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assets
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Merge pull request #1805 from Azaezel/startRightEndRight
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2016-10-19 08:39:12 -05:00 |
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components
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The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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2016-06-06 21:20:00 -05:00 |
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decal
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Visibility change as sugested by dottools
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2016-02-24 09:02:07 +01:00 |
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examples
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Issue found by PVS Studio:
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2015-07-28 23:25:09 -05:00 |
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fps
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Merge pull request #1790 from blackwc/guihealthbarhud-flip
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2016-11-02 22:28:21 -05:00 |
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fx
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Merge pull request #1804 from Azaezel/greatestZero
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2016-10-24 01:27:14 -05:00 |
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gameBase
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Merge pull request #1808 from Azaezel/consistentCallbacks1
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2016-10-24 01:25:09 -05:00 |
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physics
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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sceneComponent
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sfx
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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turret
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Merge pull request #1808 from Azaezel/consistentCallbacks1
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2016-10-24 01:25:09 -05:00 |
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vehicles
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more unused variable cleanups
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2016-10-16 14:41:34 -05:00 |
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accumulationVolume.cpp
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level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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2016-06-09 12:51:43 -05:00 |
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accumulationVolume.h
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cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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2014-12-21 14:07:42 -06:00 |
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aiClient.cpp
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Fixed String comparisons.
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2014-11-05 23:29:08 -05:00 |
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aiClient.h
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Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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2014-11-03 22:42:51 -05:00 |
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aiConnection.cpp
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Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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2014-11-03 22:42:51 -05:00 |
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aiConnection.h
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aiPlayer.cpp
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doc correction
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2016-10-12 10:24:17 -05:00 |
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aiPlayer.h
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Removes an extraneous Namespace usage on a function declaration that could cause compiler errors.
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2016-07-06 22:48:17 -05:00 |
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camera.cpp
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Baseline working openvr code
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2016-09-11 22:42:42 +01:00 |
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camera.h
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Baseline working openvr code
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2016-09-11 22:42:42 +01:00 |
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cameraSpline.cpp
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suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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2016-06-21 20:53:08 -05:00 |
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cameraSpline.h
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suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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2016-06-21 20:53:08 -05:00 |
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containerQuery.cpp
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containerQuery.h
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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convexShape.cpp
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Merge pull request #1806 from Azaezel/byeByeVarVar2
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2016-10-23 21:04:36 +02:00 |
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convexShape.h
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debris.cpp
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more unused variable cleanups
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2016-10-16 14:41:34 -05:00 |
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debris.h
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clang: unsigned>0 checks
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2016-10-14 18:09:22 -05:00 |
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entity.cpp
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Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields.
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2016-06-02 22:40:29 -05:00 |
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entity.h
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Final Linux compliance changes(renames, tweaks for gcc compliance, etc)
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2016-05-29 00:58:02 -05:00 |
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gameFunctions.cpp
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Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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2016-09-11 22:42:42 +01:00 |
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gameFunctions.h
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gameTSCtrl.cpp
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Removing stuff pertaining to demo modes and trials, as they're redundant now.
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2015-07-01 23:36:56 -05:00 |
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gameTSCtrl.h
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Removing stuff pertaining to demo modes and trials, as they're redundant now.
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2015-07-01 23:36:56 -05:00 |
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groundPlane.cpp
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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groundPlane.h
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guiMaterialPreview.cpp
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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guiMaterialPreview.h
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guiNoMouseCtrl.cpp
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guiObjectView.cpp
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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guiObjectView.h
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guiObjectView.setCameraRotation()
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2013-04-15 20:39:30 +03:00 |
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item.cpp
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Item Mounting
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2016-06-17 10:36:32 -05:00 |
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item.h
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Fix stack balancing problems by refactoring execution calls
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2015-02-08 00:08:18 +00:00 |
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levelInfo.cpp
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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levelInfo.h
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level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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2016-06-09 12:51:43 -05:00 |
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lightAnimData.cpp
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alternate to https://github.com/GarageGames/Torque3D/pull/1602
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2016-05-08 21:52:00 -05:00 |
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lightAnimData.h
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alternate to https://github.com/GarageGames/Torque3D/pull/1602
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2016-05-08 21:52:00 -05:00 |
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lightBase.cpp
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Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited.
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2016-11-09 23:46:34 -06:00 |
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lightBase.h
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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lightDescription.cpp
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Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited.
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2016-11-09 23:46:34 -06:00 |
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lightDescription.h
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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lightFlareData.cpp
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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lightFlareData.h
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Fix SkatterSky flare occlusion.
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2014-12-09 23:34:21 +11:00 |
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missionArea.cpp
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Use fixed buffer size var when allocating return buffer from console.
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2014-06-11 13:09:55 +04:00 |
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missionArea.h
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missionMarker.cpp
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SpawnSphere Mounting
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2016-06-17 10:36:34 -05:00 |
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missionMarker.h
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WaypointTeam never worked and if you look at the code you can see its not very clean.
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2014-11-04 20:14:50 -05:00 |
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objectTypes.h
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Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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2016-10-17 01:00:12 -05:00 |
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occlusionVolume.cpp
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occlusionVolume.h
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pathCamera.cpp
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Fix stack balancing problems by refactoring execution calls
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2015-02-08 00:08:18 +00:00 |
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pathCamera.h
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Fix stack balancing problems by refactoring execution calls
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2015-02-08 00:08:18 +00:00 |
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physicalZone.cpp
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physicalZone.h
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player.cpp
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Merge pull request #1808 from Azaezel/consistentCallbacks1
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2016-10-24 01:25:09 -05:00 |
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player.h
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Merge pull request #1804 from Azaezel/greatestZero
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2016-10-24 01:27:14 -05:00 |
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pointLight.cpp
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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pointLight.h
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portal.cpp
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portal.h
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prefab.cpp
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prefab.h
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projectile.cpp
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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projectile.h
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Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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2013-08-04 16:58:59 -05:00 |
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proximityMine.cpp
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Merge pull request #635 from just-bank/engine-fixes
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2014-05-23 14:09:00 +02:00 |
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proximityMine.h
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resource.h
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rigid.cpp
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Backend correction for the rigid vs rigid collision resolver:
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2015-10-06 15:34:26 -05:00 |
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rigid.h
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rigidShape.cpp
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more unused variable cleanups
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2016-10-16 14:41:34 -05:00 |
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rigidShape.h
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Fix stack balancing problems by refactoring execution calls
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2015-02-08 00:08:18 +00:00 |
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scopeAlwaysShape.cpp
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shapeBase.cpp
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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shapeBase.h
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clang: consistent callbacks
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2016-10-16 16:54:11 -05:00 |
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shapeCollision.cpp
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shapeImage.cpp
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clang: consistent callbacks
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2016-10-16 16:54:11 -05:00 |
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spotLight.cpp
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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spotLight.h
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staticShape.cpp
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Merge pull request #1808 from Azaezel/consistentCallbacks1
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2016-10-24 01:25:09 -05:00 |
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staticShape.h
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clang: consistent callbacks
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2016-10-16 16:54:11 -05:00 |
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trigger.cpp
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Initial Implementation of the Taml, Asset and Modules systems.
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2015-10-13 15:19:36 -05:00 |
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trigger.h
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Made Trigger friendlier towards inheritance.
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2012-11-18 21:32:51 +11:00 |
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tsStatic.cpp
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Merge pull request #1642 from Azaezel/globalAccumulation
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2016-08-07 02:31:45 +02:00 |
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tsStatic.h
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TSStatic Mounting
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2016-06-17 10:40:22 -05:00 |
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zone.cpp
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zone.h
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