringTableEntry*)dptr);
}
//-----------------------------------------------------------------------------
@ -67,19 +67,11 @@ ConsoleSetType(TypeLevelAssetPtr)
// Yes, so fetch field value.
const char* pFieldValue = argv[0];
// Fetch asset pointer.
AssetPtr<LevelAsset>* pAssetPtr = dynamic_cast<AssetPtr<LevelAsset>*>((AssetPtrBase*)(dptr));
// Fetch asset Id.
StringTableEntry* assetId = (StringTableEntry*)(dptr);
// Is the asset pointer the correct type?
if (pAssetPtr == NULL)
{
// No, so fail.
//Con::warnf("(TypeLevelAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
return;
}
// Set asset.
pAssetPtr->setAssetId(pFieldValue);
// Update asset value.
*assetId = StringTable->insert(pFieldValue);
return;
}
@ -121,6 +113,9 @@ void LevelAsset::initPersistFields()
addField("LevelName", TypeString, Offset(mLevelName, LevelAsset), "Human-friendly name for the level.");
addProtectedField("PreviewImage", TypeAssetLooseFilePath, Offset(mPreviewImage, LevelAsset),
&setPreviewImageFile, &getPreviewImageFile, "Path to the image used for selection preview.");
addField("isSubScene", TypeString, Offset(mIsSubLevel, LevelAsset), "Is this a sublevel to another Scene");
addField("gameModeName", TypeString, Offset(mGamemodeName, LevelAsset), "Name of the Game Mode to be used with this level");
}
//------------------------------------------------------------------------------

View file

@ -51,6 +51,8 @@ class LevelAsset : public AssetBase
bool mIsSubLevel;
StringTableEntry mMainLevelAsset;
StringTableEntry mGamemodeName;
public:
LevelAsset();
virtual ~LevelAsset();

View file

@ -531,7 +531,7 @@ void ReflectionProbe::updateProbeParams()
mProbeInfoIdx = ProbeRenderInst::all.size() - 1;
mProbeInfo->mIsEnabled = false;
PROBEMGR->registerProbe(mProbeInfoIdx);
//PROBEMGR->registerProbe(mProbeInfoIdx);
}
mProbeInfo->mProbeShapeType = mProbeShapeType;
@ -965,4 +965,4 @@ DefineEngineMethod(ReflectionProbe, Bake, void, (), ,
{
clientProbe->bake();
}
}
}

View file

@ -47,6 +47,7 @@ String GFXTextureManager::smUnavailableTexturePath(Con::getVariable("$Core::UnAv
String GFXTextureManager::smWarningTexturePath(Con::getVariable("$Core::WarningTexturePath"));
String GFXTextureManager::smDefaultIrradianceCubemapPath(Con::getVariable("$Core::DefaultIrradianceCubemap"));
String GFXTextureManager::smDefaultPrefilterCubemapPath(Con::getVariable("$Core::DefaultPrefilterCubemap"));
String GFXTextureManager::smBRDFTexturePath(Con::getVariable("$Core::BRDFTexture"));
GFXTextureManager::EventSignal GFXTextureManager::smEventSignal;
@ -80,6 +81,10 @@ void GFXTextureManager::init()
Con::addVariable("$Core::DefaultPrefilterCubemap", TypeRealString, &smDefaultPrefilterCubemapPath,
"The file path of the texture used as the default specular cubemap for PBR.\n"
"@ingroup GFX\n");
Con::addVariable("$Core::BRDFTexture", TypeRealString, &smBRDFTexturePath,
"The file path of the texture used as the default irradiance cubemap for PBR.\n"
"@ingroup GFX\n");
}
GFXTextureManager::GFXTextureManager()

View file

@ -77,6 +77,8 @@ public:
static const String& getDefaultIrradianceCubemapPath() { return smDefaultIrradianceCubemapPath; }
static const String& getDefaultPrefilterCubemapPath() { return smDefaultPrefilterCubemapPath; }
static const String& getBRDFTexturePath() { return smBRDFTexturePath; }
/// Update width and height based on available resources.
///
/// We provide a simple interface for managing texture memory usage. Specifically,
@ -215,6 +217,7 @@ protected:
static String smDefaultIrradianceCubemapPath;
static String smDefaultPrefilterCubemapPath;
static String smBRDFTexturePath;
GFXTextureObject *mListHead;
GFXTextureObject *mListTail;

View file

@ -27,6 +27,7 @@
#include "gui/editor/guiInspector.h"
#include "core/util/safeDelete.h"
#include "gfx/gfxDrawUtil.h"
#include "util/settings.h"
//-----------------------------------------------------------------------------
// GuiInspectorVariableField
@ -104,7 +105,17 @@ void GuiInspectorVariableField::setData( const char* data, bool callbacks )
{
if (mOwnerObject != nullptr)
{
mOwnerObject->setDataField(mVariableName, NULL, data);
//Special case: if our object is a Settings class, we'll assume that we're trying to get/set the fields via the Setting class's normal behavior
//otherwise, use fields as normal
Settings* setting = dynamic_cast<Settings*>(mOwnerObject);
if (setting)
{
setting->setValue(mVariableName, data);
}
else
{
mOwnerObject->setDataField(mVariableName, NULL, data);
}
}
else
{
@ -121,8 +132,16 @@ const char* GuiInspectorVariableField::getData( U32 inspectObjectIndex )
{
if ( !mCaption || mCaption[0] == 0 )
return "";
return Con::getVariable( mCaption );
Settings* setting = dynamic_cast<Settings*>(mOwnerObject);
if (setting)
{
return setting->value(mVariableName);
}
else
{
return Con::getVariable(mCaption);
}
}
void GuiInspectorVariableField::setValue( const char* newValue )
@ -138,4 +157,4 @@ void GuiInspectorVariableField::updateValue()
return;
setValue( getData() );
}
}

View file

@ -60,7 +60,10 @@ void GuiVariableInspector::loadVars( String searchStr )
void GuiVariableInspector::update()
{
clearGroups();
for (U32 g = 0; g < mGroups.size(); g++)
{
mGroups[g]->clearFields();
}
for (U32 i = 0; i < mFields.size(); i++)
{
@ -149,6 +152,8 @@ void GuiVariableInspector::addField(const char* name, const char* label, const c
fieldTypeMask = TypeF32;
else if (newField.mFieldTypeName == StringTable->insert("vector"))
fieldTypeMask = TypePoint3F;
else if (newField.mFieldTypeName == StringTable->insert("vector2"))
fieldTypeMask = TypePoint2F;
//else if (fieldType == StringTable->insert("material"))
// fieldTypeMask = TypeMaterialName;
else if (newField.mFieldTypeName == StringTable->insert("image"))
@ -264,4 +269,4 @@ DefineEngineMethod(GuiVariableInspector, setFieldEnabled, void, (const char* fie
DefineEngineMethod( GuiVariableInspector, loadVars, void, ( const char * searchString ), , "loadVars( searchString )" )
{
object->loadVars( searchString );
}
}

View file

@ -117,6 +117,7 @@ Material::Material()
mDiffuse[i].set( 1.0f, 1.0f, 1.0f, 1.0f );
mDiffuseMapSRGB[i] = true;
mDiffuseMapAsset[i] = StringTable->EmptyString();
mDiffuseMapAssetId[i] = StringTable->EmptyString();
mSmoothness[i] = 0.0f;
mMetalness[i] = 0.0f;
@ -238,7 +239,7 @@ void Material::initPersistFields()
addField("diffuseMap", TypeImageFilename, Offset(mDiffuseMapFilename, Material), MAX_STAGES,
"The diffuse color texture map." );
addField("diffuseMapAsset", TypeImageAssetPtr, Offset(mDiffuseMapAsset, Material), MAX_STAGES,
addField("diffuseMapAsset", TypeImageAssetPtr, Offset(mDiffuseMapAssetId, Material), MAX_STAGES,
"The diffuse color texture map." );
addField("diffuseMapSRGB", TypeBool, Offset(mDiffuseMapSRGB, Material), MAX_STAGES,
@ -585,6 +586,15 @@ bool Material::onAdd()
if ( slash != String::NPos )
mPath = scriptFile.substr( 0, slash + 1 );
//bind any assets we have
for (U32 i = 0; i < MAX_STAGES; i++)
{
if (mDiffuseMapAssetId[i] != StringTable->EmptyString())
{
mDiffuseMapAsset[0] = mDiffuseMapAssetId[0];
}
}
_mapMaterial();
return true;

View file

@ -409,7 +409,7 @@ void ProcessedMaterial::_setStageData()
mStages[i].setTex(MFT_DiffuseMap, _createTexture(GFXTextureManager::getMissingTexturePath().c_str(), &GFXStaticTextureSRGBProfile));
}
}
else if (!mMaterial->mDiffuseMapAsset[i].isNull())
else if (mMaterial->mDiffuseMapAsset[i] && !mMaterial->mDiffuseMapAsset[i].isNull())
{
mStages[i].setTex(MFT_DiffuseMap, mMaterial->mDiffuseMapAsset[i]->getImage());
if (!mStages[i].getTex(MFT_DiffuseMap))

View file

@ -191,8 +191,8 @@ public:
inline void increaseLoadCount( void ) { ++mLoadCount; }
inline void reduceLoadCount( void ) { --mLoadCount; }
inline S32 getLoadCount( void ) const { return mLoadCount; }
inline void setLocked( const bool status ) { mLocked = status; }
inline bool getLocked( void ) const { return mLocked; }
inline void setModuleLocked( const bool status ) { mLocked = status; }
inline bool getModuleLocked( void ) const { return mLocked; }
inline ModuleManager* getModuleManager( void ) const { return mpModuleManager; }
bool save( void );

View file

@ -2121,7 +2121,7 @@ bool ModuleManager::registerModule( const char* pModulePath, const char* pModule
pModuleDefinition->setSignature( formatBuffer );
// Locked the module definition.
pModuleDefinition->setLocked( true );
pModuleDefinition->setModuleLocked( true );
// Fetch modules definitions.
ModuleDefinitionEntry* pDefinitions = findModuleId( moduleId );

View file

@ -1076,11 +1076,6 @@ void PostEffect::_setupConstants( const SceneRenderState *state )
setShaderConsts_callback();
}
if (mShaderName == String("PFX_ReflectionProbeArray") || getName() == StringTable->insert("reflectionProbeArrayPostFX"))
{
bool derp = true;
}
EffectConstTable::Iterator iter = mEffectConsts.begin();
for ( ; iter != mEffectConsts.end(); iter++ )
iter->value->setToBuffer( mShaderConsts );
@ -1607,6 +1602,22 @@ void PostEffect::setTexture( U32 index, const String &texFilePath )
mTextureType[index] = NormalTextureType;
}
void PostEffect::setTexture(U32 index, const GFXTexHandle& texHandle)
{
// Set the new texture name.
mTexFilename[index] = "";
mTextures[index].free();
// Skip empty stages or ones with variable or target names.
if (!texHandle.isValid())
return;
// Try to load the texture.
mTextures[index] = texHandle;
mTextureType[index] = NormalTextureType;
}
void PostEffect::setCubemapTexture(U32 index, const GFXCubemapHandle &cubemapHandle)
{
// Set the new texture name.
@ -2048,4 +2059,4 @@ DefineEngineFunction( dumpRandomNormalMap, void, (),,
String path = Torque::FS::MakeUniquePath( "", "randNormTex", "png" );
tex->dumpToDisk( "png", path );
}
}

View file

@ -416,6 +416,7 @@ public:
F32 getPriority() const { return mRenderPriority; }
void setTexture( U32 index, const String &filePath );
void setTexture(U32 index, const GFXTexHandle& texHandle);
void setCubemapTexture(U32 index, const GFXCubemapHandle &cubemapHandle);
void setCubemapArrayTexture(U32 index, const GFXCubemapArrayHandle &cubemapArrayHandle);
@ -451,4 +452,4 @@ public:
};
};
#endif // _POST_EFFECT_H_
#endif // _POST_EFFECT_H_

View file

@ -267,6 +267,13 @@ bool RenderProbeMgr::onAdd()
return false;
}
/*String brdfTexturePath = GFXTextureManager::getBRDFTexturePath();
if (!mBRDFTexture.set(brdfTexturePath, &GFXTexturePersistentSRGBProfile, "BRDFTexture"))
{
Con::errorf("RenderProbeMgr::onAdd: Failed to load BRDF Texture");
return false;
}*/
return true;
}
@ -554,6 +561,7 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData,
ProbeShaderConstants *probeShaderConsts,
GFXShaderConstBuffer *shaderConsts)
{
return;
PROFILE_SCOPE(ProbeManager_Update4ProbeConsts);
// Skip over gathering lights if we don't have to!
@ -658,6 +666,9 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData,
shaderConsts->setSafe(probeShaderConsts->mProbeBoxMaxSC, probeBoxMaxArray);
shaderConsts->setSafe(probeShaderConsts->mProbeConfigDataSC, probeConfigArray);
//if (mBRDFTexture.isValid())
// GFX->setTexture(3, mBRDFTexture);
if(probeShaderConsts->mProbeSpecularCubemapSC->getSamplerRegister() != -1)
GFX->setCubeArrayTexture(probeShaderConsts->mProbeSpecularCubemapSC->getSamplerRegister(), mPrefilterArray);
if(probeShaderConsts->mProbeIrradianceCubemapSC->getSamplerRegister() != -1)
@ -743,6 +754,7 @@ void RenderProbeMgr::setProbeInfo(ProcessedMaterial *pmat,
//-----------------------------------------------------------------------------
void RenderProbeMgr::render( SceneRenderState *state )
{
return;
//PROFILE_SCOPE(RenderProbeMgr_render);
if (getProbeArrayEffect() == nullptr)
return;
@ -793,6 +805,7 @@ void RenderProbeMgr::render( SceneRenderState *state )
mProbeArrayEffect->setShaderConst("$cubeMips", (float)mMipCount);
if (mEffectiveProbeCount != 0)
{
//mProbeArrayEffect->setTexture(3, mBRDFTexture);
mProbeArrayEffect->setCubemapArrayTexture(4, mPrefilterArray);
mProbeArrayEffect->setCubemapArrayTexture(5, mIrradianceArray);

View file

@ -15,5 +15,4 @@ singleton PostEffect( reflectionProbeArrayPostFX )
texture[0] = "#deferred";
texture[1] = "#color";
texture[2] = "#matinfo";
texture[3] = "core/rendering/images/brdfTexture.dds";
};

View file

@ -7,6 +7,7 @@ function Core_Rendering::onCreate(%this)
$Core::CommonShaderPath = "core/rendering/shaders";
$Core::DefaultIrradianceCubemap = "core/rendering/images/default_irradiance.dds";
$Core::DefaultPrefilterCubemap = "core/rendering/images/default_prefilter.dds";
$Core::BRDFTexture = "core/rendering/images/brdfTexture.dds";
exec("./scripts/renderManager.cs");
exec("./scripts/gfxData/clouds.cs");

View file

@ -16,6 +16,9 @@ function ToolsModule::onCreate(%this)
// to find exactly which subsystems should be readied before kicking things off.
// ----------------------------------------------------------------------------
new Settings(EditorSettings) { file = "tools/settings.xml"; };
EditorSettings.read();
ModuleDatabase.LoadExplicit( "MainEditor" );
ModuleDatabase.LoadExplicit( "Tools_ObjectViewer" );
}

View file

@ -32,7 +32,13 @@ function isImageFormat(%fileExt)
function isShapeFormat(%fileExt)
{
if( (%fileExt $= ".dae") || (%fileExt $= ".dts") || (%fileExt $= ".fbx") || (%fileExt $= ".obj") || (%fileExt $= ".blend"))
if( (%fileExt $= ".dae") ||
(%fileExt $= ".dts") ||
(%fileExt $= ".fbx") ||
(%fileExt $= ".gltf") ||
(%fileExt $= ".glb") ||
(%fileExt $= ".obj") ||
(%fileExt $= ".blend"))
return true;
return false;
@ -67,6 +73,9 @@ function findImageFile(%path, %materialName, %type)
function AssetBrowser::onBeginDropFiles( %this )
{
if(!AssetBrowser.isAwake())
return;
error("% DragDrop - Beginning files dropping.");
%this.importAssetUnprocessedListArray.empty();
%this.importAssetFinalListArray.empty();
@ -378,29 +387,26 @@ function AssetBrowser::addImportingAsset( %this, %assetType, %filePath, %parentA
if(%assetItem.assetType $= "Model")
{
%fileExt = fileExt(%assetItem.filePath);
%shapeInfo = new GuiTreeViewCtrl();
if(%fileExt $= ".dae")
{
%shapeInfo = new GuiTreeViewCtrl();
enumColladaForImport(%assetItem.filePath, %shapeInfo, false);
}
else if(%fileExt $= ".dts")
{
%shapeInfo = new GuiTreeViewCtrl();
%shapeInfo.insertItem(0, "Shape", 1);
%shapeInfo.insertItem(0, "Animations", 0);
}
else
{
%shapeInfo = GetShapeInfo(%assetItem.filePath);
%success = GetShapeInfo(%assetItem.filePath, %shapeInfo);
}
%assetItem.shapeInfo = %shapeInfo;
%shapeItem = %assetItem.shapeInfo.findItemByName("Shape");
%shapeCount = %assetItem.shapeInfo.getItemValue(%shapeItem);
%shapeCount = %assetItem.shapeInfo._meshCount;
%animItem = %assetItem.shapeInfo.findItemByName("Animations");
%animCount = %assetItem.shapeInfo.getItemValue(%animItem);
%animCount = %assetItem.shapeInfo._animCount;
//If the model has shapes AND animations, then it's a normal shape with embedded animations
//if it has shapes and no animations it's a regular static mesh
@ -683,97 +689,7 @@ function ImportAssetWindow::processNewImportAssets(%this, %id)
if(%assetItem.assetType $= "Model")
{
%fileExt = fileExt(%assetItem.filePath);
if(%fileExt $= ".dae")
{
%shapeInfo = new GuiTreeViewCtrl();
enumColladaForImport(%assetItem.filePath, %shapeInfo, false);
}
else
{
%shapeInfo = GetShapeInfo(%assetItem.filePath);
}
%assetItem.shapeInfo = %shapeInfo;
%shapeItem = %assetItem.shapeInfo.findItemByName("Shape");
%shapeCount = %assetItem.shapeInfo.getItemValue(%shapeItem);
if(%assetConfigObj.ImportMesh == 1 && %shapeCount > 0)
{
}
%animItem = %assetItem.shapeInfo.findItemByName("Animations");
%animCount = %assetItem.shapeInfo.getItemValue(%animItem);
if(%assetConfigObj.ImportAnimations == 1 && %animCount > 0)
{
%animationItem = %assetItem.shapeInfo.getChild(%animItem);
%animName = %assetItem.shapeInfo.getItemText(%animationItem);
//%animName = %assetItem.shapeInfo.getItemValue(%animationItem);
AssetBrowser.addImportingAsset("Animation", %animName, %assetItem);
%animationItem = %assetItem.shapeInfo.getNextSibling(%animationItem);
while(%animationItem != 0)
{
%animName = %assetItem.shapeInfo.getItemText(%animationItem);
//%animName = %assetItem.shapeInfo.getItemValue(%animationItem);
AssetBrowser.addImportingAsset("Animation", %animName, %assetItem);
%animationItem = %shapeInfo.getNextSibling(%animationItem);
}
}
%matItem = %assetItem.shapeInfo.findItemByName("Materials");
%matCount = %assetItem.shapeInfo.getItemValue(%matItem);
if(%assetConfigObj.importMaterials == 1 && %matCount > 0)
{
%materialItem = %assetItem.shapeInfo.getChild(%matItem);
%matName = %assetItem.shapeInfo.getItemText(%materialItem);
%filePath = %assetItem.shapeInfo.getItemValue(%materialItem);
if(%filePath !$= "")
{
AssetBrowser.addImportingAsset("Material", %filePath, %assetItem);
}
else
{
//we need to try and find our material, since the shapeInfo wasn't able to find it automatically
%filePath = findImageFile(filePath(%assetItem.filePath), %matName);
if(%filePath !$= "")
AssetBrowser.addImportingAsset("Material", %filePath, %assetItem);
else
AssetBrowser.addImportingAsset("Material", %matName, %assetItem);
}
%materialItem = %assetItem.shapeInfo.getNextSibling(%materialItem);
while(%materialItem != 0)
{
%matName = %assetItem.shapeInfo.getItemText(%materialItem);
%filePath = %assetItem.shapeInfo.getItemValue(%materialItem);
if(%filePath !$= "")
{
AssetBrowser.addImportingAsset("Material", %filePath, %assetItem);
}
else
{
//we need to try and find our material, since the shapeInfo wasn't able to find it automatically
%filePath = findImageFile(filePath(%assetItem.filePath), %matName);
if(%filePath !$= "")
AssetBrowser.addImportingAsset("Material", %filePath, %assetItem);
else
AssetBrowser.addImportingAsset("Material", %matName, %assetItem);
}
%materialItem = %shapeInfo.getNextSibling(%materialItem);
}
}
AssetBrowser.prepareImportShapeAsset(%assetItem);
}
else if(%assetItem.assetType $= "Animation")
{

View file

@ -314,14 +314,14 @@ function AssetBrowser::importMaterialAsset(%this, %assetItem)
%assetPath = "data/" @ %moduleName @ "/materials";
%tamlpath = %assetPath @ "/" @ %assetName @ ".asset.taml";
%sgfPath = %assetPath @ "/" @ %assetName @ ".sgf";
%scriptPath = %assetName @ ".cs";
%scriptPath = %assetPath @ "/" @ %assetName @ ".cs";
%newAsset = new MaterialAsset()
{
assetName = %assetName;
versionId = 1;
shaderGraph = %sgfPath;
scriptFile = %scriptPath;
scriptFile = %assetName @ ".cs";
originalFilePath = %filePath;
materialDefinitionName = %assetName;
};
@ -431,6 +431,8 @@ function AssetBrowser::buildMaterialAssetPreview(%this, %assetDef, %previewData)
@ "EditorGui.setEditor(MaterialEditorPlugin); "
@ "AssetBrowser.hideDialog();";
%test = %assetDef.materialDefinitionName.diffuseMapAsset[0];
if(isFile(%assetDef.materialDefinitionName.diffuseMap[0]))
%previewData.previewImage = %assetDef.materialDefinitionName.diffuseMap[0];
else if(%assetDef.materialDefinitionName.diffuseMapAsset[0] !$= "")

View file

@ -43,20 +43,29 @@ function AssetBrowser::editShapeAsset(%this, %assetDef)
function AssetBrowser::prepareImportShapeAsset(%this, %assetItem)
{
%fileExt = fileExt(%assetItem.filePath);
if(%fileExt $= ".dae")
if(!isObject(%assetItem.shapeInfo))
{
%shapeInfo = new GuiTreeViewCtrl();
enumColladaForImport(%assetItem.filePath, %shapeInfo, false);
if(%fileExt $= ".dae")
{
enumColladaForImport(%assetItem.filePath, %shapeInfo, false);
}
else if(%fileExt $= ".dts")
{
%shapeInfo.insertItem(0, "Shape", 1);
%shapeInfo.insertItem(0, "Animations", 0);
}
else
{
GetShapeInfo(%assetItem.filePath, %shapeInfo);
}
%assetItem.shapeInfo = %shapeInfo;
}
else
{
%shapeInfo = GetShapeInfo(%assetItem.filePath);
}
%assetItem.shapeInfo = %shapeInfo;
%shapeItem = %assetItem.shapeInfo.findItemByName("Shape");
%shapeCount = %assetItem.shapeInfo.getItemValue(%shapeItem);
%shapeCount = %assetItem.shapeInfo._meshCount;
%shapeItem = %assetItem.shapeInfo.findItemByName("Meshes");
%shapeId = ImportAssetTree.findItemByObjectId(%assetItem);
@ -65,8 +74,8 @@ function AssetBrowser::prepareImportShapeAsset(%this, %assetItem)
}
%animCount = %assetItem.shapeInfo._animCount;
%animItem = %assetItem.shapeInfo.findItemByName("Animations");
%animCount = %assetItem.shapeInfo.getItemValue(%animItem);
if(ImportAssetWindow.activeImportConfig.ImportAnimations == 1 && %animCount > 0)
{
@ -88,30 +97,29 @@ function AssetBrowser::prepareImportShapeAsset(%this, %assetItem)
}*/
}
%matCount = %assetItem.shapeInfo._materialCount;
%matItem = %assetItem.shapeInfo.findItemByName("Materials");
%matCount = %assetItem.shapeInfo.getItemValue(%matItem);
if(ImportAssetWindow.activeImportConfig.importMaterials == 1 && %matCount > 0)
{
%materialItem = %assetItem.shapeInfo.getChild(%matItem);
%matName = %assetItem.shapeInfo.getItemText(%materialItem);
%filePath = %assetItem.shapeInfo.getItemValue(%materialItem);
if(%filePath !$= "")
if(%filePath !$= "" && isFile(%filePath))
{
AssetBrowser.addImportingAsset("Material", %filePath, %shapeId);
AssetBrowser.addImportingAsset("Material", %filePath, %assetItem);
}
else
{
//we need to try and find our material, since the shapeInfo wasn't able to find it automatically
%filePath = findImageFile(filePath(%assetItem.filePath), %matName);
if(%filePath !$= "")
AssetBrowser.addImportingAsset("Material", %filePath, %shapeId);
if(%filePath !$= "" && isFile(%filePath))
AssetBrowser.addImportingAsset("Material", %filePath, %assetItem);
else
AssetBrowser.addImportingAsset("Material", %matName, %shapeId);
AssetBrowser.addImportingAsset("Material", %matName, %assetItem);
}
%materialItem = %assetItem.shapeInfo.getNextSibling(%materialItem);
@ -119,21 +127,21 @@ function AssetBrowser::prepareImportShapeAsset(%this, %assetItem)
{
%matName = %assetItem.shapeInfo.getItemText(%materialItem);
%filePath = %assetItem.shapeInfo.getItemValue(%materialItem);
if(%filePath !$= "")
if(%filePath !$= "" && isFile(%filePath))
{
AssetBrowser.addImportingAsset("Material", %filePath, %shapeId);
AssetBrowser.addImportingAsset("Material", %filePath, %assetItem);
}
else
{
//we need to try and find our material, since the shapeInfo wasn't able to find it automatically
%filePath = findImageFile(filePath(%assetItem.filePath), %matName);
if(%filePath !$= "")
AssetBrowser.addImportingAsset("Material", %filePath, %shapeId);
if(%filePath !$= "" && isFile(%filePath))
AssetBrowser.addImportingAsset("Material", %filePath, %assetItem);
else
AssetBrowser.addImportingAsset("Material", %matName, %shapeId);
AssetBrowser.addImportingAsset("Material", %matName, %assetItem);
}
%materialItem = %shapeInfo.getNextSibling(%materialItem);
%materialItem = %assetItem.shapeInfo.getNextSibling(%materialItem);
}
}
}

View file

@ -0,0 +1,201 @@
//--- OBJECT WRITE BEGIN ---
%guiContent = new GuiControl(EditorSettingsWindow,EditorGuiGroup) {
position = "0 0";
extent = "1024 768";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "ToolsGuiDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "ToolsGuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "1";
new GuiWindowCollapseCtrl(ESettingsWindow) {
text = "Editor Settings";
resizeWidth = "0";
resizeHeight = "1";
canMove = "1";
canClose = "1";
canMinimize = "0";
canMaximize = "0";
canCollapse = "1";
closeCommand = "ESettingsWindow.hideDialog();";
edgeSnap = "1";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "34 48";
extent = "958 671";
minExtent = "319 100";
horizSizing = "right";
vertSizing = "bottom";
profile = "ToolsGuiWindowProfile";
visible = "1";
active = "1";
tooltipProfile = "ToolsGuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
internalName = "EditorSettingsWindow";
canSave = "1";
canSaveDynamicFields = "0";
new GuiSplitContainer() {
orientation = "Vertical";
splitterSize = "2";
splitPoint = "182 100";
fixedPanel = "None";
fixedSize = "100";
docking = "None";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "0 24";
extent = "958 647";
minExtent = "64 64";
horizSizing = "width";
vertSizing = "bottom";
profile = "GuiDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
new GuiPanel() {
docking = "Client";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "0 0";
extent = "180 647";
minExtent = "16 16";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
internalName = "Panel1";
canSave = "1";
canSaveDynamicFields = "0";
new GuiScrollCtrl() {
willFirstRespond = "1";
hScrollBar = "alwaysOff";
vScrollBar = "dynamic";
lockHorizScroll = "0";
lockVertScroll = "0";
constantThumbHeight = "0";
childMargin = "0 0";
mouseWheelScrollSpeed = "-1";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "3 3";
extent = "177 643";
minExtent = "100 50";
horizSizing = "width";
vertSizing = "height";
profile = "ToolsGuiScrollProfile";
visible = "1";
active = "1";
tooltipProfile = "ToolsGuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
new GuiTextListCtrl(ESettingsWindowList) {
columns = "0";
fitParentWidth = "0";
clipColumnText = "0";
position = "1 1";
extent = "9 2";
minExtent = "8 2";
horizSizing = "width";
vertSizing = "height";
profile = "ToolsGuiListBoxProfile";
visible = "1";
active = "1";
tooltipProfile = "ToolsGuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
};
};
new GuiPanel() {
docking = "Client";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "184 0";
extent = "774 647";
minExtent = "16 16";
horizSizing = "right";
vertSizing = "bottom";
profile = "ToolsGuiDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
internalName = "panel2";
canSave = "1";
canSaveDynamicFields = "0";
new GuiVariableInspector(SettingsInspector) {
dividerMargin = "5";
showCustomFields = "1";
stackingType = "Vertical";
horizStacking = "Left to Right";
vertStacking = "Top to Bottom";
padding = "1";
dynamicSize = "1";
dynamicNonStackExtent = "0";
dynamicPos = "0";
changeChildSizeToFit = "1";
changeChildPosition = "1";
position = "0 0";
extent = "773 643";
minExtent = "16 16";
horizSizing = "width";
vertSizing = "height";
profile = "GuiInspectorProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
};
};
};
};
};
//--- OBJECT WRITE END ---

View file

@ -0,0 +1,202 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
function ESettingsWindow::startup( %this )
{
}
function ESettingsWindow::onWake( %this )
{
new ArrayObject(SettingsPageList);
%this.addSettingsPage("Axis", "Axis Gizmo");
%this.addSettingsPage("General", "General Settings");
%this.addSettingsPage("Camera", "Camera Settings");
%this.addSettingsPage("SceneEditor", "Scene Editor");
%this.addSettingsPage("ShapeEditor", "Shape Editor");
%this.addSettingsPage("NavEditor", "Navigation Editor");
ESettingsWindowList.setSelectedById( 1 );
}
function ESettingsWindow::hideDialog( %this )
{
%this.setVisible(false);
}
function ESettingsWindow::ToggleVisibility()
{
if ( ESettingsWindow.visible )
{
ESettingsWindow.setVisible(false);
EditorSettings.write();
}
else
{
ESettingsWindow.setVisible(true);
ESettingsWindow.selectWindow();
ESettingsWindow.setCollapseGroup(false);
}
ESettingsWindowList.setSelectedById( 1 );
}
/*function ESettingsWindow::addTabPage( %this, %page )
{
ESettingsWindowTabBook.add( %page );
ESettingsWindowList.addRow( ESettingsWindowTabBook.getSelectedPage(), %page.text );
ESettingsWindowList.sort(0);
}*/
function ESettingsWindow::addSettingsPage(%this, %settingsPageName, %settingsPageText)
{
SettingsPageList.add(%settingsPageName, %settingsPageText);
ESettingsWindowList.addRow( SettingsPageList.count(), %settingsPageText );
ESettingsWindowList.sort(0);
}
//-----------------------------------------------------------------------------
function ESettingsWindowList::onSelect( %this, %id, %text )
{
SettingsInspector.clearFields();
%pageName = SettingsPageList.getKey(SettingsPageList.getIndexFromValue(%text));
eval("ESettingsWindow.get" @ %pageName @ "Settings();");
}
function ESettingsWindow::getAxisSettings(%this)
{
SettingsInspector.startGroup("Gizmo");
SettingsInspector.addSettingsField("AxisGizmo/mouseRotateScalar", "Rotate Scalar", "float", "");
SettingsInspector.addSettingsField("AxisGizmo/mouseScaleScalar", "Scale Scalar", "float", "");
SettingsInspector.addSettingsField("AxisGizmo/renderWhenUsed", "Render When Manipulated", "bool", "");
SettingsInspector.addSettingsField("AxisGizmo/renderInfoText", "Render Tool Text", "bool", "");
SettingsInspector.endGroup();
SettingsInspector.startGroup("Grid");
SettingsInspector.addSettingsField("AxisGizmo/Grid/renderPlane", "Render Plane", "bool", "");
SettingsInspector.addSettingsField("AxisGizmo/Grid/renderPlaneHashes", "Render Plane Hashes", "bool", "");
SettingsInspector.addSettingsField("AxisGizmo/Grid/planeDim", "Plane Size", "float", "");
SettingsInspector.addSettingsField("AxisGizmo/Grid/gridColor", "Plane Color", "colorI", "");
SettingsInspector.endGroup();
}
function ESettingsWindow::getGeneralSettings(%this)
{
SettingsInspector.startGroup("Paths");
SettingsInspector.addSettingsField("WorldEditor/newLevelFile", "New Level", "filename", "");
SettingsInspector.addSettingsField("WorldEditor/torsionPath", "Torsion Path", "filename", "");
SettingsInspector.endGroup();
SettingsInspector.startGroup("Theme");
SettingsInspector.addSettingsField("WorldEditor/Theme/backgroundColor", "Background Color", "colorI", "");
SettingsInspector.addSettingsField("WorldEditor/Theme/windowTitleBGColor", "Window Title Color", "colorI", "");
SettingsInspector.addSettingsField("WorldEditor/Theme/windowTitleFontColor", "Window Title Text Color", "colorI", "");
SettingsInspector.addSettingsField("WorldEditor/Theme/mainTextColor", "Main Text Color", "colorI", "");
SettingsInspector.endGroup();
}
function ESettingsWindow::getCameraSettings(%this)
{
SettingsInspector.startGroup("Mouse Control");
SettingsInspector.addSettingsField("Camera/invertYAxis", "Invert Y Axis", "bool", "");
SettingsInspector.addSettingsField("Camera/invertXAxis", "Invert X Axis", "bool", "");
SettingsInspector.endGroup();
//Based on currently loaded level(rootScene)
SettingsInspector.startGroup(EditorSettings.value("WorldEditor/newLevelFile") @ " Camera");
SettingsInspector.addSettingsField("WorldEditor/newLevelFile", "Camera Speed Min", "float", "");
SettingsInspector.addSettingsField("WorldEditor/torsionPath", "Camera Speed Max", "200", "");
SettingsInspector.endGroup();
}
function ESettingsWindow::getNavEditorSettings(%this)
{
SettingsInspector.startGroup("Test Spawn");
SettingsInspector.addSettingsField("WorldEditor/newLevelFile", "Spawn Class", "list", "", "AIPlayer");
SettingsInspector.addSettingsField("WorldEditor/torsionPath", "Datablock", "string", "");
SettingsInspector.endGroup();
SettingsInspector.startGroup("Colors");
SettingsInspector.addSettingsField("WorldEditor/newLevelFile", "Hover Spline", "colorI", "");
SettingsInspector.addSettingsField("WorldEditor/torsionPath", "Select Spline", "colorI", "");
SettingsInspector.endGroup();
}
function ESettingsWindow::getSceneEditorSettings(%this)
{
SettingsInspector.startGroup("Render");
SettingsInspector.addSettingsField("WorldEditor/Render/renderObjHandle", "Object Icons", "bool", "");
SettingsInspector.addSettingsField("WorldEditor/Render/renderObjText", "Object Text", "bool", "");
SettingsInspector.addSettingsField("WorldEditor/Render/showMousePopupInfo", "Mouse Popup Info", "bool", "");
SettingsInspector.addSettingsField("WorldEditor/Render/renderPopupBackground", "Popup Menu Background", "bool", "");
SettingsInspector.endGroup();
SettingsInspector.startGroup("Colors");
SettingsInspector.addSettingsField("WorldEditor/Grid/gridColor", "Grid Major", "colorI", "");
SettingsInspector.addSettingsField("WorldEditor/Grid/gridMinorColor", "Grid Minor", "colorI", "");
SettingsInspector.addSettingsField("WorldEditor/Grid/gridOriginColor", "Grid Origin", "colorI", "");
SettingsInspector.addSettingsField("WorldEditor/Color/dragRectColor", "Drag Rect", "colorI", "");
SettingsInspector.addSettingsField("WorldEditor/Color/objectTextColor", "Object Text", "colorI", "");
SettingsInspector.addSettingsField("WorldEditor/Color/popupTextColor", "Popup Text", "colorI", "");
SettingsInspector.addSettingsField("WorldEditor/Color/popupBackgroundColor", "Popup Back", "colorI", "");
SettingsInspector.endGroup();
SettingsInspector.startGroup("Misc");
SettingsInspector.addSettingsField("WorldEditor/forceLoadDAE", "Force Load DAE", "bool", "");
SettingsInspector.addSettingsField("WorldEditor/Tools/dropAtScreenCenterScalar", "Screen Center Scalar", "float", "");
SettingsInspector.addSettingsField("WorldEditor/Tools/dropAtScreenCenterMax", "Screen Center Max", "float", "");
SettingsInspector.endGroup();
}
function ESettingsWindow::getShapeEditorSettings(%this)
{
SettingsInspector.startGroup("Colors");
SettingsInspector.addSettingsField("WorldEditor/newLevelFile", "Sun Diffuse", "colorI", "");
SettingsInspector.addSettingsField("WorldEditor/newLevelFile", "Sun Ambient", "colorI", "");
SettingsInspector.addSettingsField("WorldEditor/newLevelFile", "Background", "colorI", "");
SettingsInspector.endGroup();
SettingsInspector.startGroup("Grid");
SettingsInspector.addSettingsField("WorldEditor/newLevelFile", "Grid Size", "float", "");
SettingsInspector.addSettingsField("WorldEditor/newLevelFile", "Grid Dimension", "vector2", "");
SettingsInspector.endGroup();
}
//Read/write field functions
function SettingsInspector::addSettingsField(%this, %settingsFieldName, %labelText, %fieldType, %tooltip, %fieldData)
{
%moddedSettingsFieldName = strreplace(%settingsFieldName, "/", "-");
%this.addCallbackField(%moddedSettingsFieldName, %labelText, %fieldType, "", EditorSettings.value(%settingsFieldName), %fieldData, "changeEditorSetting");
}
function SettingsInspector::changeEditorSetting(%this, %varName, %value)
{
%varName = strreplace(%varName, "-", "/");
echo("Set " @ %varName @ " to be " @ %value);
EditorSettings.setValue(%varName, %value);
%id = ESettingsWindowList.getSelectedRow();
ESettingsWindowList.setSelectedRow(%id);
}

View file

@ -37,8 +37,8 @@ new GuiControlProfile (ToolsGuiDefaultProfile)
mouseOverSelected = false;
// fill color
opaque = false;
fillColor = "48 48 48";
opaque = true;
fillColor = "50 50 50";
fillColorHL = "91 101 116";
fillColorSEL = "91 101 116";
fillColorNA = "255 0 255 ";
@ -154,11 +154,11 @@ new GuiControlProfile (ToolsGuiWindowProfile)
{
opaque = false;
border = 1;
fillColor = "48 48 48";
fillColorHL = "42 42 42";
fillColorNA = "42 42 42";
fontColor = "215 215 215";
fontColorHL = "215 215 215";
fillColor = EditorSettings.value("WorldEditor/Theme/windowTitleBGColor");
fillColorHL = EditorSettings.value("WorldEditor/Theme/windowTitleBGHLColor");
fillColorNA = EditorSettings.value("WorldEditor/Theme/windowTitleBGNAColor");
fontColor = EditorSettings.value("WorldEditor/Theme/windowTitleFontColor");
fontColorHL = EditorSettings.value("WorldEditor/Theme/windowTitleFontHLColor");
bevelColorHL = "255 255 255";
bevelColorLL = "0 0 0";
text = "untitled";
@ -548,6 +548,12 @@ new GuiControlProfile( ToolsGuiPopUpMenuEditProfile : ToolsGuiPopUpMenuDefault )
if( !isObject( ToolsGuiListBoxProfile ) )
new GuiControlProfile( ToolsGuiListBoxProfile )
{
fillColorHL = "100 100 100";
fillColorNA = "150 150 150";
fontColor = "215 215 215";
fontColorHL = "215 215 215";
fontColorNA = "50 50 50";
tab = true;
canKeyFocus = true;
category = "Tools";

View file

@ -49,9 +49,6 @@ package Tools
//First, we want to ensure we don't inadvertently clean up our editor objects by leaving them in the MissionCleanup group, so lets change that real fast
$instantGroup = "";
pushInstantGroup();
new Settings(EditorSettings) { file = "tools/settings.xml"; };
EditorSettings.read();
echo( " % - Initializing Tools" );

View file

@ -1,115 +1,126 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<EditorSettings>
<Group name="AxisGizmo">
<Setting name="mouseScaleScalar">0.8</Setting>
<Setting name="renderWhenUsed">0</Setting>
<Setting name="renderInfoText">1</Setting>
<Setting name="axisGizmoMaxScreenLen">100</Setting>
<Setting name="rotationSnap">15</Setting>
<Setting name="snapRotations">0</Setting>
<Setting name="mouseRotateScalar">0.8</Setting>
<Setting name="mouseScaleScalar">0.8</Setting>
<Group name="Grid">
<Setting name="renderPlaneHashes">0</Setting>
<Setting name="gridSize">10 10 10</Setting>
<Setting name="renderPlane">0</Setting>
<Setting name="snapToGrid">0</Setting>
<Setting name="gridColor">255 255 255 20</Setting>
<Setting name="planeDim">500</Setting>
<Setting name="renderPlaneHashes">0</Setting>
<Setting name="snapToGrid">0</Setting>
<Setting name="gridSize">10 10 10</Setting>
</Group>
</Group>
<Group name="WorldEditor">
<Setting name="forceLoadDAE">0</Setting>
<Setting name="displayType">6</Setting>
<Setting name="orthoFOV">50</Setting>
<Setting name="orthoShowGrid">1</Setting>
<Setting name="currentEditor">WorldEditorInspectorPlugin</Setting>
<Setting name="dropType">screenCenter</Setting>
<Setting name="undoLimit">40</Setting>
<Setting name="orthoFOV">50</Setting>
<Setting name="displayType">6</Setting>
<Setting name="forceLoadDAE">0</Setting>
<Setting name="orthoShowGrid">1</Setting>
<Setting name="dropType">screenCenter</Setting>
<Setting name="currentEditor">WorldEditorInspectorPlugin</Setting>
<Setting name="torsionPath">AssetWork_Debug.exe</Setting>
<Group name="Grid">
<Setting name="gridColor">102 102 102 100</Setting>
<Setting name="gridOriginColor">255 255 255 100</Setting>
<Setting name="gridMinorColor">51 51 51 100</Setting>
<Setting name="gridSize">1</Setting>
<Setting name="gridSnap">0</Setting>
</Group>
<Group name="Color">
<Setting name="popupBackgroundColor">100 100 100 255</Setting>
<Setting name="objMouseOverSelectColor">0 0 255 255</Setting>
<Setting name="dragRectColor">255 255 0 255</Setting>
<Setting name="objectTextColor">255 255 255 255</Setting>
<Setting name="objSelectColor">255 0 0 255</Setting>
<Setting name="selectionBoxColor">255 255 0 255</Setting>
<Setting name="objectTextColor">255 255 255 255</Setting>
<Setting name="objMouseOverSelectColor">0 0 255 255</Setting>
<Setting name="objMouseOverColor">0 255 0 255</Setting>
</Group>
<Group name="ObjectIcons">
<Setting name="fadeIconsStartAlpha">255</Setting>
<Setting name="fadeIconsEndDist">20</Setting>
<Setting name="fadeIconsStartDist">8</Setting>
<Setting name="fadeIcons">1</Setting>
<Setting name="fadeIconsEndAlpha">0</Setting>
</Group>
<Group name="Images">
<Setting name="selectHandle">tools/worldEditor/images/SelectHandle</Setting>
<Setting name="lockedHandle">tools/worldEditor/images/LockedHandle</Setting>
<Setting name="defaultHandle">tools/worldEditor/images/DefaultHandle</Setting>
</Group>
<Group name="Tools">
<Setting name="snapSoftSize">2</Setting>
<Setting name="snapSoft">0</Setting>
<Setting name="dropAtScreenCenterMax">100</Setting>
<Setting name="objectsUseBoxCenter">1</Setting>
<Setting name="boundingBoxCollision">0</Setting>
<Setting name="dropAtScreenCenterScalar">1</Setting>
<Setting name="snapGround">0</Setting>
<Setting name="dragRectColor">255 255 0 255</Setting>
<Setting name="popupBackgroundColor">100 100 100 255</Setting>
<Setting name="selectionBoxColor">255 255 0 255</Setting>
</Group>
<Group name="Render">
<Setting name="renderSelectionBox">1</Setting>
<Setting name="renderObjText">1</Setting>
<Setting name="renderPopupBackground">1</Setting>
<Setting name="renderObjHandle">1</Setting>
<Setting name="renderSelectionBox">1</Setting>
<Setting name="renderPopupBackground">1</Setting>
<Setting name="showMousePopupInfo">1</Setting>
<Setting name="renderObjText">1</Setting>
</Group>
<Group name="Grid">
<Setting name="gridMinorColor">51 51 51 100</Setting>
<Setting name="gridSnap">0</Setting>
<Setting name="gridOriginColor">255 255 255 100</Setting>
<Setting name="gridSize">1</Setting>
<Setting name="gridColor">102 102 102 100</Setting>
<Group name="Tools">
<Setting name="dropAtScreenCenterMax">100</Setting>
<Setting name="snapSoft">0</Setting>
<Setting name="snapGround">0</Setting>
<Setting name="dropAtScreenCenterScalar">1</Setting>
<Setting name="snapSoftSize">2</Setting>
<Setting name="objectsUseBoxCenter">1</Setting>
<Setting name="boundingBoxCollision">0</Setting>
</Group>
<Group name="ObjectIcons">
<Setting name="fadeIconsStartDist">8</Setting>
<Setting name="fadeIconsEndDist">20</Setting>
<Setting name="fadeIconsStartAlpha">255</Setting>
<Setting name="fadeIconsEndAlpha">0</Setting>
<Setting name="fadeIcons">1</Setting>
</Group>
<Group name="Docs">
<Setting name="forumURL">http://www.garagegames.com/products/torque-3d/forums</Setting>
<Setting name="documentationURL">http://www.garagegames.com/products/torque-3d/documentation/user</Setting>
<Setting name="documentationLocal">../../../Documentation/Official Documentation.html</Setting>
<Setting name="documentationURL">http://www.garagegames.com/products/torque-3d/documentation/user</Setting>
<Setting name="documentationReference">../../../Documentation/Torque 3D - Script Manual.chm</Setting>
<Setting name="forumURL">http://www.garagegames.com/products/torque-3d/forums</Setting>
</Group>
<Group name="Images">
<Setting name="lockedHandle">tools/worldEditor/images/LockedHandle</Setting>
<Setting name="selectHandle">tools/worldEditor/images/SelectHandle</Setting>
<Setting name="defaultHandle">tools/worldEditor/images/DefaultHandle</Setting>
</Group>
<Group name="Theme">
<Setting name="windowTitleBGColor">50 50 50 255</Setting>
<Setting name="windowTitleBGHLColor">48 48 48 255</Setting>
<Setting name="windowTitleBGNAColor">180 180 180 255</Setting>
<Setting name="windowTitleFontColor">215 215 215 255</Setting>
<Setting name="windowTitleFontHLColor">255 255 255 255</Setting>
</Group>
</Group>
<Group name="GuiEditor">
<Setting name="lastPath">tools/materialEditor/gui</Setting>
<Setting name="lastPath">tools/gui</Setting>
<Setting name="previewResolution">1024 768</Setting>
<Group name="Snapping">
<Setting name="snapToGuides">1</Setting>
<Setting name="sensitivity">2</Setting>
<Setting name="snapToEdges">1</Setting>
<Setting name="snapToControls">1</Setting>
<Setting name="snap2GridSize">8</Setting>
<Setting name="snapToCenters">1</Setting>
<Setting name="snap2Grid">0</Setting>
<Setting name="snapToCanvas">1</Setting>
</Group>
<Group name="Rendering">
<Setting name="drawBorderLines">1</Setting>
<Setting name="drawGuides">1</Setting>
</Group>
<Group name="Help">
<Setting name="documentationURL">http://www.garagegames.com/products/torque-3d/documentation/user</Setting>
<Setting name="documentationReference">../../../Documentation/Torque 3D - Script Manual.chm</Setting>
<Setting name="documentationLocal">../../../Documentation/Official Documentation.html</Setting>
<Setting name="documentationReference">../../../Documentation/Torque 3D - Script Manual.chm</Setting>
</Group>
<Group name="Snapping">
<Setting name="sensitivity">2</Setting>
<Setting name="snapToCenters">1</Setting>
<Setting name="snap2Grid">0</Setting>
<Setting name="snap2GridSize">8</Setting>
<Setting name="snapToGuides">1</Setting>
<Setting name="snapToEdges">1</Setting>
<Setting name="snapToControls">1</Setting>
<Setting name="snapToCanvas">1</Setting>
</Group>
<Group name="Library">
<Setting name="viewType">Categorized</Setting>
</Group>
<Group name="EngineDevelopment">
<Setting name="showEditorGuis">0</Setting>
<Setting name="showEditorProfiles">0</Setting>
<Setting name="toggleIntoEditor">0</Setting>
<Setting name="showEditorProfiles">0</Setting>
</Group>
<Group name="Rendering">
<Setting name="drawGuides">1</Setting>
<Setting name="drawBorderLines">1</Setting>
</Group>
<Group name="Selection">
<Setting name="fullBox">0</Setting>
</Group>
</Group>
<Group name="NavEditor">
<Setting name="SpawnClass">AIPlayer</Setting>
</Group>
<Group name="LevelInformation">
<Setting name="levelsDirectory">data/FPSGameplay/levels</Setting>
<Group name="levels">
@ -118,9 +129,6 @@
</Group>
</Group>
</Group>
<Group name="NavEditor">
<Setting name="SpawnClass">AIPlayer</Setting>
</Group>
<Group name="ConvexEditor">
<Setting name="materialName">Grid_512_Orange</Setting>
</Group>

View file

@ -141,8 +141,8 @@ function EditorGui::init(%this)
// Editor Settings Window
if( !isObject( %this-->EditorSettingsWindow ) )
{
exec("~/worldEditor/gui/EditorSettingsWindow.ed.gui");
exec("~/worldEditor/scripts/editorSettingsWindow.ed.cs");
exec("tools/gui/EditorSettingsWindow.ed.gui");
exec("tools/gui/editorSettingsWindow.ed.cs");
%this.add( ESettingsWindow );
ESettingsWindow.setVisible(false);