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app
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Merge pull request #1532 from GarageGames/pr/1143
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2016-02-26 18:57:49 +01:00 |
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assets
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Initial Implementation of the Taml, Asset and Modules systems.
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2015-10-13 15:19:36 -05:00 |
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cinterface
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Remove value constructors for ConsoleValueRef & fix callbacks which use them. Fixes issue #1289
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2015-05-08 09:04:04 +10:00 |
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collision
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Issue found with PVS-Studio:
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2015-07-16 22:02:18 -05:00 |
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console
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Adds Component, the various main component classes and their interfaces.
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2016-05-14 00:00:02 -05:00 |
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core
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Merge pull request #1519 from Azaezel/deferredShading
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2016-02-27 15:08:20 -06:00 |
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environment
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Merge pull request #1559 from rextimmy/dx11_clean
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2016-03-29 00:51:23 -05:00 |
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forest
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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gfx
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Merge pull request #1599 from JeffProgrammer/glprofiling
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2016-05-24 01:26:39 -05:00 |
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gui
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Tweak to the Component Fields to properly refresh the group.
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2016-06-02 23:57:46 -05:00 |
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i18n
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Issue found with PVS-Studio:
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2015-07-21 23:22:21 -05:00 |
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lighting
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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main
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Pass by const reference
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2015-02-20 18:42:32 -05:00 |
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materials
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Merge pull request #1559 from rextimmy/dx11_clean
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2016-03-29 00:51:23 -05:00 |
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math
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Fixes the drawUtil rendering of polyhedrons by correcting the index ordering to work with triangleStrip as opposed to Fan.
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2016-05-22 23:51:58 -05:00 |
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module
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Initial Implementation of the Taml, Asset and Modules systems.
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2015-10-13 15:19:36 -05:00 |
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navigation
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Merge branch 'development' into navMess2
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2016-02-21 15:27:12 -06:00 |
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persistence
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Adds the onPostAdd callback for when objects are created via TAML.
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2016-05-14 15:36:58 -05:00 |
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platform
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into development
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2016-05-24 20:09:53 -05:00 |
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platformMac
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Fix case sensitivity and Platform::fileDelete
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2016-01-09 00:37:45 -06:00 |
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platformPOSIX
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Fixes for dedicated build on linux.
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2014-05-30 12:35:39 +02:00 |
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platformSDL
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SDL epoxy stuff.
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2016-03-25 21:11:42 -04:00 |
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platformWin32
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Merge branch 'development-gg' into epoxy
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2016-04-17 23:59:42 -04:00 |
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platformX86UNIX
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Fixes the recursive directory dump in the Linux platform code so that module/asset parsing works as expected.
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2016-05-29 00:58:39 -05:00 |
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postFx
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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renderInstance
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Merge pull request #1559 from rextimmy/dx11_clean
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2016-03-29 00:51:23 -05:00 |
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scene
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Ensuring all names are the correct casing for Linux
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2016-05-26 01:37:14 -05:00 |
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sfx
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Merge pull request #1424 from rextimmy/fmod_crash_fix
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2016-02-16 00:26:47 +01:00 |
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shaderGen
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removes w=z trick (was causing fisheye, effectively)
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2016-05-18 06:38:13 -05:00 |
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sim
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Makes netObjects inherit off simGroup as opposed to simObject so that just about any object can function as a parent with children.
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2016-04-30 23:34:54 -05:00 |
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T3D
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Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields.
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2016-06-02 22:40:29 -05:00 |
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terrain
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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testing
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All unit tests that run now pass.
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2014-09-29 11:38:44 +10:00 |
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ts
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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util
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Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153
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2016-02-26 14:39:38 +01:00 |
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windowManager
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Removes the old component code and moves the IProcessInput interface file into platform/input/ directory.
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2016-05-12 23:31:15 -05:00 |
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ggEndOfLineFix.txt
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |