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afx
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Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into Preview4_0
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2022-02-17 18:30:23 -06:00 |
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app
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Fix temporary buffer for scripting conversions.
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2021-09-04 21:25:11 -04:00 |
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assets
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fix compilation flaws
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2022-03-17 17:38:41 -05:00 |
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cinterface
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various fixes and memory corruption bug.
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2021-09-09 19:30:32 -04:00 |
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collision
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* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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2021-10-04 20:04:21 -04:00 |
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console
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Shifts handling of forest brush and item elements into standard simsets for consistency
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2022-04-07 18:19:13 -05:00 |
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core
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Tweaks handling of "invisible" files, files which start with a ., effectively making them have no filename and only an extension.
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2022-03-15 21:17:37 -05:00 |
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environment
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Sky Sorting
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2022-03-08 20:18:47 +00:00 |
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forest
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Shifts handling of forest brush and item elements into standard simsets for consistency
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2022-04-07 18:19:13 -05:00 |
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gfx
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Removed unneeded default irradiance and prefilter cubemaps, and their convars
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2022-04-03 20:00:30 -05:00 |
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gui
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Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
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2022-04-06 01:08:20 -05:00 |
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i18n
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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lighting
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adress gl spotlights disapearing for deferred
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2021-10-21 22:08:56 -05:00 |
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main
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requested revision: use dword just in case of compiler shenanigans
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2018-02-26 22:34:21 -06:00 |
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materials
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Fixes assignment of the mapTo field for terrain FX materials to point to the assetId rather than just the assetName, fixing the material mapping lookups
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2022-03-31 18:58:06 -05:00 |
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math
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template mixins need this-> specified
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2022-02-14 19:50:37 -06:00 |
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module
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Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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2021-09-24 19:32:57 -04:00 |
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navigation
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* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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2021-10-04 20:04:21 -04:00 |
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persistence
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Improves logical checks for the default value so it's more sane and stable
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2022-02-14 01:07:39 -06:00 |
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platform
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* BugFix: Correct an ASAN reported memory error caused by incorrect usage of __sync_fetch_and_add.
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2021-11-02 18:11:42 -04:00 |
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platformMac
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* Adjustment: Initial work on moving x86Unix platform code into a more common POSIX platform.
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2021-11-14 13:56:12 -05:00 |
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platformPOSIX
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* Cleanup: Remove a comment referencing the now-removed DisplayPtrManager.
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2021-11-17 22:08:08 -05:00 |
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platformSDL
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* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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2021-10-04 20:04:21 -04:00 |
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platformWin32
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* [Win32] Adjustment: Only trigger the Linux compat warning when TORQUE_POSIX_PATH_CASE_INSENSITIVE is disabled.
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2021-10-13 11:40:54 -04:00 |
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platformX11
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* BugFix: Correct many include paths and build platformX11 on non-Apple Unix.
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2021-11-14 14:45:42 -05:00 |
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platformX86UNIX
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* Adjustment: Tweak the include paths for platformPOSIX.h.
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2021-11-14 14:05:16 -05:00 |
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postFx
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fix reported ASAN crash
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2021-11-16 12:40:22 -06:00 |
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renderInstance
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Removed unneeded default irradiance and prefilter cubemaps, and their convars
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2022-04-03 20:00:30 -05:00 |
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scene
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* BugFix: Correct the possibility of the Sim module being deinitialized after the Scene module despite the Sim module being dependentant on the Scene module.
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2021-11-02 18:52:54 -04:00 |
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sfx
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Cleaned up implementation of #712
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2022-01-03 20:57:10 -06:00 |
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shaderGen
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point baseline fog color at the right target hen in deferred mode
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2022-03-09 18:21:47 -06:00 |
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sim
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* BugFix: Fix a Windows ASAN reported allocation mismatch error.
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2021-12-13 00:04:24 -05:00 |
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sqlite
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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T3D
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Merge pull request #758 from Azaezel/alpha40/spawnDisplayAug
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2022-04-07 11:48:20 -05:00 |
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terrain
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Fixed formatting to match the standard for TerrainMaterialAsset inspector fields
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2022-03-29 01:40:07 -05:00 |
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testing
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corrects a pair of conversions. one object oriented, one not.
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2018-12-12 14:52:14 -06:00 |
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ts
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Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely.
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2021-12-10 00:01:26 -06:00 |
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util
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Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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2021-09-24 19:32:57 -04:00 |
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Verve
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Changes for BaseUI Update
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2022-02-17 18:04:31 -06:00 |
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windowManager
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* BugFix: More cleanup of MSVC compiler warnings.
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2021-10-07 01:10:00 -04:00 |
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.gitattributes
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Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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2017-01-13 10:42:52 -05:00 |
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ggEndOfLineFix.txt
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