JeffR
e2d0cc1981
Fixes issue where Regenerate Bounds button for SceneGroup/SubScenes wasn't displaying by moving it to Editing inspector group
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Added mode toggle for if changing the transform influences the child objects of a SubScene or not
Added onSelected/onUnselected callbacks for SimObjects to allow contextual behavior in the editor
Added functionality of programmatic/dynamic Tool Button Palettes
Added logic so when selecting SubScenes the world editor palette has new buttons for letting the move/rotate actions influence the child objects
2024-11-05 20:14:36 -06:00
Areloch
03efedab37
Adds a TORQUE_TOOLS_EXT cmake flag/preprocessor and moves the systemCommand method into that so that one can lock down full shell command execution calls without dropping tools support
2024-09-01 16:55:58 -05:00
AzaezelX
30dcf0bf78
(backup) correct malformed error reporting
2024-08-28 17:22:44 -05:00
AzaezelX
24a1636edd
correct malformed error reporting
2024-08-28 17:14:42 -05:00
AzaezelX
eaa09a6db7
corrections:
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fill in missing SceneObjectTypes enums.
parity with simobject.cpp and objecttypes.h
correct inspector display
2024-07-24 20:43:36 -05:00
AzaezelX
72c67e196a
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into Enumnanigans
2024-07-24 17:58:27 -05:00
marauder2k7
56a89ee0b0
Update consoleFunctions.cpp
2024-07-22 21:20:54 +01:00
marauder2k7
6807abc8b6
ID10T error
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no default does not need case -_- id10t error, few other fixes
2024-07-22 21:12:48 +01:00
marauder2k7
a621cc5100
various warnings
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warnings cleanup
2024-07-22 20:59:48 +01:00
marauder2k7
b0181cc56a
Update astNodes.cpp
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missed naming
2024-06-18 15:23:52 +01:00
marauder2k7
fed83cdb8f
naming
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change enum to OP_JMPIFNOTSTRING (same name as others doing similar for different types)
place case with other ifnot statements
2024-06-18 15:15:25 +01:00
marauder2k7
0d4c335231
test
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working test without scanstring changes
2024-06-16 23:05:42 +01:00
marauder2k7
d8411b4a58
Update console.h
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case insensitive
2024-06-16 20:02:57 +01:00
marauder2k7
d6a79e4f5b
if statement
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treat "true" as a bool in getInt check (inside if statements for strings)
no longer convert all "true" and "false" to ints
2024-06-16 20:01:47 +01:00
marauder2k7
e56f4cb6a6
if statements
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Changed:
if check on vals now return true if the value has a string value
%val = "test me" if(%val) will now return true since %val is not null
Script side:
string checks for "true" and "false" will now be parsed as integer values of 1 and 0.
TEST VIGOUROUSLY
2024-06-16 15:04:20 +01:00
marauder2k7
1c43959c07
multiline eval support
2024-06-07 20:44:44 +01:00
marauder2k7
8140ed9b64
clear
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clear lines, and dont try to print lines when there is no file.
2024-06-07 20:13:56 +01:00
marauder2k7
b338458a1d
possible fix for torsion lineno
2024-05-24 09:48:42 +01:00
Areloch
b77911bdcd
Exposes the SceneObjectTypeMasks as an enum type, allowing it to be utilized in inspectors.
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Updated Trigger triggeredBy field to utilize new enum type for editing
Updated MaterialDefinition's animFlags field to utilize appropriate enum type for editing
Fixed image reference in bitmask inspectorField type to use correct image asset name
2024-05-04 09:56:04 -05:00
AzaezelX
1ea74bf8c6
enhanced argc reporting
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in a method argc out of bounds scenario, report how many it got, and what range it expected
2024-05-01 18:20:14 -05:00
marauder2k7
baa977eed8
missed change
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missed explicit value
2024-04-27 23:40:35 +01:00
marauder2k7
8cf5fac497
Improved error printing torquescript
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Added a vector that can lookback across x number of lines in a file, if not a file just print out the error.
2024-04-27 21:19:56 +01:00
marauder2k7
6966d20104
Error printing
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now torquescript will print out a more modern error message with a pointer to the offending character.
Multi line error outputs to be added to this for context
2024-04-24 06:42:25 +01:00
marauder2k7
4f3a1f395c
Merge remote-tracking branch 'upstream/development' into torquescript-generateCompiler
2024-04-20 06:21:05 +01:00
Areloch
51c1ab6b83
Adds a sanity check to SimObject's setFieldValue console method so if you pass in a blank field name it doesn't crash, instead asserting in debug, and logging the error in release
2024-04-19 00:00:37 -05:00
marauder2k7
587f80da91
Update bison.bat
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make it output the header file, this way the linkage should always work..... "should"
2024-04-15 00:33:04 +01:00
marauder2k7
77eec75bed
Update astNodes.cpp
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typo
2024-04-14 22:52:32 +01:00
marauder2k7
856d3bc901
fix for linux
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linux case sensitivity
2024-04-14 22:47:55 +01:00
marauder2k7
83b3f01928
update bison flex
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-Updated bison flex exe files to the latest windows version i could find
-Regenned the compiler..... alot of changes.....
2024-04-14 22:17:41 +01:00
marauder2k7
0954b081d0
GenerateCompiler
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-ReAdded generateCompiler.bat
-Fixed paths in bat filse
-Fixed paths for includes
2024-04-14 07:08:17 +01:00
Triston
a2cdbebfa1
removes a use after freed in consoleInternal
2024-03-24 18:36:42 -05:00
marauder2k7
f00d53f1d4
Revert "Update engineAPI.h"
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This reverts commit a3742d26fb .
2024-03-19 22:32:25 +00:00
marauder2k7
a3742d26fb
Update engineAPI.h
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remove static inline and replace for static.
static inline is not C compliant.
2024-03-19 22:20:48 +00:00
AzaezelX
2e25059b27
fix inheritance conflict loop by declaring a singular root for class EngineObject : public StrongRefBase
2024-03-18 22:39:18 -05:00
marauder2k7
815832152d
changes on macosx
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mac picked up a couple of left over issues.
2024-03-18 19:58:47 +00:00
marauder2k7
2b295fb7f0
rest of virtuals removed
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virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00
marauder2k7
efbe5e90f5
virtuals removed
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virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
2024-03-18 18:13:00 +00:00
AzaezelX
07ed59a872
TORQUE_TOOLS off compile fix
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fix a cornercase for when TORQUE_TOOLS is #undef at the torqueconfig.h level
2024-03-10 14:29:17 -05:00
AzaezelX
24562e6758
aug ArrayObject to have a uniquePair command
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like uniqueket and uniquevalue, removes duplicate entries, but only if *both* match
also, use that for the populateAllFonts() cache generator
2024-03-03 22:04:09 -06:00
Jeff Hutchinson
0d743c8bb9
TScript Bugfix
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If the statement is a terminating statement on slot assignment (such as %var[%i]++;), the stack has to be popped everytime slot arrays are used regardless of the expression type.
2024-01-30 18:24:48 -05:00
AzaezelX
36c1e928ca
don't allow setting a key or value on -1 index
2024-01-15 17:04:25 -06:00
AzaezelX
30e67694e8
arrayobject helper commands
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getValueFromKey and getKeyFromValue.
both look to the left or right hand entry for the other one
example:
%array.add("startPos","0 0 0 ");
echo(">".%array.getValueFromKey("startPos"));
> 0 0 0
2024-01-10 16:20:08 -06:00
AzaezelX
2a2348b62c
don't delete loaded dso code
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unlike in the straight compile it now case it does in fact need to stick around. read injects the CodeBlock into a management system, so no worries about cleanup
2024-01-03 17:29:51 -06:00
AzaezelX
e8210c8447
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/scriptStability
2024-01-02 18:57:27 -06:00
AzaezelX
b366ff9b1c
script stabilization tweaks
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Con::EvalResult CodeBlock::exec -
objectCreationStackIndex needs to be signed as we test if it goes sub-zero
ConsoleValue Namespace::Entry::execute -
compiler yells about returning a temp via std::move
bool TorqueScriptRuntime::executeFile -
report the name of the dso output file, not the source scxript input file
2024-01-02 18:15:21 -06:00
AzaezelX
5791ee68a7
adds a getFieldCountNS and getFieldNS method to allow field lookup by namespace
2023-12-24 03:15:56 -06:00
AzaezelX
b03cb4c49b
add a getMethodSigsNS
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takes a namespace as an explici value fed to it as oposed to inferring from an passed object
2023-12-24 02:46:26 -06:00
AzaezelX
428f22d728
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into classPrototypingPresenter
2023-12-23 21:29:17 -06:00
AzaezelX
78147821a0
filter inspector buttons out of the following:
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PersistenceManager::updateObject
SimObject::writeFields
SimObject::assignFieldsFrom
DefineEngineMethod( SimObject, getFieldCount, S32, (),,
DefineEngineMethod( SimObject, getField, const char*, ( S32 index ),,
SimObject::writeObject
do not do so for
SimObject::setDataField
DefineEngineMethod( SimObject, dump, void, ( bool detailed ), ( false ),
2023-12-19 23:29:46 -06:00
AzaezelX
045c15fd26
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into classPrototypingPresenter
2023-11-29 14:16:37 -06:00