Torque3D/Engine/source
2021-07-29 11:12:07 -05:00
..
afx Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
app Update TORQUE_GAME_ENGINE version number to reflect current version 4.0 2021-04-23 07:05:09 +01:00
assets set initial asset loaded state to not loaded 2021-07-22 11:57:11 -05:00
cinterface Corrects recursive path dump so it can actually recurse correctly on linux. This fixes module/asset scan lookups 2020-12-15 11:04:15 -06:00
collision Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 2020-09-19 18:25:10 -05:00
console new method from JeffH and Marauder: getClassHierarchy(classname). dumps a list of the class inhericance in reverse ancestor order (so that class first, next parent, *it's* parent, ect 2021-07-22 11:55:34 -05:00
core Removed duplicate checkbox image 2021-07-28 09:26:13 -05:00
environment leverage isScriptFile 2021-07-22 12:02:23 -05:00
forest Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
gfx we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. 2021-07-29 11:12:07 -05:00
gui we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. 2021-07-29 11:12:07 -05:00
i18n Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
lighting clean up the light.cookie entries 2021-07-22 11:57:41 -05:00
main requested revision: use dword just in case of compiler shenanigans 2018-02-26 22:34:21 -06:00
materials fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 2021-07-25 17:18:55 -05:00
math adds binary to decimal and vice versa methods 2021-04-02 14:08:26 -05:00
module Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
navigation NavMesh loading from zip file. 2021-01-11 04:51:21 -05:00
persistence Updates SimXMLDocument, fsTiXmlDocument, Taml and TamlXmlParser for reading from zip. 2021-01-11 04:57:10 -05:00
platform refactor new IsScriptFile method to be zip-safe 2021-07-22 20:55:46 -05:00
platformMac mac compilation and standarization fixes 2021-07-01 14:10:07 -05:00
platformPOSIX Use strncat instead of strcat to prevent some buffer overflows 2018-03-06 00:48:44 -05:00
platformSDL sdl usage standards proposal 3: 2020-12-31 14:44:39 -06:00
platformWin32 Merge pull request #432 from Azaezel/alpha40/sdlwebGeneralization 2021-01-02 11:09:52 -06:00
platformX86UNIX sdl usage standards proposal 3: 2020-12-31 14:44:39 -06:00
postFx Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
renderInstance Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
scene Adds handling to the path manager so it can deal with both looping and non-looping paths 2020-11-02 23:26:50 -06:00
sfx Added shapeFile field to TSForestItemData convert setting 2021-07-28 12:01:17 -05:00
shaderGen fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 2021-07-25 17:18:55 -05:00
sim Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
sqlite Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
T3D we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. 2021-07-29 11:12:07 -05:00
terrain fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 2021-07-25 17:18:55 -05:00
testing corrects a pair of conversions. one object oriented, one not. 2018-12-12 14:52:14 -06:00
ts fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 2021-07-25 17:18:55 -05:00
util Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
Verve Use string.compare instead of String::compare when comparing strings 2020-10-04 00:33:21 +02:00
windowManager Removes redundant ScreenResChangeSignal trigger. 2021-05-14 03:50:28 -04:00
.gitattributes Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00