Torque3D/Engine/source/T3D/fx
AzaezelX f07c8745b2 inspector cleanups
clustering work for datablocks for both consistent scanning for object parameters, as well as an eye towards orgainizing things to make reviewing what variations of components we'll be needing down the line clearer
2023-01-24 17:12:23 -06:00
..
cameraFXMgr.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
cameraFXMgr.h Fix: Added missing virtual destructors for classes with virtual functions. 2014-05-06 12:40:46 +04:00
explosion.cpp inspector cleanups 2023-01-24 17:12:23 -06:00
explosion.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
fxFoliageReplicator.cpp Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
fxFoliageReplicator.h ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting. 2017-07-27 00:18:38 +01:00
fxShapeReplicator.cpp Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
fxShapeReplicator.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
groundCover.cpp Fixed formatting to match the standard for TerrainMaterialAsset inspector fields 2022-03-29 01:40:07 -05:00
groundCover.h Fixed formatting to match the standard for TerrainMaterialAsset inspector fields 2022-03-29 01:40:07 -05:00
lightning.cpp misc fixes 2022-12-27 21:10:15 -06:00
lightning.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
particle.cpp Uncomments networking lines that ensure client has the particle's textures 2022-06-04 21:53:12 -05:00
particle.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
particleEmitter.cpp particle emission safeties 2022-07-27 16:26:58 -05:00
particleEmitter.h * [ParticleEmitter] BugFix: Make GCC happy by removing the inline specification on updateKeyData. 2021-08-14 18:22:30 -04:00
particleEmitterNode.cpp Fixed type inference for nulls in console functions 2017-01-06 17:18:37 -05:00
particleEmitterNode.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
precipitation.cpp adds wetness 2022-11-21 21:12:23 -06:00
precipitation.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
ribbon.cpp uninitialized variables-t3d 2020-05-11 15:30:21 -05:00
ribbon.h ribbon classvar cleanup 2018-03-13 21:24:37 -05:00
ribbonNode.cpp Fixed type inference for nulls in console functions 2017-01-06 17:18:37 -05:00
ribbonNode.h uninitialized variables-t3d 2020-05-11 15:30:21 -05:00
splash.cpp targeted fix for #45 2022-07-31 13:24:01 -05:00
splash.h correct imageassetarrays having a singular texture profile as oposed to a type per. 2021-11-03 12:30:52 -05:00
windEmitter.cpp tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 2017-12-27 22:57:47 -06:00
windEmitter.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00