Torque3D/Engine/source/console
marauder2k7 e2c4f88faf plugging moar leaks
Namespace Leaks: these leaks would have been freed on app kill but they were still contaminating the log so free em.
Con::shutdown: gGlobablVars again another leak that would of been freed on app kill
AssetManager onRemove should be clearing its lists
Scripting language needs a free for its strings these destructors free after the rule is executed so the data is cached internally and then freed. This may be needed for other types in the union (should not be used on nodes just raw data)
2025-05-12 11:50:20 +01:00
..
torquescript plugging moar leaks 2025-05-12 11:50:20 +01:00
arrayObject.cpp aug ArrayObject to have a uniquePair command 2024-03-03 22:04:09 -06:00
arrayObject.h aug ArrayObject to have a uniquePair command 2024-03-03 22:04:09 -06:00
console.cpp plugging moar leaks 2025-05-12 11:50:20 +01:00
console.h test 2024-06-16 23:05:42 +01:00
consoleDoc.cpp Console Refactor 2023-09-13 10:33:20 +02:00
consoleDoc.h Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
consoleFunctions.cpp display correct values 2025-01-23 19:06:35 +00:00
consoleFunctions.h TORQUE_TOOLS off compile fix 2024-03-10 14:29:17 -05:00
consoleInternal.cpp plugging moar leaks 2025-05-12 11:50:20 +01:00
consoleInternal.h Improvements based on experience from implementing Python runtime 2023-09-13 10:33:28 +02:00
consoleLogger.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
consoleLogger.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
consoleObject.cpp skip trying to be clever and just report the variable name being checked directly 2025-03-18 03:13:37 -05:00
consoleObject.h plugging found leaks 2025-05-12 11:50:16 +01:00
consoleParser.cpp fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
consoleParser.h Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
consoleTypes.cpp add numerous new validators 2025-03-09 11:51:54 -05:00
consoleTypes.h guiProfile.border has specific usage cases for -2, so use the full negative range 2025-03-18 01:23:33 -05:00
consoleValueStack.h Goodbye String Stack! 2021-04-29 23:11:49 -04:00
consoleXMLExport.cpp Eliminate DefineConsoleFunction 2018-04-17 20:54:08 +02:00
consoleXMLExport.h clang catch: garbage in line directives 2016-10-18 11:37:18 -05:00
debugOutputConsumer.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
debugOutputConsumer.h Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 2017-04-09 23:26:35 -05:00
dynamicTypes.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
dynamicTypes.h work towards reflecting the typemask in the checkboxes in a combinatory manner again 2025-03-06 23:37:37 -06:00
engineAPI.h Revert "Update engineAPI.h" 2024-03-19 22:32:25 +00:00
engineDoc.cpp Improvements based on experience from implementing Python runtime 2023-09-13 10:33:28 +02:00
engineExports.cpp Ensure that getGlobalScope always returns the same object 2023-10-08 17:36:51 -05:00
engineExports.h Ensure that getGlobalScope always returns the same object 2023-10-08 17:36:51 -05:00
engineFunctions.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
engineFunctions.h Expose some information in EngineFunction exports for better interop capabilities 2023-10-08 17:36:51 -05:00
engineObject.cpp clean up math varsize complaints 2023-04-27 16:10:04 -05:00
engineObject.h fix inheritance conflict loop by declaring a singular root for class EngineObject : public StrongRefBase 2024-03-18 22:39:18 -05:00
enginePrimitives.cpp EngineAPI: Expose strings as UTF8 instead of UTF16 2020-11-15 21:30:45 +01:00
enginePrimitives.h EngineAPI: Expose strings as UTF8 instead of UTF16 2020-11-15 21:30:45 +01:00
engineStructs.cpp Expand EngineAPI type definitions 2020-11-15 21:30:45 +01:00
engineStructs.h Expand EngineAPI type definitions 2020-11-15 21:30:45 +01:00
engineTypeInfo.cpp uninitialized variables-console 2020-05-11 14:40:31 -05:00
engineTypeInfo.h virtuals removed 2024-03-18 18:13:00 +00:00
engineTypes.cpp Ensure that getGlobalScope always returns the same object 2023-10-08 17:36:51 -05:00
engineTypes.h Engine API: Pass structs by reference 2020-11-15 21:30:45 +01:00
engineXMLExport.cpp various warnings 2024-07-22 20:59:48 +01:00
fieldBrushObject.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
fieldBrushObject.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
fileSystemFunctions.cpp Console Refactor 2023-09-13 10:33:20 +02:00
fixedTuple.h Improve Engine API export, robust Default Value logic and allow _ in arg 2020-11-15 21:30:45 +01:00
generateCompiler.bat Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
ICallMethod.h more console refactor. 2021-03-31 21:09:23 -04:00
module.h Reintroduce getFileLine for Console Modules 2023-09-27 14:58:44 -05:00
persistenceManager.cpp * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 2025-02-05 22:51:43 -06:00
persistenceManager.h * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 2025-02-05 22:51:43 -06:00
propertyParsing.cpp Console Refactor 2023-09-13 10:33:20 +02:00
propertyParsing.h null termination was wiping buffer 2025-04-10 08:55:42 +01:00
returnBuffer.cpp Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 2018-03-28 20:55:09 -04:00
returnBuffer.h Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 2018-03-28 20:55:09 -04:00
runtime.h Console Refactor 2023-09-13 10:33:20 +02:00
runtimeClassRep.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
runtimeClassRep.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
script.h various warnings 2024-07-22 20:59:48 +01:00
scriptFilename.cpp Console Refactor 2023-09-13 10:33:20 +02:00
scriptFilename.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
scriptObjects.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
scriptObjects.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
sim.cpp isobject and obj.delete safties 2025-04-29 16:45:25 -05:00
sim.h Compilation fixes for C++20 2022-11-28 21:39:06 -05:00
simBase.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
simDatablock.cpp Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited. 2025-04-24 00:58:20 -05:00
simDatablock.h Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited. 2025-04-24 00:58:20 -05:00
simDictionary.cpp Added fallback handling to MaterialAssets if the asset was found but the matDef was not 2021-10-28 23:52:58 -05:00
simDictionary.h whitespace 2017-01-11 23:34:46 -05:00
simEvents.cpp Console Refactor 2023-09-13 10:33:20 +02:00
simEvents.h virtuals removed 2024-03-18 18:13:00 +00:00
simFieldDictionary.cpp Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 2018-03-28 15:42:34 -05:00
simFieldDictionary.h uninitialized variables-console 2020-05-11 14:40:31 -05:00
simManager.cpp stop spamming the console every spawnObject call 2023-11-27 21:10:39 -06:00
simObject.cpp build fixes missed by copy over 2025-05-12 11:50:14 +01:00
simObject.h Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 2024-12-07 13:20:30 -06:00
simObjectList.cpp Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 2021-09-24 19:32:57 -04:00
simObjectList.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
simObjectMemento.cpp Console Refactor 2023-09-13 10:33:20 +02:00
simObjectMemento.h whitespace 2017-01-11 23:34:46 -05:00
simObjectRef.h virtuals removed 2024-03-18 18:13:00 +00:00
simPersistID.cpp Expose SimPersistID to EngineAPI 2020-11-15 21:30:45 +01:00
simPersistID.h Expose SimPersistID to EngineAPI 2020-11-15 21:30:45 +01:00
simPersistSet.cpp more console refactor. 2021-03-31 21:09:23 -04:00
simPersistSet.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
simSerialize.cpp filter inspector buttons out of the following: 2023-12-19 23:29:46 -06:00
simSet.cpp fix callonchildren varargs 2025-01-06 15:55:53 -06:00
simSet.h virtuals removed 2024-03-18 18:13:00 +00:00
SimXMLDocument.cpp update lib 2025-02-14 19:57:38 +00:00
SimXMLDocument.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
stringStack.cpp remove unused code. 2021-04-20 19:55:35 -04:00
stringStack.h remove unused code. 2021-04-20 19:55:35 -04:00
telnetConsole.cpp uninitialized variables-console 2020-05-11 14:40:31 -05:00
telnetConsole.h uninitialized variables-console 2020-05-11 14:40:31 -05:00
telnetDebugger.cpp Console Refactor 2023-09-13 10:33:20 +02:00
telnetDebugger.h Console Refactor 2023-09-13 10:33:20 +02:00
typeValidators.cpp add difFloatPi range validator 2025-04-03 16:52:49 -05:00
typeValidators.h add difFloatPi range validator 2025-04-03 16:52:49 -05:00