..
torquescript
(backup) correct malformed error reporting
2024-08-28 17:22:44 -05:00
arrayObject.cpp
aug ArrayObject to have a uniquePair command
2024-03-03 22:04:09 -06:00
arrayObject.h
aug ArrayObject to have a uniquePair command
2024-03-03 22:04:09 -06:00
console.cpp
Update console.cpp
2023-10-15 15:14:58 -05:00
console.h
test
2024-06-16 23:05:42 +01:00
consoleDoc.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
consoleDoc.h
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
consoleFunctions.cpp
Adds a TORQUE_TOOLS_EXT cmake flag/preprocessor and moves the systemCommand method into that so that one can lock down full shell command execution calls without dropping tools support
2024-09-01 16:55:58 -05:00
consoleFunctions.h
TORQUE_TOOLS off compile fix
2024-03-10 14:29:17 -05:00
consoleInternal.cpp
enhanced argc reporting
2024-05-01 18:20:14 -05:00
consoleInternal.h
Improvements based on experience from implementing Python runtime
2023-09-13 10:33:28 +02:00
consoleLogger.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
consoleLogger.h
rest of virtuals removed
2024-03-18 18:40:22 +00:00
consoleObject.cpp
clean up "Add" menubar categoes on the 3d object side via the following:
2023-11-08 20:42:47 -06:00
consoleObject.h
changes on macosx
2024-03-18 19:58:47 +00:00
consoleParser.cpp
fixed lots of tabs and space
2017-01-06 18:04:28 -05:00
consoleParser.h
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
consoleTypes.cpp
* [UUID] BugFix: Correct a memory mismanagement error in UUID programming due to the way xuuid_t is utilized.
2021-08-14 17:44:17 -04:00
consoleTypes.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
consoleValueStack.h
Goodbye String Stack!
2021-04-29 23:11:49 -04:00
consoleXMLExport.cpp
Eliminate DefineConsoleFunction
2018-04-17 20:54:08 +02:00
consoleXMLExport.h
clang catch: garbage in line directives
2016-10-18 11:37:18 -05:00
debugOutputConsumer.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
debugOutputConsumer.h
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
2017-04-09 23:26:35 -05:00
dynamicTypes.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
dynamicTypes.h
corrections:
2024-07-24 20:43:36 -05:00
engineAPI.h
Revert "Update engineAPI.h"
2024-03-19 22:32:25 +00:00
engineDoc.cpp
Improvements based on experience from implementing Python runtime
2023-09-13 10:33:28 +02:00
engineExports.cpp
Ensure that getGlobalScope always returns the same object
2023-10-08 17:36:51 -05:00
engineExports.h
Ensure that getGlobalScope always returns the same object
2023-10-08 17:36:51 -05:00
engineFunctions.cpp
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
engineFunctions.h
Expose some information in EngineFunction exports for better interop capabilities
2023-10-08 17:36:51 -05:00
engineObject.cpp
clean up math varsize complaints
2023-04-27 16:10:04 -05:00
engineObject.h
fix inheritance conflict loop by declaring a singular root for class EngineObject : public StrongRefBase
2024-03-18 22:39:18 -05:00
enginePrimitives.cpp
EngineAPI: Expose strings as UTF8 instead of UTF16
2020-11-15 21:30:45 +01:00
enginePrimitives.h
EngineAPI: Expose strings as UTF8 instead of UTF16
2020-11-15 21:30:45 +01:00
engineStructs.cpp
Expand EngineAPI type definitions
2020-11-15 21:30:45 +01:00
engineStructs.h
Expand EngineAPI type definitions
2020-11-15 21:30:45 +01:00
engineTypeInfo.cpp
uninitialized variables-console
2020-05-11 14:40:31 -05:00
engineTypeInfo.h
virtuals removed
2024-03-18 18:13:00 +00:00
engineTypes.cpp
Ensure that getGlobalScope always returns the same object
2023-10-08 17:36:51 -05:00
engineTypes.h
Engine API: Pass structs by reference
2020-11-15 21:30:45 +01:00
engineXMLExport.cpp
various warnings
2024-07-22 20:59:48 +01:00
fieldBrushObject.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
fieldBrushObject.h
rest of virtuals removed
2024-03-18 18:40:22 +00:00
fileSystemFunctions.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
fixedTuple.h
Improve Engine API export, robust Default Value logic and allow _ in arg
2020-11-15 21:30:45 +01:00
generateCompiler.bat
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
ICallMethod.h
more console refactor.
2021-03-31 21:09:23 -04:00
module.h
Reintroduce getFileLine for Console Modules
2023-09-27 14:58:44 -05:00
persistenceManager.cpp
filter inspector buttons out of the following:
2023-12-19 23:29:46 -06:00
persistenceManager.h
virtuals removed
2024-03-18 18:13:00 +00:00
propertyParsing.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
propertyParsing.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
returnBuffer.cpp
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
2018-03-28 20:55:09 -04:00
returnBuffer.h
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
2018-03-28 20:55:09 -04:00
runtime.h
Console Refactor
2023-09-13 10:33:20 +02:00
runtimeClassRep.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
runtimeClassRep.h
rest of virtuals removed
2024-03-18 18:40:22 +00:00
script.h
various warnings
2024-07-22 20:59:48 +01:00
scriptFilename.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
scriptFilename.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
scriptObjects.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
scriptObjects.h
rest of virtuals removed
2024-03-18 18:40:22 +00:00
sim.cpp
Shifts handling of forest brush and item elements into standard simsets for consistency
2022-04-07 18:19:13 -05:00
sim.h
Compilation fixes for C++20
2022-11-28 21:39:06 -05:00
simBase.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
simDatablock.cpp
Fix error in DB substitution logic and add regressiontest
2023-09-16 23:29:13 +02:00
simDatablock.h
virtuals removed
2024-03-18 18:13:00 +00:00
simDictionary.cpp
Added fallback handling to MaterialAssets if the asset was found but the matDef was not
2021-10-28 23:52:58 -05:00
simDictionary.h
whitespace
2017-01-11 23:34:46 -05:00
simEvents.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
simEvents.h
virtuals removed
2024-03-18 18:13:00 +00:00
simFieldDictionary.cpp
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
2018-03-28 15:42:34 -05:00
simFieldDictionary.h
uninitialized variables-console
2020-05-11 14:40:31 -05:00
simManager.cpp
stop spamming the console every spawnObject call
2023-11-27 21:10:39 -06:00
simObject.cpp
Fixes issue where Regenerate Bounds button for SceneGroup/SubScenes wasn't displaying by moving it to Editing inspector group
2024-11-05 20:14:36 -06:00
simObject.h
Fixes issue where Regenerate Bounds button for SceneGroup/SubScenes wasn't displaying by moving it to Editing inspector group
2024-11-05 20:14:36 -06:00
simObjectList.cpp
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
2021-09-24 19:32:57 -04:00
simObjectList.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
simObjectMemento.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
simObjectMemento.h
whitespace
2017-01-11 23:34:46 -05:00
simObjectRef.h
virtuals removed
2024-03-18 18:13:00 +00:00
simPersistID.cpp
Expose SimPersistID to EngineAPI
2020-11-15 21:30:45 +01:00
simPersistID.h
Expose SimPersistID to EngineAPI
2020-11-15 21:30:45 +01:00
simPersistSet.cpp
more console refactor.
2021-03-31 21:09:23 -04:00
simPersistSet.h
rest of virtuals removed
2024-03-18 18:40:22 +00:00
simSerialize.cpp
filter inspector buttons out of the following:
2023-12-19 23:29:46 -06:00
simSet.cpp
fix warn reports for buffer oveeruns
2023-04-26 22:29:32 -05:00
simSet.h
virtuals removed
2024-03-18 18:13:00 +00:00
SimXMLDocument.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
SimXMLDocument.h
rest of virtuals removed
2024-03-18 18:40:22 +00:00
stringStack.cpp
remove unused code.
2021-04-20 19:55:35 -04:00
stringStack.h
remove unused code.
2021-04-20 19:55:35 -04:00
telnetConsole.cpp
uninitialized variables-console
2020-05-11 14:40:31 -05:00
telnetConsole.h
uninitialized variables-console
2020-05-11 14:40:31 -05:00
telnetDebugger.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
telnetDebugger.h
Console Refactor
2023-09-13 10:33:20 +02:00
typeValidators.cpp
whitespace
2017-01-11 23:34:46 -05:00
typeValidators.h
virtuals removed
2024-03-18 18:13:00 +00:00