Torque3D/Engine/source
Areloch 72ceede272 Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
Re-added logic to track existing probe shader consts instead of constantly recreating it
Added logic for pre multiplied translucency mode
2019-11-21 00:48:55 -06:00
..
afx
app
assets Added utility methods to AssetBase: 2019-11-07 00:42:55 -06:00
cinterface
collision
console @rextimmy fix for GuiWindowCtrl so they snap correctly again 2019-11-18 03:30:04 -06:00
core Added D3D error code interpreter 2019-08-12 01:04:17 -05:00
environment set volumetric fog to use the standard window-resized trigger for it's update 2019-10-17 09:54:38 -05:00
forest
gfx Merge branch 'alpha40_blendstateFix' of https://github.com/Azaezel/Torque3D into Preview4_0 2019-11-16 10:14:50 -06:00
gui @rextimmy fix for GuiWindowCtrl so they snap correctly again 2019-11-18 03:30:04 -06:00
i18n
lighting shifts spotlightparams to the actually used float2/vec2 entries (stops debug screaming every frame) 2019-11-07 23:18:14 -06:00
main
materials Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging. 2019-11-21 00:48:55 -06:00
math from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. 2019-09-06 14:25:17 -05:00
module adds a moduleDependencySort qsort callback, and uses it in the findModule method to massage the return vector by depends order 2019-10-05 07:53:43 -05:00
navigation
persistence
platform
platformMac
platformPOSIX
platformSDL linux followup work by tim 2019-08-21 03:12:54 -05:00
platformWin32
platformX86UNIX
postFx Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 2019-10-20 02:47:15 -05:00
renderInstance Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging. 2019-11-21 00:48:55 -06:00
scene from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. 2019-09-06 14:25:17 -05:00
sfx
shaderGen Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging. 2019-11-21 00:48:55 -06:00
sim
sqlite
T3D @rextimmy fix for GuiWindowCtrl so they snap correctly again 2019-11-18 03:30:04 -06:00
terrain Adds isSRGB and invertSmoothness checkboxes to terrain material editor 2019-11-11 01:40:55 -06:00
testing
ts @rextimmy fix for GuiWindowCtrl so they snap correctly again 2019-11-18 03:30:04 -06:00
util Added ability to pass ints to post effect shader consts 2019-06-13 00:37:12 -05:00
Verve
windowManager conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by 2019-11-06 22:24:12 -06:00
.gitattributes
ggEndOfLineFix.txt