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afx
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app
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assets
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Added utility methods to AssetBase:
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2019-11-07 00:42:55 -06:00 |
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cinterface
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collision
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console
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@rextimmy fix for GuiWindowCtrl so they snap correctly again
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2019-11-18 03:30:04 -06:00 |
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core
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Added D3D error code interpreter
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2019-08-12 01:04:17 -05:00 |
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environment
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set volumetric fog to use the standard window-resized trigger for it's update
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2019-10-17 09:54:38 -05:00 |
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forest
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gfx
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Merge branch 'alpha40_blendstateFix' of https://github.com/Azaezel/Torque3D into Preview4_0
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2019-11-16 10:14:50 -06:00 |
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gui
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@rextimmy fix for GuiWindowCtrl so they snap correctly again
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2019-11-18 03:30:04 -06:00 |
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i18n
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lighting
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shifts spotlightparams to the actually used float2/vec2 entries (stops debug screaming every frame)
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2019-11-07 23:18:14 -06:00 |
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main
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materials
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Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
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2019-11-21 00:48:55 -06:00 |
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math
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from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
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2019-09-06 14:25:17 -05:00 |
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module
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adds a moduleDependencySort qsort callback, and uses it in the findModule method to massage the return vector by depends order
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2019-10-05 07:53:43 -05:00 |
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navigation
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persistence
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platform
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platformMac
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platformPOSIX
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platformSDL
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linux followup work by tim
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2019-08-21 03:12:54 -05:00 |
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platformWin32
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platformX86UNIX
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postFx
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Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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2019-10-20 02:47:15 -05:00 |
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renderInstance
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Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
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2019-11-21 00:48:55 -06:00 |
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scene
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from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
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2019-09-06 14:25:17 -05:00 |
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sfx
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shaderGen
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Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
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2019-11-21 00:48:55 -06:00 |
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sim
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sqlite
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T3D
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@rextimmy fix for GuiWindowCtrl so they snap correctly again
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2019-11-18 03:30:04 -06:00 |
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terrain
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Adds isSRGB and invertSmoothness checkboxes to terrain material editor
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2019-11-11 01:40:55 -06:00 |
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testing
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ts
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@rextimmy fix for GuiWindowCtrl so they snap correctly again
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2019-11-18 03:30:04 -06:00 |
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util
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Added ability to pass ints to post effect shader consts
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2019-06-13 00:37:12 -05:00 |
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Verve
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windowManager
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conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by
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2019-11-06 22:24:12 -06:00 |
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.gitattributes
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ggEndOfLineFix.txt
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