| .. |
|
GLSL
|
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
|
2021-07-25 17:18:55 -05:00 |
|
HLSL
|
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
|
2021-07-25 17:18:55 -05:00 |
|
conditionerFeature.cpp
|
Fix GLSL out fragment shader color.
|
2014-11-30 05:32:40 +01:00 |
|
conditionerFeature.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
customShaderFeature.cpp
|
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
|
2020-09-19 18:25:10 -05:00 |
|
customShaderFeature.h
|
linux followup work by tim
|
2019-08-21 03:12:54 -05:00 |
|
featureMgr.cpp
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
featureMgr.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
featureSet.cpp
|
Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch.
|
2016-02-21 15:10:58 +10:00 |
|
featureSet.h
|
Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch.
|
2016-02-21 15:10:58 +10:00 |
|
featureType.cpp
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
featureType.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
langElement.cpp
|
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
|
2020-10-03 14:37:55 +02:00 |
|
langElement.h
|
Removes Direct3D9 functionality.
|
2017-05-28 16:51:31 -05:00 |
|
shaderComp.cpp
|
Hardware Skinning Support
|
2016-08-21 01:43:30 +01:00 |
|
shaderComp.h
|
Hardware Skinning Support
|
2016-08-21 01:43:30 +01:00 |
|
shaderDependency.cpp
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
shaderDependency.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
shaderFeature.cpp
|
give shadergen tags for the other two potential rendertargets for use down the line
|
2020-08-03 16:45:37 -05:00 |
|
shaderFeature.h
|
give shadergen tags for the other two potential rendertargets for use down the line
|
2020-08-03 16:45:37 -05:00 |
|
shaderGen.cpp
|
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
|
2020-09-19 18:25:10 -05:00 |
|
shaderGen.h
|
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
|
2020-09-19 18:25:10 -05:00 |
|
shaderGenVars.cpp
|
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
|
2020-10-19 00:53:09 -05:00 |
|
shaderGenVars.h
|
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
|
2020-10-19 00:53:09 -05:00 |
|
shaderOp.cpp
|
Implement Singlepass Terrain Render
|
2021-01-01 21:06:01 +01:00 |
|
shaderOp.h
|
Implement Singlepass Terrain Render
|
2021-01-01 21:06:01 +01:00 |