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assets
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Fix some compiler warnings on macos
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2023-01-01 22:56:56 -05:00 |
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decal
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let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering
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2022-06-07 22:06:48 -05:00 |
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examples
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layout consistency pass pt 2 -place shapebase inheriting initpersistfields up top so the child layout appends to the parent
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2023-01-24 19:30:09 -06:00 |
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fps
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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fx
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inspector cleanups
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2023-01-24 17:12:23 -06:00 |
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gameBase
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Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash
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2022-06-03 02:04:39 -05:00 |
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lighting
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adds wetness
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2022-11-21 21:12:23 -06:00 |
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physics
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layout consistency pass pt 2 -place shapebase inheriting initpersistfields up top so the child layout appends to the parent
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2023-01-24 19:30:09 -06:00 |
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sceneComponent
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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sfx
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Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock
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2022-07-02 23:27:18 -05:00 |
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turret
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layout consistency pass pt 2 -place shapebase inheriting initpersistfields up top so the child layout appends to the parent
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2023-01-24 19:30:09 -06:00 |
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vehicles
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layout consistency pass pt 2 -place shapebase inheriting initpersistfields up top so the child layout appends to the parent
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2023-01-24 19:30:09 -06:00 |
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accumulationVolume.cpp
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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accumulationVolume.h
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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aiClient.cpp
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Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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2020-10-03 14:37:55 +02:00 |
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aiClient.h
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Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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2014-11-03 22:42:51 -05:00 |
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aiConnection.cpp
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Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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2018-04-20 22:09:58 +02:00 |
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aiConnection.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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aiPlayer.cpp
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Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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2020-10-03 14:37:55 +02:00 |
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aiPlayer.h
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anim-clip -- sequence selection by afx effects
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2017-07-27 00:31:43 +01:00 |
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camera.cpp
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Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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2017-05-15 00:58:36 -05:00 |
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camera.h
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Implementation of guiRenderTargetVizCtrl
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2020-10-03 00:58:38 +02:00 |
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cameraSpline.cpp
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pathshape cleanups and callbacks
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2022-07-27 16:35:09 -05:00 |
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cameraSpline.h
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pathshape cleanups and callbacks
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2022-07-27 16:35:09 -05:00 |
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containerQuery.cpp
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enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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2017-07-27 01:10:20 +01:00 |
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containerQuery.h
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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convexShape.cpp
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Fixes bounds scaling issue making the object box in the editor be double the convex's size
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2022-06-12 04:27:32 -05:00 |
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convexShape.h
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set convexshape to use a standard vertex type
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2022-05-29 13:18:01 -05:00 |
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debris.cpp
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inspector cleanups
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2023-01-24 17:12:23 -06:00 |
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debris.h
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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gameFunctions.cpp
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* Feature: Implement a TurretObjectType bit for typemasks.
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2021-11-10 19:34:32 -05:00 |
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gameFunctions.h
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Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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2017-07-07 02:55:56 -05:00 |
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gameTSCtrl.cpp
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Removing stuff pertaining to demo modes and trials, as they're redundant now.
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2015-07-01 23:36:56 -05:00 |
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gameTSCtrl.h
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Removing stuff pertaining to demo modes and trials, as they're redundant now.
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2015-07-01 23:36:56 -05:00 |
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groundPlane.cpp
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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groundPlane.h
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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guiMaterialPreview.cpp
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uninitialized variables-t3d
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2020-05-11 15:30:21 -05:00 |
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guiMaterialPreview.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiNoMouseCtrl.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiObjectView.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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guiObjectView.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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item.cpp
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layout consistency pass pt 2 -place shapebase inheriting initpersistfields up top so the child layout appends to the parent
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2023-01-24 19:30:09 -06:00 |
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item.h
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code review:
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2020-10-02 13:53:46 -05:00 |
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levelInfo.cpp
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adds wetness
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2022-11-21 21:12:23 -06:00 |
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levelInfo.h
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adds wetness
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2022-11-21 21:12:23 -06:00 |
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lightAnimData.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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lightAnimData.h
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Hides some light fields for local lights that are intended for PSSM's, thus useless.
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2020-08-02 23:47:20 -05:00 |
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lightBase.cpp
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Updated Assimp
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2020-03-19 09:47:38 -05:00 |
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lightBase.h
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localRenderViz -- Implements per-light renderViz setting.
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2017-07-27 01:15:57 +01:00 |
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lightDescription.cpp
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looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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2019-09-20 14:45:05 -05:00 |
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lightDescription.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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lightFlareData.cpp
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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lightFlareData.h
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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missionArea.cpp
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Use fixed buffer size var when allocating return buffer from console.
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2014-06-11 13:09:55 +04:00 |
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missionArea.h
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Updated logic in MissionArea::getServerObject.
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2012-11-14 09:25:38 +11:00 |
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missionMarker.cpp
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sanity checks
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2022-04-05 20:17:51 -05:00 |
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missionMarker.h
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WaypointTeam never worked and if you look at the code you can see its not very clean.
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2014-11-04 20:14:50 -05:00 |
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notesObject.cpp
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mac compile fixes
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2020-11-06 02:11:13 -06:00 |
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notesObject.h
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Adds a notes object that only displays in the editor, useful for when working on maps.
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2020-08-17 16:41:59 -05:00 |
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objectTypes.h
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ammend caputre mask so that skylight et al gets terrain, but skips editor-only renders
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2023-01-03 06:53:59 -06:00 |
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occlusionVolume.cpp
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PolyhedronVectorData core membervar cleanups
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2018-03-14 15:18:00 -05:00 |
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occlusionVolume.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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pathCamera.cpp
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Fix stack balancing problems by refactoring execution calls
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2015-02-08 00:08:18 +00:00 |
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pathCamera.h
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Fix stack balancing problems by refactoring execution calls
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2015-02-08 00:08:18 +00:00 |
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pathShape.cpp
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pathshape cleanups and callbacks
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2022-07-27 16:35:09 -05:00 |
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pathShape.h
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truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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2020-01-11 23:58:30 -06:00 |
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physicalZone.cpp
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Improves logical checks for the default value so it's more sane and stable
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2022-02-14 01:07:39 -06:00 |
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physicalZone.h
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enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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2017-07-27 01:10:20 +01:00 |
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player.cpp
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layout consistency pass pt 2 -place shapebase inheriting initpersistfields up top so the child layout appends to the parent
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2023-01-24 19:30:09 -06:00 |
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player.h
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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pointLight.cpp
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Hides some light fields for local lights that are intended for PSSM's, thus useless.
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2020-08-02 23:47:20 -05:00 |
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pointLight.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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portal.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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portal.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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prefab.cpp
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Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
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2022-04-06 01:08:20 -05:00 |
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prefab.h
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Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
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2022-04-06 01:08:20 -05:00 |
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projectile.cpp
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layout consistency pass pt 2 -place shapebase inheriting initpersistfields up top so the child layout appends to the parent
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2023-01-24 19:30:09 -06:00 |
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projectile.h
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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proximityMine.cpp
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layout consistency pass pt 2 -place shapebase inheriting initpersistfields up top so the child layout appends to the parent
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2023-01-24 19:30:09 -06:00 |
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proximityMine.h
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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resource.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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rigid.cpp
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backend fix: rigid on rigid collisions
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2016-01-21 19:04:58 -06:00 |
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rigid.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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rigidShape.cpp
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layout consistency pass pt 2 -place shapebase inheriting initpersistfields up top so the child layout appends to the parent
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2023-01-24 19:30:09 -06:00 |
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rigidShape.h
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misc fixes
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2022-12-27 21:10:15 -06:00 |
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Scene.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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Scene.h
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Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
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2020-09-11 03:21:56 -05:00 |
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scopeAlwaysShape.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shapeBase.cpp
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layout consistency pass pt 2 -place shapebase inheriting initpersistfields up top so the child layout appends to the parent
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2023-01-24 19:30:09 -06:00 |
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shapeBase.h
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inspector cleanups
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2023-01-24 17:12:23 -06:00 |
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shapeCollision.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shapeImage.cpp
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layout consistency pass pt 3 - some afx bits, correct malformed shapeimage grouping causing a crash.
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2023-01-26 20:01:10 -06:00 |
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spotLight.cpp
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Hides some light fields for local lights that are intended for PSSM's, thus useless.
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2020-08-02 23:47:20 -05:00 |
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spotLight.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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staticShape.cpp
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layout consistency pass pt 2 -place shapebase inheriting initpersistfields up top so the child layout appends to the parent
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2023-01-24 19:30:09 -06:00 |
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staticShape.h
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truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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2020-01-11 23:58:30 -06:00 |
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trigger.cpp
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Improves logical checks for the default value so it's more sane and stable
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2022-02-14 01:07:39 -06:00 |
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trigger.h
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aitriggers a navtool. not ready for general consumption just yet
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2020-09-04 19:34:17 -05:00 |
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tsStatic.cpp
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inspector cleanups
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2023-01-24 17:12:23 -06:00 |
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tsStatic.h
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forgot the.h
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2022-08-07 15:55:42 -05:00 |
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zone.cpp
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fix TORQUE_TOOLS = off compilation
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2022-06-13 12:38:08 -05:00 |
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zone.h
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fix TORQUE_TOOLS = off compilation
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2022-06-13 12:38:08 -05:00 |