Torque3D/Engine/source/T3D/assets
2021-10-11 19:36:52 -04:00
..
assetImporter.cpp * BugFix: More cleanup of MSVC compiler warnings. 2021-10-07 01:10:00 -04:00
assetImporter.h * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
assetImporter_ScriptBinding.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
CppAsset.cpp Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 2021-08-21 23:12:37 -05:00
CppAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
CubemapAsset.cpp Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 2021-08-21 23:12:37 -05:00
CubemapAsset.h Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 2021-08-21 23:12:37 -05:00
ExampleAsset.cpp Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 2019-12-03 00:09:18 -06:00
ExampleAsset.h Asset Browser initial implementation - Asset updates. 2018-01-28 14:48:02 -06:00
GameObjectAsset.cpp Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 2021-08-21 23:12:37 -05:00
GameObjectAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
GUIAsset.cpp * BugFix: More cleanup of MSVC compiler warnings. 2021-10-07 01:10:00 -04:00
GUIAsset.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
ImageAsset.cpp * BugFix: Invert the corrections made in ImageAsset and ScriptAsset to be correct. 2021-10-07 13:16:55 -04:00
ImageAsset.h macro cleanup 2021-09-09 13:29:31 -05:00
ImageAssetInspectors.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
LevelAsset.cpp Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 2021-08-21 23:12:37 -05:00
LevelAsset.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
MaterialAsset.cpp Tweaks the MaterialAsset loading logic to continue to see if the matDefinition already points to an existing object(to avoid needlessly re-executing files over and over), but also validate other cases, and ensures that if we DO have an existing definition, we still process and load it in the asset itself properly. 2021-10-09 00:07:01 -05:00
MaterialAsset.h Tweaks the MaterialAsset loading logic to continue to see if the matDefinition already points to an existing object(to avoid needlessly re-executing files over and over), but also validate other cases, and ensures that if we DO have an existing definition, we still process and load it in the asset itself properly. 2021-10-09 00:07:01 -05:00
ParticleAsset.cpp More updating of editor icons to assets 2021-08-07 19:27:01 -05:00
ParticleAsset.h Asset Browser initial implementation - Asset updates. 2018-01-28 14:48:02 -06:00
PostEffectAsset.cpp Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 2021-08-21 23:12:37 -05:00
PostEffectAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
ScriptAsset.cpp * BugFix: Invert the corrections made in ImageAsset and ScriptAsset to be correct. 2021-10-07 13:16:55 -04:00
ScriptAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
ShapeAnimationAsset.cpp Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 2021-08-21 23:12:37 -05:00
ShapeAnimationAsset.h Integrates sound and shapeAnimation assets into the importer 2020-08-24 20:24:50 -05:00
ShapeAsset.cpp * BugFix: More cleanup of MSVC compiler warnings. 2021-10-07 01:10:00 -04:00
ShapeAsset.h macro cleanup 2021-09-09 13:29:31 -05:00
SoundAsset.cpp Added fix so if a looping sound is preview-playing in the AB and you edit the properties, it doesn't try to reload the asset while it's playing, causing a crash 2021-09-05 03:43:41 -05:00
SoundAsset.h macro cleanup 2021-09-09 13:29:31 -05:00
stateMachineAsset.cpp Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 2021-08-21 23:12:37 -05:00
stateMachineAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
TerrainAsset.cpp * BugFix: More cleanup of MSVC compiler warnings. 2021-10-07 01:10:00 -04:00
TerrainAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
TerrainMaterialAsset.cpp Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 2021-08-21 23:12:37 -05:00
TerrainMaterialAsset.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00