mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-08 05:04:34 +00:00
Compilation changes
Few compile time attempts to speed things up Swap include guards for pramga once Change compile options in the cmakeLists for source generate a pch small tweaks
This commit is contained in:
parent
0df3bea9ca
commit
68e762130d
1016 changed files with 2848 additions and 5532 deletions
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@ -1,543 +0,0 @@
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/* zconf.h -- configuration of the zlib compression library
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* Copyright (C) 1995-2024 Jean-loup Gailly, Mark Adler
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* For conditions of distribution and use, see copyright notice in zlib.h
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*/
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/* @(#) $Id$ */
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#ifndef ZCONF_H
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#define ZCONF_H
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/*
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* If you *really* need a unique prefix for all types and library functions,
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* compile with -DZ_PREFIX. The "standard" zlib should be compiled without it.
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* Even better than compiling with -DZ_PREFIX would be to use configure to set
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* this permanently in zconf.h using "./configure --zprefix".
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*/
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#ifdef Z_PREFIX /* may be set to #if 1 by ./configure */
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# define Z_PREFIX_SET
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/* all linked symbols and init macros */
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# define _dist_code z__dist_code
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# define _length_code z__length_code
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# define _tr_align z__tr_align
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# define _tr_flush_bits z__tr_flush_bits
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# define _tr_flush_block z__tr_flush_block
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# define _tr_init z__tr_init
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# define _tr_stored_block z__tr_stored_block
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# define _tr_tally z__tr_tally
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# define adler32 z_adler32
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# define adler32_combine z_adler32_combine
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# define adler32_combine64 z_adler32_combine64
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# define adler32_z z_adler32_z
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# ifndef Z_SOLO
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# define compress z_compress
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# define compress2 z_compress2
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# define compressBound z_compressBound
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# endif
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# define crc32 z_crc32
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# define crc32_combine z_crc32_combine
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# define crc32_combine64 z_crc32_combine64
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# define crc32_combine_gen z_crc32_combine_gen
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# define crc32_combine_gen64 z_crc32_combine_gen64
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# define crc32_combine_op z_crc32_combine_op
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# define crc32_z z_crc32_z
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# define deflate z_deflate
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# define deflateBound z_deflateBound
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# define deflateCopy z_deflateCopy
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# define deflateEnd z_deflateEnd
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# define deflateGetDictionary z_deflateGetDictionary
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# define deflateInit z_deflateInit
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# define deflateInit2 z_deflateInit2
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# define deflateInit2_ z_deflateInit2_
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# define deflateInit_ z_deflateInit_
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# define deflateParams z_deflateParams
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# define deflatePending z_deflatePending
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# define deflatePrime z_deflatePrime
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# define deflateReset z_deflateReset
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# define deflateResetKeep z_deflateResetKeep
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# define deflateSetDictionary z_deflateSetDictionary
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# define deflateSetHeader z_deflateSetHeader
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# define deflateTune z_deflateTune
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# define deflate_copyright z_deflate_copyright
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# define get_crc_table z_get_crc_table
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# ifndef Z_SOLO
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# define gz_error z_gz_error
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# define gz_intmax z_gz_intmax
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# define gz_strwinerror z_gz_strwinerror
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# define gzbuffer z_gzbuffer
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# define gzclearerr z_gzclearerr
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# define gzclose z_gzclose
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# define gzclose_r z_gzclose_r
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# define gzclose_w z_gzclose_w
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# define gzdirect z_gzdirect
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# define gzdopen z_gzdopen
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# define gzeof z_gzeof
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# define gzerror z_gzerror
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# define gzflush z_gzflush
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# define gzfread z_gzfread
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# define gzfwrite z_gzfwrite
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# define gzgetc z_gzgetc
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# define gzgetc_ z_gzgetc_
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# define gzgets z_gzgets
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# define gzoffset z_gzoffset
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# define gzoffset64 z_gzoffset64
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# define gzopen z_gzopen
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# define gzopen64 z_gzopen64
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# ifdef _WIN32
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# define gzopen_w z_gzopen_w
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# endif
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# define gzprintf z_gzprintf
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# define gzputc z_gzputc
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# define gzputs z_gzputs
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# define gzread z_gzread
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# define gzrewind z_gzrewind
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# define gzseek z_gzseek
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# define gzseek64 z_gzseek64
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# define gzsetparams z_gzsetparams
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# define gztell z_gztell
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# define gztell64 z_gztell64
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# define gzungetc z_gzungetc
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# define gzvprintf z_gzvprintf
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# define gzwrite z_gzwrite
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# endif
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# define inflate z_inflate
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# define inflateBack z_inflateBack
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# define inflateBackEnd z_inflateBackEnd
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# define inflateBackInit z_inflateBackInit
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# define inflateBackInit_ z_inflateBackInit_
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# define inflateCodesUsed z_inflateCodesUsed
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# define inflateCopy z_inflateCopy
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# define inflateEnd z_inflateEnd
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# define inflateGetDictionary z_inflateGetDictionary
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# define inflateGetHeader z_inflateGetHeader
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# define inflateInit z_inflateInit
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# define inflateInit2 z_inflateInit2
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# define inflateInit2_ z_inflateInit2_
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# define inflateInit_ z_inflateInit_
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# define inflateMark z_inflateMark
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# define inflatePrime z_inflatePrime
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# define inflateReset z_inflateReset
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# define inflateReset2 z_inflateReset2
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# define inflateResetKeep z_inflateResetKeep
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# define inflateSetDictionary z_inflateSetDictionary
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# define inflateSync z_inflateSync
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# define inflateSyncPoint z_inflateSyncPoint
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# define inflateUndermine z_inflateUndermine
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# define inflateValidate z_inflateValidate
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# define inflate_copyright z_inflate_copyright
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# define inflate_fast z_inflate_fast
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# define inflate_table z_inflate_table
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# ifndef Z_SOLO
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# define uncompress z_uncompress
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# define uncompress2 z_uncompress2
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# endif
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# define zError z_zError
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# ifndef Z_SOLO
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# define zcalloc z_zcalloc
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# define zcfree z_zcfree
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# endif
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# define zlibCompileFlags z_zlibCompileFlags
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# define zlibVersion z_zlibVersion
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/* all zlib typedefs in zlib.h and zconf.h */
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# define Byte z_Byte
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# define Bytef z_Bytef
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# define alloc_func z_alloc_func
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# define charf z_charf
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# define free_func z_free_func
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# ifndef Z_SOLO
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# define gzFile z_gzFile
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# endif
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# define gz_header z_gz_header
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# define gz_headerp z_gz_headerp
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# define in_func z_in_func
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# define intf z_intf
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# define out_func z_out_func
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# define uInt z_uInt
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# define uIntf z_uIntf
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# define uLong z_uLong
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# define uLongf z_uLongf
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# define voidp z_voidp
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# define voidpc z_voidpc
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# define voidpf z_voidpf
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/* all zlib structs in zlib.h and zconf.h */
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# define gz_header_s z_gz_header_s
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# define internal_state z_internal_state
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#endif
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#if defined(__MSDOS__) && !defined(MSDOS)
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# define MSDOS
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#endif
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#if (defined(OS_2) || defined(__OS2__)) && !defined(OS2)
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# define OS2
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#endif
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#if defined(_WINDOWS) && !defined(WINDOWS)
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# define WINDOWS
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#endif
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#if defined(_WIN32) || defined(_WIN32_WCE) || defined(__WIN32__)
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# ifndef WIN32
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# define WIN32
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# endif
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#endif
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#if (defined(MSDOS) || defined(OS2) || defined(WINDOWS)) && !defined(WIN32)
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# if !defined(__GNUC__) && !defined(__FLAT__) && !defined(__386__)
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# ifndef SYS16BIT
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# define SYS16BIT
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# endif
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# endif
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#endif
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/*
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* Compile with -DMAXSEG_64K if the alloc function cannot allocate more
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* than 64k bytes at a time (needed on systems with 16-bit int).
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*/
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#ifdef SYS16BIT
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# define MAXSEG_64K
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#endif
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#ifdef MSDOS
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# define UNALIGNED_OK
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#endif
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#ifdef __STDC_VERSION__
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# ifndef STDC
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# define STDC
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# endif
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# if __STDC_VERSION__ >= 199901L
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# ifndef STDC99
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# define STDC99
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# endif
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# endif
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#endif
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#if !defined(STDC) && (defined(__STDC__) || defined(__cplusplus))
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# define STDC
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#endif
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#if !defined(STDC) && (defined(__GNUC__) || defined(__BORLANDC__))
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# define STDC
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#endif
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#if !defined(STDC) && (defined(MSDOS) || defined(WINDOWS) || defined(WIN32))
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# define STDC
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#endif
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#if !defined(STDC) && (defined(OS2) || defined(__HOS_AIX__))
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# define STDC
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#endif
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#if defined(__OS400__) && !defined(STDC) /* iSeries (formerly AS/400). */
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# define STDC
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#endif
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#ifndef STDC
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# ifndef const /* cannot use !defined(STDC) && !defined(const) on Mac */
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# define const /* note: need a more gentle solution here */
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# endif
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#endif
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#if defined(ZLIB_CONST) && !defined(z_const)
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# define z_const const
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#else
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# define z_const
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#endif
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#ifdef Z_SOLO
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# ifdef _WIN64
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typedef unsigned long long z_size_t;
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# else
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typedef unsigned long z_size_t;
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# endif
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#else
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# define z_longlong long long
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# if defined(NO_SIZE_T)
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typedef unsigned NO_SIZE_T z_size_t;
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# elif defined(STDC)
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# include <stddef.h>
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typedef size_t z_size_t;
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# else
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typedef unsigned long z_size_t;
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# endif
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# undef z_longlong
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#endif
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/* Maximum value for memLevel in deflateInit2 */
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#ifndef MAX_MEM_LEVEL
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# ifdef MAXSEG_64K
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# define MAX_MEM_LEVEL 8
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# else
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# define MAX_MEM_LEVEL 9
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# endif
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#endif
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/* Maximum value for windowBits in deflateInit2 and inflateInit2.
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* WARNING: reducing MAX_WBITS makes minigzip unable to extract .gz files
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* created by gzip. (Files created by minigzip can still be extracted by
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* gzip.)
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*/
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#ifndef MAX_WBITS
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# define MAX_WBITS 15 /* 32K LZ77 window */
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#endif
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/* The memory requirements for deflate are (in bytes):
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(1 << (windowBits+2)) + (1 << (memLevel+9))
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that is: 128K for windowBits=15 + 128K for memLevel = 8 (default values)
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plus a few kilobytes for small objects. For example, if you want to reduce
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the default memory requirements from 256K to 128K, compile with
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make CFLAGS="-O -DMAX_WBITS=14 -DMAX_MEM_LEVEL=7"
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Of course this will generally degrade compression (there's no free lunch).
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The memory requirements for inflate are (in bytes) 1 << windowBits
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that is, 32K for windowBits=15 (default value) plus about 7 kilobytes
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for small objects.
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*/
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/* Type declarations */
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#ifndef OF /* function prototypes */
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# ifdef STDC
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# define OF(args) args
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# else
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# define OF(args) ()
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# endif
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#endif
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/* The following definitions for FAR are needed only for MSDOS mixed
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* model programming (small or medium model with some far allocations).
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* This was tested only with MSC; for other MSDOS compilers you may have
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* to define NO_MEMCPY in zutil.h. If you don't need the mixed model,
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* just define FAR to be empty.
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*/
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#ifdef SYS16BIT
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# if defined(M_I86SM) || defined(M_I86MM)
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/* MSC small or medium model */
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# define SMALL_MEDIUM
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# ifdef _MSC_VER
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# define FAR _far
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# else
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# define FAR far
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# endif
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# endif
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# if (defined(__SMALL__) || defined(__MEDIUM__))
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/* Turbo C small or medium model */
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# define SMALL_MEDIUM
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# ifdef __BORLANDC__
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# define FAR _far
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# else
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# define FAR far
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# endif
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# endif
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#endif
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#if defined(WINDOWS) || defined(WIN32)
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/* If building or using zlib as a DLL, define ZLIB_DLL.
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* This is not mandatory, but it offers a little performance increase.
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*/
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# ifdef ZLIB_DLL
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# if defined(WIN32) && (!defined(__BORLANDC__) || (__BORLANDC__ >= 0x500))
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# ifdef ZLIB_INTERNAL
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# define ZEXTERN extern __declspec(dllexport)
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# else
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# define ZEXTERN extern __declspec(dllimport)
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# endif
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# endif
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# endif /* ZLIB_DLL */
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/* If building or using zlib with the WINAPI/WINAPIV calling convention,
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* define ZLIB_WINAPI.
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* Caution: the standard ZLIB1.DLL is NOT compiled using ZLIB_WINAPI.
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*/
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# ifdef ZLIB_WINAPI
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# ifdef FAR
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# undef FAR
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# endif
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# ifndef WIN32_LEAN_AND_MEAN
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# define WIN32_LEAN_AND_MEAN
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# endif
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# include <windows.h>
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/* No need for _export, use ZLIB.DEF instead. */
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/* For complete Windows compatibility, use WINAPI, not __stdcall. */
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# define ZEXPORT WINAPI
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# ifdef WIN32
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# define ZEXPORTVA WINAPIV
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# else
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# define ZEXPORTVA FAR CDECL
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# endif
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# endif
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#endif
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#if defined (__BEOS__)
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# ifdef ZLIB_DLL
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# ifdef ZLIB_INTERNAL
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# define ZEXPORT __declspec(dllexport)
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# define ZEXPORTVA __declspec(dllexport)
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# else
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# define ZEXPORT __declspec(dllimport)
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# define ZEXPORTVA __declspec(dllimport)
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# endif
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# endif
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#endif
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#ifndef ZEXTERN
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# define ZEXTERN extern
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#endif
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#ifndef ZEXPORT
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# define ZEXPORT
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#endif
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#ifndef ZEXPORTVA
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# define ZEXPORTVA
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#endif
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#ifndef FAR
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# define FAR
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#endif
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#if !defined(__MACTYPES__)
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typedef unsigned char Byte; /* 8 bits */
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#endif
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typedef unsigned int uInt; /* 16 bits or more */
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typedef unsigned long uLong; /* 32 bits or more */
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#ifdef SMALL_MEDIUM
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/* Borland C/C++ and some old MSC versions ignore FAR inside typedef */
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# define Bytef Byte FAR
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#else
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typedef Byte FAR Bytef;
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#endif
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typedef char FAR charf;
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typedef int FAR intf;
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||||
typedef uInt FAR uIntf;
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typedef uLong FAR uLongf;
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#ifdef STDC
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typedef void const *voidpc;
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typedef void FAR *voidpf;
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typedef void *voidp;
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#else
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typedef Byte const *voidpc;
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typedef Byte FAR *voidpf;
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typedef Byte *voidp;
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#endif
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#if !defined(Z_U4) && !defined(Z_SOLO) && defined(STDC)
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# include <limits.h>
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# if (UINT_MAX == 0xffffffffUL)
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||||
# define Z_U4 unsigned
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# elif (ULONG_MAX == 0xffffffffUL)
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# define Z_U4 unsigned long
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# elif (USHRT_MAX == 0xffffffffUL)
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# define Z_U4 unsigned short
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# endif
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#endif
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#ifdef Z_U4
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typedef Z_U4 z_crc_t;
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#else
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typedef unsigned long z_crc_t;
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#endif
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#ifdef HAVE_UNISTD_H /* may be set to #if 1 by ./configure */
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# define Z_HAVE_UNISTD_H
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#endif
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#ifdef HAVE_STDARG_H /* may be set to #if 1 by ./configure */
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# define Z_HAVE_STDARG_H
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#endif
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#ifdef STDC
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# ifndef Z_SOLO
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# include <sys/types.h> /* for off_t */
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# endif
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#endif
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#if defined(STDC) || defined(Z_HAVE_STDARG_H)
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# ifndef Z_SOLO
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# include <stdarg.h> /* for va_list */
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# endif
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||||
#endif
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#ifdef _WIN32
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||||
# ifndef Z_SOLO
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# include <stddef.h> /* for wchar_t */
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||||
# endif
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||||
#endif
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||||
/* a little trick to accommodate both "#define _LARGEFILE64_SOURCE" and
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* "#define _LARGEFILE64_SOURCE 1" as requesting 64-bit operations, (even
|
||||
* though the former does not conform to the LFS document), but considering
|
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* both "#undef _LARGEFILE64_SOURCE" and "#define _LARGEFILE64_SOURCE 0" as
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* equivalently requesting no 64-bit operations
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*/
|
||||
#if defined(_LARGEFILE64_SOURCE) && -_LARGEFILE64_SOURCE - -1 == 1
|
||||
# undef _LARGEFILE64_SOURCE
|
||||
#endif
|
||||
|
||||
#ifndef Z_HAVE_UNISTD_H
|
||||
# ifdef __WATCOMC__
|
||||
# define Z_HAVE_UNISTD_H
|
||||
# endif
|
||||
#endif
|
||||
#ifndef Z_HAVE_UNISTD_H
|
||||
# if defined(_LARGEFILE64_SOURCE) && !defined(_WIN32)
|
||||
# define Z_HAVE_UNISTD_H
|
||||
# endif
|
||||
#endif
|
||||
#ifndef Z_SOLO
|
||||
# if defined(Z_HAVE_UNISTD_H)
|
||||
# include <unistd.h> /* for SEEK_*, off_t, and _LFS64_LARGEFILE */
|
||||
# ifdef VMS
|
||||
# include <unixio.h> /* for off_t */
|
||||
# endif
|
||||
# ifndef z_off_t
|
||||
# define z_off_t off_t
|
||||
# endif
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if defined(_LFS64_LARGEFILE) && _LFS64_LARGEFILE-0
|
||||
# define Z_LFS64
|
||||
#endif
|
||||
|
||||
#if defined(_LARGEFILE64_SOURCE) && defined(Z_LFS64)
|
||||
# define Z_LARGE64
|
||||
#endif
|
||||
|
||||
#if defined(_FILE_OFFSET_BITS) && _FILE_OFFSET_BITS-0 == 64 && defined(Z_LFS64)
|
||||
# define Z_WANT64
|
||||
#endif
|
||||
|
||||
#if !defined(SEEK_SET) && !defined(Z_SOLO)
|
||||
# define SEEK_SET 0 /* Seek from beginning of file. */
|
||||
# define SEEK_CUR 1 /* Seek from current position. */
|
||||
# define SEEK_END 2 /* Set file pointer to EOF plus "offset" */
|
||||
#endif
|
||||
|
||||
#ifndef z_off_t
|
||||
# define z_off_t long
|
||||
#endif
|
||||
|
||||
#if !defined(_WIN32) && defined(Z_LARGE64)
|
||||
# define z_off64_t off64_t
|
||||
#else
|
||||
# if defined(_WIN32) && !defined(__GNUC__)
|
||||
# define z_off64_t __int64
|
||||
# else
|
||||
# define z_off64_t z_off_t
|
||||
# endif
|
||||
#endif
|
||||
|
||||
/* MVS linker does not support external names larger than 8 bytes */
|
||||
#if defined(__MVS__)
|
||||
#pragma map(deflateInit_,"DEIN")
|
||||
#pragma map(deflateInit2_,"DEIN2")
|
||||
#pragma map(deflateEnd,"DEEND")
|
||||
#pragma map(deflateBound,"DEBND")
|
||||
#pragma map(inflateInit_,"ININ")
|
||||
#pragma map(inflateInit2_,"ININ2")
|
||||
#pragma map(inflateEnd,"INEND")
|
||||
#pragma map(inflateSync,"INSY")
|
||||
#pragma map(inflateSetDictionary,"INSEDI")
|
||||
#pragma map(compressBound,"CMBND")
|
||||
#pragma map(inflate_table,"INTABL")
|
||||
#pragma map(inflate_fast,"INFA")
|
||||
#pragma map(inflate_copyright,"INCOPY")
|
||||
#endif
|
||||
|
||||
#endif /* ZCONF_H */
|
||||
|
|
@ -426,75 +426,52 @@ if (NOT TORQUE_NET_CURL)
|
|||
endif()
|
||||
|
||||
################# Executable Generation ###################
|
||||
|
||||
if (TORQUE_DYNAMIC_LIBRARY AND NOT TORQUE_TESTING)
|
||||
set(TORQUE_COMPILE_DEFINITIONS ${TORQUE_COMPILE_DEFINITIONS} TORQUE_SHARED)
|
||||
|
||||
# Build the main engine library
|
||||
add_library(TorqueEngine SHARED ${TORQUE_SOURCE_FILES})
|
||||
target_compile_definitions(TorqueEngine PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
|
||||
target_link_libraries(TorqueEngine ${TORQUE_LINK_LIBRARIES} ${TORQUE_LINK_THIRDPARTY})
|
||||
target_include_directories(TorqueEngine PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp" ${TORQUE_INCLUDE_DIRECTORIES})
|
||||
|
||||
set(TORQUE_SOURCE_FILES "main/main.cpp")
|
||||
set(TORQUE_LINK_LIBRARIES TorqueEngine)
|
||||
set(TORQUE_COMPILE_DEFINITIONS ${TORQUE_COMPILE_DEFINITIONS} TORQUE_SHARED)
|
||||
add_library(TorqueEngine SHARED ${TORQUE_SOURCE_FILES})
|
||||
target_compile_definitions(TorqueEngine PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
|
||||
target_link_libraries(TorqueEngine ${TORQUE_LINK_LIBRARIES} ${TORQUE_LINK_THIRDPARTY})
|
||||
target_include_directories(TorqueEngine PRIVATE ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp" ${TORQUE_INCLUDE_DIRECTORIES})
|
||||
set(TORQUE_SOURCE_FILES "main/main.cpp")
|
||||
set(TORQUE_LINK_LIBRARIES TorqueEngine)
|
||||
else()
|
||||
if(NOT TORQUE_TESTING)
|
||||
set(TORQUE_SOURCE_FILES "main/main.cpp" ${TORQUE_SOURCE_FILES})
|
||||
endif()
|
||||
endif (TORQUE_DYNAMIC_LIBRARY AND NOT TORQUE_TESTING)
|
||||
|
||||
if (APPLE)
|
||||
add_executable(${TORQUE_APP_NAME} MACOSX_BUNDLE
|
||||
${TORQUE_SOURCE_FILES})
|
||||
|
||||
target_sources(${TORQUE_APP_NAME} PRIVATE "${TORQUE_APP_ROOT_DIRECTORY}/source/App.xcassets")
|
||||
|
||||
set_source_files_properties( "${TORQUE_APP_ROOT_DIRECTORY}/source/App.xcassets" PROPERTIES
|
||||
MACOSX_PACKAGE_LOCATION Resources)
|
||||
|
||||
set_target_properties(${TORQUE_APP_NAME} PROPERTIES
|
||||
MACOSX_BUNDLE true
|
||||
MACOSX_BUNDLE_INFO_PLIST "${TORQUE_APP_ROOT_DIRECTORY}/source/Info.plist"
|
||||
XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "com.torque3d.${TORQUE_APP_NAME}"
|
||||
INSTALL_RPATH "@executable_path/../Frameworks"
|
||||
XCODE_ATTRIBUTE_SKIP_INSTALL NO
|
||||
BUILD_WITH_INSTALL_RPATH ON
|
||||
XCODE_ATTRIBUTE_INSTALL_PATH "/Applications"
|
||||
XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME "AppIcon"
|
||||
XCODE_ATTRIBUTE_LINKER_DISPLAYS_MANGLED_NAMES[variant=Debug] YES
|
||||
XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH[variant=Debug] YES
|
||||
XCODE_ATTRIBUTE_ENABLE_TESTABILITY[variant=Debug] YES
|
||||
XCODE_ATTRIBUTE_SDL_FILE_DIR[variant=Debug] parent
|
||||
XCODE_ATTRIBUTE_SDL_FILE_DIR[variant=RelWithDebInfo] parent
|
||||
XCODE_ATTRIBUTE_SDL_FILE_DIR[variant=Release] resource)
|
||||
|
||||
elseif (WIN32)
|
||||
add_executable(${TORQUE_APP_NAME} WIN32 ${TORQUE_SOURCE_FILES})
|
||||
|
||||
set(TORQUE_CXX_FLAGS_COMMON_DEFAULT "-DUNICODE -D_UNICODE -D_CRT_SECURE_NO_WARNINGS /MP /Ob2 /Oi /Ot /Oy /GT /Zi /W4 /nologo /GF /EHsc /GS- /Gy- /Qpar- /fp:precise /fp:except- /GR /Zc:wchar_t-" )
|
||||
if( TORQUE_CPU_X32 )
|
||||
set(TORQUE_CXX_FLAGS_COMMON_DEFAULT "${TORQUE_CXX_FLAGS_COMMON_DEFAULT} /arch:SSE2")
|
||||
if(NOT TORQUE_TESTING)
|
||||
set(TORQUE_SOURCE_FILES "main/main.cpp" ${TORQUE_SOURCE_FILES})
|
||||
endif()
|
||||
set(TORQUE_CXX_FLAGS_COMMON ${TORQUE_CXX_FLAGS_COMMON_DEFAULT} CACHE STRING "")
|
||||
mark_as_advanced(TORQUE_CXX_FLAGS_COMMON)
|
||||
|
||||
set(TORQUE_CXX_FLAGS_EXECUTABLES "/wd4018 /wd4100 /wd4121 /wd4127 /wd4130 /wd4244 /wd4245 /wd4389 /wd4511 /wd4512 /wd4800 /wd4995" CACHE STRING "")
|
||||
mark_as_advanced(TORQUE_CXX_FLAGS_EXECUTABLES)
|
||||
|
||||
set(TORQUE_CXX_FLAGS "${TORQUE_CXX_FLAGS_COMMON_DEFAULT} ${TORQUE_CXX_FLAGS_EXECUTABLES}" CACHE STRING "")
|
||||
mark_as_advanced(TORQUE_CXX_FLAGS)
|
||||
|
||||
# NOTE: On Windows, /Zc:wchar_t- is necessary otherwise you get unicode errors
|
||||
set_target_properties(${TORQUE_APP_NAME} PROPERTIES COMPILE_FLAGS "${TORQUE_CXX_FLAGS}")
|
||||
if (TORQUE_DYNAMIC_LIBRARY AND NOT TORQUE_TESTING)
|
||||
set_target_properties(TorqueEngine PROPERTIES COMPILE_FLAGS "${TORQUE_CXX_FLAGS_COMMON_DEFAULT}")
|
||||
endif (TORQUE_DYNAMIC_LIBRARY AND NOT TORQUE_TESTING)
|
||||
endif (TORQUE_DYNAMIC_LIBRARY AND NOT TORQUE_TESTING)
|
||||
|
||||
if (APPLE)
|
||||
add_executable(${TORQUE_APP_NAME} MACOSX_BUNDLE ${TORQUE_SOURCE_FILES})
|
||||
|
||||
target_sources(${TORQUE_APP_NAME} PRIVATE "${TORQUE_APP_ROOT_DIRECTORY}/source/App.xcassets")
|
||||
set_source_files_properties("${TORQUE_APP_ROOT_DIRECTORY}/source/App.xcassets" PROPERTIES
|
||||
MACOSX_PACKAGE_LOCATION Resources)
|
||||
|
||||
set_target_properties(${TORQUE_APP_NAME} PROPERTIES
|
||||
MACOSX_BUNDLE true
|
||||
MACOSX_BUNDLE_INFO_PLIST "${TORQUE_APP_ROOT_DIRECTORY}/source/Info.plist"
|
||||
XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "com.torque3d.${TORQUE_APP_NAME}"
|
||||
INSTALL_RPATH "@executable_path/../Frameworks"
|
||||
XCODE_ATTRIBUTE_SKIP_INSTALL NO
|
||||
BUILD_WITH_INSTALL_RPATH ON
|
||||
XCODE_ATTRIBUTE_INSTALL_PATH "/Applications"
|
||||
XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME "AppIcon"
|
||||
XCODE_ATTRIBUTE_LINKER_DISPLAYS_MANGLED_NAMES[variant=Debug] YES
|
||||
XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH[variant=Debug] YES
|
||||
XCODE_ATTRIBUTE_ENABLE_TESTABILITY[variant=Debug] YES
|
||||
XCODE_ATTRIBUTE_SDL_FILE_DIR[variant=Debug] parent
|
||||
XCODE_ATTRIBUTE_SDL_FILE_DIR[variant=RelWithDebInfo] parent
|
||||
XCODE_ATTRIBUTE_SDL_FILE_DIR[variant=Release] resource)
|
||||
|
||||
elseif (WIN32)
|
||||
add_executable(${TORQUE_APP_NAME} WIN32 ${TORQUE_SOURCE_FILES})
|
||||
else()
|
||||
add_executable(${TORQUE_APP_NAME} ${TORQUE_SOURCE_FILES})
|
||||
|
||||
# NOTE: On Linux, we set the rpath to ./ so that shared objects next to the executable are used
|
||||
set_target_properties(${TORQUE_APP_NAME} PROPERTIES LINK_FLAGS "-Wl,-rpath,./")
|
||||
add_executable(${TORQUE_APP_NAME} ${TORQUE_SOURCE_FILES})
|
||||
set_target_properties(${TORQUE_APP_NAME} PROPERTIES LINK_FLAGS "-Wl,-rpath,./")
|
||||
endif()
|
||||
|
||||
################# Architecture Detection ###################
|
||||
|
||||
string(TOLOWER "${CMAKE_SYSTEM_PROCESSOR}" ARCH)
|
||||
|
||||
|
|
@ -540,7 +517,204 @@ if(IS_ARM)
|
|||
endif()
|
||||
|
||||
if(MSVC)
|
||||
# Match projectGenerator naming for executables
|
||||
if(IS_X86)
|
||||
target_compile_options(${TORQUE_APP_NAME} PRIVATE
|
||||
/arch:SSE2 # Safe baseline for all configs - dispatch handles ISA upgrades at runtime
|
||||
)
|
||||
endif()
|
||||
if (TORQUE_DYNAMIC_LIBRARY AND NOT TORQUE_TESTING)
|
||||
if(IS_X86)
|
||||
target_compile_options(TorqueEngine PRIVATE
|
||||
/arch:SSE2
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
################# Compile Flags ###################
|
||||
# All flags use target_compile_options with generator expressions so they are
|
||||
# per-configuration and never bleed across build types. The old flat
|
||||
# COMPILE_FLAGS string on the target has been removed entirely.
|
||||
|
||||
# ----- Windows (MSVC) -----
|
||||
if (MSVC)
|
||||
# Warnings we suppress engine-wide - all pre-existing
|
||||
set(_TORQUE_MSVC_WARNINGS
|
||||
/wd4018 # signed/unsigned mismatch
|
||||
/wd4100 # unreferenced formal parameter
|
||||
/wd4121 # alignment sensitive to packing
|
||||
/wd4127 # conditional expression is constant
|
||||
/wd4130 # logical op on address of string literal
|
||||
/wd4244 # conversion, possible loss of data
|
||||
/wd4245 # signed/unsigned mismatch on return/init
|
||||
/wd4267 # conversion possible loss of data
|
||||
/wd4389 # signed/unsigned mismatch on comparison
|
||||
/wd4511 # copy constructor could not be generated
|
||||
/wd4512 # assignment operator could not be generated
|
||||
/wd4800 # forcing value to bool
|
||||
/wd4995 # deprecated function
|
||||
)
|
||||
|
||||
# Flags that are correct for every configuration
|
||||
set(_TORQUE_MSVC_ALL
|
||||
/MP # Parallel compilation - single biggest build speed win
|
||||
/FS # Synchronous PDB writes - required when using /MP
|
||||
/nologo # Suppress banner
|
||||
/W3 # Warning level 3 (W4 slows compilation noticeably)
|
||||
/WX- # Warnings are not errors
|
||||
/EHsc # Standard C++ exception handling only
|
||||
/GR # RTTI - required for dynamic_cast throughout the engine
|
||||
/GF # String pooling
|
||||
/Gy # Function-level linking (dead-code stripping at link time)
|
||||
/Zc:wchar_t- # Engine-wide ABI requirement
|
||||
/fp:precise # Consistent FP across the codebase
|
||||
/fp:except- # No FP exception overhead
|
||||
/bigobj # >64k sections - consoleObject.h template depth needs this
|
||||
/Qpar- # Disable auto-paralleliser (causes subtle correctness bugs)
|
||||
/NODEFAULTLIB
|
||||
${_TORQUE_MSVC_WARNINGS}
|
||||
)
|
||||
|
||||
# Debug - prioritise compilation speed and debuggability over all else
|
||||
set(_TORQUE_MSVC_DEBUG
|
||||
/Od # No optimisation - fastest to compile, cleanest call stacks
|
||||
/Ob0 # No inlining - keeps debugger call stacks honest
|
||||
/RTCs # Runtime checks: stack corruption + uninitialised variables
|
||||
/GS # Buffer security checks
|
||||
/Zi # Embed debug info in .obj - avoids PDB contention with /MP
|
||||
/MDd # Debug CRT
|
||||
)
|
||||
|
||||
# RelWithDebInfo - ship-like speed, but still inspectable in a debugger
|
||||
set(_TORQUE_MSVC_RELWITHDEBINFO
|
||||
/O2 # Maximise speed (implies /Ob2 /Oi /Ot)
|
||||
/Ob1 # Only inline functions explicitly marked - preserves some stack info
|
||||
/Oi # Intrinsic replacements for common functions
|
||||
/Ot # Favour fast code over small code
|
||||
/Gw # Package global data for linker dead-stripping
|
||||
/GS- # No buffer security checks
|
||||
/Zi # Debug info in .obj (not a separate PDB) - safer with /MP
|
||||
/MD # Release CRT
|
||||
)
|
||||
|
||||
# Release - maximum runtime performance
|
||||
set(_TORQUE_MSVC_RELEASE
|
||||
/O2 # Maximise speed
|
||||
/Ob2 # Inline any suitable function
|
||||
/Oi # Intrinsic functions
|
||||
/Ot # Favour fast code
|
||||
/Oy # Omit frame pointers (marginal perf gain; hurts external profiling)
|
||||
/Gw # Package global data
|
||||
/GS- # No buffer security checks
|
||||
/MD # Release CRT
|
||||
)
|
||||
|
||||
target_compile_options(${TORQUE_APP_NAME} PRIVATE
|
||||
${_TORQUE_MSVC_ALL}
|
||||
$<$<CONFIG:Debug>:${_TORQUE_MSVC_DEBUG}>
|
||||
$<$<CONFIG:RelWithDebInfo>:${_TORQUE_MSVC_RELWITHDEBINFO}>
|
||||
$<$<CONFIG:Release>:${_TORQUE_MSVC_RELEASE}>
|
||||
)
|
||||
|
||||
target_link_options(${TORQUE_APP_NAME} PRIVATE
|
||||
$<$<CONFIG:Debug>:/DEBUG:FASTLINK /INCREMENTAL>
|
||||
$<$<CONFIG:RelWithDebInfo>:/INCREMENTAL /DEBUG:FASTLINK /OPT:REF /OPT:ICF>
|
||||
$<$<CONFIG:Release>:/INCREMENTAL>
|
||||
)
|
||||
|
||||
if (TORQUE_DYNAMIC_LIBRARY AND NOT TORQUE_TESTING)
|
||||
target_compile_options(TorqueEngine PRIVATE
|
||||
${_TORQUE_MSVC_ALL}
|
||||
$<$<CONFIG:Debug>:${_TORQUE_MSVC_DEBUG}>
|
||||
$<$<CONFIG:RelWithDebInfo>:${_TORQUE_MSVC_RELWITHDEBINFO}>
|
||||
$<$<CONFIG:Release>:${_TORQUE_MSVC_RELEASE}>
|
||||
)
|
||||
endif()
|
||||
|
||||
endif (MSVC)
|
||||
|
||||
# ----- GCC / Clang (Linux and macOS) -----
|
||||
if (UNIX)
|
||||
# Flags correct for every configuration on GCC/Clang
|
||||
set(_TORQUE_UNIX_ALL
|
||||
-Wno-unused-parameter
|
||||
-Wno-sign-compare
|
||||
-Wno-reorder
|
||||
-fno-exceptions # Engine does not use C++ exceptions
|
||||
-fmessage-length=0 # No line-wrapping in compiler messages
|
||||
-pipe # Use pipes instead of temp files - faster compilation
|
||||
-Wno-type-limits # constant conditional expression
|
||||
-Wno-unused-value
|
||||
-Wno-deprecated-declarations
|
||||
-Wno-conversion # possible loss of data
|
||||
-Wno-sign-conversion
|
||||
-Wno-old-style-cast # if legacy codebase
|
||||
-Wno-invalid-offsetof # offsetof non-standard-layout
|
||||
)
|
||||
|
||||
# Debug
|
||||
set(_TORQUE_UNIX_DEBUG
|
||||
-O0 # No optimisation - fastest to compile
|
||||
-g3 # Maximum debug info (includes macros)
|
||||
-fno-omit-frame-pointer # Keep frame pointers for sane stack traces
|
||||
-fno-inline # No inlining - keeps call stacks clean
|
||||
)
|
||||
|
||||
# RelWithDebInfo
|
||||
set(_TORQUE_UNIX_RELWITHDEBINFO
|
||||
-O2
|
||||
-g1 # Minimal debug info - line numbers only
|
||||
-fno-omit-frame-pointer # Keep frame pointers so profilers work
|
||||
)
|
||||
|
||||
# Release
|
||||
set(_TORQUE_UNIX_RELEASE
|
||||
-O3
|
||||
-g0 # No debug info
|
||||
-fomit-frame-pointer
|
||||
-DNDEBUG
|
||||
)
|
||||
|
||||
# LTO in Release only - significantly extends link time so keep it out of Debug/RWD
|
||||
if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
|
||||
list(APPEND _TORQUE_UNIX_ALL
|
||||
-Wno-shorten-64-to-32
|
||||
-Wno-implicit-int-conversion
|
||||
-Wno-implicit-float-conversion
|
||||
-Wno-nonportable-include-path
|
||||
)
|
||||
set(_TORQUE_UNIX_RELEASE_LINK -flto=thin) # ThinLTO: much faster than full LTO, near-equivalent results
|
||||
else()
|
||||
set(_TORQUE_UNIX_RELEASE_LINK -flto)
|
||||
endif()
|
||||
|
||||
target_compile_options(${TORQUE_APP_NAME} PRIVATE
|
||||
${_TORQUE_UNIX_ALL}
|
||||
$<$<CONFIG:Debug>:${_TORQUE_UNIX_DEBUG}>
|
||||
$<$<CONFIG:RelWithDebInfo>:${_TORQUE_UNIX_RELWITHDEBINFO}>
|
||||
$<$<CONFIG:Release>:${_TORQUE_UNIX_RELEASE}>
|
||||
)
|
||||
|
||||
target_link_options(${TORQUE_APP_NAME} PRIVATE
|
||||
$<$<CONFIG:Release>:${_TORQUE_UNIX_RELEASE_LINK}>
|
||||
)
|
||||
|
||||
if (TORQUE_DYNAMIC_LIBRARY AND NOT TORQUE_TESTING)
|
||||
target_compile_options(TorqueEngine PRIVATE
|
||||
${_TORQUE_UNIX_ALL}
|
||||
$<$<CONFIG:Debug>:${_TORQUE_UNIX_DEBUG}>
|
||||
$<$<CONFIG:RelWithDebInfo>:${_TORQUE_UNIX_RELWITHDEBINFO}>
|
||||
$<$<CONFIG:Release>:${_TORQUE_UNIX_RELEASE}>
|
||||
)
|
||||
target_link_options(TorqueEngine PRIVATE
|
||||
$<$<CONFIG:Release>:${_TORQUE_UNIX_RELEASE_LINK}>
|
||||
)
|
||||
endif()
|
||||
endif (UNIX)
|
||||
|
||||
################# Output Naming (MSVC) ###################
|
||||
|
||||
if(MSVC)
|
||||
set(OUTPUT_CONFIG DEBUG MINSIZEREL RELWITHDEBINFO)
|
||||
set(OUTPUT_SUFFIX DEBUG MINSIZE OPTIMIZEDDEBUG)
|
||||
foreach(INDEX RANGE 2)
|
||||
|
|
@ -552,9 +726,10 @@ if(MSVC)
|
|||
set_property(TARGET TorqueEngine PROPERTY ${CONF}_OUTPUT_NAME ${TORQUE_APP_NAME})
|
||||
endif (TORQUE_DYNAMIC_LIBRARY AND NOT TORQUE_TESTING)
|
||||
endforeach()
|
||||
# Set Visual Studio startup project
|
||||
set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT ${TORQUE_APP_NAME})
|
||||
endif()
|
||||
|
||||
################# Folder Organisation ###################
|
||||
|
||||
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
|
||||
foreach (TORQUE_LIBRARY ${TORQUE_LINK_LIBRARIES})
|
||||
|
|
@ -564,8 +739,6 @@ foreach (TORQUE_LIBRARY ${TORQUE_LINK_LIBRARIES})
|
|||
endif()
|
||||
set_target_properties(${TORQUE_LIBRARY} PROPERTIES
|
||||
FOLDER "Libraries")
|
||||
# remove warnings from 3rd parties.
|
||||
#target_compile_options(${TORQUE_LIBRARY} PRIVATE "-w")
|
||||
endforeach()
|
||||
|
||||
target_compile_definitions(${TORQUE_APP_NAME} PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
|
||||
|
|
@ -589,7 +762,23 @@ target_link_options(${TORQUE_APP_NAME} PUBLIC ${TORQUE_LINK_OPTIONS})
|
|||
if (TORQUE_TARGET_PROPERTIES)
|
||||
set_target_properties(${TORQUE_APP_NAME} PROPERTIES ${TORQUE_TARGET_PROPERTIES})
|
||||
endif (TORQUE_TARGET_PROPERTIES)
|
||||
target_include_directories(${TORQUE_APP_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp" ${TORQUE_INCLUDE_DIRECTORIES})
|
||||
target_include_directories(${TORQUE_APP_NAME} PRIVATE ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp" ${TORQUE_INCLUDE_DIRECTORIES})
|
||||
|
||||
target_precompile_headers(${TORQUE_APP_NAME} PRIVATE
|
||||
<vector>
|
||||
<string>
|
||||
<map>
|
||||
<memory>
|
||||
<algorithm>
|
||||
<type_traits>
|
||||
<cstring>
|
||||
<cstdlib>
|
||||
<cstdio>
|
||||
<cmath>
|
||||
<cstdint>
|
||||
<cmath>
|
||||
"console/engineObject.h"
|
||||
)
|
||||
|
||||
if(TORQUE_TESTING)
|
||||
if(WIN32)
|
||||
|
|
|
|||
|
|
@ -19,6 +19,8 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
#ifndef _AIAIMTARGET_H_
|
||||
#define _AIAIMTARGET_H_
|
||||
|
||||
|
|
|
|||
|
|
@ -19,6 +19,8 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
#ifndef _AICONTROLLER_H_
|
||||
#define _AICONTROLLER_H_
|
||||
#include "navigation/coverPoint.h"
|
||||
|
|
|
|||
|
|
@ -19,6 +19,8 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
#ifndef _AICOVER_H_
|
||||
#define _AICOVER_H_
|
||||
|
||||
|
|
|
|||
|
|
@ -19,6 +19,8 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
#ifndef _AIGOAL_H_
|
||||
#define _AIGOAL_H_
|
||||
|
||||
|
|
|
|||
|
|
@ -19,12 +19,11 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
#ifndef _AIINFO_H_
|
||||
#define _AIINFO_H_
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
|
||||
class AIController;
|
||||
struct AIInfo
|
||||
|
|
|
|||
|
|
@ -19,6 +19,8 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
#ifndef _AINAVIGATION_H_
|
||||
#define _AINAVIGATION_H_
|
||||
|
||||
|
|
|
|||
|
|
@ -1,17 +1,11 @@
|
|||
#pragma once
|
||||
#ifndef SCENE_H
|
||||
#include "console/engineAPI.h"
|
||||
|
||||
#ifndef _NETOBJECT_H_
|
||||
#include "sim/netObject.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ITICKABLE_H_
|
||||
#include "core/iTickable.h"
|
||||
#endif
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
|
||||
#ifndef GAME_MODE_H
|
||||
#include "gameMode.h"
|
||||
|
|
|
|||
|
|
@ -1,10 +1,7 @@
|
|||
#pragma once
|
||||
#ifndef SCENE_GROUP_H
|
||||
#define SCENE_GROUP_H
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
|
||||
class SceneGroup : public SceneObject
|
||||
{
|
||||
|
|
|
|||
|
|
@ -19,21 +19,13 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
|
||||
#ifndef _ACCUMULATIONVOLUME_H_
|
||||
#define _ACCUMULATIONVOLUME_H_
|
||||
|
||||
#ifndef _SCENEPOLYHEDRALSPACE_H_
|
||||
#include "scene/scenePolyhedralSpace.h"
|
||||
#endif
|
||||
|
||||
#ifndef _MSILHOUETTEEXTRACTOR_H_
|
||||
#include "math/mSilhouetteExtractor.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GFXDEVICE_H_
|
||||
#include "gfx/gfxDevice.h"
|
||||
#endif
|
||||
|
||||
/// A volume in space that blocks visibility.
|
||||
class AccumulationVolume : public ScenePolyhedralSpace
|
||||
|
|
@ -97,5 +89,3 @@ class AccumulationVolume : public ScenePolyhedralSpace
|
|||
void buildSilhouette( const SceneCameraState& cameraState, Vector< Point3F >& outPoints ) override;
|
||||
void setTransform( const MatrixF& mat ) override;
|
||||
};
|
||||
|
||||
#endif // !_AccumulationVolume_H_
|
||||
|
|
|
|||
|
|
@ -19,16 +19,14 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _AICLIENT_H_
|
||||
#define _AICLIENT_H_
|
||||
|
||||
#ifndef _AICONNECTION_H_
|
||||
#include "T3D/aiConnection.h"
|
||||
#endif
|
||||
#ifndef _TVECTOR_H_
|
||||
|
||||
#include "core/util/tVector.h"
|
||||
#endif
|
||||
|
||||
class ShapeBase;
|
||||
class Player;
|
||||
|
|
|
|||
|
|
@ -19,16 +19,14 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _AICONNECTION_H_
|
||||
#define _AICONNECTION_H_
|
||||
|
||||
#ifndef _GAMECONNECTION_H_
|
||||
#include "T3D/gameBase/gameConnection.h"
|
||||
#endif
|
||||
#ifndef _MOVEMANAGER_H_
|
||||
|
||||
#include "T3D/gameBase/moveManager.h"
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
|
|
|||
|
|
@ -24,13 +24,12 @@
|
|||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _AIPLAYER_H_
|
||||
#define _AIPLAYER_H_
|
||||
|
||||
#ifndef _PLAYER_H_
|
||||
#include "T3D/player.h"
|
||||
#endif
|
||||
|
||||
#ifdef TORQUE_NAVIGATION_ENABLED
|
||||
#include "navigation/navPath.h"
|
||||
|
|
|
|||
|
|
@ -22,22 +22,12 @@
|
|||
#ifndef CPP_ASSET_H
|
||||
#define CPP_ASSET_H
|
||||
#pragma once
|
||||
|
||||
#ifndef _ASSET_BASE_H_
|
||||
#include "assets/assetBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_DEFINITION_H_
|
||||
#include "assets/assetDefinition.h"
|
||||
#endif
|
||||
|
||||
#ifndef _STRINGUNIT_H_
|
||||
#include "string/stringUnit.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_FIELD_TYPES_H_
|
||||
#include "core/strings/stringUnit.h"
|
||||
#include "assets/assetFieldTypes.h"
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
class CppAsset : public AssetBase
|
||||
|
|
|
|||
|
|
@ -22,22 +22,12 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
#ifndef CUBEMAP_ASSET_H
|
||||
#define CUBEMAP_ASSET_H
|
||||
|
||||
#ifndef _ASSET_BASE_H_
|
||||
#include "assets/assetBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_DEFINITION_H_
|
||||
#include "assets/assetDefinition.h"
|
||||
#endif
|
||||
|
||||
#ifndef _STRINGUNIT_H_
|
||||
#include "string/stringUnit.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_FIELD_TYPES_H_
|
||||
#include "core/strings/stringUnit.h"
|
||||
#include "assets/assetFieldTypes.h"
|
||||
#endif
|
||||
|
||||
#include "gui/editor/guiInspectorTypes.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -19,24 +19,15 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#ifndef _EXAMPLE_ASSET_H_
|
||||
#define _EXAMPLE_ASSET_H_
|
||||
|
||||
#ifndef _ASSET_BASE_H_
|
||||
#include "assets/assetBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_DEFINITION_H_
|
||||
#include "assets/assetDefinition.h"
|
||||
#endif
|
||||
|
||||
#ifndef _STRINGUNIT_H_
|
||||
#include "string/stringUnit.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_FIELD_TYPES_H_
|
||||
#include "core/strings/stringUnit.h"
|
||||
#include "assets/assetFieldTypes.h"
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
class ExampleAsset : public AssetBase
|
||||
|
|
|
|||
|
|
@ -22,22 +22,12 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
#ifndef GUI_ASSET_H
|
||||
#define GUI_ASSET_H
|
||||
|
||||
#ifndef _ASSET_BASE_H_
|
||||
#include "assets/assetBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_DEFINITION_H_
|
||||
#include "assets/assetDefinition.h"
|
||||
#endif
|
||||
|
||||
#ifndef _STRINGUNIT_H_
|
||||
#include "string/stringUnit.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_FIELD_TYPES_H_
|
||||
#include "core/strings/stringUnit.h"
|
||||
#include "assets/assetFieldTypes.h"
|
||||
#endif
|
||||
|
||||
#include "gui/editor/guiInspectorTypes.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -22,25 +22,14 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
#ifndef GAME_OBJECT_ASSET_H
|
||||
#define GAME_OBJECT_ASSET_H
|
||||
|
||||
#ifndef _ASSET_BASE_H_
|
||||
#include "assets/assetBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_DEFINITION_H_
|
||||
#include "assets/assetDefinition.h"
|
||||
#endif
|
||||
|
||||
#ifndef _STRINGUNIT_H_
|
||||
#include "string/stringUnit.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_FIELD_TYPES_H_
|
||||
#include "core/strings/stringUnit.h"
|
||||
#include "assets/assetFieldTypes.h"
|
||||
#endif
|
||||
#ifndef _GUI_INSPECTOR_TYPES_H_
|
||||
|
||||
#include "gui/editor/guiInspectorTypes.h"
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
class GameObjectAsset : public AssetBase
|
||||
|
|
|
|||
|
|
@ -21,37 +21,24 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
|
||||
#ifndef _ASSET_BASE_H_
|
||||
#include "assets/assetBase.h"
|
||||
#endif
|
||||
#ifndef _ASSET_DEFINITION_H_
|
||||
|
||||
#include "assets/assetDefinition.h"
|
||||
#endif
|
||||
#ifndef _STRINGUNIT_H_
|
||||
#include "string/stringUnit.h"
|
||||
#endif
|
||||
#ifndef _ASSET_FIELD_TYPES_H_
|
||||
|
||||
#include "core/strings/stringUnit.h"
|
||||
#include "assets/assetFieldTypes.h"
|
||||
#endif
|
||||
#ifndef _ASSET_PTR_H_
|
||||
|
||||
#include "assets/assetPtr.h"
|
||||
#endif
|
||||
#ifndef _GBITMAP_H_
|
||||
|
||||
#include "gfx/bitmap/gBitmap.h"
|
||||
#endif
|
||||
#ifndef _GFXTEXTUREHANDLE_H_
|
||||
|
||||
#include "gfx/gfxTextureHandle.h"
|
||||
#endif
|
||||
#ifndef _NETCONNECTION_H_
|
||||
|
||||
#include "sim/netConnection.h"
|
||||
#endif
|
||||
#ifndef _GFXDEVICE_H_
|
||||
|
||||
#include "gfx/gfxDevice.h"
|
||||
#endif
|
||||
#ifndef _MATTEXTURETARGET_H_
|
||||
|
||||
#include "materials/matTextureTarget.h"
|
||||
#endif
|
||||
|
||||
#include "assetMacroHelpers.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -1,10 +1,8 @@
|
|||
#pragma once
|
||||
|
||||
#include "ImageAsset.h"
|
||||
|
||||
#ifndef _GUI_INSPECTOR_TYPES_H_
|
||||
#include "gui/editor/guiInspectorTypes.h"
|
||||
#endif
|
||||
|
||||
#include <gui/controls/guiBitmapCtrl.h>
|
||||
|
||||
#ifdef TORQUE_TOOLS
|
||||
|
|
|
|||
|
|
@ -22,27 +22,16 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
#ifndef LEVEL_ASSET_H
|
||||
#define LEVEL_ASSET_H
|
||||
|
||||
#ifndef _ASSET_BASE_H_
|
||||
#include "assets/assetBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_DEFINITION_H_
|
||||
#include "assets/assetDefinition.h"
|
||||
#endif
|
||||
|
||||
#ifndef _STRINGUNIT_H_
|
||||
#include "string/stringUnit.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_FIELD_TYPES_H_
|
||||
#include "core/strings/stringUnit.h"
|
||||
#include "assets/assetFieldTypes.h"
|
||||
#endif
|
||||
#include "T3D/assets/ImageAsset.h"
|
||||
|
||||
#ifndef _GUI_INSPECTOR_TYPES_H_
|
||||
#include "T3D/assets/ImageAsset.h"
|
||||
#include "gui/editor/guiInspectorTypes.h"
|
||||
#endif
|
||||
|
||||
#include <gui/controls/guiBitmapCtrl.h>
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -23,34 +23,17 @@
|
|||
|
||||
#ifndef MATERIALASSET_H
|
||||
#define MATERIALASSET_H
|
||||
|
||||
#ifndef _ASSET_BASE_H_
|
||||
#include "assets/assetBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_DEFINITION_H_
|
||||
#include "assets/assetDefinition.h"
|
||||
#endif
|
||||
|
||||
#ifndef _STRINGUNIT_H_
|
||||
#include "string/stringUnit.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_FIELD_TYPES_H_
|
||||
#include "core/strings/stringUnit.h"
|
||||
#include "assets/assetFieldTypes.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GFXDEVICE_H_
|
||||
#include "gfx/gfxDevice.h"
|
||||
#endif
|
||||
|
||||
#ifndef _NETCONNECTION_H_
|
||||
#include "sim/netConnection.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GUI_INSPECTOR_TYPES_H_
|
||||
#include "gui/editor/guiInspectorTypes.h"
|
||||
#endif
|
||||
|
||||
#include "materials/matTextureTarget.h"
|
||||
#include "materials/materialDefinition.h"
|
||||
|
|
|
|||
|
|
@ -22,22 +22,12 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
#ifndef PARTICLE_ASSET_H
|
||||
#define PARTICLE_ASSET_H
|
||||
|
||||
#ifndef _ASSET_BASE_H_
|
||||
#include "assets/assetBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_DEFINITION_H_
|
||||
#include "assets/assetDefinition.h"
|
||||
#endif
|
||||
|
||||
#ifndef _STRINGUNIT_H_
|
||||
#include "string/stringUnit.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_FIELD_TYPES_H_
|
||||
#include "core/strings/stringUnit.h"
|
||||
#include "assets/assetFieldTypes.h"
|
||||
#endif
|
||||
|
||||
#include "gui/editor/guiInspectorTypes.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -22,22 +22,12 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
#ifndef POSTEFFECT_ASSET_H
|
||||
#define POSTEFFECT_ASSET_H
|
||||
|
||||
#ifndef _ASSET_BASE_H_
|
||||
#include "assets/assetBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_DEFINITION_H_
|
||||
#include "assets/assetDefinition.h"
|
||||
#endif
|
||||
|
||||
#ifndef _STRINGUNIT_H_
|
||||
#include "string/stringUnit.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_FIELD_TYPES_H_
|
||||
#include "core/strings/stringUnit.h"
|
||||
#include "assets/assetFieldTypes.h"
|
||||
#endif
|
||||
|
||||
#include "postFx/postEffect.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -22,26 +22,14 @@
|
|||
#ifndef SCRIPT_ASSET_H
|
||||
#define SCRIPT_ASSET_H
|
||||
#pragma once
|
||||
|
||||
#ifndef _ASSET_BASE_H_
|
||||
#include "assets/assetBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_DEFINITION_H_
|
||||
#include "assets/assetDefinition.h"
|
||||
#endif
|
||||
|
||||
#ifndef _STRINGUNIT_H_
|
||||
#include "string/stringUnit.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_FIELD_TYPES_H_
|
||||
#include "core/strings/stringUnit.h"
|
||||
#include "assets/assetFieldTypes.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_PTR_H_
|
||||
#include "assets/assetPtr.h"
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
class ScriptAsset : public AssetBase
|
||||
|
|
|
|||
|
|
@ -21,32 +21,19 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
#ifndef SHAPE_ANIMATION_ASSET_H
|
||||
#define SHAPE_ANIMATION_ASSET_H
|
||||
|
||||
#ifndef _ASSET_BASE_H_
|
||||
#include "assets/assetBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_DEFINITION_H_
|
||||
#include "assets/assetDefinition.h"
|
||||
#endif
|
||||
|
||||
#ifndef _STRINGUNIT_H_
|
||||
#include "string/stringUnit.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_FIELD_TYPES_H_
|
||||
#include "core/strings/stringUnit.h"
|
||||
#include "assets/assetFieldTypes.h"
|
||||
#endif
|
||||
#ifndef _TSSHAPE_H_
|
||||
|
||||
#include "ts/tsShape.h"
|
||||
#endif
|
||||
|
||||
#ifndef __RESOURCE_H__
|
||||
#include "core/resource.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_PTR_H_
|
||||
#include "assets/assetPtr.h"
|
||||
#endif
|
||||
|
||||
#include "assetMacroHelpers.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -21,32 +21,20 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
#ifndef SHAPE_ASSET_H
|
||||
#define SHAPE_ASSET_H
|
||||
|
||||
#ifndef _ASSET_BASE_H_
|
||||
#include "assets/assetBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_DEFINITION_H_
|
||||
#include "assets/assetDefinition.h"
|
||||
#endif
|
||||
|
||||
#ifndef _STRINGUNIT_H_
|
||||
#include "string/stringUnit.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_FIELD_TYPES_H_
|
||||
#include "core/strings/stringUnit.h"
|
||||
#include "assets/assetFieldTypes.h"
|
||||
#endif
|
||||
|
||||
#ifndef _TSSHAPE_H_
|
||||
#include "ts/tsShape.h"
|
||||
#endif
|
||||
|
||||
#ifndef __RESOURCE_H__
|
||||
#include "core/resource.h"
|
||||
#endif
|
||||
#ifndef _ASSET_PTR_H_
|
||||
#include "assets/assetPtr.h"
|
||||
#endif
|
||||
|
||||
#ifndef MATERIALASSET_H
|
||||
#include "MaterialAsset.h"
|
||||
#endif
|
||||
|
|
@ -57,9 +45,8 @@
|
|||
#ifdef TORQUE_TOOLS
|
||||
#include "gui/editor/guiInspectorTypes.h"
|
||||
#endif
|
||||
#ifndef _BITSTREAM_H_
|
||||
#include "core/stream/bitStream.h"
|
||||
#endif
|
||||
|
||||
#include "assetMacroHelpers.h"
|
||||
//-----------------------------------------------------------------------------
|
||||
class ShapeAsset : public AssetBase
|
||||
|
|
|
|||
|
|
@ -22,59 +22,32 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
#ifndef SOUND_ASSET_H
|
||||
#define SOUND_ASSET_H
|
||||
|
||||
#ifndef _ASSET_BASE_H_
|
||||
#include "assets/assetBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_DEFINITION_H_
|
||||
#include "assets/assetDefinition.h"
|
||||
#endif
|
||||
|
||||
#ifndef _STRINGUNIT_H_
|
||||
#include "string/stringUnit.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_FIELD_TYPES_H_
|
||||
#include "core/strings/stringUnit.h"
|
||||
#include "assets/assetFieldTypes.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_PTR_H_
|
||||
#include "assets/assetPtr.h"
|
||||
#endif
|
||||
|
||||
#ifndef _BITSTREAM_H_
|
||||
#include "core/stream/bitStream.h"
|
||||
#endif
|
||||
|
||||
#ifndef _SFXRESOURCE_H_
|
||||
#include "sfx/sfxResource.h"
|
||||
#endif
|
||||
|
||||
#ifndef _SFXDESCRIPTION_H_
|
||||
#include "sfx/sfxDescription.h"
|
||||
#endif // !_SFXDESCRIPTION_H_
|
||||
|
||||
|
||||
#ifndef _SFXTRACK_H_
|
||||
#include "sfx/sfxTrack.h"
|
||||
#endif
|
||||
|
||||
#ifndef _SFXPROFILE_H_
|
||||
#include "sfx/sfxProfile.h"
|
||||
#endif // !_SFXPROFILE_H_
|
||||
|
||||
#ifndef _RESOURCEMANAGER_H_
|
||||
#include "core/resourceManager.h"
|
||||
#endif
|
||||
|
||||
#ifndef _SFXPLAYLIST_H_
|
||||
#include "sfx/sfxPlayList.h"
|
||||
#endif
|
||||
|
||||
#ifndef _SFXTYPES_H_
|
||||
#include "sfx/sfxTypes.h"
|
||||
#endif
|
||||
|
||||
#include "assetMacroHelpers.h"
|
||||
class SFXResource;
|
||||
|
|
|
|||
|
|
@ -1,10 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "SoundAsset.h"
|
||||
|
||||
#ifndef _GUI_INSPECTOR_TYPES_H_
|
||||
#include "gui/editor/guiInspectorTypes.h"
|
||||
#endif
|
||||
|
||||
#ifdef TORQUE_TOOLS
|
||||
class GuiInspectorTypeSoundAssetPtr : public GuiInspectorTypeFileName
|
||||
|
|
|
|||
|
|
@ -5,14 +5,9 @@
|
|||
#ifndef LEVEL_ASSET_H
|
||||
#include "LevelAsset.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_DEFINITION_H_
|
||||
#include "assets/assetDefinition.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GUI_INSPECTOR_TYPES_H_
|
||||
#include "gui/editor/guiInspectorTypes.h"
|
||||
#endif
|
||||
|
||||
class SubSceneAsset : public LevelAsset
|
||||
{
|
||||
|
|
|
|||
|
|
@ -22,30 +22,15 @@
|
|||
#pragma once
|
||||
#ifndef TERRAINASSET_H
|
||||
#define TERRAINASSET_H
|
||||
|
||||
#ifndef _ASSET_BASE_H_
|
||||
#include "assets/assetBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_DEFINITION_H_
|
||||
#include "assets/assetDefinition.h"
|
||||
#endif
|
||||
|
||||
#ifndef _STRINGUNIT_H_
|
||||
#include "string/stringUnit.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_FIELD_TYPES_H_
|
||||
#include "core/strings/stringUnit.h"
|
||||
#include "assets/assetFieldTypes.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GFXDEVICE_H_
|
||||
#include "gfx/gfxDevice.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GUI_INSPECTOR_TYPES_H_
|
||||
#include "gui/editor/guiInspectorTypes.h"
|
||||
#endif
|
||||
|
||||
//#include "terrain/terrData.h"
|
||||
#include "assets/assetPtr.h"
|
||||
|
|
|
|||
|
|
@ -22,38 +22,19 @@
|
|||
#pragma once
|
||||
#ifndef TERRAINMATERIALASSET_H
|
||||
#define TERRAINMATERIALASSET_H
|
||||
|
||||
#ifndef _ASSET_BASE_H_
|
||||
#include "assets/assetBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_DEFINITION_H_
|
||||
#include "assets/assetDefinition.h"
|
||||
#endif
|
||||
|
||||
#ifndef _STRINGUNIT_H_
|
||||
#include "string/stringUnit.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_FIELD_TYPES_H_
|
||||
#include "core/strings/stringUnit.h"
|
||||
#include "assets/assetFieldTypes.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GFXDEVICE_H_
|
||||
#include "gfx/gfxDevice.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GUI_INSPECTOR_TYPES_H_
|
||||
#include "gui/editor/guiInspectorTypes.h"
|
||||
#endif
|
||||
|
||||
#ifndef _TERRMATERIAL_H_
|
||||
#include "terrain/terrMaterial.h"
|
||||
#endif
|
||||
|
||||
#ifndef _MATERIALDEFINITION_H_
|
||||
#include "materials/materialDefinition.h"
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
class TerrainMaterialAsset : public AssetBase
|
||||
|
|
|
|||
|
|
@ -22,22 +22,12 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
#ifndef STATE_MACHINE_ASSET_H
|
||||
#define STATE_MACHINE_ASSET_H
|
||||
|
||||
#ifndef _ASSET_BASE_H_
|
||||
#include "assets/assetBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_DEFINITION_H_
|
||||
#include "assets/assetDefinition.h"
|
||||
#endif
|
||||
|
||||
#ifndef _STRINGUNIT_H_
|
||||
#include "string/stringUnit.h"
|
||||
#endif
|
||||
|
||||
#ifndef _ASSET_FIELD_TYPES_H_
|
||||
#include "core/strings/stringUnit.h"
|
||||
#include "assets/assetFieldTypes.h"
|
||||
#endif
|
||||
|
||||
#include "gui/editor/guiInspectorTypes.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -24,18 +24,13 @@
|
|||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _CAMERA_H_
|
||||
#define _CAMERA_H_
|
||||
|
||||
#ifndef _SHAPEBASE_H_
|
||||
#include "T3D/shapeBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _DYNAMIC_CONSOLETYPES_H_
|
||||
#include "console/dynamicTypes.h"
|
||||
#endif
|
||||
|
||||
|
||||
class CameraData: public ShapeBaseData
|
||||
{
|
||||
|
|
|
|||
|
|
@ -19,6 +19,8 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
|
||||
#ifndef _CAMERASPLINE_H_
|
||||
|
|
|
|||
|
|
@ -19,19 +19,16 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _CONTAINERQUERY_H_
|
||||
#define _CONTAINERQUERY_H_
|
||||
|
||||
#ifndef _MPOINT3_H_
|
||||
#include "math/mPoint3.h"
|
||||
#endif
|
||||
#ifndef _STRINGTABLE_H_
|
||||
|
||||
#include "core/stringTable.h"
|
||||
#endif
|
||||
#ifndef _MBOX_H_
|
||||
|
||||
#include "math/mBox.h"
|
||||
#endif
|
||||
|
||||
class SceneObject;
|
||||
class WaterObject;
|
||||
|
|
|
|||
|
|
@ -19,22 +19,18 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _CONVEXSHAPE_H_
|
||||
#define _CONVEXSHAPE_H_
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
#ifndef _GFXVERTEXBUFFER_H_
|
||||
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
#endif
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
#ifndef _CONVEX_H_
|
||||
|
||||
#include "collision/convex.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/MaterialAsset.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -24,6 +24,8 @@
|
|||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _DEBRIS_H_
|
||||
#define _DEBRIS_H_
|
||||
|
|
@ -31,9 +33,7 @@
|
|||
#ifndef __RESOURCE_H__
|
||||
#include "core/resource.h"
|
||||
#endif
|
||||
#ifndef _GAMEBASE_H_
|
||||
#include "T3D/gameBase/gameBase.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/ShapeAsset.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -19,22 +19,17 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _DECALDATA_H_
|
||||
#define _DECALDATA_H_
|
||||
|
||||
#ifndef _SIMDATABLOCK_H_
|
||||
#include "console/simDatablock.h"
|
||||
#endif
|
||||
#ifndef _MATERIALDEFINITION_H_
|
||||
|
||||
#include "materials/materialDefinition.h"
|
||||
#endif
|
||||
#ifndef _MRECT_H_
|
||||
|
||||
#include "math/mRect.h"
|
||||
#endif
|
||||
#ifndef _DYNAMIC_CONSOLETYPES_H_
|
||||
#include "console/dynamicTypes.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/MaterialAsset.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -19,22 +19,16 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _DECALDATAFILE_H_
|
||||
#define _DECALDATAFILE_H_
|
||||
|
||||
#ifndef _DATACHUNKER_H_
|
||||
#include "core/dataChunker.h"
|
||||
#endif
|
||||
|
||||
#ifndef _TVECTOR_H_
|
||||
#include "core/util/tVector.h"
|
||||
#endif
|
||||
|
||||
#ifndef _DECALSPHERE_H_
|
||||
#include "T3D/decal/decalSphere.h"
|
||||
#endif
|
||||
|
||||
|
||||
class Stream;
|
||||
class DecalData;
|
||||
|
|
|
|||
|
|
@ -19,17 +19,14 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _DECALINSTANCE_H_
|
||||
#define _DECALINSTANCE_H_
|
||||
|
||||
#ifndef _GFXVERTEXBUFFER_H_
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
#endif
|
||||
|
||||
#ifndef _DECALDATA_H_
|
||||
#include "T3D/decal/decalData.h"
|
||||
#endif
|
||||
|
||||
struct DecalVertex;
|
||||
class SceneRenderState;
|
||||
|
|
|
|||
|
|
@ -19,50 +19,30 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _DECALMANAGER_H_
|
||||
#define _DECALMANAGER_H_
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
|
||||
#ifndef _MATHUTIL_FRUSTUM_H_
|
||||
#include "math/util/frustum.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GFXDEVICE_H_
|
||||
#include "gfx/gfxDevice.h"
|
||||
#endif
|
||||
|
||||
#ifndef _CLIPPEDPOLYLIST_H_
|
||||
#include "collision/clippedPolyList.h"
|
||||
#endif
|
||||
|
||||
#ifndef _DECALDATAFILE_H_
|
||||
#include "decalDataFile.h"
|
||||
#endif
|
||||
|
||||
#ifndef __RESOURCE_H__
|
||||
#include "core/resource.h"
|
||||
#endif
|
||||
|
||||
#ifndef _DECALINSTANCE_H_
|
||||
#include "decalInstance.h"
|
||||
#endif
|
||||
|
||||
#ifndef _TSIGNAL_H_
|
||||
#include "core/util/tSignal.h"
|
||||
#endif
|
||||
|
||||
#ifndef _DATACHUNKER_H_
|
||||
#include "core/dataChunker.h"
|
||||
#endif
|
||||
|
||||
|
||||
//#define DECALMANAGER_DEBUG
|
||||
|
||||
|
|
|
|||
|
|
@ -19,18 +19,14 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _DECALSPHERE_H_
|
||||
#define _DECALSPHERE_H_
|
||||
|
||||
#ifndef _TVECTOR_H_
|
||||
#include "core/util/tVector.h"
|
||||
#endif
|
||||
|
||||
#ifndef _MSPHERE_H_
|
||||
#include "math/mSphere.h"
|
||||
#endif
|
||||
|
||||
|
||||
class DecalInstance;
|
||||
class SceneZoneSpaceManager;
|
||||
|
|
|
|||
|
|
@ -19,19 +19,16 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _RENDERMESHEXAMPLE_H_
|
||||
#define _RENDERMESHEXAMPLE_H_
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
#ifndef _GFXVERTEXBUFFER_H_
|
||||
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
#endif
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/MaterialAsset.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -19,22 +19,18 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _RENDEROBJECTEXAMPLE_H_
|
||||
#define _RENDEROBJECTEXAMPLE_H_
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
#ifndef _GFXSTATEBLOCK_H_
|
||||
|
||||
#include "gfx/gfxStateBlock.h"
|
||||
#endif
|
||||
#ifndef _GFXVERTEXBUFFER_H_
|
||||
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
#endif
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
|
||||
class BaseMatInstance;
|
||||
|
||||
|
|
|
|||
|
|
@ -19,16 +19,14 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _RENDERSHAPEEXAMPLE_H_
|
||||
#define _RENDERSHAPEEXAMPLE_H_
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
#ifndef _TSSHAPEINSTANCE_H_
|
||||
|
||||
#include "ts/tsShapeInstance.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/ShapeAsset.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -19,6 +19,8 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _CAMERAFXMGR_H_
|
||||
#define _CAMERAFXMGR_H_
|
||||
|
|
@ -26,12 +28,9 @@
|
|||
#ifndef _TORQUE_LIST_
|
||||
#include "core/util/tList.h"
|
||||
#endif
|
||||
#ifndef _MPOINT3_H_
|
||||
#include "math/mPoint3.h"
|
||||
#endif
|
||||
#ifndef _MMATRIX_H_
|
||||
|
||||
#include "math/mMatrix.h"
|
||||
#endif
|
||||
|
||||
//**************************************************************************
|
||||
// Abstract camera effect template
|
||||
|
|
|
|||
|
|
@ -24,22 +24,19 @@
|
|||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _EXPLOSION_H_
|
||||
#define _EXPLOSION_H_
|
||||
|
||||
#ifndef _GAMEBASE_H_
|
||||
#include "T3D/gameBase/gameBase.h"
|
||||
#endif
|
||||
#ifndef _TSSHAPE_H_
|
||||
|
||||
#include "ts/tsShape.h"
|
||||
#endif
|
||||
|
||||
#ifndef __RESOURCE_H__
|
||||
#include "core/resource.h"
|
||||
#endif
|
||||
#ifndef _LIGHTINFO_H_
|
||||
#include "lighting/lightInfo.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/ShapeAsset.h"
|
||||
#include "T3D/assets/SoundAsset.h"
|
||||
|
|
|
|||
|
|
@ -24,28 +24,21 @@
|
|||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _FOLIAGEREPLICATOR_H_
|
||||
#define _FOLIAGEREPLICATOR_H_
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
#ifndef _GFXTEXTUREHANDLE_H_
|
||||
|
||||
#include "gfx/gfxTextureHandle.h"
|
||||
#endif
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
#ifndef _GBITMAP_H_
|
||||
|
||||
#include "gfx/bitmap/gBitmap.h"
|
||||
#endif
|
||||
#ifndef _RENDERPASSMANAGER_H_
|
||||
|
||||
#include "renderInstance/renderPassManager.h"
|
||||
#endif
|
||||
#ifndef _MATHUTIL_FRUSTUM_H_
|
||||
#include "math/util/frustum.h"
|
||||
#endif
|
||||
|
||||
#pragma warning( push, 4 )
|
||||
|
||||
|
|
|
|||
|
|
@ -19,19 +19,16 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _SHAPEREPLICATOR_H_
|
||||
#define _SHAPEREPLICATOR_H_
|
||||
|
||||
#ifndef _TSSTATIC_H_
|
||||
#include "T3D/tsStatic.h"
|
||||
#endif
|
||||
#ifndef _TSSHAPEINSTANCE_H_
|
||||
|
||||
#include "ts/tsShapeInstance.h"
|
||||
#endif
|
||||
#ifndef _RENDERPASSMANAGER_H_
|
||||
|
||||
#include "renderInstance/renderPassManager.h"
|
||||
#endif
|
||||
|
||||
#define AREA_ANIMATION_ARC (1.0f / 360.0f)
|
||||
|
||||
|
|
|
|||
|
|
@ -19,31 +19,23 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _GROUNDCOVER_H_
|
||||
#define _GROUNDCOVER_H_
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
#ifndef _MATHUTIL_FRUSTUM_H_
|
||||
#include "math/util/frustum.h"
|
||||
#endif
|
||||
#ifndef _GFXTEXTUREHANDLE_H_
|
||||
|
||||
#include "gfx/gfxTextureHandle.h"
|
||||
#endif
|
||||
#ifndef _GFX_GFXPRIMITIVEBUFFER_H_
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
#ifndef _RENDERPASSMANAGER_H_
|
||||
|
||||
#include "renderInstance/renderPassManager.h"
|
||||
#endif
|
||||
#ifndef _MATTEXTURETARGET_H_
|
||||
|
||||
#include "materials/matTextureTarget.h"
|
||||
#endif
|
||||
#ifndef _SHADERFEATURE_H_
|
||||
|
||||
#include "shaderGen/shaderFeature.h"
|
||||
#endif
|
||||
|
||||
#ifndef SHAPE_ASSET_H
|
||||
#include "T3D/assets/ShapeAsset.h"
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -19,25 +19,21 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _LIGHTNING_H_
|
||||
#define _LIGHTNING_H_
|
||||
|
||||
#ifndef _GAMEBASE_H_
|
||||
#include "T3D/gameBase/gameBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _TORQUE_LIST_
|
||||
#include "core/util/tList.h"
|
||||
#endif
|
||||
#ifndef _COLOR_H_
|
||||
#include "core/color.h"
|
||||
#endif
|
||||
#ifndef _RENDERPASSMANAGER_H_
|
||||
|
||||
#include "renderInstance/renderPassManager.h"
|
||||
#endif
|
||||
#ifndef _ENGINEAPI_H_
|
||||
|
||||
#include "console/engineAPI.h"
|
||||
#endif
|
||||
|
||||
#include "gfx/gfxTextureHandle.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -25,16 +25,14 @@
|
|||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
#pragma once
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _PARTICLE_H_
|
||||
#define _PARTICLE_H_
|
||||
|
||||
#ifndef _GAMEBASE_H_
|
||||
#include "T3D/gameBase/gameBase.h"
|
||||
#endif
|
||||
#ifndef _GFXTEXTUREHANDLE_H_
|
||||
|
||||
#include "gfx/gfxTextureHandle.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/ImageAsset.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -27,22 +27,15 @@
|
|||
|
||||
#ifndef _H_PARTICLE_EMITTER
|
||||
#define _H_PARTICLE_EMITTER
|
||||
|
||||
#ifndef _GAMEBASE_H_
|
||||
#include "T3D/gameBase/gameBase.h"
|
||||
#endif
|
||||
#ifndef _COLOR_H_
|
||||
|
||||
#include "core/color.h"
|
||||
#endif
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
#ifndef _GFXVERTEXBUFFER_H_
|
||||
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
#endif
|
||||
#ifndef _PARTICLE_H_
|
||||
|
||||
#include "T3D/fx/particle.h"
|
||||
#endif
|
||||
|
||||
class RenderPassManager;
|
||||
class ParticleData;
|
||||
|
|
|
|||
|
|
@ -19,13 +19,12 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _PARTICLEEMITTERDUMMY_H_
|
||||
#define _PARTICLEEMITTERDUMMY_H_
|
||||
|
||||
#ifndef _GAMEBASE_H_
|
||||
#include "T3D/gameBase/gameBase.h"
|
||||
#endif
|
||||
|
||||
class ParticleEmitterData;
|
||||
class ParticleEmitter;
|
||||
|
|
|
|||
|
|
@ -19,19 +19,17 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _PRECIPITATION_H_
|
||||
#define _PRECIPITATION_H_
|
||||
|
||||
#include "gfx/gfxDevice.h"
|
||||
#include "T3D/gameBase/gameBase.h"
|
||||
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
#ifndef _RENDERPASSMANAGER_H_
|
||||
|
||||
#include "renderInstance/renderPassManager.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/ImageAsset.h"
|
||||
#include "T3D/assets/SoundAsset.h"
|
||||
|
|
|
|||
|
|
@ -19,21 +19,16 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _RIBBON_H_
|
||||
#define _RIBBON_H_
|
||||
|
||||
#ifndef _GAMEBASE_H_
|
||||
#include "T3D/gameBase/gameBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GFXVERTEXBUFFER_H_
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
#endif
|
||||
|
||||
#include "materials/materialParameters.h"
|
||||
#include "math/util/matrixSet.h"
|
||||
|
|
|
|||
|
|
@ -19,13 +19,11 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
|
||||
#ifndef _RIBBON_NODE_H_
|
||||
#define _RIBBON_NODE_H_
|
||||
|
||||
#ifndef _GAMEBASE_H_
|
||||
#include "T3D/gameBase/gameBase.h"
|
||||
#endif
|
||||
|
||||
class RibbonData;
|
||||
class Ribbon;
|
||||
|
|
|
|||
|
|
@ -19,13 +19,12 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _SPLASH_H_
|
||||
#define _SPLASH_H_
|
||||
|
||||
#ifndef _GAMEBASE_H_
|
||||
#include "T3D/gameBase/gameBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _TORQUE_LIST_
|
||||
#include "core/util/tList.h"
|
||||
|
|
|
|||
|
|
@ -19,6 +19,8 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _WINDEMITTER_H_
|
||||
#define _WINDEMITTER_H_
|
||||
|
|
|
|||
|
|
@ -24,29 +24,23 @@
|
|||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _GAMEBASE_H_
|
||||
#define _GAMEBASE_H_
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
#ifndef _PROCESSLIST_H_
|
||||
|
||||
#include "T3D/gameBase/processList.h"
|
||||
#endif
|
||||
#ifndef _TICKCACHE_H_
|
||||
|
||||
#include "T3D/gameBase/tickCache.h"
|
||||
#endif
|
||||
#ifndef _DYNAMIC_CONSOLETYPES_H_
|
||||
#include "console/dynamicTypes.h"
|
||||
#endif
|
||||
|
||||
#ifndef __SCENEMANAGER_H__
|
||||
#include "scene/sceneManager.h"
|
||||
#define __SCENEMANAGER_H__
|
||||
#endif
|
||||
#ifndef _IDISPLAYDEVICE_H_
|
||||
#include "platform/output/IDisplayDevice.h"
|
||||
#endif
|
||||
|
||||
class NetConnection;
|
||||
class ProcessList;
|
||||
|
|
|
|||
|
|
@ -24,25 +24,20 @@
|
|||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _GAMECONNECTION_H_
|
||||
#define _GAMECONNECTION_H_
|
||||
|
||||
#ifndef _SIMBASE_H_
|
||||
#include "console/simBase.h"
|
||||
#endif
|
||||
#ifndef _GAMEBASE_H_
|
||||
|
||||
#include "T3D/gameBase/gameBase.h"
|
||||
#endif
|
||||
#ifndef _NETCONNECTION_H_
|
||||
|
||||
#include "sim/netConnection.h"
|
||||
#endif
|
||||
#ifndef _MOVEMANAGER_H_
|
||||
|
||||
#include "T3D/gameBase/moveManager.h"
|
||||
#endif
|
||||
#ifndef _BITVECTOR_H_
|
||||
|
||||
#include "core/bitVector.h"
|
||||
#endif
|
||||
|
||||
enum GameConnectionConstants
|
||||
{
|
||||
|
|
|
|||
|
|
@ -19,25 +19,18 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _GAMECONNECTIONEVENTS_H_
|
||||
#define _GAMECONNECTIONEVENTS_H_
|
||||
|
||||
#ifndef _SIMBASE_H_
|
||||
#include "console/simBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GAMECONNECTION_H_
|
||||
#include "T3D/gameBase/gameConnection.h"
|
||||
#endif
|
||||
|
||||
#ifndef _SFXPROFILE_H_
|
||||
#include "sfx/sfxProfile.h"
|
||||
#endif
|
||||
|
||||
#ifndef _BITSTREAM_H_
|
||||
#include "core/stream/bitStream.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/SoundAsset.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -19,17 +19,14 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _GAMEPROCESS_H_
|
||||
#define _GAMEPROCESS_H_
|
||||
|
||||
#ifndef _PLATFORM_H_
|
||||
#include "platform/platform.h"
|
||||
#endif
|
||||
#ifndef _PROCESSLIST_H_
|
||||
#include "T3D/gameBase/processList.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/gameBase/processList.h"
|
||||
|
||||
class GameBase;
|
||||
class GameConnection;
|
||||
|
|
|
|||
|
|
@ -19,16 +19,14 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _MOVELIST_H_
|
||||
#define _MOVELIST_H_
|
||||
|
||||
#ifndef _TVECTOR_H_
|
||||
#include "core/util/tVector.h"
|
||||
#endif
|
||||
#ifndef _MOVEMANAGER_H_
|
||||
|
||||
#include "T3D/gameBase/moveManager.h"
|
||||
#endif
|
||||
|
||||
class BitStream;
|
||||
class ResizeBitStream;
|
||||
|
|
|
|||
|
|
@ -19,13 +19,12 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _MOVEMANAGER_H_
|
||||
#define _MOVEMANAGER_H_
|
||||
|
||||
#ifndef _PLATFORM_H_
|
||||
#include "platform/platform.h"
|
||||
#endif
|
||||
|
||||
enum MoveConstants {
|
||||
MaxTriggerKeys = 6,
|
||||
|
|
|
|||
|
|
@ -24,16 +24,14 @@
|
|||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _PROCESSLIST_H_
|
||||
#define _PROCESSLIST_H_
|
||||
|
||||
#ifndef _SIM_H_
|
||||
#include "console/sim.h"
|
||||
#endif
|
||||
#ifndef _TSIGNAL_H_
|
||||
|
||||
#include "core/util/tSignal.h"
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
|
|
|
|||
|
|
@ -19,14 +19,13 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
|
||||
#ifndef _GAMEPROCESS_STD_H_
|
||||
#define _GAMEPROCESS_STD_H_
|
||||
|
||||
//#include "T3D/gameBase/processList.h"
|
||||
#ifndef _GAMEPROCESS_H_
|
||||
#include "T3D/gameBase/gameProcess.h"
|
||||
#endif
|
||||
|
||||
class GameBase;
|
||||
class GameConnection;
|
||||
|
|
|
|||
|
|
@ -19,13 +19,11 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
|
||||
#ifndef _MOVELIST_STD_H_
|
||||
#define _MOVELIST_STD_H_
|
||||
|
||||
#ifndef _MOVELIST_H_
|
||||
#include "T3D/gameBase/moveList.h"
|
||||
#endif
|
||||
|
||||
class StdMoveList : public MoveList
|
||||
{
|
||||
|
|
|
|||
|
|
@ -19,13 +19,12 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _TICKCACHE_H_
|
||||
#define _TICKCACHE_H_
|
||||
|
||||
#ifndef _PLATFORM_H_
|
||||
#include "platform/platform.h"
|
||||
#endif
|
||||
|
||||
struct Move;
|
||||
|
||||
|
|
|
|||
|
|
@ -19,25 +19,19 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _GAMEFUNCTIONS_H_
|
||||
#define _GAMEFUNCTIONS_H_
|
||||
|
||||
#ifndef _MPOINT3_H_
|
||||
#include "math/mPoint3.h"
|
||||
#endif
|
||||
#ifndef _MMATRIX_H_
|
||||
|
||||
#include "math/mMatrix.h"
|
||||
#endif
|
||||
#ifndef _GFXTARGET_H_
|
||||
|
||||
#include "gfx/gfxTarget.h"
|
||||
#endif
|
||||
#ifndef _MATHUTIL_FRUSTUM_H_
|
||||
#include "math/util/frustum.h"
|
||||
#endif
|
||||
#ifndef _COLOR_H_
|
||||
|
||||
#include "core/color.h"
|
||||
#endif
|
||||
|
||||
struct CameraQuery;
|
||||
|
||||
|
|
|
|||
|
|
@ -3,9 +3,8 @@
|
|||
#define GAME_MODE_H
|
||||
|
||||
#ifdef TORQUE_TOOLS
|
||||
#ifndef _GUI_INSPECTOR_TYPES_H_
|
||||
#include "gui/editor/guiInspectorTypes.h"
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#ifndef SUB_SCENE_H
|
||||
|
|
|
|||
|
|
@ -19,16 +19,14 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _GAMETSCTRL_H_
|
||||
#define _GAMETSCTRL_H_
|
||||
|
||||
#ifndef _GAME_H_
|
||||
#include "app/game.h"
|
||||
#endif
|
||||
#ifndef _GUITSCONTROL_H_
|
||||
|
||||
#include "gui/3d/guiTSControl.h"
|
||||
#endif
|
||||
|
||||
class ProjectileData;
|
||||
class GameBase;
|
||||
|
|
|
|||
|
|
@ -19,19 +19,15 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
|
||||
#ifndef _TORQUE_T3D_GROUNDPLANE_H_
|
||||
#define _TORQUE_T3D_GROUNDPLANE_H_
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
#ifndef _GFXVERTEXBUFFER_H_
|
||||
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
#endif
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/MaterialAsset.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -24,6 +24,8 @@
|
|||
// GuiMaterialPreview Control for Material Editor Written by Travis Vroman of Gaslight Studios
|
||||
// Updated 2-14-09
|
||||
// Portions based off Constructor viewport code.
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _GUIMATERIALPREVIEW_H_
|
||||
#define _GUIMATERIALPREVIEW_H_
|
||||
|
|
|
|||
|
|
@ -19,6 +19,8 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _GUIOBJECTVIEW_H_
|
||||
#define _GUIOBJECTVIEW_H_
|
||||
|
|
|
|||
|
|
@ -19,6 +19,8 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _ITEM_H_
|
||||
#define _ITEM_H_
|
||||
|
|
|
|||
|
|
@ -19,6 +19,8 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _LEVELINFO_H_
|
||||
#define _LEVELINFO_H_
|
||||
|
|
@ -35,10 +37,7 @@
|
|||
#ifndef _SFXCOMMON_H_
|
||||
#include "sfx/sfxCommon.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GFXTEXTUREHANDLE_H_
|
||||
#include "gfx/gfxTextureHandle.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/ImageAsset.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -19,25 +19,20 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _LIGHTANIMDATA_H_
|
||||
#define _LIGHTANIMDATA_H_
|
||||
|
||||
#ifndef _SIMDATABLOCK_H_
|
||||
#include "console/simDatablock.h"
|
||||
#endif
|
||||
#ifndef _CONSOLETYPES_H_
|
||||
|
||||
#include "console/consoleTypes.h"
|
||||
#endif
|
||||
#ifndef _MMATRIX_H_
|
||||
|
||||
#include "math/mMatrix.h"
|
||||
#endif
|
||||
#ifndef _MPOINT3_H_
|
||||
|
||||
#include "math/mPoint3.h"
|
||||
#endif
|
||||
#ifndef _COLOR_H_
|
||||
|
||||
#include "core/color.h"
|
||||
#endif
|
||||
|
||||
class LightInfo;
|
||||
|
||||
|
|
|
|||
|
|
@ -24,25 +24,20 @@
|
|||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _LIGHTBASE_H_
|
||||
#define _LIGHTBASE_H_
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
#ifndef _LIGHTINFO_H_
|
||||
|
||||
#include "lighting/lightInfo.h"
|
||||
#endif
|
||||
#ifndef _ITICKABLE_H_
|
||||
|
||||
#include "core/iTickable.h"
|
||||
#endif
|
||||
#ifndef _LIGHTFLAREDATA_H_
|
||||
|
||||
#include "T3D/lightFlareData.h"
|
||||
#endif
|
||||
#ifndef _LIGHTANIMDATA_H_
|
||||
|
||||
#include "T3D/lightAnimData.h"
|
||||
#endif
|
||||
|
||||
class LightAnimData;
|
||||
|
||||
|
|
|
|||
|
|
@ -19,25 +19,20 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _LIGHTDESCRIPTION_H_
|
||||
#define _LIGHTDESCRIPTION_H_
|
||||
|
||||
#ifndef _SIMDATABLOCK_H_
|
||||
#include "console/simDatablock.h"
|
||||
#endif
|
||||
#ifndef _CONSOLETYPES_H_
|
||||
|
||||
#include "console/consoleTypes.h"
|
||||
#endif
|
||||
#ifndef _COLOR_H_
|
||||
|
||||
#include "core/color.h"
|
||||
#endif
|
||||
#ifndef _LIGHTANIMDATA_H_
|
||||
|
||||
#include "T3D/lightAnimData.h"
|
||||
#endif
|
||||
#ifndef _LIGHTFLAREDATA_H_
|
||||
|
||||
#include "T3D/lightFlareData.h"
|
||||
#endif
|
||||
|
||||
struct LightState
|
||||
{
|
||||
|
|
|
|||
|
|
@ -19,31 +19,24 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _LIGHTFLAREDATA_H_
|
||||
#define _LIGHTFLAREDATA_H_
|
||||
|
||||
#ifndef _SIMDATABLOCK_H_
|
||||
#include "console/simDatablock.h"
|
||||
#endif
|
||||
#ifndef _GFXTEXTUREHANDLE_H_
|
||||
|
||||
#include "gfx/gfxTextureHandle.h"
|
||||
#endif
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
#ifndef _CONSOLETYPES_H_
|
||||
|
||||
#include "console/consoleTypes.h"
|
||||
#endif
|
||||
#ifndef _GFXVERTEXBUFFER_H_
|
||||
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
#endif
|
||||
#ifndef _GFXSTATEBLOCK_H_
|
||||
|
||||
#include "gfx/gfxStateBlock.h"
|
||||
#endif
|
||||
#ifndef _GFXOCCLUSIONQUERY_H_
|
||||
|
||||
#include "gfx/gfxOcclusionQuery.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/ImageAsset.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -22,19 +22,11 @@
|
|||
|
||||
#ifndef IBL_UTILS_H_
|
||||
#define IBL_UTILS_H_
|
||||
|
||||
#ifndef _GFXTARGET_H_
|
||||
#include "gfx/gfxTarget.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GFXCUBEMAP_H_
|
||||
#include "gfx/gfxCubemap.h"
|
||||
#endif
|
||||
|
||||
#ifndef _COLOR_H_
|
||||
#include "core/color.h"
|
||||
#endif
|
||||
|
||||
|
||||
namespace IBLUtilities
|
||||
{
|
||||
|
|
|
|||
|
|
@ -26,20 +26,14 @@
|
|||
#ifndef REFLECTIONPROBE_H
|
||||
#include "T3D/lighting/reflectionProbe.h"
|
||||
#endif
|
||||
#ifndef _GFXVERTEXBUFFER_H_
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
#endif
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
#ifndef _TSSHAPEINSTANCE_H_
|
||||
#include "ts/tsShapeInstance.h"
|
||||
#endif
|
||||
#include "lighting/lightInfo.h"
|
||||
|
||||
#ifndef _RENDERPASSMANAGER_H_
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
|
||||
#include "ts/tsShapeInstance.h"
|
||||
|
||||
#include "lighting/lightInfo.h"
|
||||
#include "renderInstance/renderPassManager.h"
|
||||
#endif
|
||||
|
||||
class BaseMatInstance;
|
||||
|
||||
|
|
|
|||
|
|
@ -22,24 +22,16 @@
|
|||
|
||||
#ifndef REFLECTIONPROBE_H
|
||||
#define REFLECTIONPROBE_H
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
#ifndef _GFXVERTEXBUFFER_H_
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
#endif
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
#ifndef _TSSHAPEINSTANCE_H_
|
||||
#include "ts/tsShapeInstance.h"
|
||||
#endif
|
||||
#include "lighting/lightInfo.h"
|
||||
|
||||
#ifndef _RENDERPASSMANAGER_H_
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
|
||||
#include "ts/tsShapeInstance.h"
|
||||
|
||||
#include "lighting/lightInfo.h"
|
||||
#include "renderInstance/renderPassManager.h"
|
||||
#endif
|
||||
|
||||
class BaseMatInstance;
|
||||
|
||||
|
|
|
|||
|
|
@ -26,20 +26,14 @@
|
|||
#ifndef REFLECTIONPROBE_H
|
||||
#include "T3D/lighting/reflectionProbe.h"
|
||||
#endif
|
||||
#ifndef _GFXVERTEXBUFFER_H_
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
#endif
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
#ifndef _TSSHAPEINSTANCE_H_
|
||||
#include "ts/tsShapeInstance.h"
|
||||
#endif
|
||||
#include "lighting/lightInfo.h"
|
||||
|
||||
#ifndef _RENDERPASSMANAGER_H_
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
|
||||
#include "ts/tsShapeInstance.h"
|
||||
|
||||
#include "lighting/lightInfo.h"
|
||||
#include "renderInstance/renderPassManager.h"
|
||||
#endif
|
||||
|
||||
class BaseMatInstance;
|
||||
|
||||
|
|
|
|||
|
|
@ -26,20 +26,14 @@
|
|||
#ifndef REFLECTIONPROBE_H
|
||||
#include "T3D/lighting/reflectionProbe.h"
|
||||
#endif
|
||||
#ifndef _GFXVERTEXBUFFER_H_
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
#endif
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
#ifndef _TSSHAPEINSTANCE_H_
|
||||
#include "ts/tsShapeInstance.h"
|
||||
#endif
|
||||
#include "lighting/lightInfo.h"
|
||||
|
||||
#ifndef _RENDERPASSMANAGER_H_
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
|
||||
#include "ts/tsShapeInstance.h"
|
||||
|
||||
#include "lighting/lightInfo.h"
|
||||
#include "renderInstance/renderPassManager.h"
|
||||
#endif
|
||||
|
||||
class BaseMatInstance;
|
||||
|
||||
|
|
|
|||
|
|
@ -19,13 +19,12 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _MISSIONAREA_H_
|
||||
#define _MISSIONAREA_H_
|
||||
|
||||
#ifndef _NETOBJECT_H_
|
||||
#include "sim/netObject.h"
|
||||
#endif
|
||||
|
||||
class MissionArea : public NetObject
|
||||
{
|
||||
|
|
|
|||
|
|
@ -19,25 +19,20 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _MISSIONMARKER_H_
|
||||
#define _MISSIONMARKER_H_
|
||||
|
||||
#ifndef _BITSTREAM_H_
|
||||
#include "core/stream/bitStream.h"
|
||||
#endif
|
||||
#ifndef _SIMBASE_H_
|
||||
|
||||
#include "console/simBase.h"
|
||||
#endif
|
||||
#ifndef _SHAPEBASE_H_
|
||||
|
||||
#include "T3D/shapeBase.h"
|
||||
#endif
|
||||
#ifndef _MATHIO_H_
|
||||
|
||||
#include "math/mathIO.h"
|
||||
#endif
|
||||
#ifndef _COLOR_H_
|
||||
|
||||
#include "core/color.h"
|
||||
#endif
|
||||
|
||||
class MissionMarkerData : public ShapeBaseData
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,17 +1,11 @@
|
|||
#pragma once
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
#ifndef _GFXSTATEBLOCK_H_
|
||||
|
||||
#include "gfx/gfxStateBlock.h"
|
||||
#endif
|
||||
#ifndef _GFXVERTEXBUFFER_H_
|
||||
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
#endif
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// This class implements a basic SceneObject that can exist in the world at a
|
||||
|
|
|
|||
|
|
@ -24,6 +24,8 @@
|
|||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _OBJECTTYPES_H_
|
||||
#define _OBJECTTYPES_H_
|
||||
|
|
|
|||
|
|
@ -19,19 +19,14 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _OCCLUSIONVOLUME_H_
|
||||
#define _OCCLUSIONVOLUME_H_
|
||||
|
||||
#ifndef _SCENEPOLYHEDRALSPACE_H_
|
||||
#include "scene/scenePolyhedralSpace.h"
|
||||
#endif
|
||||
|
||||
#ifndef _MSILHOUETTEEXTRACTOR_H_
|
||||
#include "math/mSilhouetteExtractor.h"
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
/// A volume in space that blocks visibility.
|
||||
class OcclusionVolume : public ScenePolyhedralSpace
|
||||
|
|
|
|||
|
|
@ -19,18 +19,14 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _PATHCAMERA_H_
|
||||
#define _PATHCAMERA_H_
|
||||
|
||||
#ifndef _SHAPEBASE_H_
|
||||
#include "T3D/shapeBase.h"
|
||||
#endif
|
||||
|
||||
#ifndef _CAMERASPLINE_H_
|
||||
#include "T3D/cameraSpline.h"
|
||||
#endif
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
struct PathCameraData: public ShapeBaseData {
|
||||
|
|
|
|||
|
|
@ -2,21 +2,17 @@
|
|||
// Torque Game Engine
|
||||
// Copyright (C) GarageGames.com, Inc.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef _PATHSHAPE_H_
|
||||
#define _PATHSHAPE_H_
|
||||
|
||||
#ifndef _STATICSHAPE_H_
|
||||
#include "T3D/staticShape.h"
|
||||
#endif
|
||||
|
||||
#ifndef _CAMERASPLINE_H_
|
||||
#include "T3D/cameraSpline.h"
|
||||
#endif
|
||||
|
||||
#ifndef _SIMPATH_H_
|
||||
#include "scene/simPath.h"
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
struct PathShapeData: public StaticShapeData {
|
||||
typedef StaticShapeData Parent;
|
||||
|
|
|
|||
|
|
@ -27,16 +27,11 @@
|
|||
|
||||
#ifndef _H_PHYSICALZONE
|
||||
#define _H_PHYSICALZONE
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
#ifndef _EARLYOUTPOLYLIST_H_
|
||||
|
||||
#include "collision/earlyOutPolyList.h"
|
||||
#endif
|
||||
#ifndef _MPOLYHEDRON_H_
|
||||
|
||||
#include "math/mPolyhedron.h"
|
||||
#endif
|
||||
|
||||
class Convex;
|
||||
|
||||
|
|
|
|||
|
|
@ -19,16 +19,13 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
|
||||
#ifndef _T3D_PHYSICS_PHYSICSBODY_H_
|
||||
#define _T3D_PHYSICS_PHYSICSBODY_H_
|
||||
|
||||
#ifndef _T3D_PHYSICSCOMMON_H_
|
||||
#include "T3D/physics/physicsCommon.h"
|
||||
#endif
|
||||
#ifndef _T3D_PHYSICS_PHYSICSOBJECT_H_
|
||||
|
||||
#include "T3D/physics/physicsObject.h"
|
||||
#endif
|
||||
|
||||
class PhysicsCollision;
|
||||
class SceneObject;
|
||||
|
|
|
|||
|
|
@ -19,13 +19,11 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
|
||||
#ifndef _T3D_PHYSICS_PHYSICSCOLLISION_H_
|
||||
#define _T3D_PHYSICS_PHYSICSCOLLISION_H_
|
||||
|
||||
#ifndef _REFBASE_H_
|
||||
#include "core/util/refBase.h"
|
||||
#endif
|
||||
|
||||
class Point3F;
|
||||
#ifndef USE_TEMPLATE_MATRIX
|
||||
|
|
|
|||
|
|
@ -19,23 +19,17 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
|
||||
#ifndef _T3D_PHYSICSCOMMON_H_
|
||||
#define _T3D_PHYSICSCOMMON_H_
|
||||
|
||||
#ifndef _MPOINT3_H_
|
||||
#include "math/mPoint3.h"
|
||||
#endif
|
||||
#ifndef _MQUAT_H_
|
||||
#include "math/mQuat.h"
|
||||
#endif
|
||||
#ifndef _MMATRIX_H_
|
||||
#include "math/mMatrix.h"
|
||||
#endif
|
||||
#ifndef _REFBASE_H_
|
||||
#include "core/util/refBase.h"
|
||||
#endif
|
||||
|
||||
#include "math/mQuat.h"
|
||||
|
||||
#include "math/mMatrix.h"
|
||||
|
||||
#include "core/util/refBase.h"
|
||||
|
||||
/// Helper structure which defines the state of a single physics body.
|
||||
struct PhysicsState
|
||||
|
|
|
|||
|
|
@ -19,6 +19,7 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
|
||||
#ifndef _PHYSICS_DEBRIS_H_
|
||||
#define _PHYSICS_DEBRIS_H_
|
||||
|
|
@ -26,12 +27,8 @@
|
|||
#ifndef __RESOURCE_H__
|
||||
#include "core/resource.h"
|
||||
#endif
|
||||
#ifndef _GAMEBASE_H_
|
||||
#include "T3D/gameBase/gameBase.h"
|
||||
#endif
|
||||
#ifndef _T3D_PHYSICSCOMMON_H_
|
||||
#include "T3D/physics/physicsCommon.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/ShapeAsset.h"
|
||||
|
||||
|
|
|
|||
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Add a link
Reference in a new issue