..
tools
Initial implementation of the EditorTool class and world editor hook-in.
2017-09-21 00:10:44 -05:00
creator.cpp
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
creator.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
editor.cpp
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
editor.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
editorIconRegistry.cpp
Eliminate ConsoleStaticMethod
2018-04-20 20:27:09 +02:00
editorIconRegistry.h
Eliminate ConsoleStaticMethod
2018-04-20 20:27:09 +02:00
editTSCtrl.cpp
@rextimmy fix for GuiWindowCtrl so they snap correctly again
2019-11-18 03:30:04 -06:00
editTSCtrl.h
@rextimmy fix for GuiWindowCtrl so they snap correctly again
2019-11-18 03:30:04 -06:00
gizmo.cpp
gfxDrawutil, gizmo shadowvar cleanups
2018-03-15 20:44:13 -05:00
gizmo.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiConvexShapeEditorCtrl.cpp
Catch the template files up and add the improved convex editor bits.
2019-05-19 21:30:45 -05:00
guiConvexShapeEditorCtrl.h
Catch the template files up and add the improved convex editor bits.
2019-05-19 21:30:45 -05:00
guiDecalEditorCtrl.cpp
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
guiDecalEditorCtrl.h
Issue found with PVS-Studio:
2015-07-16 22:02:18 -05:00
guiMissionArea.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
guiMissionArea.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiMissionAreaEditor.cpp
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
guiMissionAreaEditor.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiTerrPreviewCtrl.cpp
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
guiTerrPreviewCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
terrainActions.cpp
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
terrainActions.h
Add a new Terrain brush action: Smooth Slope.
2013-04-10 08:44:22 -04:00
terrainEditor.cpp
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
2019-02-23 15:55:28 -06:00
terrainEditor.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
tSelection.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
tSelection.h
Issue found with PVS-Studio:
2015-07-13 23:08:17 -05:00
undoActions.cpp
Deleting a probe in the editor now automatically does a cleanup of it's baked cubemap files
2018-12-10 00:46:28 -06:00
undoActions.h
Fixes for "incomplete type" errors when compiling with clang-cl
2015-03-04 19:10:56 -05:00
worldEditor.cpp
Merge pull request #2311 from Bloodknight/TerrainSnapOffsetZ
2019-05-04 14:25:03 -05:00
worldEditor.h
Adds the capability to add a small offset to the Z value of items being told to snap to terrain
2019-02-12 03:14:01 +00:00
worldEditorSelection.cpp
Eliminate unnecessary uses of ConsoleMethod
2018-04-17 22:36:32 +02:00
worldEditorSelection.h
sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect.
2017-02-22 00:36:53 -06:00