Torque3D/Engine/source
DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum
- Fix for issue https://github.com/GarageGames/Torque3D/issues/525  This
fix takes into account the skewed view into the world when you have a
projection offset and the ability to see further into the scene at the
edges opposite to the offset.
- SceneCullingState now has two frustum rather than one: a culling
frustum and camera frustum.
- The camera frustum should be referenced when you need the projection
matrix or don't want a skewed frustum.
- The culling frustum should be referenced during any scene culling or
when determining what dynamic geometry to render.  It currently skews
itself to take into account any projection offset (automatically
calculated in SceneCullingState constructor).
- When there is no projection offset, the camera frustum and culling
frustum are the same.  This usually means any time when not using the
Oculus Rift.
2013-11-07 15:07:16 -05:00
..
app Created Header file for net.cpp 2013-06-14 10:12:34 -04:00
cinterface Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
collision Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
component Moved platform input event files under new input directory 2013-01-23 02:37:37 -05:00
console Just making sure the error output is consistent with the other errors. 2013-08-05 06:20:44 -05:00
core Merge pull request #449 from Phantom139/uuidreplacement 2013-10-09 12:31:47 -07:00
environment SceneCullingState with culling and camera frustum 2013-11-07 15:07:16 -05:00
forest SceneCullingState with culling and camera frustum 2013-11-07 15:07:16 -05:00
gfx Update ReflectionManager on Scene Field Change 2013-10-31 16:54:22 -04:00
gui Merge pull request #466 from eightyeight/mltext-default-reformat 2013-10-26 11:24:08 -07:00
i18n Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lighting SceneCullingState with culling and camera frustum 2013-11-07 15:07:16 -05:00
main Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
materials Blinn-Phong Specular Changes 2013-10-29 15:10:23 -04:00
math SceneCullingState with culling and camera frustum 2013-11-07 15:07:16 -05:00
navigation Added navmesh wrapper code and module. 2013-07-04 17:27:48 +10:00
platform Oculus Rift Sensor Data Comparison Change 2013-10-21 11:28:41 -04:00
platformMac Bug fixes for alternative zip layout and define to toggle it on 2013-02-28 16:46:46 -05:00
platformPOSIX Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformWin32 GFX now handles non-default adapters 2013-04-09 12:50:17 -04:00
platformX86UNIX Changes to have Linux dedicated compiling again 2013-05-08 06:55:51 +00:00
postFx SceneCullingState with culling and camera frustum 2013-11-07 15:07:16 -05:00
renderInstance Viewport Fix for Glow PostFX 2013-10-23 02:15:14 -04:00
scene SceneCullingState with culling and camera frustum 2013-11-07 15:07:16 -05:00
sfx Remove namespace from header 2013-07-28 12:55:52 -05:00
shaderGen Blinn-Phong Specular Changes 2013-10-29 15:10:23 -04:00
sim Gamepad and joystick dead zone fix 2013-09-27 12:40:54 -04:00
T3D SceneCullingState with culling and camera frustum 2013-11-07 15:07:16 -05:00
terrain Merge pull request #449 from Phantom139/uuidreplacement 2013-10-09 12:31:47 -07:00
ts Fix for DTS Vertex Paint and 2nd UV with LODs 2013-11-05 16:50:25 -05:00
unit Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
util Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
windowManager GFX now handles non-default adapters 2013-04-09 12:50:17 -04:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00