..
assetBrowser
Added D3D error code interpreter
2019-08-12 01:04:17 -05:00
base
Rearranges the right-mouse click popup menus for the world editor and gui editors to a) be organized more logically and b) be more flexible.
2018-05-08 00:30:15 -05:00
classIcons
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
2019-05-04 11:49:42 -05:00
componentEditor
Updates to various components, added a few new ones.
2019-02-24 01:50:38 -06:00
convexEditor
GFX card profile config file logging moved to debug only
2019-06-17 02:30:45 -05:00
datablockEditor
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
debugger
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
decalEditor
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
editorClasses
GFX card profile config file logging moved to debug only
2019-06-17 02:30:45 -05:00
forestEditor
Fix forest editor failing to load forest because of space after object ID
2017-11-14 11:57:13 +00:00
gui
Adjusted init'ing logic to defer to project settings for the name of the play gui and mainMenu gui instead of hardcoding them
2019-08-07 01:27:39 -05:00
guiEditor
Adjusted init'ing logic to defer to project settings for the name of the play gui and mainMenu gui instead of hardcoding them
2019-08-07 01:27:39 -05:00
levels
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
2019-02-23 15:55:28 -06:00
MainEditor
Catch the template files up and add the improved convex editor bits.
2019-05-19 21:30:45 -05:00
materialEditor
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
2019-06-27 00:36:56 -05:00
meshRoadEditor
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
2019-02-23 15:55:28 -06:00
missionAreaEditor
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
2019-02-23 15:55:28 -06:00
navEditor
GFX card profile config file logging moved to debug only
2019-06-17 02:30:45 -05:00
particleEditor
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
physicsTools
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
2019-03-16 02:38:40 -05:00
resources
Updating BaseGame to work with PBR, and a PBR example module
2019-05-08 01:27:51 -05:00
riverEditor
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
2019-02-23 15:55:28 -06:00
roadEditor
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
2019-02-23 15:55:28 -06:00
shapeEditor
GFX card profile config file logging moved to debug only
2019-06-17 02:30:45 -05:00
shapes
noshape.dae should go inside core
2017-07-10 20:00:23 -05:00
VerveEditor
WIP updated UI
2019-05-09 00:11:49 -05:00
VPathEditor
(Mostly) updated verve implementation.
2019-03-07 16:23:41 -06:00
worldEditor
Adjusted init'ing logic to defer to project settings for the name of the play gui and mainMenu gui instead of hardcoding them
2019-08-07 01:27:39 -05:00
glb.sis
Import Options gui Update
2019-05-21 01:19:35 -04:00
gltf.sis
Import Options gui Update
2019-05-21 01:19:35 -04:00
main.cs
Adjusted init'ing logic to defer to project settings for the name of the play gui and mainMenu gui instead of hardcoding them
2019-08-07 01:27:39 -05:00
settings.xml
Adjusted init'ing logic to defer to project settings for the name of the play gui and mainMenu gui instead of hardcoding them
2019-08-07 01:27:39 -05:00
Tools.cs
Added refactor of Editor Settings window
2019-06-03 02:47:30 -05:00
Tools.module
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
2019-05-13 00:28:23 -05:00