Torque3D/Engine
Azaezel e63c0a78a3 NavMeshUpdateAll leak suppression (not 100% preventative)
1) Reset the build when adding potential dirties to the list to ensure it isn't trying to kill off a dirty entry that it's passed by.
2) mSaveIntermediates = true; causes leakage even with all this. still tracking that end.
3) Need to remove a dead tile whether there's new data to replace it with or not. Empty tiles are an entirely possible case. Even a probable one if you have high verticality in a level.
4) Likewise you don't want to re-feed the same geometry list for a given tile in case the conditions have changed.
5) If no vertcount then clear all geometry entries. (that one might be paranoia)
2015-11-27 17:43:08 -06:00
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bin style.css changes for Project Manager modules 2013-05-01 17:08:43 -04:00
lib Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
source NavMeshUpdateAll leak suppression (not 100% preventative) 2015-11-27 17:43:08 -06:00