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afx
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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app
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Update TORQUE_GAME_ENGINE version number to reflect current version 4.0
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2021-04-23 07:05:09 +01:00 |
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assets
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set initial asset loaded state to not loaded
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2021-07-22 11:57:11 -05:00 |
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cinterface
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Corrects recursive path dump so it can actually recurse correctly on linux. This fixes module/asset scan lookups
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2020-12-15 11:04:15 -06:00 |
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collision
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Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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2020-09-19 18:25:10 -05:00 |
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console
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new method from JeffH and Marauder: getClassHierarchy(classname). dumps a list of the class inhericance in reverse ancestor order (so that class first, next parent, *it's* parent, ect
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2021-07-22 11:55:34 -05:00 |
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core
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Removed duplicate checkbox image
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2021-07-28 09:26:13 -05:00 |
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environment
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leverage isScriptFile
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2021-07-22 12:02:23 -05:00 |
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forest
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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gfx
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we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid.
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2021-07-29 11:12:07 -05:00 |
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gui
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we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid.
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2021-07-29 11:12:07 -05:00 |
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i18n
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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lighting
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clean up the light.cookie entries
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2021-07-22 11:57:41 -05:00 |
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main
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requested revision: use dword just in case of compiler shenanigans
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2018-02-26 22:34:21 -06:00 |
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materials
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fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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2021-07-25 17:18:55 -05:00 |
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math
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adds binary to decimal and vice versa methods
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2021-04-02 14:08:26 -05:00 |
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module
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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navigation
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NavMesh loading from zip file.
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2021-01-11 04:51:21 -05:00 |
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persistence
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Updates SimXMLDocument, fsTiXmlDocument, Taml and TamlXmlParser for reading from zip.
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2021-01-11 04:57:10 -05:00 |
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platform
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refactor new IsScriptFile method to be zip-safe
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2021-07-22 20:55:46 -05:00 |
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platformMac
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mac compilation and standarization fixes
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2021-07-01 14:10:07 -05:00 |
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platformPOSIX
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Use strncat instead of strcat to prevent some buffer overflows
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2018-03-06 00:48:44 -05:00 |
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platformSDL
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sdl usage standards proposal 3:
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2020-12-31 14:44:39 -06:00 |
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platformWin32
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Merge pull request #432 from Azaezel/alpha40/sdlwebGeneralization
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2021-01-02 11:09:52 -06:00 |
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platformX86UNIX
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sdl usage standards proposal 3:
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2020-12-31 14:44:39 -06:00 |
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postFx
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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renderInstance
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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scene
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Adds handling to the path manager so it can deal with both looping and non-looping paths
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2020-11-02 23:26:50 -06:00 |
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sfx
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Added shapeFile field to TSForestItemData convert setting
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2021-07-28 12:01:17 -05:00 |
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shaderGen
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fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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2021-07-25 17:18:55 -05:00 |
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sim
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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sqlite
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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T3D
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we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid.
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2021-07-29 11:12:07 -05:00 |
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terrain
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fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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2021-07-25 17:18:55 -05:00 |
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testing
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corrects a pair of conversions. one object oriented, one not.
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2018-12-12 14:52:14 -06:00 |
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ts
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fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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2021-07-25 17:18:55 -05:00 |
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util
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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Verve
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Use string.compare instead of String::compare when comparing strings
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2020-10-04 00:33:21 +02:00 |
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windowManager
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Removes redundant ScreenResChangeSignal trigger.
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2021-05-14 03:50:28 -04:00 |
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.gitattributes
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Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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2017-01-13 10:42:52 -05:00 |
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ggEndOfLineFix.txt
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |