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assetImporter.cpp
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* BugFix: More cleanup of MSVC compiler warnings.
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2021-10-07 01:10:00 -04:00 |
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assetImporter.h
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* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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2021-10-04 20:04:21 -04:00 |
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assetImporter_ScriptBinding.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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assetMacroHelpers.h
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generic asset loader macros. currently unused
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2021-10-03 15:19:04 -05:00 |
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CppAsset.cpp
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Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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2021-08-21 23:12:37 -05:00 |
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CppAsset.h
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Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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2020-08-09 01:32:27 -05:00 |
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CubemapAsset.cpp
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Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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2021-08-21 23:12:37 -05:00 |
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CubemapAsset.h
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Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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2021-08-21 23:12:37 -05:00 |
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ExampleAsset.cpp
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Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
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2019-12-03 00:09:18 -06:00 |
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ExampleAsset.h
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Asset Browser initial implementation - Asset updates.
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2018-01-28 14:48:02 -06:00 |
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GameObjectAsset.cpp
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Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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2021-08-21 23:12:37 -05:00 |
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GameObjectAsset.h
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Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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2020-08-09 01:32:27 -05:00 |
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GUIAsset.cpp
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* BugFix: More cleanup of MSVC compiler warnings.
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2021-10-07 01:10:00 -04:00 |
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GUIAsset.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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ImageAsset.cpp
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* BugFix: Invert the corrections made in ImageAsset and ScriptAsset to be correct.
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2021-10-07 13:16:55 -04:00 |
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ImageAsset.h
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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ImageAssetInspectors.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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LevelAsset.cpp
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Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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2021-08-21 23:12:37 -05:00 |
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LevelAsset.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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MaterialAsset.cpp
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Tweaks the MaterialAsset loading logic to continue to see if the matDefinition already points to an existing object(to avoid needlessly re-executing files over and over), but also validate other cases, and ensures that if we DO have an existing definition, we still process and load it in the asset itself properly.
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2021-10-09 00:07:01 -05:00 |
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MaterialAsset.h
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Merge branch 'Preview4_0' into SoundAssetImplements
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2021-10-11 20:11:27 -05:00 |
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ParticleAsset.cpp
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More updating of editor icons to assets
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2021-08-07 19:27:01 -05:00 |
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ParticleAsset.h
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Asset Browser initial implementation - Asset updates.
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2018-01-28 14:48:02 -06:00 |
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PostEffectAsset.cpp
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Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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2021-08-21 23:12:37 -05:00 |
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PostEffectAsset.h
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Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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2020-08-09 01:32:27 -05:00 |
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ScriptAsset.cpp
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* BugFix: Invert the corrections made in ImageAsset and ScriptAsset to be correct.
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2021-10-07 13:16:55 -04:00 |
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ScriptAsset.h
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Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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2020-08-09 01:32:27 -05:00 |
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ShapeAnimationAsset.cpp
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Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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2021-08-21 23:12:37 -05:00 |
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ShapeAnimationAsset.h
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Integrates sound and shapeAnimation assets into the importer
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2020-08-24 20:24:50 -05:00 |
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ShapeAsset.cpp
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* BugFix: More cleanup of MSVC compiler warnings.
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2021-10-07 01:10:00 -04:00 |
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ShapeAsset.h
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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SoundAsset.cpp
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Working thunder. These changes may need to be applied to other sound arrays or image arrays.
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2021-09-28 13:56:35 +01:00 |
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SoundAsset.h
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make gcc happy
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2021-10-11 16:25:37 -05:00 |
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stateMachineAsset.cpp
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Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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2021-08-21 23:12:37 -05:00 |
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stateMachineAsset.h
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Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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2020-08-09 01:32:27 -05:00 |
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TerrainAsset.cpp
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* BugFix: More cleanup of MSVC compiler warnings.
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2021-10-07 01:10:00 -04:00 |
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TerrainAsset.h
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Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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2020-08-09 01:32:27 -05:00 |
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TerrainMaterialAsset.cpp
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Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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2021-08-21 23:12:37 -05:00 |
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TerrainMaterialAsset.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |