..
AI
Compilation changes
2026-06-04 20:42:09 +01:00
assets
Compilation changes
2026-06-04 20:42:09 +01:00
decal
Compilation changes
2026-06-04 20:42:09 +01:00
examples
Compilation changes
2026-06-04 20:42:09 +01:00
fps
Fixes design oversight where the general game menu keybind was being overridden due to order of operations issues with an offscreen canvas demoing the options menu
2025-08-11 00:06:42 -05:00
fx
Compilation changes
2026-06-04 20:42:09 +01:00
gameBase
Compilation changes
2026-06-04 20:42:09 +01:00
lighting
Compilation changes
2026-06-04 20:42:09 +01:00
physics
Compilation changes
2026-06-04 20:42:09 +01:00
sceneComponent
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
sfx
Compilation changes
2026-06-04 20:42:09 +01:00
turret
Compilation changes
2026-06-04 20:42:09 +01:00
vehicles
Compilation changes
2026-06-04 20:42:09 +01:00
accumulationVolume.cpp
review notes from Az
2025-03-30 11:22:42 +01:00
accumulationVolume.h
Compilation changes
2026-06-04 20:42:09 +01:00
aiClient.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
aiClient.h
Compilation changes
2026-06-04 20:42:09 +01:00
aiConnection.cpp
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
2018-04-20 22:09:58 +02:00
aiConnection.h
Compilation changes
2026-06-04 20:42:09 +01:00
aiPlayer.cpp
added navmesh tester tool
2025-07-26 10:34:19 +01:00
aiPlayer.h
Compilation changes
2026-06-04 20:42:09 +01:00
camera.cpp
fix F32 Camera::getDamageFlash() recursion
2026-04-19 17:45:57 -05:00
camera.h
Compilation changes
2026-06-04 20:42:09 +01:00
cameraSpline.cpp
adds a pathshape useEase value.-on by default.
2026-05-03 22:50:52 -05:00
cameraSpline.h
Compilation changes
2026-06-04 20:42:09 +01:00
containerQuery.cpp
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
2017-07-27 01:10:20 +01:00
containerQuery.h
Compilation changes
2026-06-04 20:42:09 +01:00
convexShape.cpp
more straightforward (and corrected) texcoord assignment
2026-01-26 12:45:57 -06:00
convexShape.h
Compilation changes
2026-06-04 20:42:09 +01:00
debris.cpp
Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking
2026-05-31 01:19:26 -05:00
debris.h
Compilation changes
2026-06-04 20:42:09 +01:00
gameFunctions.cpp
elevated mAicontroller to shapebase
2025-04-19 04:25:36 -05:00
gameFunctions.h
Compilation changes
2026-06-04 20:42:09 +01:00
gameMode.cpp
dial back nullPtr usage
2025-12-29 17:45:09 -06:00
gameMode.h
Compilation changes
2026-06-04 20:42:09 +01:00
gameTSCtrl.cpp
Fixed callbacks to replace char* with Point classes
2025-03-25 11:07:14 -06:00
gameTSCtrl.h
Compilation changes
2026-06-04 20:42:09 +01:00
groundPlane.cpp
dial back nullPtr usage
2025-12-29 17:45:09 -06:00
groundPlane.h
Compilation changes
2026-06-04 20:42:09 +01:00
guiMaterialPreview.cpp
Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking
2026-05-31 01:19:26 -05:00
guiMaterialPreview.h
Compilation changes
2026-06-04 20:42:09 +01:00
guiNoMouseCtrl.cpp
virtuals removed
2024-03-18 18:13:00 +00:00
guiObjectView.cpp
Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking
2026-05-31 01:19:26 -05:00
guiObjectView.h
Compilation changes
2026-06-04 20:42:09 +01:00
item.cpp
Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking
2026-05-31 01:19:26 -05:00
item.h
Compilation changes
2026-06-04 20:42:09 +01:00
levelInfo.cpp
fix a few issues and add more info
2026-05-11 22:22:47 +01:00
levelInfo.h
Compilation changes
2026-06-04 20:42:09 +01:00
lightAnimData.cpp
fix AnimValue smooth values on clients
2025-12-17 15:00:24 -06:00
lightAnimData.h
Compilation changes
2026-06-04 20:42:09 +01:00
lightBase.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
lightBase.h
Compilation changes
2026-06-04 20:42:09 +01:00
lightDescription.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
lightDescription.h
Compilation changes
2026-06-04 20:42:09 +01:00
lightFlareData.cpp
review notes from Az
2025-03-30 11:22:42 +01:00
lightFlareData.h
Compilation changes
2026-06-04 20:42:09 +01:00
missionArea.cpp
remove terrain dependency from mission area
2025-06-15 12:41:47 +01:00
missionArea.h
Compilation changes
2026-06-04 20:42:09 +01:00
missionMarker.cpp
Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking
2026-05-31 01:19:26 -05:00
missionMarker.h
Compilation changes
2026-06-04 20:42:09 +01:00
notesObject.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
notesObject.h
Compilation changes
2026-06-04 20:42:09 +01:00
objectTypes.h
Compilation changes
2026-06-04 20:42:09 +01:00
occlusionVolume.cpp
PolyhedronVectorData core membervar cleanups
2018-03-14 15:18:00 -05:00
occlusionVolume.h
Compilation changes
2026-06-04 20:42:09 +01:00
pathCamera.cpp
properly handle looping shapes moving backwards
2026-05-18 18:28:29 -05:00
pathCamera.h
Compilation changes
2026-06-04 20:42:09 +01:00
pathShape.cpp
Merge pull request #1747 from Azaezel/alpha41/reverseLoop
2026-05-20 18:38:46 -05:00
pathShape.h
Compilation changes
2026-06-04 20:42:09 +01:00
physicalZone.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
physicalZone.h
Compilation changes
2026-06-04 20:42:09 +01:00
player.cpp
Minor fixes and corrections
2026-05-31 11:53:41 -05:00
player.h
Compilation changes
2026-06-04 20:42:09 +01:00
pointLight.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
pointLight.h
Compilation changes
2026-06-04 20:42:09 +01:00
portal.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
portal.h
Compilation changes
2026-06-04 20:42:09 +01:00
prefab.cpp
Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior
2024-10-27 20:04:13 -05:00
prefab.h
Compilation changes
2026-06-04 20:42:09 +01:00
projectile.cpp
Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking
2026-05-31 01:19:26 -05:00
projectile.h
Compilation changes
2026-06-04 20:42:09 +01:00
proximityMine.cpp
Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking
2026-05-31 01:19:26 -05:00
proximityMine.h
Compilation changes
2026-06-04 20:42:09 +01:00
resource.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
rigid.cpp
physics findings
2025-12-13 17:41:21 -06:00
rigid.h
Compilation changes
2026-06-04 20:42:09 +01:00
rigidShape.cpp
Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking
2026-05-31 01:19:26 -05:00
rigidShape.h
Compilation changes
2026-06-04 20:42:09 +01:00
Scene.cpp
dial back nullPtr usage
2025-12-29 17:45:09 -06:00
Scene.h
Compilation changes
2026-06-04 20:42:09 +01:00
SceneGroup.cpp
Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
2025-06-11 00:30:36 -05:00
SceneGroup.h
Compilation changes
2026-06-04 20:42:09 +01:00
scopeAlwaysShape.cpp
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
2023-11-09 16:09:27 -06:00
shapeBase.cpp
Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking
2026-05-31 01:19:26 -05:00
shapeBase.h
Compilation changes
2026-06-04 20:42:09 +01:00
shapeCollision.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
shapeImage.cpp
fix optional skin param for ShapeBase::setImage
2026-06-02 13:46:25 -05:00
spotLight.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
spotLight.h
Compilation changes
2026-06-04 20:42:09 +01:00
staticShape.cpp
add reload status to onNewDataBlock callback
2025-04-27 19:49:13 -05:00
staticShape.h
Compilation changes
2026-06-04 20:42:09 +01:00
SubScene.cpp
context safties
2026-03-02 11:38:20 -06:00
SubScene.h
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
2025-05-25 07:40:10 -05:00
trigger.cpp
context safties
2026-03-02 11:38:20 -06:00
trigger.h
Compilation changes
2026-06-04 20:42:09 +01:00
tsStatic.cpp
Corrected handling for invalid shapes using fallback shape on TSStatics
2026-05-31 16:22:12 -05:00
tsStatic.h
Compilation changes
2026-06-04 20:42:09 +01:00
zone.cpp
Basic zone code refactor using lists instead of linked lists
2023-09-26 12:03:51 -05:00
zone.h
Compilation changes
2026-06-04 20:42:09 +01:00