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AI
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from marauder: cover corrections
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2026-03-04 10:15:46 -06:00 |
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assets
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Adds logic to correctly write out a shape's materials as fields to the asset taml file so they can register as dependencies with the assetdatabase
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2026-05-31 11:14:54 -05:00 |
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decal
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Misc fixes associated to looseAssetFiles handling and lookups for LevelAssets
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2026-04-21 01:22:26 -05:00 |
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examples
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Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking
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2026-05-31 01:19:26 -05:00 |
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fps
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Fixes design oversight where the general game menu keybind was being overridden due to order of operations issues with an offscreen canvas demoing the options menu
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2025-08-11 00:06:42 -05:00 |
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fx
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Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking
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2026-05-31 01:19:26 -05:00 |
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gameBase
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dial back nullPtr usage
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2025-12-29 17:45:09 -06:00 |
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lighting
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dial back nullPtr usage
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2025-12-29 17:45:09 -06:00 |
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physics
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Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking
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2026-05-31 01:19:26 -05:00 |
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sceneComponent
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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sfx
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Update sfxEmitter.cpp
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2026-05-24 20:03:44 +01:00 |
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turret
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Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking
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2026-05-31 01:19:26 -05:00 |
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vehicles
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Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking
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2026-05-31 01:19:26 -05:00 |
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accumulationVolume.cpp
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review notes from Az
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2025-03-30 11:22:42 +01:00 |
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accumulationVolume.h
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review notes from Az
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2025-03-30 11:22:42 +01:00 |
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aiClient.cpp
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Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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2020-10-03 14:37:55 +02:00 |
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aiClient.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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aiConnection.cpp
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Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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2018-04-20 22:09:58 +02:00 |
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aiConnection.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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aiPlayer.cpp
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added navmesh tester tool
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2025-07-26 10:34:19 +01:00 |
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aiPlayer.h
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Update aiPlayer.h
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2025-07-26 10:41:25 +01:00 |
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camera.cpp
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fix F32 Camera::getDamageFlash() recursion
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2026-04-19 17:45:57 -05:00 |
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camera.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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cameraSpline.cpp
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adds a pathshape useEase value.-on by default.
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2026-05-03 22:50:52 -05:00 |
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cameraSpline.h
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adds a pathshape useEase value.-on by default.
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2026-05-03 22:50:52 -05:00 |
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containerQuery.cpp
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enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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2017-07-27 01:10:20 +01:00 |
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containerQuery.h
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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convexShape.cpp
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more straightforward (and corrected) texcoord assignment
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2026-01-26 12:45:57 -06:00 |
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convexShape.h
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Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape
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2024-12-07 13:20:30 -06:00 |
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debris.cpp
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Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking
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2026-05-31 01:19:26 -05:00 |
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debris.h
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Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking
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2026-05-31 01:19:26 -05:00 |
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gameFunctions.cpp
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elevated mAicontroller to shapebase
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2025-04-19 04:25:36 -05:00 |
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gameFunctions.h
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Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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2017-07-07 02:55:56 -05:00 |
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gameMode.cpp
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dial back nullPtr usage
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2025-12-29 17:45:09 -06:00 |
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gameMode.h
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review notes from Az
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2025-03-30 11:22:42 +01:00 |
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gameTSCtrl.cpp
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Fixed callbacks to replace char* with Point classes
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2025-03-25 11:07:14 -06:00 |
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gameTSCtrl.h
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Fixed callbacks to replace char* with Point classes
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2025-03-25 11:07:14 -06:00 |
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groundPlane.cpp
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dial back nullPtr usage
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2025-12-29 17:45:09 -06:00 |
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groundPlane.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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guiMaterialPreview.cpp
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Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking
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2026-05-31 01:19:26 -05:00 |
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guiMaterialPreview.h
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Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking
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2026-05-31 01:19:26 -05:00 |
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guiNoMouseCtrl.cpp
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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guiObjectView.cpp
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Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking
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2026-05-31 01:19:26 -05:00 |
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guiObjectView.h
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Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking
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2026-05-31 01:19:26 -05:00 |
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item.cpp
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Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking
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2026-05-31 01:19:26 -05:00 |
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item.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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levelInfo.cpp
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fix a few issues and add more info
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2026-05-11 22:22:47 +01:00 |
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levelInfo.h
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review notes from Az
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2025-03-30 11:22:42 +01:00 |
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lightAnimData.cpp
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fix AnimValue smooth values on clients
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2025-12-17 15:00:24 -06:00 |
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lightAnimData.h
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fill in the validated variables
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2025-03-09 11:53:23 -05:00 |
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lightBase.cpp
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fill in the validated variables
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2025-03-09 11:53:23 -05:00 |
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lightBase.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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lightDescription.cpp
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fill in the validated variables
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2025-03-09 11:53:23 -05:00 |
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lightDescription.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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lightFlareData.cpp
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review notes from Az
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2025-03-30 11:22:42 +01:00 |
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lightFlareData.h
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Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited.
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2025-04-24 00:58:20 -05:00 |
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missionArea.cpp
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remove terrain dependency from mission area
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2025-06-15 12:41:47 +01:00 |
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missionArea.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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missionMarker.cpp
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Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking
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2026-05-31 01:19:26 -05:00 |
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missionMarker.h
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add conditional filter for missionmarker autospawn
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2025-11-13 14:58:36 -06:00 |
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notesObject.cpp
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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notesObject.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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objectTypes.h
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elevated mAicontroller to shapebase
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2025-04-19 04:25:36 -05:00 |
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occlusionVolume.cpp
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PolyhedronVectorData core membervar cleanups
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2018-03-14 15:18:00 -05:00 |
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occlusionVolume.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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pathCamera.cpp
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properly handle looping shapes moving backwards
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2026-05-18 18:28:29 -05:00 |
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pathCamera.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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pathShape.cpp
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Merge pull request #1747 from Azaezel/alpha41/reverseLoop
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2026-05-20 18:38:46 -05:00 |
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pathShape.h
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adds a pathshape useEase value.-on by default.
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2026-05-03 22:50:52 -05:00 |
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physicalZone.cpp
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fill in the validated variables
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2025-03-09 11:53:23 -05:00 |
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physicalZone.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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player.cpp
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Minor fixes and corrections
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2026-05-31 11:53:41 -05:00 |
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player.h
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Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking
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2026-05-31 01:19:26 -05:00 |
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pointLight.cpp
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fill in the validated variables
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2025-03-09 11:53:23 -05:00 |
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pointLight.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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portal.cpp
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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portal.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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prefab.cpp
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Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior
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2024-10-27 20:04:13 -05:00 |
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prefab.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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projectile.cpp
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Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking
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2026-05-31 01:19:26 -05:00 |
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projectile.h
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Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking
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2026-05-31 01:19:26 -05:00 |
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proximityMine.cpp
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Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking
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2026-05-31 01:19:26 -05:00 |
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proximityMine.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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resource.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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rigid.cpp
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physics findings
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2025-12-13 17:41:21 -06:00 |
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rigid.h
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physics findings
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2025-12-13 17:41:21 -06:00 |
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rigidShape.cpp
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Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking
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2026-05-31 01:19:26 -05:00 |
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rigidShape.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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Scene.cpp
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dial back nullPtr usage
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2025-12-29 17:45:09 -06:00 |
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Scene.h
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dial back nullPtr usage
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2025-12-29 17:45:09 -06:00 |
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SceneGroup.cpp
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Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
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2025-06-11 00:30:36 -05:00 |
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SceneGroup.h
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Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
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2025-06-11 00:30:36 -05:00 |
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scopeAlwaysShape.cpp
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hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
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2023-11-09 16:09:27 -06:00 |
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shapeBase.cpp
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Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking
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2026-05-31 01:19:26 -05:00 |
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shapeBase.h
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Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking
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2026-05-31 01:19:26 -05:00 |
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shapeCollision.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shapeImage.cpp
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Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking
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2026-05-31 01:19:26 -05:00 |
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spotLight.cpp
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fill in the validated variables
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2025-03-09 11:53:23 -05:00 |
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spotLight.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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staticShape.cpp
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add reload status to onNewDataBlock callback
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2025-04-27 19:49:13 -05:00 |
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staticShape.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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SubScene.cpp
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context safties
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2026-03-02 11:38:20 -06:00 |
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SubScene.h
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- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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2025-05-25 07:40:10 -05:00 |
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trigger.cpp
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context safties
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2026-03-02 11:38:20 -06:00 |
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trigger.h
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adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks
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2024-10-21 00:08:07 -05:00 |
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tsStatic.cpp
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Corrected handling for invalid shapes using fallback shape on TSStatics
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2026-05-31 16:22:12 -05:00 |
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tsStatic.h
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Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking
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2026-05-31 01:19:26 -05:00 |
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zone.cpp
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Basic zone code refactor using lists instead of linked lists
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2023-09-26 12:03:51 -05:00 |
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zone.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |