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afx
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uninitialized variables-afx
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2020-05-11 13:54:23 -05:00 |
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app
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uninitialized variables-core
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2020-05-11 14:00:35 -05:00 |
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assets
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Adds function for sceneObjects to report utilized assets
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2020-08-19 18:30:42 -05:00 |
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cinterface
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Integrate new CInterface into the engine-console
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2018-04-21 12:04:15 +02:00 |
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collision
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looks like distance needs to default to 0, not max, for raycast purposes.
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2020-05-11 15:15:48 -05:00 |
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console
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Merge branch 'alpha40_HiddenHugs' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups
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2020-05-16 02:17:24 -05:00 |
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core
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crashfix-string deconstructor
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2020-06-02 17:10:39 -05:00 |
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environment
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followup to array acess breaches: waterobject and guiparticlegraphctrl need to check >=, not just >
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2020-07-27 10:45:45 -05:00 |
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forest
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Fix for crash in _onZoningChanged methods when called by hidden objects.
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2020-07-02 15:50:29 -04:00 |
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gfx
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Fixes the backend logic for setting/creating 3DTextures in D3D11
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2020-08-07 01:10:36 -05:00 |
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gui
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Adds a notes object that only displays in the editor, useful for when working on maps.
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2020-08-17 16:41:59 -05:00 |
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i18n
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Eliminate unnecessary uses of ConsoleFunction
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2018-04-17 21:41:29 +02:00 |
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lighting
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Adds a pref to dictate if local lights can cast shadows or not.
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2020-08-16 18:08:00 -05:00 |
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main
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requested revision: use dword just in case of compiler shenanigans
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2018-02-26 22:34:21 -06:00 |
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materials
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Adds function to get material definition by mapTo usage
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2020-08-24 04:41:17 -05:00 |
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math
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Moves the delta-based rounding function Verve used up into the engine so it wouldn't override the regular mRound function. Now is mRoundDelta.
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2020-07-18 02:53:34 -05:00 |
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module
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adds a moduleDependencySort qsort callback, and uses it in the findModule method to massage the return vector by depends order
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2019-10-05 07:53:43 -05:00 |
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navigation
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uninitialized variables-navigation
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2020-05-11 15:08:57 -05:00 |
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persistence
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uninitialized variables-persistence
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2020-05-11 15:12:50 -05:00 |
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platform
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Fix gamepad binds on non-windows.
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2020-08-05 02:50:04 -04:00 |
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platformMac
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corrects compilation errors on mac
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2019-01-01 13:11:46 -06:00 |
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platformPOSIX
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Use strncat instead of strcat to prevent some buffer overflows
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2018-03-06 00:48:44 -05:00 |
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platformSDL
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uninitialized variables-platform
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2020-05-11 15:15:01 -05:00 |
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platformWin32
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fixed cpu detection on 64bit windows (and removing nasty assembly for win32).
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2020-07-07 01:05:08 -04:00 |
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platformX86UNIX
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Change shorts to ints
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2020-08-11 15:27:52 -07:00 |
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postFx
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Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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2019-10-20 02:47:15 -05:00 |
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renderInstance
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more prepass cleanup, plus skip out early on _determinefeatures for deferred if we're translucent
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2020-08-03 16:45:05 -05:00 |
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scene
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Adds function for sceneObjects to report utilized assets
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2020-08-19 18:30:42 -05:00 |
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sfx
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fix out of bound initializations
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2020-07-27 10:22:39 -05:00 |
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shaderGen
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give shadergen tags for the other two potential rendertargets for use down the line
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2020-08-03 16:45:37 -05:00 |
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sim
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uninitialized variables-sim
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2020-05-11 15:26:52 -05:00 |
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sqlite
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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T3D
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Adds function to get material definition by mapTo usage
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2020-08-24 04:41:17 -05:00 |
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terrain
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Adds function for sceneObjects to report utilized assets
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2020-08-19 18:30:42 -05:00 |
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testing
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corrects a pair of conversions. one object oriented, one not.
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2018-12-12 14:52:14 -06:00 |
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ts
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Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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2020-05-13 02:10:11 -05:00 |
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util
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Adds sorting to the settings class so when it saves out to file, it puts them in alphabetical order which keeps things consistent.
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2020-08-23 14:29:17 -05:00 |
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Verve
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uninitialized variables-verve
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2020-05-11 15:53:14 -05:00 |
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windowManager
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Captures secondary window close events so secondary windows can be closed via hitting the x on the window itself.
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2020-07-26 15:58:53 -05:00 |
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.gitattributes
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Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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2017-01-13 10:42:52 -05:00 |
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ggEndOfLineFix.txt
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |