Torque3D/Engine/source/assets
JeffR bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
- Adds entry to RMB menu in Asset Browser to restore an asset to a backup copy taken from autosaves
- Adds reparent out-of-bounds objects button to SceneGroup inspector
- Adds ability to have SubScene have a different loading bounds from the actual subscene bounds, allowing load triggering to happen ahead of the bounds of the subscene itself
- Fixes asset importer handling of animFPS field to be the correct type
- Adds onInspect handling to GameBase allowing better handling for any game class type with editor integration
- Add getAssetLooseFileCount and getAssetLooseFile to AssetManager to be able to iterate over all loose files associated to an asset
- Add standard/default preload function def to forestItem
- Fixes handling of text placement on GuiIconButtonCtrl when text is set to the right
- Adds setGlobalCenter utility function
- Adds ability to set guiInputCtrl active state
- Matched util functions for tracking if left and right mouse buttons are down to EditTSCtrl alongside the existing middle mouse
- Add empty element sanity check to appMesh loader
- Add callback for GameBase when game is created
- Add default graphics options config for steamdeck
- Fix typo in assetImportConfig default
- Filters SceneGroup utility buttons in inspector to only show for relevent class types
2025-05-25 07:40:10 -05:00
..
assetBase.cpp asset load flow work 2023-10-08 13:19:43 -05:00
assetBase.h crashfix work for hot-editing shape assets tied to tsstatics 2024-04-06 14:48:22 -05:00
assetBase_ScriptBinding.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
assetDefinition.h fix compilation flaws 2022-03-17 17:38:41 -05:00
assetFieldTypes.cpp Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 2021-08-21 23:12:37 -05:00
assetFieldTypes.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
assetManager.cpp - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 2025-05-25 07:40:10 -05:00
assetManager.h - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 2025-05-25 07:40:10 -05:00
assetManager_ScriptBinding.h - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 2025-05-25 07:40:10 -05:00
assetPtr.h virtuals removed 2024-03-18 18:13:00 +00:00
assetQuery.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
assetQuery.h virtuals removed 2024-03-18 18:13:00 +00:00
assetQuery_ScriptBinding.h Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
assetTagsManifest.cpp Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
assetTagsManifest.h virtuals removed 2024-03-18 18:13:00 +00:00
assetTagsManifest_ScriptBinding.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
autoloadAssets.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
autoloadAssets.h Implements support of autoloaded assets. 2017-10-14 22:10:42 -05:00
core.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
declaredAssets.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
declaredAssets.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
referencedAssets.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
referencedAssets.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
tamlAssetDeclaredUpdateVisitor.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
tamlAssetDeclaredVisitor.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
tamlAssetReferencedUpdateVisitor.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
tamlAssetReferencedVisitor.h rest of virtuals removed 2024-03-18 18:40:22 +00:00